If it were discard three cards, it might be printable. But as it is, this is busted as fuck, considering Frantic Search does less for just as much.
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His version only untaps two lands which is a big drawback when used in solidarity.
I can read, i swear. Regardless, it would be comparable in power, chiefly to the fact that it doesn't cause card disadvantage, and once a high tide has been cast, while it doesn't net you a vast amount of mana, it still leaves you in the green. Even without the high tide, its a Catalog that untaps 2 lands. I still vote that it'd be nuts.
Format Warper :2:
Artifact
Spells with converted mana cost 3 or greater have cascade.
"Force of Will is banned."
- B/R List Changes
Brainsucker :b:
Creature - Zombie
Whenever an opponent discards a card, you may put a +1/+1 counter on Brainsucker.
1/1
Mental Pulse :u:
As an additional cost to play CARDNAME, discard a card or pay 3.
Counter target spell unless its controller pays 4.
Blood Ritual :r:
Sorcery
Add :r::r::r: to your mana pool.
Forbidden Lore :1::b:
Sorcery
Search your library for 2 cards with different names and reveal them. Then, any player may pay 2 life. Starting with you, each player who paid life this way may choose a card revealed this way and put it into its owner’s graveyard. Put the rest of the revealed cards into your hand.
How about:
land
tap: add :1:
threshold
:g: :w: tap sac: destroy an artifact or an enchantment.
Naturalize is generally mono-green these days. White can sometimes get slower, more expensive ones with a bonus attached. Something like:
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Add :g: to your mana pool.
:1::g:, T, Sacrifice ~: Destroy target artifact or enchantment.
I think it needing thresh, 2 colors to activate and not making color mana would make it a lot less broken then simply comes into play tapped.
Maybe,
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
Threshold
:g: :w:,T, Sacrifice ~: Destroy target artifact or enchantment.
Still would be one of the most broken lands to be printed.
Or if the hold threshold aspect of it is to out there.
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
:g: :w::2: ,T, Sacrifice ~: Destroy target artifact or enchantment.
OR it could have a requirement of controlling a white and green permanent to nerf it a little.
Like
Disenchantment Grove
Land.
T: Add 1 to your mana pool.
:g: :w::: ,T, Sacrifice ~: Destroy target artifact or enchantment, only if you control a green and white permanent.
How about adding the claus: Destroy target artifact or enchantment if you have Threshold.
In this case, people could save Relics, crypts, or possibly even ravenous trap to make it not work, but you still have to sac it.
Otherwise I still think it's too good.
So?
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
:g: :w: :1:,T, Sacrifice ~: Destroy target artifact or enchantment if you have threshold.
I like it.
It needs dredge for 1.=P
I don't think this is so broken. Any deck that could/would abuse it with some kind of recursion would easily have threshold anyway. I think the "enters the battlefield tapped" clause is enough to render it nearly unplayable in aggro decks. I like this card, actually, and think it's quite good and balanced. Let's face it, with Legacy combo decks going off on turn 2 or even 1, I don't think a turn two disenchant land is going to break the environment.
Looks balanced to me due to Citp.
New card:
Hero of Dawn :w::w:
Creature - Human Knight
Vigilance
Whenever damage which would be dealt to Hero of Dawn is prevented, put a +1/+1 counter on Hero of Dawn.
:w::w:: Knight of Dawn gains protection from the color of your choice until end of turn.
2/2
I'm not sure if it's the correct wording for the second abiliy, but e.g. if you Healing Salve a Lightning Bolt, it would gain +1/+1 counter and not 3 counters.
Maybe something like "Whenever damage that would be dealt to Hero of Dawn by a single source is prevented, put a +1/+1 counter on Hero of Dawn." just to make it clear in cases like multiple blockers.
Would the following card have potential?
Impulsive Thoctar :3: :g: :g:
Creature - Beast
When Impulsive Thoctar is put into your graveyard from anywhere, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
4/4
Flash
1U
Instant
If you have a creature card named protean hulk in your hand you win the game.
:cool:
Oh this would be soo broken in dredge, now they could impulse in their sb hate!!!
Maybe a bit strong but i think merfolk needs a as powerful 1 drop than lakey
Suprememage :u:
Creature - Merfolk
:u: Tap: Stifle
1/1
Very strong effect but in a format where Goblin welder, and Disciple of the Vault are tier 2 creatuers i think its ok :)
sorry for the gramma and errors im a bit drunk : ))))
This dude has been brought up before, except slightly differently. The last person I saw suggest it gave him a "Sacrifice: effect" ability, instead of a "Tap: effect" ability... Honestly it seems kinda counterintuitive but I think the card would actually be stronger with a sac ability, because with this version, they still get to safely crack their first-turn fetch-land, whereas the sacrifice dude would still be able to mana-fuck them if they try to fetch. Still though, I like it, and I agree Merfolk would get a boost from another insane one-drop...
Speaking of which. Here's another insane one-drop Merfolk I just dreamed up:
Briny Bodyguard :u:
Creature- Merfolk Giggolo
Protection from red and from green.
Tap, sacrifice: Destroy target creature being blocked by Briny Bodyguard.
1/2
What do y'all think?? Honestly, I really don't think it's "too good to be printed." (Too good to be printed would be if I gave him pro-green and "trollshroud" instead of pro-green & pro-red.) I just think it's unlikely because WotC are a bunch of fucking fish-haters. :wink:
Did you not see Lorwyn?
Anyway, anything that's "Merfolk" has to be extremely balanced at best. It gets +2/+2 in a normal Merfolk deck so you really need to take that into account.
A one drop that's 1/2 and pro any color is borderline broken just from the cost of it, even without being a Merfolk and protection from another color.
Add in an extra ability that has any use and you're really pushing your luck.
Ok, one point at a time:
Yes, I saw Lorwyn... Loved it (mostly.) Hence the ":wink: "
Moving on: I really don't think just a one mana 1/2 creature with protection from one color is inherently broken. Not in this wacky, post-Millennium, Tarmogoyf-infested world we're living in. I think once I tack on the second protection and then the third ability, that's about when we start going over the line in terms of power level.
Anyhow, that's really all I can say in defense of my card. It is a little broken... I guess what I was saying is maybe it's not too broken to be completely ridiculous. I tend to design 'em on the "holy fuck" side of the spectrum and then reign it in.
Here's something a little more realistic:
Briny Bodyguard :u:
Creature- Merfolk Giggolo
Briny Bodyguard can't be the target of spells or abilities your opponents control.
Tap, sacrifice Briny Bodyguard: Destroy target creature being blocked by Briny Bodyguard.
1/2
Does replacing protection from two colors with troll-shroud make it "semi-printable" in everyone's opinion?
Would like to see black geting cheap and good removal spell.
Strangulate B
Instant
Kicker - 3
Destroy Target creature with converted mana cost 2 or less.
If Strangulate was kicked, instead destroy target creature.
It can't be regenerated.
should add split second to that
No, it doesn't. Not even barely.
Stack a dozen of abilities in cards that always cost 1/4 the amount of mana they should cost isn't the way to make a good card, for whatever format it's intented to, people still must realize and learn it. Cards must be costed for what they do, not for how much we want them to cost. The next step on people's line of thought here will bring us an instant Planar Cleansing that costs 1W and cantrips, you may expect that yet...
And man, why in the hell is this card blue? Do you know what blue cards are and aren't supposed to do?
Erasure WWW
Instant
Exile target non-land permanent. Its controller gains life equal to its converted casting cost.
Everything about it besides the tap and sacrifice to destroy a creature it's blocking are blue abilities. Pro red & pro green are blue abilities, and trollshroud is something that blue gets as well. Just look at Slippery Bogle
Anyways, yeah. It's busted. But I still want it. I didn't realize this was the "design a perfectly balanced card" thread, I thought it was the "daydream about shit we want" thread. :wink:
@Introspection: I'll take one for landstill please. It doesn't really seem better than moat but it would be worth a try.
Not gonna happen due to being block and guild mechanics, but
Dispelling Spree W
Sorcery
Replicate-W
Destroy target enchantment.
I guess that should steal a few Grip slots even if far less versatile in most cases.
I would like to see an extra black ritual. Given they come in red now, hybrid (or multicolored... but probably more sucky and an opportunity wasted...) shoud be the way to go.
(R/B)
instant
add 1RB.
or
RB
sorcery
add RRBB
This last one probably sucks. I am not sure how much life loss and/or sorcery speed should cut back from a ritual's mana cost...
(There'd be a whole series of these)
Warren Hideout
Tribal Land - Goblin
T: Add :1: to your mana pool.
:1:, T: Add :r::r: to your mana pool.
Also,
Succumb
:b:
Sorcery
As you choose targets for Succumb, each opponent may choose a permanent he or she controls. Succumb can't target permanents chosen in this way.
Destroy target permanent. It can't be regenerated.
Vaporize
:u:
Instant
Return target nonland permanent to its owner's hand unless its controller pays :2:.
Overpower
:r:
Sorcery
Destroy target permanent with converted mana cost 1.
This is good, but not as much in Merfolk as possibly elsewhere. I'd play this in a Green Stompy deck with a Blue splash, that would look something like this:
3 Tropical Island
6 Forest
4 Misty Rainforest
4 Verdant Catacombs
4 Elvish Spirit Guide
4 Slippery Bogle
4 Briny Bodyguard
4 Silhana Ledgewalker
3 Troll Ascetic
4 Briar Shield
4 Rancor
4 Seal of Strength
4 Might of Old Krosa
4 Bounty of the Hunt
4 Berserk
Without the splash and the made up card, this is actually a deck one of my teammates runs. It's a monstrous pain in the ass.
Something like that :Quote:
Originally Posted by Aggro_zombies View Post
Naturalize is generally mono-green these days. White can sometimes get slower, more expensive ones with a bonus attached. Something like:
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Add to your mana pool.
, T, Sacrifice ~: Destroy target artifact or enchantment.
Disenchantment Grove
Land
T: Add 1 to your mana pool.
XG,T sacrifice a forest : destroy target enchantment with cc of X or less
It would be playable in loam, giving you a good late game for counterbalance/humility/moat.
The cost you have to pay for it is quite balanced.