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Originally Posted by
Liek
I guess I have to say something. Joshie's post was a little rude.
Glad you're taking this in a very responsible matter.
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1) Fire Ice, Magma Jet, Lightning Bolt.
Clearly the deck needs to have Lightning Bolt as it removes a Goblin Lackey on the first turn. 4 are needed to ensure that it takes place. After that, another burn spell is good to have. However, comparing Magma Jet to Fire/Ice is silly, Magma Jet should be compared to Lightning Bolt (where Bolt is better in every way imaginable.) Despite all of this, you all want to compare Jet to FI. I'll list each card's advantages over the other.
No, we're comparing Magma Jet to Fire // Ice. It's all a matter of card quality v.s. card advantage. Burn is useless in a metagame full of Combo.... though I do see Fire // Ice being better as it piches to FoW and still kills Xantid Swarms.
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Fire/Ice:
-Blue (Force of Will.)
Good argument.
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-Removes two 1 toughness creatures (Fish: Mother, Confidant. BW: Nantuko Shade, Confidant. Goblins: Lots of them. Red Deck: everything.)
Magam Jet does this, and still let's you see a card.
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-Sends one damage to a guy, one to the opponent. Every point makes them closer to dead.
Shouldnt matter when you have guys with the average stats of 3/3-X/X
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-Can tap a large monster to push damage through (Loxodon Heirarch, I played against him. Also played against Exalted Angel.)
Decent argument, consdering Red has problems with big creatures, but Counterspell would've answered these creatures in the first place.
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-Taps one Mishra's Factory on end step to prevent it from pumping another.
When you can kill the Factory in response to the pump.
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-Numerous other FLEXIBLE uses, far more than 2 mana 2 damage can provide.
I admit, stealing your opponent's 2nd/3rd turn is rather vital. I see this move being decent against Goblins unless Vial resolves.
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Magma Jet:
-Scry for 2.
I agree with Brassman; 3 random cards off a Recall isnt as good as finding a bomb via Tutor.
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There was no comparison for me when I was building and testing, I never considered playing Magma Jet at all. I always cut it from Extended decks, so I didn't even bother trying it here.
Because card quality dont matter in decks that are currently running Magma Jet. I dont even see Magma Jet being good in Boros/Domain Zoo because every card it draws is going to be the same anyways. Magma Jet, in that case, is good in this deck because it utilizes different things, meaning you reject the things you dont need, such as Burn.
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2) Creatures
-Nimble Mongoose: obv.
Agreed.
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-Werebear: Fits Nimble Mongoose's plan, taps for mana, beats.
Good enough.
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-Quirion Dryad: Gets large, fits with Werebear and Mongoose's theme, gets large.
Just a bad topdeck as a con.
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-Serendib Efreet: It's blue, but ultimately got cut because it always got STP'd at a horrible tempo loss (I'm the tempo deck!)
Counterspell would've protected the poor thing....
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-Fledging Dragon: Never tested it, never even considered it. If a Wasteland takes down a red land it's extremely difficult to cast, let alone activate. Also very bad against STP.
Big fliers only work when the deck has Counterspells and tons of control.
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-Tarmogoyph: Obviously I couldn't play this card. No enchantment or artifact in the deck. I'd like to see a decklist that can get it to maximum without relying on opponent's cards to do it. Also can't tap for G. If a deck were made to fully utilize it, Mental Note would be insane with it.
Sorcery, Instants, Creatures, Lands. It's going to be 4/5 average, going to 6/7 or 7/8 against certain decks.
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3) Cantrips
-Brainstorm: The best card in the format.
Agreement there.
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-Serum Visions: Throughout the tournament, I was thoroughly unimpressed by this card. I didn't question its inclusion because every fucking fish/threshold deck in Legacy plays 4, but as I played with it, I was hating its lack of synergy with Mental Note. The only time I liked the card was when my opening hand contained one land and it, and I found the land with it (or scryed both to the bottom, then drew a land off the top.) Basically, this card seemed exceptionally weak at all points and I never really enjoyed having/casting it.
Then you do not understand why Turbo Xerox did so well, and probably did not understand why the Threshold decks at GP Philly did so well. They did well because they made up for their lack of pure card advantage for card quality.
The only time you should ever like that card is if you accept the philosophy of the deck. I doubt you will do well with any Vintage deck, Stax, Red Death, and Faerie Stompy if you do not accept the philosophy of the deck. If you do not like the philosophy, just cut the Visions and claim a new deck is being made with Mental Note. I dont think you can call this ThreshGro if you cut the Visions.
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-Mental Note: This card was really good. Anything that combos with Brainstorm is automatically good, and the "getting threshold" part is gravy. Insane.
Cant say much there.
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The ones I didn't play: Portent, Predict, Sleight of Hand
I dont blame you. A lot of people dont know how to play those cards correctly when they're new to the format.
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-Portent: This card isn't good. It's way worse than Serum Visions and I don't even like that card. I don't see how anybody plays this card, it's the clunkiest.
Again, you must accept the philosophy of the deck. It's probably one of the best cards yet. It abuses Daze and FoW first turn like no other deck in the format, and doesnt make you draw dead like Brainstorm if you played it first turn.
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-Predict: Cute with Brainstorm and Serum Visions, or their Mystical Tutor, but I didn't play it because it's a 2 mana spell that doesn't effect the board, and it doesn't even draw as many cards as Brainstorm.
Brainstorm doesnt draw. How in the world can you ever compare Brainstorm to Fact or Fiction? Comparing Predict to Brainstorm is the same argument.
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4) Disruption
-Stifle: This being a tempo deck, I decided to start testing with 3 of these. Then I realized that this was the single best card I could draw against Flash, the single best way to tempo out Goblins, and was useful in some capacity against every other deck, I went up to 4. With or without Flash in the format I wouldn't play less than 4.
At the time, yes. Now, it sucks again. It sucks against Fish, it sucks against the mirror, it sucks against Faerie Stompy, it sucks against Red Death, it sucks against RGSA, it sucks against everything that isnt Combo or Goblins.
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-Spell Snare: This card is awesome, but I ultimately couldn't fit it maindeck. It was really good for me the whole tournament, though.
It's pretty good at the time, I admit.
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-Daze: This card is pretty good. It's easy to play around, but gets harder to play around when I have 2-3 gigantic monsters in play. I played 3.
You should've played 4. Bardo also utilizes the 4 Dazes as well, since he runs Mental Note.
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-Pithing Needle: Decent, but not great, against most decks. Strong against Crucible decks and slow cards like Pernicious Deed. Proactive disruption against Kiki-Jiki Flash decks. I was happy with having one maindeck, I believe I won 3 game 1s where I played the Needle and stopped something important. 2 was a good number to have postboard, only once did I ever want to have more.
At the time, I probably wouldnt run it.
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-Counterspell:
Every turn I used all of my mana, at most I'd leave 1 up to Stifle something or Brainstorm.
You were playing this deck aggressively.
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If I ever had more than 3 lands in play, it meant that Serum Visions drew me a land (I hate when that happens, so annoying that my card selection spell draws a blind card off the top...) or I Brainstormed into lands when I was already holding lands.
Portent wouldnt have drawn you a land off the top. You could've Mental Note'd that crap away.
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Basically, I never wanted more than 3 lands in play, and never would want to leave up 2 mana when I pass. Also, this card is slow. I want to win fast.
Again, you were aggressive. I know you hated to play land.
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5) Other cards:
-Pyroclasm: So insane. Casting this with a Mongoose in play is the best. This card was what made me 3-0 against Goblins in the swiss. Also got me through Slivers in round 10 and Fish in round 7. Also worked against a Zoo deck in round 13. So good.
Reasons to run Red.
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6) Thoughts about the deck.
The reason I went with this rather than Fish or white threshold was that it played a much more aggressive game than either of those decks. Quirion Dryad led me to this, as it was always enormous in testing and killed very quickly. After a turn 4 kill against goblins, I knew this deck was better than the white one. It was simple, the closer they are to dead, the harder the tempo cards hit them. The lower their life total, and the bigger my guys are, the harder it is for them to get back into games they are behind in.
This may be a good take, but all the good Goblin players there (except Owen and Jeff) played something else there. You were most likely up against awful Goblin players.
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The next part is also something that seems simple to me, Lightning Bolt. I hate how ugw/fish's removal spell is Swords to Plowshares. I can't stand giving my opponent life when I'm trying to kill them with the combat step.
This is reasonable.
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Plow your Warchief, attack for 2, play 2/1 or 2/2, it's so weak. Lightning Bolt is killing the same stuff the STPs are killing, so honestly, what's the difference?
I dont see it killing Enforcers and Tarmogoyfs.
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Sure, Lightning Bolt can't take down bigger things, but Threshold doesn't win the long game against anything, Sits cards are too weak.
No, the way you play the deck doesnt have the long game. The way Bardo plays the deck doesnt have the long game.
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Also, Lightning Bolt was pretty good against flash decks because Kiki-Jiki's ability is red, so if Bodyguard wants to stop a Bolt, it's also going to stop Kiki's ability.
This is a good argument of why Lightning Bolt is better at the time.
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So those are my thoughts on things about this deck related to the grand prix. Maybe this whole post was a waste of time, since it seems like this thread it talking about post-future sight, post-b/r announcement, but I decided to try to clear some stuff up from the last few posts here.
That was arrogant. I suppose Legacy doesnt have a future.... *sigh