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Re: [BFZ] Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
What I like about the set is how it catches the flavor how alien the Eldrazi are. Too bad they're all so overcosted that they suck ass.
And whoever is responsible for the art direction should be fired. Yes, Zendikar has lots of Hedrons. But they don't need to be shown in perceived 120% of all artworks.
Heh. That said, the Eldrazi are basically Cthulhu mythos meets Galactus.
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Re: [BFZ]Battle for Zendikar spoilers thread
I keep seeing these ho-hum devoid cards, and the thought that comes to mind after each of them is "what good is devoid"? It seems to me that there has never been much in the way of benefits to colorless. Maybe stuff from Rise of the Eldrazi. But nothing much else. Anything that makes devoid have some use is bound to be relegated to Standard power level.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Finn
I keep seeing these ho-hum devoid cards, and the thought that comes to mind after each of them is "what good is devoid"? It seems to me that there has never been much in the way of benefits to colorless. Maybe stuff from Rise of the Eldrazi. But nothing much else. Anything that makes devoid have some use is bound to be relegated to Standard power level.
The big thing is flavour. Eldrazi are supposed to transcend color, and Devoid is a good way to get across the fact that Spell X is Eldrazi magic or one of the purer Eldrazi creatures.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Finn
I keep seeing these ho-hum devoid cards, and the thought that comes to mind after each of them is "what good is devoid"? It seems to me that there has never been much in the way of benefits to colorless. Maybe stuff from Rise of the Eldrazi. But nothing much else. Anything that makes devoid have some use is bound to be relegated to Standard power level.
Only Purelace can save us now
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Finn
I keep seeing these ho-hum devoid cards, and the thought that comes to mind after each of them is "what good is devoid"? It seems to me that there has never been much in the way of benefits to colorless.
They are like having artefact creatures immune to artefact destruction. They get round Mother of Runes, Dread of night and other colour hosers. It is only going to matter if we get an Eldrazi hate bear. Imagine Ethersworn Canonist for coloured spells?
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
lyracian
They are like having artefact creatures immune to artefact destruction. They get round Mother of Runes, Dread of night and other colour hosers. It is only going to matter if we get an Eldrazi hate bear. Imagine Ethersworn Canonist for coloured spells?
That would be nifty, but white isn't going to get Eldrazi, at least not in this set.
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Re: [BFZ]Battle for Zendikar spoilers thread
I... guess.... if Infect was "phyrexia wins" flavor for Mirrodin 2.0, then Devoid is "eldrazi wins" flavor for Zendikar... only Infect actually does a thing that matters and it would surprise me if Devoid ended up mattering a damn outside that actual block.
Like I guess color-protection is weaker but meh. Or anything in the REB/Pyroblast ballpark. It just seems so fracking inconsequential. Like I thought the biggest reason "Tribal" as a card type was killed was its underwhelming importance during gameplay; they tried it in playtesting Innistrad but it ended up appearing too often and doing too little. The last Tribal cards were therefore Eldrazi cards.
I think this is some brand of irony at work.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
lyracian
They are like having artefact creatures immune to artefact destruction. They get round Mother of Runes, Dread of night and other colour hosers. It is only going to matter if we get an Eldrazi hate bear. Imagine Ethersworn Canonist for coloured spells?
I would love this. Possibly a Lodestone Golem 2.0 (which is also from the plane of Zendikar)
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
(nameless one)
I would love this. Possibly a Lodestone Golem 2.0 (which is also from the plane of Zendikar)
I doubt this. While they talk of not looking at eternal formats, they can not overlook the impact such a card would have on Vintage.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Dice_Box
I doubt this. While they talk of not looking at eternal formats, they can not overlook the impact such a card would have on Vintage.
It won't be as bad, considering Eldrazistone Golem can't be cast by Workshops.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Dice_Box
I doubt this. While they talk of not looking at eternal formats, they can not overlook the impact such a card would have on Vintage.
Voidstone Eldrazi
Creature - Eldrazi Golem
XX
Chalice
X/X
Bring it
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Quasim0ff
It won't be as bad, considering Eldrazistone Golem can't be cast by Workshops.
This is a pretty important point yeah. A 2 or 3 mana eldrazi resistor wouldn't impact vintage that much.
Like:
Eldrazi shitter 2
Creature - Eldrazi
Devoid
Whenever your opponent play an odd cmc spell, put a 1/1 eldrazi drone otb.
Ingest
2/2
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Re: [BFZ]Battle for Zendikar spoilers thread
Dragonmaster Outcast reprint
and some more interesting stuff:
Painful Truths(?)
2B
Sorcery
Converge - Draw X cards and lose X life, where X is the number of colors of mana spent to cast Painful Truths.
Crumble to Dust
3R
Sorcery
Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or library.
Crumble to Dust (the name should have rather been something like "Void the Land" IMO) is basically a functional reprint of Sowing Salt with better casting cost and colorless.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
joven
...
Painful Truths(?)
2B
Sorcery
Converge - Draw X cards and lose X life, where X is the number of colors of mana spent to cast Painful Truths.
...
It's obviously not so good with the cards spoiled so far, but will Fist of Suns (and any other alternative mana costs) work with Converge cards the way I think it will?
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
rufus
It's obviously not so good with the cards spoiled so far, but will
Fist of Suns (and any other alternative mana costs) work with Converge cards the way I think it will?
Yes. Taxes like Thalia will also allow for extra cards.
But, just to be clear, the card is still actually awful.
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Re: [BFZ]Battle for Zendikar spoilers thread
Yay... Dragonmaster... So now silly people can flock to the Lands thread and ask if it will be good.
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Re: [BFZ]Battle for Zendikar spoilers thread
Too bad hybrid mana is only a cost and not an actual type of mana, I'd consider paying :ur::wg::b: to draw 5/lose 5.
EDIT: Ugh except at that point you're already tapping something that makes blue mana, so of course you instantly must have had better things to do for 3 mana. Sigh
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Re: [BFZ]Battle for Zendikar spoilers thread
And the ultimate mana curve fixer for decks of any color:
Endless One
X
Creature - Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
Boy, I want the color pie back! ;)
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Gheizen64
This is a pretty important point yeah. A 2 or 3 mana eldrazi resistor wouldn't impact vintage that much.
Imagine something like this:
Eldrazi Resistor :2:
Creature - Eldrazi
Devoid
Colored spells cost :1: more to cast.
2/2
That would be a good way to push an overcosted, coloress Eldrazi strategy for Standard.
As for actual spoilers, Endless One seems kinda odd. It curves extremely well. No Legacy material, though.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
joven
And the ultimate mana curve fixer for decks of any color:
Endless One
X
Creature - Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
Boy, I want the color pie back! ;)
Without doing a bunch of Gatherer research, I'm almost certain that a vanilla X/X for X is just slightly under the curve for just about every color these days. I'm certain every color now has a 2/2 for 2 with a relevant ability or two*, and I'm pretty sure every color even has a 4/4 for 4 but I'm not 100% on that. Anyway, it's interesting that it is always on curve (or slightly below, w/e) but that's all it is
* not counting hybrid mana guildmages, I guess I mean mono-colored guys in all colors
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Re: [BFZ]Battle for Zendikar spoilers thread
As someone who flitters around in standard when the environment is looking good (as I strongly feel it was prior to DTK) this is one of the most disconcerting, if honest, statements I've ever seen from MaRo's weekly column.
Quote:
Before I wrap up for today, I do want to answer one pressing question. A recurring theme you'll see through this and last week's articles is how often things were changed in development. Spawn turned into Scions. Ingest and Processors were made. Awaken became variable. Converge was added. Why such an excess of changes in development?
The answer is that we decided to swap from the three-set block model to a two-set block model in the middle of the design of Battle for Zendikar. During most of that time, Standard rotation hadn't changed—so we were trying to figure out how to keep Standard from increasing in complexity, and the only answer at the time seemed to be bringing down the complexity of each individual set. That meant I was trying to solve a very complex problem while keeping one hand tied behind my back, and the result is that the set didn't get handed over as complete as I would have liked.
A mea culpa prior to even release? Usually they wait for something to be underwhelming or break the game in two to start issuing apologies. I'm officially on board with the idea that the Expeditions were a last minute addition now to spice up a set they were concerned about.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
simdude
As someone who flitters around in standard when the environment is looking good (as I strongly feel it was prior to DTK) this is one of the most disconcerting, if honest, statements I've ever seen from MaRo's weekly column.
A mea culpa prior to even release? Usually they wait for something to be underwhelming or break the game in two to start issuing apologies. I'm officially on board with the idea that the Expeditions were a last minute addition now to spice up a set they were concerned about.
That doesn't make any sense though...how does adding a bunch of shit and changing a creature type make Standard less complex? With the quicker rotation schedule, why is that even a bad thing? Like you're drawing in a ton of new players with another "milk it for nostalgia value" block anyway.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
simdude
A mea culpa prior to even release? Usually they wait for something to be underwhelming or break the game in two to start issuing apologies. I'm officially on board with the idea that the Expeditions were a last minute addition now to spice up a set they were concerned about.
It also kinda explains the random art on many of the expedition lands that don't fit the cardname at all. And the set continues to be underwhelming so far.
On a different note:
http://media-dominaria.cursecdn.com/...9836866234.png
Between this, Cavern of Souls and Vial, maybe some kind of Ally deck becomes playable in the same way slivers are "playable"?
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
simdude
As someone who flitters around in standard when the environment is looking good (as I strongly feel it was prior to DTK) this is one of the most disconcerting, if honest, statements I've ever seen from MaRo's weekly column.
A mea culpa prior to even release? Usually they wait for something to be underwhelming or break the game in two to start issuing apologies. I'm officially on board with the idea that the Expeditions were a last minute addition now to spice up a set they were concerned about.
I don't see a problem with that statement of MaRo.
More disconcerting to me is:
Quote:
We even started an enemy cycle of lands that can animate themselves, following in the footsteps of the ally land cycle in Worldwake.
It probably means we won't see all 5 enemy-colored manlands in Battle for Zendikar.
I hate it when they do incomplete cycles or spread a cycle over multiple sets. It leaves the cards of the cycle in different rarities (due to different sizes of the sets and different amount of opened boosters and so on).
Btw. MaRo also said there will be a new spell land cycle:
Quote:
We made a new cycle of "spell lands" that enter the battlefield tapped but have an enter-the-battlefield effect.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
joven
Painful Truths(?)
2B
Sorcery
Converge - Draw X cards and lose X life, where X is the number of colors of mana spent to cast Painful Truths.
Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
theBloody
Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
5c Ramp&Taxes
Seems like it would be an enormous pile of shit.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
theBloody
Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
Maybe? But skeptical. Obviously competing with night's whisper, and off color thirst for knowledge and compulsive research. And maybe less powerful than read the bones, which sees no play.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
theBloody
Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
Might be cool since it has potential to be a draw 3 at 3 mana.
Still would have liked it better as and X:b: spell.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
theBloody
Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
Drawing 3 cards is a lot stronger than drawing 2, but I think it will be more of a standard/modern card than a legacy card because of the mana cost.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
...
Between this, Cavern of Souls and Vial, maybe some kind of Ally deck becomes playable in the same way slivers are "playable"?
Maybe, but there aren't enough good low cc allies in legacy to reach critical mass.
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Re: [BFZ]Battle for Zendikar spoilers thread
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
rufus
Maybe, but there aren't enough good low cc allies in legacy to reach critical mass.
Not to mention that the biggest setback with any plan such as this is that Brainstorm and Abrupt Decay and Daze aren't Tribal Allies and can't be cast with this land or any related land such as Ancient Ziggurat.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
rufus
Drawing 3 cards is a lot stronger than drawing 2, but I think it will be more of a standard/modern card than a legacy card because of the mana cost.
You got me thinking - the answer is DRS. Does both ramp and provide color fixing for the converge part. That's kinda nifty in my books.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
theBloody
Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
This would never show up in lists where DTT was, because the minute you put :u: into the cost of this card you have a huge wealth of other draw spells you could have been casting that don't make this card look very attractive. Like even as a draw three, do you really play this over something like Thirst for Knowledge?
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
conboy31
[...] Obviously competing with night's whisper, and off color thirst for knowledge and compulsive research. And maybe less powerful than read the bones, which sees no play.
I guess conboy31 is right, Compulsive Research and Read the Bones are probably better most of the time and they see no play.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
joven
...in Legacy. Both RtB and Compulsive have seen some play in Modern, although not nearly as much draw spells like Ancestral Vision.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Darkenslight
...
in Legacy. Both RtB and Compulsive have seen
some play in Modern, although not nearly as much draw spells like
Ancestral Vision.
Ancestral's seen play in Modern? :confused:
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Zombie
Ancestral's seen play in Modern? :confused:
Yes. It's even on the ban list. http://magic.wizards.com/en/gameinfo...nnedrestricted
Net +2 cards is significantly stronger than net +1 card, and we can reasonably expect legacy and modern decks to find 3 colors by turn 3. I'm not sure how apt the comparison to read the bones really is.
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Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
TsumiBand
This would never show up in lists where DTT was, because the minute you put :u: into the cost of this card you have a huge wealth of other draw spells you could have been casting that don't make this card look very attractive. Like even as a draw three, do you really play this over something like Thirst for Knowledge?
No, but it's not the casting cost that's the issue. Getting this card to be a pay 3, draw 1,2, or 3 depending on the situation is not a bad card. It's quite strong, actually. Situationally better than Dream Cache, Read the Bones, etc...
BUT
The painful truth is that this is a Sorcery. That's really, really bad for a card like this. As an Instant, I'd be all over this to the point where I'd invest real money in foil copies.
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Re: [BFZ]Battle for Zendikar spoilers thread
Yeah, I'm looking at Painful Truths as draw 3 for 3 mana. The similar cards are Ancestral Vision and Standstill. Obviously Dig Through Time is the most powerful draw spell available right now. If it ever gets banned, then Painful Truth could be viable option for control lists to (almost) unconditionally draw 3 for 3 mana.