Originally Posted by Dzra
Everyone, including me, seems to be in love with Spell Snare (especially because of its applications with Tiago), but what do people think of plain old Counterspell? I have doubts, especially with Snapcaster Mage. Double Blue on turn two can be an issue, but triple Blue on turn 4 (for Tiago) is definitely a problem.
I'm trying to think of why Spell Pierce just isn't better in that slot. Spell Snare answers every threatening creature in the format with the exception of Tombstalker and Vendilion Clique. Having Counterspell for the hard counter is obviously better in the late game, but do we really have enough trouble in the late game to warrant running it over Spell Pierce? It's infinitely easier to leave one Blue up to protect a Mystic or Jace, etc. than two Blue.