As promised I've written down a short overview of the matches I played at GP Lille.
Round 1 - BUG Delver
In my experience this is quite a difficult matchup, but not impossible to win.
Game 1: Cavern of Souls on construct wins the game. First I put in a Metalworker which meets an Abrupt Decay, then I put in an uncounterable Forgemaster. I have to wait 2 more turns to get an extra artifact in, but when I do Blightsteel kicks in and seals the game in two swings.
Game: 2: I don't remember exactly what happened here but I think I mulled to 6 and he had a good hand. In the end he had two Tarmogoyfs for lethal but I finally found 8 mana for Ugin. But of course it gets forced, so I scoop.
Game 3: Caverns won me the game again. Turn 1 Grim monolith, Turn 2 Forgemaster, Turn 3 Blightsteel + Lightning Greaves which I just drew. Game!
2-1 (1-0)
Round 2 - Death & Taxes
This matchup feels like a coin flip most of the time. Getting out of the mana lock usually wins the game.
Game 1: I have hand with 3 lands (post, vesuva, cavern), I win the die roll and start with cloudpost. It gets wasted. Same happens with vesuva and cavern. (which was a mistake btw, since I copied his plains which couldn't be wasted, I found out 2 rounds later and called a judge to ask what to do. After 10 (!) minutes of internal judge-discussion the conclusion is that they're not going to do anything about it. Doesn't really matter I guess since my 4th land would have been wasted in that case)
After I stabilize with some new lands I managed to get Forgemaster in play with 2x grim monolith. I also landed a chalice at 1 the turn before to avoid Swords to plowshared.
My opponent has a Thalia, Sword, Batterskull, Stoneforge, Doublestrike dude, Mother of Runes. I go down to 2 life and untap, draw a land and pass the turn. My opponent thinks he has won and attacks with his squad. I sacrifice the grims and forgemaster for Platinum Angel. After reading the card he looks amazed and passes the turn. I draw another land and he topdecks a Jitte which he equips on the doublestriker to take out my Platinum Angel. I lose. Too bad since I had chalice at 1. Only Jitte, Flickerwisp and Mangara could have saved him then, he didn't have any of these in his hand.
Game 2: I don't remember exactly but I trampled him. I think Blightsteel sealed the game in around 5 minutes with a turn 4 kill.
Game 3: I draw a hand with Vesuva, Cavern, Blightsteel, Ugin, Lodestone, Lodestone, Forgemaster. Too slow I guess so I mull to 6. Giving me the exact same hand without the Cavern this time. I mull to 5 and get Grim, Grim, Metalworker, Blightsteel and Lodestone. Damn it! So I mull to 4 and get Tomb, City, Ratchet Bomb and Coercive which I keep. He plays a land and passes. I play Ratchet Bomb and pass. He plays port + thalia. I draw a wasteland and hit his port and pass turn (bomb on 1 counter). He plays another port and revoker on my bomb. I play city but can't play the coercive due to thalia. After that he keeps tapping my city and since my bomb can't do anything I'm locked. Thalia en Revoker kill me.
1-2 (1-1)
Round 3 - Burn
With this MUD-setup I'm quite happy playing burn. With control/planewalker version it's much more difficult.
Game 1: I win the die roll and hit Chalice at 1 and pass. He plays suspend bolt and passes. I'm not sure what I played after that but Metalworker kicked in soon after that. I think it put in Lodestone and Wurmcoil after that which won me the game.
Game 2: This was almost unfair. I played cloudpost and turn 2 Trinisphere, turn 3 Chalice, Turn 4: Lodestone and Turn 5: 2x Thorn of Amethyst. I was at 12 life when Lodestone killed him and he shows me his hand with 2x Price of Progress (I had 3 lands). Fortunately he only had 3 lands and the Prices cost him 5 due to all the tax effects.
2-0 (2-1)
Round 4 - RUG Delver
I'm not afraid of this matchup, but I guess it's only just above even.
Game 1: He won the die roll and plays delver, after that he countered my first three spells I think and wasted a land. I got trampled by Delver (flipped turn 3 I think) and lost.
Game 2: I play chalice which gets forced. No worries since I have 2 metalworker, a cavern and lots of artifact goodies. I play Metalworker which he bolts. Next turn I play another Metalworker which meets Ancient grudge.... ouch. I use Wasteland to take out his only green resource but the turn after he plays Deathrite and has access to green again. This is too much to handle, since he wasted my cloudpost and I couldn't get to enough mana for Ugin.
0-2 (2-2)
Round 5 - Merfolk
This is a great matchup. I like to see the fish :)
Game 1: I win the die roll and keep a crazy hand with 3x tomb, 1x cavern, 1x lodestone, 1x coercive and... 1x platinum. After a lot of selfpain I'm on 8 turn 4. Tapping 3x tomb, 1x Cavern of "Angel" I put in Platinum Angel going down to 2 life. After that I kept using the tombs, hoping he doesn't find an Echoing Truth. But since I keep drawing two cards per turn I find a Chalice and set it on 2. Platinum beats him to dead since he can't block flying. I win the game with a life total of -14 or something :tongue:
Game 2: Turn 1 I put in Grim Monolith + Trinisphere. Quite a good start. When he starts putting in Merfolks I don't to worry about getting forced although he does try. I tap on the trini and says he can't do that. So my Forgemaster resolves and when Blightsteel enters it starts eating fish ;) I win.
2-0 (3-2)
Round 6 - Shardless BUG
Another even matchup somewhat I think. Always difficult to play.
Game 1: I win the die roll and hit Chalice at 1. He wasted my land. I think I had 4 lands to start with so no problem there. I even wasted his next wasteland and after metalworker hits the field he scoops. I think we played a little more than 5 minutes.
Problem is I have only seen 2 wastelands and 1 swamp. No idea what he was on, so I guess it could be Pox. I boarded in 4th wasteland and crucible only since I wasn't sure.
Game 2: I don't remember exactly but I know this was a long game. Just when I though to win he played a Shardless revealing Decay I think. After that a stalemate but he has ancestral running down on counters which delivers card advantage that kills me.
Game 3: I start which chalice which he forced. Turn after I drop Coercive which meets Daze. I had a lot of lands (post, post), 1x Crucible and 2x Ugin I think so thinks are looking good still. But then he puts in Deathrite which effectively kills my Crucible moves. He wasteland both my cloudpost which get me stuck at around 6 mana I think. Not enough for Ugin. Goyf seals the game and day 2 is gone :frown:
1-2 (3-3)
Round 7 - Storm
I'm in the "relax-zone" now since players can't get to day 2 anyway.
Game 1: I landed a Chalice at 1 I think and he scoops.
Game 2: I didn't know what he was playing but I saw some fetch for Blue/Black/Red which got me thinking he was on Grixis. I boarded in the wrong cards therefore. I think I lost to 10 goblin tokens after that.
Game 3: Starting with a fresh board I'm confident in taking this match. I start with cloudpost pass. He plays a land and lion's eye diamond and passes. I play Trinisphere turn 2. He basically is screwed now. After that I think I played a Chalice at 1 and 2 and two Lodestones. Game!
2-1 (4-3)
Round 8 - Burn
Game 1: I land a trinisphere and he is short on lands. I, on the other hand, have around 6 lands since he keeps feeding me with his goblin. It was much appreciated and I used it to put in big guys (lodestone, wurmcoil) and he scoops.
Game 2: Since the airconditiong broke down it really gets hot in Lille. So I make a big mistake here. I manage to get Forgemaster and he has Grim Lavamancer. He passes the turn and I'm on 2 life but have a Chalice at 1 and 2 by then I think. I should've searched for Platinum then but waited to do it in his turn (don't know why, must have been the heat I guess :cool:). He drops a fetch and breaks it, in respond I searched for Platinum but in response he uses grim to kill me. Oops.
Game 3: I played a trinisphere turn 2 and had forgemaster and golem in pretty quick which makes me very certain of the win. He then kicks in Price of progress for 10 damage. I go down to 8. Since I have a wasteland I'm still quite certain he can't kill me but to be sure I play my topdecked chalice at 2 and pass. End of his turn I search for blightsteel and kill him in my turn. Afterwards he tells me the chalice at 2 saved me and showed me his hand which contained Deflecting Palm. I didn't know the card but it would have killed me indeed. Hurray for chalice.
2-1 (5-3)
Round 9 - Transmute-Welder
The organisation kept the best pairing for the last round. I have no idea if it's a good matchup in theory but it sure as hell was fun.
Game 1: He plays great furnace and lands a Welder. Hey, I've found a brother in arms I think. Now I just have to make sure I don't get anything in my graveyard. I play a tomb and pass.
He plays a cavern naming artificer and plays stoneforge. Rather cool, I use the same dudes in my R/W aggro mud deck. Anyway I land a lodestone I think and he plays Tangle wire. Another cool card :)
I tap some of my lands and take a beating but have 2 postlands in now. Turn after I drop a metalworker that blocks Batterskull to save me. Then I drop Ugin, wiping his entire board. He's quite amazed but still has batterskull (without the black token tough). I land another metalworker to block batterskull. I was on 2 life or something and he was around 40 or anything? After that I think I dropped lodestone to block again and Ugin keeps pumping. He returns batterskull to play it again but it's too late since I ultimate Ugin. I draw metalworker and greaves and had staff of domination in play. With just enough artifacts in hands it's game for me.
Game 2: He plays a welder and passes. I play a grim and pass. He plays Transmute artifact a sacs lotus petal. I'm quite amazed since I don't know what the hell he'll search for on 0 mana? He searches wurmcoil and drops it in the grave. How funny is that, I didn't know this was possible. I drop a Wurmcoil turn 2. He welds it in. We have a real wurmcoil showdown. But he keeps welding it in and out giving him tokens. I have lots of mana and staff again so I can tap some of his things now and then but he then plays Dack Fayden! Arghhh. I joke he joined up with the enemy! But scoop afterwards :eyebrow:
Game 3: I play a lot of mana and dropped in Ugin. He searches for Steel hellkite and thinks he has won. But I activate Ugin to deal damage to it and play another Ugin! It damages Steel hellkite to 6. Turn after I drop in a Karn Liberated and that's it. Two big planeswalkers in play for me, he scoops. Yay!
2-1 (6-3)
Some remarks:
- I expected a lot of Miracles, Omniscience and Grixis but saw none! :eyebrow:
- Not sure if this version was the best one to play although it did save me from burn twice.
- Sundering Titan keeps disappointing me. I played it once from my hand for a win-more and could search for it multiple times but never did. Blightsteel always was the better choice.
- I was very happy with my 24 lands. Caverns and Wastelands were much needed and so were the 8 sol lands. Only 2 vesuva never bothered me. I was happy with this setup.
- I never searched up Spine! In the past I needed it for sure so I'm not sure taking it out is a good idea.
- Ugin is great! It takes games by itself. If it lands you win, period.
- I was happy with 4th wasteland + crucible in sideboard. Used it many times.
- The only two cards that didn't see any play were the 2 Tormod's Crypt. I'm going to throw 1 out of there I think.
I'm not sure about what to play next time. I was thinking about building a Winter Orb variant as well so I'm sure going to try that. I'm also very interested in the Transmute-welder deck which seemed fun to play and very strong as well (guy was on 5-2 before and had some terrible terrible luck game 8).
Next to that I think Ghirapur Aether Grid from Origins could really be a thing. We have lots of artifacts just lying around. Using them to shoot creatures and also finish the game in a control deck seems marvelous :smile:
Anyway, sorry for the wallpaper of text, I hope you made it to the end :wink:

