Good job Caleb :cool:
i was following you on live and like your match versus gerry thompson
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Good job Caleb :cool:
i was following you on live and like your match versus gerry thompson
Congrats on the awesome performance Caleb. Just curious about Wickerbough over Pridemage - just synergy with Deed, or is the bigger body often worth the extra 2 mana?
Also, has anyone considered running Mortarpod or some other sac effects to bin Explorers with more regularity, or do you just not play them unless you have a sac outlet ready?
Note that Pridemage isn't hardcastable in this version.
I thought the deck was behind against Snapcaster shenanigans but maybe my testing was wrong. Maybe there was something wrong with my build so I will try Caleb's list. It seems to put consistency over everything. But is it one or two Thrun? The two lists show something different.
http://www.starcitygames.com/events/...h_caleb_d.html
http://sales.starcitygames.com//deck...p?DeckID=42692
Didn't even notice the manabase thing, despite the first comment being about not being able to hardcast Teeg...derp. I guess Teeg is just a much narrower use case where he doesn't warrant changes to the manabase.
@ruckus - thanks, my ideas are usually terrible. I decided to run Explorer/Therapy in my [s]awesome[/s] hilarious Treefolk Tribal deck, and was having a hard time offing Explorers to my benefit consistently.
Also, Dungrove Elder is actually really good in a deck that can regularly get 8-10 lands in play.
Finally, another question: in builds with White, how do people feel about Path over Swords? Is the potential for the drawback early in the game a greater risk than the potential for zero-drawback late in the game?
Free landdrop can give a huge tempo boost in early game. You are usually control, so you never want that.
Since I still don't like Green Sun's Zenith, I'm gonna try some different tutors:
Living Wish
It costs 1 more mana than Zenith, but grabs wider arrange of creatures (like Grave Titan or Academy Rector) and also grabs lands (like Phyrexian Tower, Bojuka Bog, Karakas).
Eladamri's Call (for BGw version)
Also costs 1 more mana than Zenith and grabs wider arrange of creatures. Instant speed and not screwing over over your sideboard looks valuable.
Glitering Wish (for BGw version)
This one always seemed to have some potential, but never worked out.
Ideas?
I agree that Swords is still better 90% of the time -- sometimes you want to gain life, and nuking one of your own guys can be an effective way of staying in the game. I've won games against burn by swordsing one of my own tokens from Garruk...it was that close. At the same time, I will note that you can royally mess up peoples' brainstorms with Path -- as well as that a lot of decks don't run basics at the moment, so it's just free removal. My final verdict though is that this deck's endgame is so absolutely over-the-top compared to just about anything else in the format (barring combo/S&T), that if they get a healing salve off of a delver or something, I don't really care.
@Firemind -- I've wanted to try the Living Wish idea myself for a while, but I've never actually ground out a list. I used to run a landstill shell with four living wishes in it, for specific bullets that targetted just about any matchup (my sb was literally 15 wish targets). It actually worked really well, but it suffered from the spell-snare meta that was inspired by Survival. Keeping that in mind, a Wish variant of this deck might not work now, either, do the Snapcaster-inspired Snare meta. It's definitely a very powerful card, though.
As far as Glittering is concerned, the problem with Glittering is that you really need to be 5c to take full advantage of it. Red in particular offers some amazing options like Thought Hemo and Ajani Vengeant -- but if you want to run them, you're automatically 4-color. Something like Trygon or Simic Sky Swallower (my go-to "win-the-game" card for any wishboard that can run it) adds blue.
Just food for thought, but Eladrami's Call looks like it would go awfully well in a Birthing Pod version.
Also, a question for Caleb: why no Master of the Wild Hunt? He's absolutely amazing, especially in this meta (Tap, kill SFM or Delver or Lavamancer or Clique or or or or or). I'm guessing that it's because you already have Wickerbough and Thrun at the 4-spot? Was Wickerbough that good for you, considering you also have Pulses and Deed (and discard for SFM shenangians)?
Oh, and one more thing for people running blue: Intuition into straightforward 3xCabal Therapy seems to be very nice.
Unless you've already binned an Explorer, in which case a lot of decks may not have any basics left.
I guess it makes more sense for the build I'm working on, which leans more towards aggro.
One thrun. After the weekend I'd prob go -1 hymn, -1 Wall of Awesome, +1 liliana, +1skeletal scrying, although hymn is better vs burn.
Cabal Therapy stripping Snapcaster Mage is pretty good. Also, Scavenging Ooze laughs in the face of that card.
Grave Titan is still better than blue mages' entire decks, Thrun+Deed still eats Jace, and Therapy is still insane vs delver/stoneforge mystic. Everyone is falling over themselves trying to show you their hand.
Edit: Wickerbough Elder is fantastic, and the ability being instant speed is relevant. On the weekend I tutored it up as an answer to equipment and a md sulfuric vortex. That said, I always thought Master of the Wild Hunt was interesting, just never had a chance to test it. The card doesn't solve problems the deck has, but it might be better at doing something the deck already does well. Not sure if the card is worse (less needed) or better in a deed deck.
Did anyone of you guys ever consider 1 Elspeth/1 Garruk the flippable/1 Gideon Jura and 2 Lilianas as "threats"? I got a feeling that they might work pretty good against most of the field while beeing immune to Deed. The don't help with the combo matchup besides Lilly but they are pretty awesome in every other matchup i think.
I'll play a smaller tourney tomorrow and a 50-80 ppl on Sunday, probably with Nic Fit as well, if they are nice in testing i will try them out. Jace was awesome everytime in the blue version i played for some time, but he just doesn't make the cut anymore.
Yes, myself and various posters have tried each of those out. My current list has been 2 Liliana of the veil, 1 Garruk Relentless, and 1 Gideon. Gideon is the newest addition from a few weeks back. I was using 3 SDT's and felt like 2 might be the right amount and opted for an additional bomb with the tossup being between Elspeth and Gideon. Though it might be better to have a more robust early game and drop Garruk and Gideon for 2 hymn's and trust the decks late game will be sufficient.
I am testing the deck and searching for new cards that could fit into it. Scute Mob shows some nice results as a one-off. He is a cheap tutorable endgame target that ends the game within two swings. It happend a lot of time during testing that i could activate deed + search for Scute Mob with GSZ the same turn.
Scute is interesting. My version probably wouldn't want him, but I'd think that something like Caleb's straight GB might find him useful. The real question is whether, at the point at which you have 5 lands, is it better to GSZ for Scute, or for Master? Granted that there are other considerations, such as that as you said, you can Deed + GSZ on the same turn.
I'm going to the second JCG Legacy today, hoping to defend my title. I've updated my list a good bit from what I last posted in here -- I'll opt not to post it now, though, and save it for the report after the event. My walker config is 3x Garruk Relentless and 1x Elspeth, though, if that helps that particular debate. Keep in mind, though, that my version runs things like Rector, which makes Garruk much better. Without Rector, I'd probably still be on a 2/2 Garruk/Lily split, honestly (without Rector, I don't think I'd be running white at all, thus no Elspeth or Gideon to be considered).
So if you're searching for nice cards, why you don't try Out Spiritmonger?
He is hillarious! Regenerate and switching between colours makes him Perish-proof and you can just lough when a creature attacks you equipped with a sword of x and y xD
I like this guy, because only swords to plowshares and massremoval can handle him
That's the point. I don't want to spend 5 mana (or 6 with GSZ) for a creature and then let it hit by Swords to Plowshares and getting no value out of it. Yeah, I know. Not everybody runs Swords. But there are so many decks playing them. I think Scure Mob is a really good idea !