I just started to build Painters deck.
which MU Firebolt is a keycard?
elves? delver? DRS?
I do not really understand his purpose.
Printable View
I just started to build Painters deck.
which MU Firebolt is a keycard?
elves? delver? DRS?
I do not really understand his purpose.
All of the above. Don't forget death and taxes. Bob. Pyro mancer. Planeswalkers.
It's 5. And no.
That being said sometimes I prefer lightning bolt. The. Again you can mill yourself EOT for a burn spell.
@mcbain
Uba Mask seems like an awesome idea, even without the double Welder lock. Maybe it's a bit narrow in term of match-up impacted though but I'll definitely give it a try when I understand the deck at a decent level.
Could you explain why you feel that 4 Imperial Recruiters is better? Saying that experienced people do it like that is good, but that does not help in the convincing process :tongue:
@grim confident and mcbain
I think by asking "4 is not too much", grim confident talked about the number of slots, not the casting cost.
So a big reason I run 4 is because when you have a moon effect out with a SDT you have no other way of shuffling other than using petal into tutor and personally I would rather keep petal in play since I run 3 welders.
EDIT: Also welder is our best card against abrupt decay MU. And recruiter is our only tutor for them.
Recruiter is the glue that holds the deck together. Play it for awhile and I'm 100% sure you'll agree. I'm literally never sorry to draw a Recruiter.
I agree that isochron scepter and bottled cloister are questionable at best. Isochron scepter seems far worse and while I don’t think Bottled Cloister is the right choice I think it’s a better choice than Isochron scepter.
I do want to question this statement though. Imperial Painter isn’t a true combo deck. There are plenty of elements to this deck which are not there to farther our combo plan but instead to buy time/turns much like a control deck would. I think this deck fits perfectly into box of combo or control, and if anything would fit more into the overlapping space in the middle of the Venn diagram. I do agree that R/W favors combo more than Mono Red.
I don't believe in "sacred cows" so I think entertaining the idea that Imperial Recruiter might not need to be a 4 of in this deck isn't inherently wrong, and I think there are times when drawing a Recruiter is worse than drawing a grindstone or something else. That said, it often can reset your top deck, or find a silver bullet (Revoker, Jaya Ballard, Magus, Welder, Spellskite, Vexing Shusher, Manic Vandal, Martyr of Ash, and a bunch of other situationally good cards.) and find half your win condition. It’s also a champ at chumping.
Imperial Recruiter can sometimes be chained to supply you with a steady amount of chump blockers - which is always nice :D
That being said, look at the recruiter like this:
It serves as a tutor for half the combo - Check!
But playing 4 Painter's Servants AND 4 Recruiters, you're effectively playing 8 Painter's Servants. Cutting 1 Recruiter can be justified.
If you're playing a 4 Goblin Welder build (MonoR) like, I am, cutting 1 recruiter can be a valid choice.
But ultimately, I believe it's a meta game choice.
The meta I'm playing in currently is full of Elves and MUD decks, which leaves me to play 2 Manic Vandals... I prefer to essentially play 6 Manic Vandals after board against MUD, but to each it's own ;)
Either way - 3 or 4.... Do what feels right for you :)
Guys, sudden shock can replace firbolt in the sb?
Sudden shock was great for the monastery swiftspears; plus has some use against infect.
Also good if anybody in your meta is running monastery mentor
http://magic.tcgplayer.com/db/article.asp?ID=12397
Article on jacks recent barreling.
I run sudden shocks and love them. Right now I am splitting between those and pyrokinesis.
Sent from my iPhone using Tapatalk
Has anyone tested Rending Volley yet? I like the card a lot, kills most things with a painter in play (except for goyf or tasigur) and can't be countered.
Drude1: please elaborate. I've used both before and could likely see the argument for pyrokinesis right now but I'll wait for your arguments.
Totenbot: let's discuss this in relation to lightning bolt, sudden shock and fire bolt. I wouldn't push the 4 damage thing as its not as relevant.
It does not: hit players or Planeswalkers, does not hit many things in junk-jund decks, specifically DRS, doesn't get passed an active mother...
What it does do well: everything your 6-8 red blasts already do. Kills an equipped thalia mid combat with revoker in play on mother while he has a vial on 2 and you just countered his STP by welding painter back in for the bridge he just got under by minusing his guy! Oh wait. Let's just stick with the ones I mentioned
(sorry, don't mean to troll. Just bored at work for a minute).
Although with an active painter it does get better. Like you said.