Originally Posted by
Zombie
I have way less issues with Delver tbh. It's not good for the color balance of the format, but I don't feel like the game is just plain dumb when I play against Delver decks apart from the T1 Delver T2 natural flip, waste you nutdraw, and even that can be mitigated by simply playing basics. That or when they play TNN.
S&T, on the other hand, just feels dumb every step of the way. The card itself - oh hey, it's the actual threat so you have to stop it instead of being able to stop it partway like you can with engine decks - you don't even have to expose the win con to counterspells afterwards like you have to with broken mana engines. It's a 3 mana sorcery that puts stuff into play from your hand so it evades most traditional card-logistic indicators of brokenness being afoot - cards coming into play from unusual zones, lots of cards being played in one turn, expensive spells being cast, and so forth. Unlike NO, it requires no sacrifice in board position to even try to get one through.
And then the win cons themselves are just about the least situational and, frankly, offensively dumb cards ever printed - Bargain with Lifelink (???), Emrakul, oh hey all my cards are free into Komplete Kombo In A Kan ("Now with a built-in failsafe so you can't accidentally deck yourself
All of which is topped off by Leyline, which immunizes the deck to the main form of combo hate that is naturally good against it for no mana investment and makes mulligans into lottery.
It may win less than Delver, but that's only because it can lose to itself, which Delver can'involving the deck suck, just like the TNN ones do.