Should we up the lands if countryside crusher would be played in this deck? Usual land count in this deck 18-19 lands.
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Should we up the lands if countryside crusher would be played in this deck? Usual land count in this deck 18-19 lands.
this is really consistant for me
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
8 [5E] Mountain (4)
1 [8E] Forest (1)
4 [ON] Windswept Heath
4 [R] Taiga
2 other fetch oops ^^
// Creatures
4 [FNM] Kird Ape
3 [TO] Grim Lavamancer
4 [FUT] Tarmogoyf
4 [TE] Mogg Fanatic
2 [GP] Tin Street Hooligan
3 [PLC] Keldon Marauders
4 [10E] Quirion Dryad
// Spells
3 [OD] Reckless Charge
3 [VI] Fireblast
4 [LG] Chain Lightning
4 [B] Lightning Bolt
2 [JU] Lava Dart
1 [UL] Rancor
// Sideboard
SB: 3 [TSP] Krosan Grip
SB: 4 [10E] Pithing Needle
SB: 4 [7E] Pyroclasm
SB: 4 [DK] Tormod's Crypt
You're aware heath doesn't can't fetch 8 of your lands right? I also don't like rancor or reckless charge since you can easily be 2 for 1'd by your opponent.
13 burn spells is too low for a Sligh deck, no matter what. You might want to check out the most recent lists in this thread, they would surely help you out.
Here is the lish I threw together to test Crusher, I will let everone know how it works out.
4 Tarmogoyf
4 Kird Ape
4 Countryside Crusher
3 Keldon Marauders
3 Grim Lavamancer
18 Creatures
4 Lightning Bolt
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
4 Fireblast
3 Price of Progress
23 Burn Spells
4 Wooded Foothills
1 Bloodstained Mire
4 Taiga
1 Stomping Grounds
9 Mountain
19 Land
I can tell you that you'll have trouble casting it. 19 Lands + 3-drops = not a combo.
If anything, I think you might want to consider Barbarian Rings over some of the burn, even if they only deal 2; that way your burn-count would remain unchanged (although you'd have ever-so-slightly lower reach; it'd be one that can kill through counters though), but you'd have a higher likelihood of being able to hit the critical turn 3 Crusher and to make it huge on turn 4. Your list is really hyperaggressive anyways (running Lava Spike) though, so I'm not sure how good a fit it is there in the first place as a 3-drop. It looks to me like Countryside Crusher would want a bit slower, more controllish approach to really shine as if it sticks, it makes your topdecking perfect while growing huge so it'd probably be a good 'last man standing'-type card.
Of course, feel free to test it still and report back with the results, but I think that while it may have a place in some builds of Goyf Sligh, that place isn't along with Lava Spike. Heck, I'm fairly sure that a Ball Lightning or Blistering Firecat would serve you better thanks to their Haste (this deck out of all in Magic has the means to kill those pesky Mogg Fanatics that would be in the way, and to be frank, you'd want them dead anyways).
Here’s the current build that I used to T8 at Hadley:
18 land
4 Taiga
1 Forest
4 Wooded Foothills
2 Bloodstained Mire
7 Mountain
16 Critters
4 Fanatics
4 Grim
4 Goyf
4 Keldon Marauder
26 Burn (listed in order of importance)
4 Bolts
4 Chains
4 Magma Jet
3 Fireblast
3 Price of Progress
4 Rift Bolt
1 Seal of Fire
3 Cursed Scroll
SB
3 Shattering Spree
3 Krosan Grip
1 Cursed Scroll
1 Price of Progress
4 Tormod’s Crypt
3 Pyroclasm (not needed all day although he has MVP a few tournies ago)
Cursed Scroll didn’t do much for me all day long. In just about every match, it would have been better served as Seal of Fire or even Pyrite Spellbomb. Price happened to be mediocre with most ppl trying to play around it or playing a basic land build.
Here’s a brief list of matches:
- 2-0 Against 4 color control deck similar to Landstill. Although he answers some of my critters with a Deed and EE, I burn his skull for the win.
- 0-2 aginst DreadStill. Wow this is a bad match. Game 1 he resolves a turn Nought with Stifle and I don’t have enough burn to finish the job. Game two, I Shattering Spree his Dreadnought. I also Grip his Counterbalance and things are looking pretty damn good for me until he drops a Chill which buys him plenty of time to beat me down with a Mishra’s Factory.
- 2-1 against Dragon Stompy. Game 1 is a disaster with Chally for 1 and 2 ruining my day. Game 2, my SB helps me push through the win. Game 3 is savage for me. I'm stuck under Trini and Chalice for 1. I have 3 lands (1 forest and 2 mountains) and finally top deck a Grip. He swings in with a hellbent Pit-Dragon which will probably win it for him. Stupid double-strike. I Grip the Trini and sac 2 mountains to Fireblast the Dragon. It's still looking damn grim for me but he fails to draw a threat for EVER. I enventually draw more land and a Shattering Spree. I kill the Chalice and poop out a Fanatic and 2 Grims but he top decks a Keg. Grumble. I get in 5 damage before he wipes my board; unfortunately, for him I have 3 bolts to finish the game.
- 2-0 against Black Disruption. This match is like an autowin for Goyf Sligh. I heart Thoughtseize. Plus, main Negators don’t help him any. For game two, he never has a critter live long enough to get his Jitte active.
- 2-0 against the mirror. Norm and I play the grudge match which usually is decided by who draws more Goyfs. I do in this game.
- 2-1 against Ichorid. I’m ready to draw in but Nate can’t since, for some reason, he drew early in the tourney. I’m worried about the match since I have NO experience playing against Ichorid. Game one he has some horrible dredges and I have a Fanatic on the board. He rips my hand apart with some amazing blind Therapies. It’s almost like a little angel told him what was in my hand. We both get confused about Fanatic and Bridge interaction and I’m stupid for not calling the judge over to confirm what I thought was right. Oh well, I was in a losing position anyway. With about 6 cards left in his library and both Trolls in his hand, I lose to fat hasty Zombies and Ichorids. Game 2 goes better for me since I lead with a Fanatic and double Crypt. PoP for 6 also helped. Game 3, he mulligans to 5, leads with Chally, and I think that I’m screwed. However, he set that Chally for 0, which allows me to Shattering Spree it and play my Crypt in hand and the one I just drew.
- Semi-finals 0-2 against Extended Doran. This deck gains life via fat elephants. Life gaining fat elephants are not good for me. I never had much of a chance in this match.
Ultimately, I need to replace Scroll with some flexible burn. I don’t want to run Lava Spike because I like my burn flexible. I may simply revert to a 2/2 split of Seal and Pyrite Spellbomb. Keldon Maraudor is a house. That guy did me right for sure. He shocked the opponent and bolted him or removed a critter. I recommend to anyone not playing him to reevaluate his roll. He’s got a job to do, and it’s a big, big job. Roar!
@ PR
Good to see this deck show up in another top 8, congrats on the finish. I too found out that scroll is better served as a burn spell. I used to run the 2/2 split of Spellbomb and Seal, I ended up replacing them with 4 Lava Spike. The seals were ok but the Spellbombs were just to expensive for what ya get. Congrats again...
I was thinking, though, that the Spellbomb may serve as a decent way to slightly help find SB cards. There are a few matches that I really want to find Grip or Spree and maybe Spellbomb can facillitate that if I can cast it on turn 1.
Ok so i played goyf sligh after building it a week ago at my local big 1.5.
about 35 people showed up and the metagame is thresh, goblins, and landstill with 1 ichorid, 1 belcher, 1 U-Trix, 2 death and taxes (one g/w one mono w) a truffle shuffle, 1 MUC and some other jank
i placed 9th losing to a ichorid player by tiebreakers by .75% OMW a bit of a downer meh
This is the list i used
18 land
4 Taiga
4 Wooded Foothills
3 Bloodstained Mire
7 Mountain
16 dudes
4 Mogg Fanatic
3 Grim lavamancer (only had 3)
3 Goyf (only had 3)
4 Keldon Marauder
1 Simian Spirit guide (replace my goyf yea! woo PS He saved me from daze once)
26 Burn
4 Lightining Bolt
4 Chain of lightning
4 Magma Jet
3 Fireblast
2 Price of Progress
3 incinerate
2 Seal of Fire
2 pyrite spellbomb
3 Sulfuric Vortex
SB
2 Shattering Spree
2 Krosan Grip
2 Cursed Scroll
1 Price of Progress
3 Tormod’s Crypt
4 pyrostatic pillar
My memory sucks so ill do my best to explain matches...
Round 1 Vs Erayo Affinity
Game one he dropped a bunch of lands at the moment i thought he was playing raffinity since he didnt drop an erayo game one, i hit him with 1 chain 1 bolt 1 price of progress which hits him for 10 dmg, a couple of marauders sealed the game.
Game 2 i SBed 2 shattering sprees vs him and 1 price of progress
He mulls to 5 cards and i shatter his seat of the synod and play some burn at his head. He drops erayo then lotus petal
i respond by bolting erayo and he scoops
1-0
Round 2 vs 4c Baseruption
this was terrible on my parti get 1 land hands both games and decide to keep (stupidly) i lose very quickly
1-1
Round 3 vs 4c Landstill no wrath,humilty but runs deed, duress and packs stifles.
Game one i do my best trying to burn him and price him for 6 dmg which he was surprised by maindecking prices ><, he underestimates my marauders and they get him to a low of about 7 before he starts countering them, he dies to 2 pyrite spellbombs that i dropped turn 1 and 2.
Game 2 i SBed in cursed scrolls and 1 price of progress, i burn him out and price for 6 again which hits me for 4 dmg also, he counters all my spells with his hydroblasts i run out of cards and get him to 1 life with my mogg fanatic, he stabilizes with about 3 stifles in his hand and stifles my moggs and seal of fire and beats me down with his dudes, i try to burn him but he activates monastery and swords it.
Game 3 i get a really fast start with turn 1 cursed scroll turn 2 magma jet turn 3 vortex which resolves followed by goyfs which both get countered he deeds for 3, my turn i drop another vortex which resolves and he resumes to counter my spells but cant gain life with his 3 swords in his hand and loses.
2-1
Round 4 Vs Mono W Death and Taxes (my friend)
We draw in the hopes that one of us wins next round
2-1-1
Round 5 vs 4 c Landstill
He has no way to make it in so gives me the game meh><
i place 9th, go eat chipotle and win the draft afterwards
so meh, id play this deck again with a few revisions and hopefully try to do something about that matchups vs blue >.<
Top 8 was something like this
1st Ichorid
2nd Truffle Shuffle
3rd Landstill
4th Goblins
5th Landstill
6th Thresh
7th I think it was thresh
8th and this one i think was thresh also
Minneapolis, Minnesota
Monster Den
Monsterdengames.com
its like a monthly 1.5 that we have, prizes are awarded to top 4 and are usually
1 beta/alpha dual land to first
4 revised duals to second place// 2 tarmogoyfs
4 fow to 3rd
60$ store credit to 4th
if the turnout is high like one time we had about 55 people the first place was a beta volcanic island
I run vortex because evey single decks here runs swords and its annoying, it causes card disatvantage, i like static abilities of shocking every turn and it pumps up goyf if its countered which is moslikely the case.
If it drops and it resolves you win literaly if stays there for at least a fireblast youre already winning
Bad Day with Goyf Sligh.
So I took Peter Rotten's advice as a matter of fact I just played his list minus the 3 Cursed Scrolls and 1 Seal of fire, I added 4 Lava Spike.
Round 1: 4 Color Landstill
I won this match easily, lots of burn to the face followed up by Goyf and Marauders swinging.
Round 2: TES
Not much to say here, its combo and I’m not playing blue. I lose game 1 on turn 2 or 3. Game 2 I mull to five and keep it blind, Taiga, Taiga, Taiga, Fetch, Chain Lightning, . Despite the shitty hand I do ok, I burn him down to 6, he hits storm count of 7 and drops 2 SSG's...I proceed to draw a bunch of land in a row, he kill's me with two Monkeys...not happy. Hard to win when I only drew 6 non-land permanents, after fetching 3 times...o well. There's a picture of this game floating around somewhere.
Round 3: Survival
I win game one easily, he had mana problem and I kept killing his birds. Game two he got a sick draw, Thoughtseized me turn one, turn two he cast cabal therapy and a bird to flash it back. Turn 3 was a repeat of turn two, double therapy, turn four he drops 2 Tarmogoyf!!! Just in case the game wasn't in hand already he cast another Therapy on turn 5. Game 3 went much better for me, I get a fast start and beat him down to burn range, he never drew a black source, I win.
Round 4: Counter/Top
I would just like to start this recap by saying, FUCK COUNTERBALANCE!!!! He plays a turn 2 counterbalance and I really can't do much, he wins. I side in the Krosan Grips and get one in my starting hand, no green source though; I keep anyway because it was a good hand. He proceeds to drop another turn two counterbalance, I rip 4 lands, non-green, and he also stalls out. I finally draw a fetch and blow up the balance; I win the game shortly after that. Game three was more of the same, he drop a turn to balance again, this time he followed it up with Top though, just incase you missed it, FUCK COUNTERBALANCE, it was still close I end up losing though.
Round 5: Thresh (Stifle/Wasteland)
I don't really remember much about this match, I know I won a game. He just played to much counter-magic for me to deal with. The first few turns of game one went something like this, Daze, Spell Snare, Spell Snare, Daze, Spell Snare, Counter Spell, Stifle... . It was a fun time even tough I lost, I mean it was against Frendly Phil Stolze...
Round 6: I drop...
Here's the List:
4 Taiga
3 Wooded Foothills
3 Bloodstained Mire
8 Mountain
4 Fanatics
4 Grim
4 Goyf
4 Keldon Marauder
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Lava Spike
4 Magma Jet (Thats right PR I used jet)
3 Fireblast
3 Price of Progress
3 Shattering Spree
4 Krosan Grip
1 Price of Progress
4 Tormod’s Crypt
3 Pyroclasm
Props:
Keldon Marauders for being Awesome.
High fives from team Copenhavers for picking on Bovi.
Keldon Marauders for being Awesome.
Eli for turning all my shit rares/foils into Taigas.
Slops:
Fucking Counterbalance.
Islands.
Mana flood.
Missing my exit on the way home.
I'm glad people are coming around to Marauders, as I find that card to be fuerte in this deck. My biggest question is, since you decided to play it, how did the Jets do for you. I've never really had a problem with the card but I know other people want the card to burn in the fiery depths from whence it came. Did the scry effect help you at all or did you find the card to be just another topdecked burn spell?
First off I would like to say that I have been playing Marauders since there release, I realized how good they were right from the begining.
The Jets were ok, the Scy helped once, I was fighting really bad mana flood all day, so I really didn't have a chance to test there usefulness. This event and the really bad luck I had with mana flood just made want to test Countryside Crusher more. I really think this deck will benifit from adding him.
Here is said picture, the circled cards are all the non-land cards I drew for the game, in order. The last lightning blot I cast was the turn before he dropped the Monkeys.
http://i275.photobucket.com/albums/j...1/ssgbeats.jpg
Next time im playing this deck im gonna use only 4 fetches i gotta mana screwed so many times...
Also i wanna try isao he looks promising, regens kills geese battles early goyf, passes counterbalance regens some more survives catacalysm and blows out random aggro
Only 4 fetches? Isao? Seriously?
It's OK to try to innovate, but there are just some rules about a Sligh deck (especially with Goyf Sligh) that you just can't break. Running only 4 fetches and running bad creatures are two of them.
haha maybe ^_^, but the fetches thing zilla stompy rain 4 fetches and it did fine, i dont like the fact that i get mana screwed every game >_> id rather get mana flooded then screwed
yea isao is kinda a joke but he looks cool