Yup, I agree but perhaps Tormod can explain his choice. Sometimes someone sees something in the matrix that we do not see ;-)
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Yup, I agree but perhaps Tormod can explain his choice. Sometimes someone sees something in the matrix that we do not see ;-)
Being overly reliant on bolt for Stoneforge is dangerous. I test against Esperblade more than any other deck (my good friend runs it.) And if they have force of will back up, you want to eat it up with snare, even if you do have a bolt in hand. It's dangerous to allow them to sit on a Batterskull sometimes anyway. Most of the time, discard is allowed to resolve, because it is inefficient to counter it.
Miracles runs sooo many basics. And if they land a top, you can bet that they will wipe the field with a Terminus or two. It's better to be able to stop a rest in peace at all points in the game. Not having a rest in peace increases your clock greatly with threshed geese and active deathrites.
I drew Fire Covenant once against S&S and I ended up shuffling it away with brainstorm fetch. The thinking was that IF griselbrand hit the table it would give me a way to fight it. But overall that line of play is pretty bad, so I don't recommend it.
I changed the sb afterward while the ideas where fresh in my head, I'm not exactly sure what it was for the tourney but it wouldn't be more than 3 or 4 cards off from what I have for sb right now.
I'll list the cards I think of permanent fixtures of the deck first.
2 Spell Pierce
2 Submerge
2 Red Elemental Blast
1 Life from the Loam
1 Ancient Grudge
These 8 cards are permanent fixes in my mind
The remaining 7 I have for now as:
1 Fire Covenant
1 Diaboic Edict
1 Vendilion Clique
1 Golgari Charm
1 Surgical Extraction
1 Dread of Night
1 Jace the Mind Sculptor
During the event, I had a Engineered Plague over Dread of Night which I might switch back to.
I had a pithing needle as well, that I took out. But I like it post board for games I take out FOW for answers against LoTV, vials, etc.
I just added the Jace, and I look at this as a surprise card for games that go long. It could also be a sylvan library, but I want to give Jace a go.
The biggest thing I advocate is 3 Goyf over 2. Our win con is to reduce our opponent's life to zero and Goyf does more to contribute to that plan over spellsnare and we never want to be out goyf'd.
I have been thinking more and more about TNN, and I think the best way to play against TNN is ignore it and damage race. hide behind Goyf, use shaman, delver and burn to deal damage.
A variation of sb I am considering is:
2 Spell Pierce
2 Submerge
2 Red Elemental Blast
1 Life from the Loam
1 Ancient Grudge
3 Chain Lightning
2 Diabolic Edict
1 Vendilion Clique
1 Engineered Plague
This board allows a more aggressive damage plan useful against midrange decks. 7 burn spells and 3 DRS and 4 Delvers should give enough reach to close out a game quickly before having to worry about things like TNN.
Quick notes on your board: Flusterstorm is better than Pierce versus combo, so I recommend changing Pierces for Fluster.
Your board looks like you think that True-Name Nemesis will be meta deforming. We must see. If the card has that impact your edicts and charms are well placed.
Your alternate board takes another approach: You try to transform bUrg in games 2 and 3 versus midrange decks in a kind of UR Delver like build. It is interesting and should work. My only concern is that you lose much sideboard space for the other matchups :-).
I agree Flusterstorm is good vs combo. I also view that in storm match ups I feel the 4 Stifle md is plenty to stop the storm trigger. If I were playing a non-stifle deck, something more midrange than I would agree for Flusterstorm to be in the 75. I feel very competent with tempo which already has a great combo match up that I view Flusterstorm as "training wheels" vs combo, and you don't really need them. Given the 14 blue control cards we have md + 2 spell pierce and 2 REB sb. I rather have the slots open for something else.
Spell pierce is superior to flusterstorm for all other match ups with so many relevant targets.
Thus, Having edicts is an excellent tool for a variety of match ups. In the event that something lands that you can't hit directly, its nice to know you can find an answer.
I like to have silver bullets in the sideboard that can have a uses in a variety of match ups. Eg. Engineered plague vs elves, goblins, lingering souls, TNN... Against TNN, REB is huge as well.
I anticipate seeing a lot of TNN as folks try to shoe horn him into anything blue. So better to be prepared than not. I don't consider TNN a huge threat. The most it can do its swing and block our goyfs and mongoose. We can still push damage with DRS and Delver. If they start attacking with TNN, then our Goyfs and Gooses will swing back. We have access to DRS to gain life back to buy time to dig for answer if it comes to a damage race.
Played against Carsten Linden piloting this at GP Antwerp's Legacy Championship - posted my experiences in the TES thread, but just thought I'd add that this deck is the real deal. Deathrite Shaman adds so many options and reach. While it wasn't the first time I'd seen the deck, it was my first time playing against it. Very impressed.
And Carsten is the best bUrg player in the world. Good
that you played against each other and thanks
for the compliments for bUrg. :-)
I've replaced the 3rd Snare for an Izzet Charm. Haven't tested much except against Elves. It is a great utility to have.:smile:
A one-off Izzet Charm is always better than a Pierce so good choice although I would stick with 3 Snares :-)
Interesting.
I like that the looting is a quick fix to enable threshold.
The removal is inefficient but relevant, and the 2 mana "pierce" is ok.
As I mentioned earlier, I run the 3rd Goyf over the 3rd Snare. As an interesting test, since its easy to distinguish the Izzet Charm from the rest of your deck, let me know how when it comes up if you would rather be drawing a Goyf instead or possibly snare.
Interested in hearing your feedback.
Well I currently like the utility it provides. It is not "tempo-ish" removing a DRS with it, but it catches a lot of spells that we would otherwise FoW (LotV, Jace, Elspeth, etc...) and the looting effect is really nice.
I've only tested against Elves so I cannot really say I'd like a Snare whenever I drew it. But I never wanted to draw a Goyf early/mid game, so I really think 2 is a good number.
The bug-deck with Nemesis won yesterday's French Legacy
Championship and it seems that it will be dominant on BOM. It stands 6-0 now.
That is the deck:
http://www.lotusnoir.info/magic/deck...-cdf-legacy-2/
I watched the stream now and the RUG Delver player had not a single chance. Let us see how it will go from now if the meta will be full of TNN if that guy wins BOM.
RUG tends to fair poorly against Abrupt Decay decks.
I've been thinking about ways to fight against TNN, and I think the way I want to fight TNN is by damage racing.
With Shaman and Delver. The goyfs and mongoose can be threat walls. I'm also considering a 1 pc Rancor, so that Goyf can trample over TNN. It seems like a really good blow out when opponent plays a TNN expecting to be able to absorb the attack, then you give you goyf +2/+0 and swing in for 6 or 7 and trample the damage over.
Could run Golgari Charm here to kill off TNN
yeah i thought of that, but that play loses tempo, then your opponent could just drop another TNN and you'd be screwed.
Rancor contributes to our win con, gains tempo, and makes TNN look bad. As a another bonus, it makes your goyf better than your opponents goyf.
Thanks sasan! Was playing poorly on the bazaar with ant^^
Shit happens.. well anyway to burg. I still see a 1-2 off TNN in it;)
You paid 2 Mana to remove their 3 mana 3/1 so you can swing with your 5/6 goyf to do 4 damage (-1/-1)
you paid 1 mana to play rancor on your 5/6 Goyf and swing for 7, Nemesis blocks and you do 6, you get repeated value on the +2/+0
Hence making a greater contribution to the damage race plan
(Maybe its not as relevant to the 2 Goyf build.)