Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Painter shuts down all your big colorless creature synergy
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
What did you have in mind? The only one I see is Ugin's Binding which I really don't think is a playable card.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
You can use it to cast 2
Murktide Regent. Murktide won't see the "exile 7" part though, so instead of both copies getting buffed, neither does.
2nd worst?
With Lorien Revealed you can draw 6 with 7 lands + Delve 7. Might as well unban
Treasure Cruise!
Edit: In line with this forum's meme, you could cast 2
Phyrexian Dreadnought copies, sacrificing one to the other.
I don’t think the dreadnought thing works
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
TheInfamousBearAssassin
I don’t think the dreadnought thing works
It works, as in it makes a copy, just like Echo of Eons gets copied.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Archway of innovation seems really bad here: with only 2 islands, it comes into play tapped, and there is no spell it helps casting compared to basic island (spending UU to reduce colorless costs when you don't really have spells that need more than 2 colorless.
Have you thought of frogmite over automaton?
Much weaker on its own, but you already have 6 spells you want to cast before the big stuff, and frogmite bridges well with big affinity dudes/synthesizer/unsealing. Also, you probably often wants to cast chalice @2 in quite a few MU, particularly with synthesizers.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
It works, as in it makes a copy, just like
Echo of Eons gets copied.
It doesn't work because when the first one resolves it triggers while the second one is on the stack.
Now, if you had a dressdown or torpor orb out...
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
TheInfamousBearAssassin
This both resets your graveyard and accomplished virtually nothing as you will immediately have to shuffle back the hand you just drew. This is maybe the worst possible use of the card.
Sure, if I drew no instants (like hightide) and no way to take advantage of infinite wheeling. I wonder if there is a card that fits into the intersection of the two subsets of cards. One that both has play with people drawing a ton of cards and has flash. Maybe it costs 2 mana and does work at any other time.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FourDogsinaHorseSuit
It doesn't work because when the first one resolves it triggers while the second one is on the stack.
It works, as in it makes a copy (the thing the land is supposed to do).
It's not GOOD, because the copy will die without an enabler (2nd Stifle, Dress Down). It takes some extra dancing and support to do more than nothing.
See Echo of Eons analogy.
PirateKing understood the "bad-off", apparently no one else did.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
dte
Archway of innovation seems really bad here: with only 2 islands, it comes into play tapped, and there is no spell it helps casting compared to basic island (spending UU to reduce colorless costs when you don't really have spells that need more than 2 colorless.
The idea is it would reduce colorless costs for 7-cost affinity creatures when you only have 3-4 artifacts. Improvise stacks with Affinity to lower the cost.
The alternative is to run more "middle cost" artifacts to bridge up to 7 (Frogmite). But Frogmite is weak. Archway is an experiment to see if you can jam extra Myr Enforcers to have more 7s. Current Affinity decks don't run as many 7s.
Edit: Frogmyr Enforcer solves this, doing both roles.
Quote:
Originally Posted by
dte
Have you thought of frogmite over automaton?
I debated that. Automaton's a better standalone threat. Frogmite feels like filler unless you have the exact right payoffs (need to bridge up to 7, or have Synthesizer).
The other reason is that without Kappa I still wanted a Ward grow finisher. When you Thought Monitor to draw 5, it helps when you can dump those 0s to make a big finisher and win quickly. I think the curve can't afford for that slot to be Kappa: Kappa competes with the 7s, while Patchwork competes with Frogmite. Cutting both Kappa and Patchwork seems bad.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
The idea is it would reduce colorless costs for 7-cost affinity creatures when you only have 3-4 artifacts. Improvise stacks with Affinity to lower the cost.
I understand the idea, I am saying it doesn't work ;)
To help cast monitor better than random land, you would need to have your 2 islands, this land, and exactly 3 artifacts, none of which are seat or mox. 2 or 4 artifacts, and it doesn't work. Of those you could realistically tap, you have 18.
Any artifact land comes untap and works better. If you want more U source, the artifact duals that come into play tap are better, and resist wasteland.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
dte
I understand the idea, I am saying it doesn't work ;)
To help cast monitor better than random land, you would need to have your 2 islands, this land, and exactly 3 artifacts, none of which are seat or mox. 2 or 4 artifacts, and it doesn't work. Of those you could realistically tap, you have 18.
Any artifact land comes untap and works better. If you want more U source, the artifact duals that come into play tap are better, and resist wasteland.
It only costs U to activate, not UU right? Why 2nd Island?
Casting a 7cmc affinity creature.
With 3 artifacts, cost = 4.
Archway + Island + 3rd mana source + 3 non-mana artifacts = 4 mana
With Island instead, 1 mana short.
With 4 artifacts, cost = 3
Archway + Seat/Mox + 3 non-mana artifacts = 3 mana
Archway + Island + 3 non-mana artifacts (don't need to tap the 4th) = 3 mana
With Island instead, 1 mana short
With 5 artifacts, cost = 2
Then you just tap Archway as Island.
It works on 3-4 artifacts and lets you tap Petal for Improvise instead of sacrificing it. But you're right, it's just +1 mana, so an artifact land or Sol land would be better.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
The way I'd build Affinity/Big Blue Colorless now after MH3 is something like this:
3x Ornithopter
3x Gleaming Geardrake
3x Arcbound Ravager
4x Sojourner's Companion
4x Frogmyr Enforcer
4x Thought Monitor
4x Mishra's Bauble
3x Mox Opal
3x Lotus Petal
1x Relic of Progenitus
1x Vexing Bauble
1x Retrofitter Foundry
1x Shadowspear
1x Lavaspur Boots
1x Springleaf Drum
1x Paradise Mantle
3x Simularcum Synthesizer
4x Thoughtcast
4x Urza's Saga
4x Ancient Tomb
1x Silverbluff Ridge
3x Synod's Sanctum
3x The Great Furnace
2x Darksteel Citadel
The idea is just old fashioned speed/card draw affinity, i'd love to get some ugin's dismissals and maybe faithless lootings in there, but space is tight
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FourDogsinaHorseSuit
Sure, if I drew no instants (like hightide) and no way to take advantage of infinite wheeling. I wonder if there is a card that fits into the intersection of the two subsets of cards. One that both has play with people drawing a ton of cards and has flash. Maybe it costs 2 mana and does work at any other time.
The point of a payoff in deckbuilding is supposed to be that it rewards you for the setup you jumped through a bunch of hoops to do. It's not supposed to be just an opportunity to jump through more hoops.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
PirateKing understood the "bad-off", apparently no one else did.
Turns out the winner was the friends we made along the way
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
It only costs U to activate, not UU right? Why 2nd Island?
Casting a 7cmc affinity creature.
The trouble is that the best "7cmc affinity creature" has only affynity for 6, and U in the casting cost. So you need a third source of U for it if you want to improvise. And then the cases when you can benefit from improvising become very narrow.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
morgan_coke
The way I'd build Affinity/Big Blue Colorless now after MH3 is something like this:
1x Vexing Bauble
I think Bauble has to be a SB card because it counters
Ornithopter
Lotus Petal
Mox Opal
Mishra's Bauble
Paradise Mantle
Sometimes it'll counter your 4/4s if you cast them for 0.
Quote:
Originally Posted by
dte
The trouble is that the best "7cmc affinity creature" has only affynity for 6, and U in the casting cost. So you need a third source of U for it if you want to improvise. And then the cases when you can benefit from improvising become very narrow.
Edit: And yeah, I edited the above decklist to remove Archway. Considering squeezing in room for a 3rd Kozilek's Unsealing.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
Look man, that's just like, your opinion and stuff.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
There isn't really room for Painter anyway.
That was my original thought as well. But if you can make a different list with Painter it lets you support the Devoid cards and FoW. Your list is solid with the removal of Archway. Is Patchwork better than Kappa?
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
morgan_coke
The way I'd build Affinity/Big Blue Colorless now after MH3 is something like this:
3x Ornithopter
3x Gleaming Geardrake
3x Arcbound Ravager
4x Sojourner's Companion
4x Frogmyr Enforcer
4x Thought Monitor
4x Mishra's Bauble
3x Mox Opal
3x Lotus Petal
1x Relic of Progenitus
1x Vexing Bauble
1x Retrofitter Foundry
1x Shadowspear
1x Lavaspur Boots
1x Springleaf Drum
1x Paradise Mantle
3x Simularcum Synthesizer
4x Thoughtcast
4x Urza's Saga
4x Ancient Tomb
1x Silverbluff Ridge
3x Synod's Sanctum
3x The Great Furnace
2x Darksteel Citadel
The idea is just old fashioned speed/card draw affinity, i'd love to get some ugin's dismissals and maybe faithless lootings in there, but space is tight
I don't see the point of compromising your mana just to play Geardrake and the other half of Frogmyr. Not worth it.