Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Zombie
Well, it does kill with 5 spells if it's on the field, which can't be that bad.
Only against one of these
https://upload.wikimedia.org/wikiped...-Goldfish3.jpg
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
MaximumC
Player 1: "Okay, cast Preordain. Trigger on the stack, hold priority."
Player 2: "Alright."
Player 1: "Bolt your creature, trigger on the stack, hold priority."
Player 2: "...sure."
Player 1: "Brainstorm, trigger on the stack, pass priority to the trigger?"
Player 2: "No responses, I pass priority."
Player 1:" Okay, so one of my triggers resolve. I gain 3. Now I resolve Brainstorm. I'll put... these two back. I will cast Manmorphose, trigger on the stack, hold priority."
Player 2: "Right."
Player 1: "Cast bolt, trigger on the stack. Pass priority to the trigger?"
Player 2: "You got it."
Player 1: "Okay, so, gain 5 life. Resolve Manamorphose. Still in response, cast another Manamorphose - I'm gonna pass priority back to resolve it, is that okay?"
Player 2: "Sure."
Player 1: "Okay. Gain 6 life. Looks like I'm on empty now. So, I'll let the stack empty. Uh... how many triggers do I have left?"
Player 2: "I lost count."
GAMERULESVIOLAT'D
My brain melted trying to figure this out :tongue:
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Barook
I think Top is mandatory, even without going infinite. Double Top is already disastrous and charges it up very quickly.
If it sees competitive play, I wonder how long it will take until we get Death Star alters for it.
Meh, I don't know that it's any better than High Tide as it is, so it's probably worse.
Quote:
Originally Posted by
MaximumC
The best news is that all of these combotastic cards are pre-selling at super cheap while people are busy stuffing 20's into Chandra and Nissa's garter belts.
This guy here, with the altered-art ideas, :laugh:
Re: Kaladesh -or- When Kiran met Pia
Just for the heck of it...
The inclusion of dwarves feels like a bait-n-switch in a similar manner to the minotaurs in Theros block, but worst. Why are these dwarves in white?
Balthor did not die for this.
/vorthos
P.S. - to stay on topic, have most of what's needed for Solidarity, except for the obvious Candels. Aetherworks looks so fun and stupid, I'm contemplating spending $1200 on a playset. If I refi my house...
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
ahg113
Just for the heck of it...
The inclusion of dwarves feels like a bait-n-switch in a similar manner to the minotaurs in Theros block, but worst. Why are these dwarves in white?
Balthor did not die for this.
/vorthos
I bought some Dwarven Recruiters just in case. I felt $2 was a reasonable cost.
Just had an idea, Aetherflux Reservoir plus Lich in a Mono-Black "Storm" deck! So bad you won't even believe it!
Re: Kaladesh -or- When Kiran met Pia
Intervention Pact + Madcap Experiment into aetherflux reservoir can kill them in one hit?
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Cire
Intervention Pact + Madcap Experiment into aetherflux reservoir can kill them in one hit?
Where do you get 50 life to pay though?
You can't pay life you don't have.
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Cire
Intervention Pact + Madcap Experiment into aetherflux reservoir can kill them in one hit?
I texted this to a friend earlier.
You have to flip a lot of cards, which you unfortunately can't control, but wouldn't it be so worth it?
Quote:
Originally Posted by
H
Where do you get 50 life to pay though?
You can't pay life you don't have.
Intervention Pact gains you life equal to the damage it prevents.
So you have Reservoir on the bottom of your library and are at 20 (for example). You cast Madcap, hold priority, Intervention Pact choosing Madcap. You flip ~ 40 cards and Reservoir hits the field. 40 damage assigned and prevented, 40 life gained, pay 50, gg
Re: Kaladesh -or- When Kiran met Pia
The Return of Nourishing Lich?
Quote:
Originally Posted by
H
Where do you get 50 life to pay though?
You can't pay life you don't have.
Pact reverse damages you as you dig to the reservoir. As long as it is fifty cards down, you are good to go.
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
MaximumC
The Return of Nourishing Lich?
Careful what you wish for.
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
MaximumC
The Return of Nourishing Lich?
:cool:
Quote:
Originally Posted by
MaximumC
Pact reverse damages you as you dig to the reservoir. As long as it is fifty cards down, you are good to go.
Thought I knew what that Pact did. I was wrong, :frown:
Re: Kaladesh -or- When Kiran met Pia
Been loving all this Aetherowks Reservoir talk, the card is just cool. Realized it's also good in multiples to get you to 50 just that much faster. I'm surprised they didn't make it lengendary.
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
maharis
I texted this to a friend earlier.
You have to flip a lot of cards, which you unfortunately can't control, but wouldn't it be so worth it?
Yeah. . . umm best I can come up with is to play a lot of:
Ancient Stirrings
Fertile Thicket
Hideaway lands
Scry Duals
Oath of Nissa
Preordain
Serum's Visions
?
Yeah - there a lot better things to do with Madcap.
That said regarding - the Reservoir:
Look at it this way:
Turn 1 - Land
Turn 2 - Fetch - Instant (removal/draw/whatever)(7 cards in hand) (lets assume you lose 4 life every other turn so, every other due to the fact that you will be removing cards every now and then . . . 15 life)
Turn 3 - Fetch - Instant (removal/draw/whatever)(6 cards in hand) (14 life)
Turn 4 - Fetch - Aetherwork (5 cards in hand)(10 life)
Turn 5 - Cast 3 instants, assume one is a draw (4 cards in hand)(Gain 9 life + 10 from turn before = 19 life)
Turn 7 - Cast 3 instants, assume one is a draw (3 cards in hand)(Gain 9 life - 4 + 19 from turn before = 24 life)
Turn 8 - Cast 3 instants, assume one is a draw (2 cards in hand)(Gain 9 life + 24 from turn before = 33 life)
Turn 9 - You can afford to slow down . . you up a lot of life, you cast a crap ton of instant, you might have removed a bunch of cards. . . build you hand up and repeat this process until you have 50 life and then win. . .
Really you just need a deck that is:
4 Aetherwork
20-24 lands
32-36 Instants.
That's it really.
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
H
:cool:
Thought I knew what that Pact did. I was wrong, :frown:
Don't worry, it is a garbage card with no utility outside of this janky combo.
I put my money (literally) on Soulfire Grand Master doing something. Did you know it's down to like two bucks now?
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
MaximumC
Don't worry, it is a garbage card with no utility outside of this janky combo.
I put my money (literally) on Soulfire Grand Master doing something. Did you know it's down to like two bucks now?
Well now it can save you from that Madcap shenanigan!
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
MaximumC
Don't worry, it is a garbage card with no utility outside of this janky combo.
I put my money (literally) on Soulfire Grand Master doing something. Did you know it's down to like two bucks now?
Not really surprised, it's price was almost all hype really. Did you ever see it played in a real deck outside Standard?
If you go that route though, I think you want to play some way to give your chosen dude Haste. I'd say Faithless Looting with Anger but he isn't Modern legal. Or are we thinking Legacy?
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Cire
....
Yeah - there a lot better things to do with Madcap.
E.g. combo with Enlightened Tutor.
Quote:
That said regarding - the Reservoir:
....
If you're hitting 3 spells per turn, the difference between instant and sorcery speed is relatively small (6 life or 9 life). I think you're better off with the free-cycling cards at that rate.
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
rufus
E.g. combo with
Enlightened Tutor.
If you're hitting 3 spells per turn, the difference between instant and sorcery speed is relatively small (6 life or 9 life). I think you're better off with the free-cycling cards at that rate.
I guess you can play:
4 Aetherwork
24 Lands
32 of the best spells you can find (maybe mix in some life gain in their to accel you to win?)
Re: Kaladesh -or- When Kiran met Pia
It's obviously a Glimpse of Nature combo piece, duh
You play Glimpse, free cantrip things, and like Kobolds or Thopters or w/e is hipster. You draw your deck, you gain a stupid asston of life, you 1-shot your opponent. Hell, it might be sideboard tech for Elves! if they're in a match where they can get all the doods in play but can't swing with them, because... Moat? Or Terminus fear, or something?
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Cire
I guess you can play:
4 Aetherwork
24 Lands
32 of the best spells you can find (maybe mix in some life gain in their to accel you to win?)
I still like the Soulfire plan. 2 mana for a useful dork who is a 2/2 lifelinker in the early game to trade with opponent's threats or at least slow them down in a race. Midgame, it combos with Madcap. Late game, it doubles your lightning bolts and swords. Seems like a terribly decent thing.