Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
waSP
I understood most of the people in this thread haven't and won't test Top because they do really like the way Mirri's Guidle plays. That's fine and you can't always account for taste. In games that are over by turn 4, Mirri's Guile is significantly better than Top. In games that are meant to last longer, it's not and probably would most appeal to the people who are enjoying the extra card they get off of Horizon Canopy.
In any case, the deck is mostly hungry for a certain COLOR of mana at any given time. You usually have an extra in an off color (Serra's Sanctum, too many forests, etc.) to be able to play around with Top. Plus Mirri's Guile is a terrible turn 1 play (unless you have a bad hand or are playing against Belcher). You want to be accelerating turn 1.
Anyway, I'll drop it because there's a lot of dogma in this thread and that's not going to be overcome until someone pilots a list other than the base 60 cards +/- tiny tweaks + wacky sideboards to a significant placing.
Believe it or not, some of us HAVE tested Sensei's Divining Top and found it lacking. Your accusation of dogma would apply to every deck thread on The Source. It's true that you're not going to change some people's minds. However, if something is established and you're trying to change it, you need to provide evidence that your approach is the better one. I don't see that here.
I'll tell you what I found from my experience with Top: It's a big mana sink. This is bad because Elephant Grass has a cumulative upkeep and a lot of spells in the deck have a higher-than-average CMC. Top does much of the same work as Mirri's Guile or Sylvan Library except that it's an artifact, so if you're running Tops, you're going to brick more often on your draws when you need to hit an enchantment (either because you're going off or because you're supporting Solitary Confinement). A Top is a dead card until it's on the board. Your enchantments come back with Replenish; Top doesn't. Top doesn't boost your Serra's Sanctum. In order to maximize Top's power, you need to run a lot of shuffle effects. Top performed better than Mirri's Guile against decks running Pernicious Deed or Engineered Explosives. Overall, though, I found that Mirri's Guile provided me with greater value in an unknown metagame. The fact that it doesn't eat your mana is huge, as others have noted.
I agree that the Turn 1 play this deck wants is acceleration or an enchantress effect, but sometimes you lose the die roll and get Thoughtseized. Having Mirri's Guile enables you to find and play an Enchantress on Turn 2 (assuming it was in your top 3), whereas with Top, you'd either draw blind or have to wait another turn.
As for Horizon Canopy, I found it to be terrible.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
waSP
I understood most of the people in this thread haven't and won't test Top because they do really like the way Mirri's Guidle plays. That's fine and you can't always account for taste. In games that are over by turn 4, Mirri's Guile is significantly better than Top. In games that are meant to last longer, it's not and probably would most appeal to the people who are enjoying the extra card they get off of Horizon Canopy.
In any case, the deck is mostly hungry for a certain COLOR of mana at any given time. You usually have an extra in an off color (Serra's Sanctum, too many forests, etc.) to be able to play around with Top. Plus Mirri's Guile is a terrible turn 1 play (unless you have a bad hand or are playing against Belcher). You want to be accelerating turn 1.
Anyway, I'll drop it because there's a lot of dogma in this thread and that's not going to be overcome until someone pilots a list other than the base 60 cards +/- tiny tweaks + wacky sideboards to a significant placing.
It's not fair to say Top is better in games that go 5+ turns. Guile is better early game when it needs to be and if the game goes late you probably got more use out of it than you would have Top. If I need Guile that means I usually need my mana too, even on turns when I "go off" and play enough spells that Brain Freeze could serve as a wincon (and no don't try it, just saying) I usually end up tapping out completely at the end. After watching a certain Enchantress player at a side events at States this weekend completely butcher the deck I have to say if you're not tapping out completely and you still have enchantments in your hand at end of turn you are probably doing something wrong.
Mirri's Guile turn 1 is an excellent play. Saying otherwise only makes me question how you are playing the deck. Most of the time I use every last mana in my pool if I'm playing off multiple enchantresses. If you spend all your green mana early and get stuck with only white and a bunch of green spells in your hand that probably indicates another problem. Probably either too many white sources in your deck or lack of foresight earlier in the turn. If you think you need Enchantress effects in the first 3 turns or you lose that's not really how I play the deck. If you're going all in on Enchantress draw effects to win the game you probably should just play a more linear combo deck. The power of Enchantress is that you can play the control game and buy yourself time if you need to. Guile let's you dig for the cards to play control or play enchantresses and draw yourself out. If you find it underwhelming I recommend at least 7x fetchlands. With Guile I'm often able to more or less lock my opponent completely out of the game before I even get started drawing. Vs. Blue decks Guile really shines. Not worth Forcing turn 1 when turn 2 could bring an Argothian, then I get to pick the best of the top 3 cards in my library every turn.
Give me a break on the grief as far as people not buying into Top. It's just bad. I remember when I first broke out with Guile people were saying it was crap and that I should be playing Sylvan Library because it had synergy with Words of War. The fact that we even have close to an accepted build is because of this thread. If you ask me Enchantress still has a way to go. Every other deck is pretty much 55+ cards set in stone than a handful for people to play with and everyone just does that. With Enchantress everyone wants to try every crappy pet card and we end up with 5 different builds. To make things worse when you draw every card in your deck when you go off it magnifies the choices you make. It can make good cards seem bad because you draw them while going off and you don't need them anymore and it can make bad cards seem good because you see them every time you go off and you end up winning with a win-more card. One guy swore Concordant Crossroads was solid because he won every game with it hasting all his Angels ignoring the games he couldn't play it for fear of losing to his opponents hasted creatures. If you test Top and end up getting nuts with it turn 5 with 15 Serra's Sanctum mana it doesn't matter you probably would have won anyways. If you get Top early and need Guile you will understand why Guile is good and Top is bad. I swear 3 Guiles should be the accepted # and even I would cut the spot all together before I'd switch to Top.
Quote:
Originally Posted by
The Pharmacist
So I played Enchantress yesterday at a tournament. I forget how many people were there, but it was 7 rounds. Let me just say I never play this deck before or even tested it. So I went on Starcity to find a list and after talking to my good friend Zach Tartell we came up with this list. I ended up going 3-3-1 on the day.
I lost to Reanimator 2 times taking them to game 3 both times. Then I lost to my own deck shitting all over me round 4. My wins were Zoo 2 times and some black red deck. My 1 draw was to a deck that played Deed and Suntitan. Not only did I have to deal with deed for 3 games he boarded in
Chains of Mephistopheles
Just a few thoughts.
I really liked the 1 Horizon Canopy in the deck. It works really good with Sterling Grove. There was many times were I just wanted to draw the one card.
I'm pretty sure Karakas will be coming out of the deck. I just don't think it's worth having in the deck.
I'm not a big fan of Sigil. I think I'm going to play Words of War in it's place.
If you lost to Reanimator twice why are you taking out Karakas? If Reanimator is a significant metagame concern I would even consider running more cards for the matchup not take out the one card that blows it out.
Why not play Sigil AND Words like most people do. It's nice to have 2 win conditions that don't die to the same hate.
Re: [Deck] Solitaire (Enchantress)
That's fine. And there are lots of different styles of play for this deck. This thread is essentially a new person asking what people think of their slightly tweaked lists (not valuable), people mentioning new cards that could fit with the deck (very valuable), and tournament reports (valuable). Just not a whole lot of attempts at innovation.
The decks not running Chrome Mox do benefit more from Guile because they need the additional turn 1 plays. Decks not running Chrome Mox are being played by conservative players who will tend to have less success in the long run.
If you're in topdeck mode, trying to support a solitary confinement, Top is better than Guile because you can continue to search the top 3 after you've cast all your enchantments. You're not going to always have 2+ Enchantress effects.
When going off, the number of draws you're going to have is going to make Guile's search irrelevant (you'll have Wild Growths and Utopia Sprawls aplenty) and Top a less than secondary play.
In other situations, they are fairly functionally equivalent. There have been times when I've wished my Tops were Guiles but it isn't even close to a majority of the time. See the next paragraph for why.
The best part of Top, though, is its interaction with Words of Wind. I know only a few of us have tested it. I personally love it. It's a much, much, much more effective win condition than Words of War. Instead of requiring 9-10 draw effects to be replaced, it requires only 1 (repeated over and over again). It feeds itself which is most important.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
waSP
1: That's fine. And there are lots of different styles of play for this deck. This thread is essentially a new person asking what people think of their slightly tweaked lists (not valuable), people mentioning new cards that could fit with the deck (very valuable), and tournament reports (valuable). Just not a whole lot of attempts at innovation.
2: The decks not running Chrome Mox do benefit more from Guile because they need the additional turn 1 plays. Decks not running Chrome Mox are being played by conservative players who will tend to have less success in the long run.
3: If you're in topdeck mode, trying to support a solitary confinement, Top is better than Guile because you can continue to search the top 3 after you've cast all your enchantments. You're not going to always have 2+ Enchantress effects.
4: When going off, the number of draws you're going to have is going to make Guile's search irrelevant (you'll have Wild Growths and Utopia Sprawls aplenty) and Top a less than secondary play.
In other situations, they are fairly functionally equivalent. There have been times when I've wished my Tops were Guiles but it isn't even close to a majority of the time. See the next paragraph for why.
The best part of Top, though, is its interaction with Words of Wind. I know only a few of us have tested it. I personally love it. It's a much, much, much more effective win condition than Words of War. Instead of requiring 9-10 draw effects to be replaced, it requires only 1 (repeated over and over again). It feeds itself which is most important.
1: Tournament reports are only as valuable as the hindsight analysis of card choices they provide, unless maybe they perform well in which case the list can be analyzed in that light. Most people "recommending new cards" are wasting everyone's time. 90% of the time it's something that has been tested already and found to be lacking, 8% of the time the card is obviously wrong for the deck, and 1% of the time it's a card that just came out. Really probably 1 out of 100 recommendations are actually new tech and worth testing. In the past year we have actually come a long way to making a solid list thanks mostly to the people in this thread. Think of how much rarer the Lotus Petal vs. ESG vs. Mox debate is now. People have pretty much decided it's either Mox or none of the above. The deck has actually progressed quite a bit but still has a way to go.
2: Chrome Mox isn't as much about increasing the turn 1 Enchantress as much as it is about increasing the turn 2 Enchantress. With 2 Chome Moxes I think I get turn 1 Enchantress maybe once or twice in 9 rounds. More than 2 Moxes is a mistake, you don't go all in on early Enchantress or when it gets countered you just lose and at that point you might as well play Reanimator.
3: If you run Guile over 50% of your deck is enchantments. I rarely whiff once I land 2 Enchantresses I can think of 2 times in the last 15 rounds with the deck and when it happens it's usually because you have 4+ non-chants in a row. While I admit this can suck when it happens what is going to suck a lot more is losing the games where I would be relying on Guile turns 2-4 to dig me up what I need.
4: Ewww, do we have to go through this again? You talk about valuable input to the thread and you bring up Words of Wind for the 5000th time. I really thought we were past this. On a related note Words of Wind is not a win condition but it is a top tier draw the game condition if time is low. The power of WoWar is that it can end the game in one explosive turn (and that it actually wins you the game instead of just taking a long time to bounce stuff).
Re: [Deck] Solitaire (Enchantress)
2 points:
1. I'd recommend going up to 3 Chrome Moxes.
2. The deck should operate (although not perfectly) with just 1 Enchantress out.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
waSP
2 points:
1. I'd recommend going up to 3 Chrome Moxes.
2. The deck should operate (although not perfectly) with just 1 Enchantress out.
1: I'd recommend testing that. I did and it was terrible. Drawing 2 Moxes before turn 3 sucks.
2: I'm fine sometimes with zero out. I think a lot of people only look at the deck from one angle and it causes them to play it wrong. Getting Enchantress into play and going nuts is sometimes not the answer, especially vs. aggro-control decks.
Re: [Deck] Solitaire (Enchantress)
If you lost to Reanimator twice why are you taking out Karakas? If Reanimator is a significant metagame concern I would even consider running more cards for the matchup not take out the one card that blows it out.
Why not play Sigil AND Words like most people do. It's nice to have 2 win conditions that don't die to the same hate.[/QUOTE]
Karakas is only good if you open hand it and slow play it. The odds of you opening it in your 1st 7 are slim. I rather just make it a basic forest and play more yard hate for reanimator.
I do play more then one win conditions. I play words of War and Emrakul.
Re: [Deck] Solitaire (Enchantress)
I'm a fan of 3 mox, canopy and I like the idea of Emrakul as a win con.
@ Dontbite: There's little reason to have people not test or even discuss cards that are, in your opinion, 'bad', 'pet' or 'obsolete'. An unlikely choice can lead to innovation. Who knows, a card you thought was sub-optimal might be on a list you t-8 with in the future:wink:.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
theillest
I'm a fan of 3 mox, canopy and I like the idea of Emrakul as a win con.
@ Dontbite: There's little reason to have people not test or even discuss cards that are, in your opinion, 'bad', 'pet' or 'obsolete'. An unlikely choice can lead to innovation. Who knows, a card you thought was sub-optimal might be on a list you t-8 with in the future:wink:.
I played in a 7 round tournament last Saturday and I won win Emrakul every game. He's just that good in this deck.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
theillest
I'm a fan of 3 mox, canopy and I like the idea of Emrakul as a win con.
@ Dontbite: There's little reason to have people not test or even discuss cards that are, in your opinion, 'bad', 'pet' or 'obsolete'. An unlikely choice can lead to innovation. Who knows, a card you thought was sub-optimal might be on a list you t-8 with in the future:wink:.
Or I could have been referencing the fact that 90% of the "new" innovations people bring up every other page have been discussed roughly 100 times already. Feel free to search this thread for references to Words of Wind if you would like an example. Trust me when I say I've probably played more tournament matches with this deck then most people in this thread have played all together. Along the way I've made lots of mistakes and tested a lot of things that never panned out and obviously needed to be cut. I've also been telling people Words of Wind is garbage since at least 2006 and I haven't been proven wrong yet. I've adapted my deck to suggestions made in this thread and I've absolutely refused to test some and I'll continue to do so, but if you want to suggest something and then complain when no one wants to give it a chance it'd be worth using the search feature first so you can find out it's about as new as the people suggesting Lorescale Coatl in Bant.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
dontbiteitholmes
Or I could have been referencing the fact that 90% of the "new" innovations people bring up every other page have been discussed roughly 100 times already. Feel free to search this thread for references to Words of Wind if you would like an example. Trust me when I say I've probably played more tournament matches with this deck then most people in this thread have played all together. Along the way I've made lots of mistakes and tested a lot of things that never panned out and obviously needed to be cut. I've also been telling people Words of Wind is garbage since at least 2006 and I haven't been proven wrong yet. I've adapted my deck to suggestions made in this thread and I've absolutely refused to test some and I'll continue to do so, but if you want to suggest something and then complain when no one wants to give it a chance it'd be worth using the search feature first so you can find out it's about as new as the people suggesting Lorescale Coatl in Bant.
No reason to attack a straw man holmes. Since you've "probably played more tournament matches with this deck then most people in this thread have played all together" please post links to some of your t8 finishes with Enchantress at significant tourneys.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
theillest
No reason to attack a straw man holmes. Since you've "probably played more tournament matches with this deck then most people in this thread have played all together" please post links to some of your t8 finishes with Enchantress at significant tourneys.
If you want to go that route I've had as much success as anyone in significant tournaments with the deck. I think you need to look up straw-man argument since I never went there. I'm just getting tired of going in circles with this thread. Every time someone new enters the conversation everyone else has to backtrack and re-justify why they are / are not running XXX card. The same 10 cards have been put forward as proposed advancements to the deck every 10 pages since the first. Yeah I've lost a lot of events, I've done well in a few, I've gone to other decks and back several times, and I've made mistakes that cost me at a lot of events. I'm not even going to lie, small play errors have lost me more games than running the wrong cards and I estimate the same applies to most of the people in this thread whether they realize it or not. All along the way though I've learned from my mistakes both in playing and putting the deck together and I've finally gotten to the point where I go to events and at the end maybe have 1/2 tweaks to the deck instead of a list of things I did wrong. My win % since I've picked the game back up is well over 60% and there's only been one event I went under 50% in (A 1-2 drop at one SCG Indy where I hit Meandeck MUD in it's breakout weekend round 1 and then Show/Tell round 3) The past 3 events I've gone to with the deck I'm 16-3-2 (and 2 ID's which I didn't count). That's progress to me.
I wish we could just come to some consensus as to what cards concretely 100% belong in the deck and which cards beyond a doubt need to be disregarded as poor choices so we could stop discussing them. I realize that some people like Horizon Canopy and I don't. I really think it's a poor choice for the deck so I sat down and wrote a very thought out set of reasons why I think it is wrong. Then I get criticized for disregarding Top when the same guy says Guile is a terrible turn one play and saying STD is Horizon Canopy + Guile? It's just frustrating that's all, as much as I'd like to take all considerations seriously wasp coming in here and ranking "people suggesting new cards" as highly valuable and "people asking for input on their slightly tweaked decklist" as not valuable implies that suggesting Words of Wind or STD are viable for the 5000th time when neither have ever put up results as far as I know is less valuable then someone suggesting 2-3 tweaks to an already refined decklist that has been worked on for years and asking for feedback before they enter a tournament.
All opinions are not created equal. I'm not going to come here and swing around the small successes I've had with the deck like everyone else's opinion is now invalid. At the same time it was vindicating to finally have some success with a deck that is especially unforgiving in long events. I've even come to accept Emrakul since the last time he was brought up as a possible card in a control heavy meta (A meta that practically didn't exist last time it was discussed). I'm open to discussing Canopy, Emrakul, GSZ, E Tutor MD, and plenty of cards I don't think are optimal, at the same time I'd like to keep this conversation moving forward and not waste my time debating SDT especially when the reasoning for it is synergy with Words of Wind. Like I alluded to earlier this deck seems to be solidifying much less quickly than other decks that have more agreed upon lists. A large part of that is that the usual bandwagon drivers haven't played Enchantress (so everyone can hop on and copy their lists) and another factor is that we continue to discuss the same subpar cards over and over. Like I said it's like if the Bant deck page had to stop every 5 pages to discuss why not play Coatl.
Re: [Deck] Solitaire (Enchantress)
The main points I'd like to discuss are:
- Replenish: my problem comes form decks like Landstill. Game 1 is defined by them countering all my relevant spells followed by a timely Replenish of mine. It's okay as it is, but then games 2 and 3 they start with Tormod's Crypt / Nihil Spellbomb / Relic of Progenitus and the same number of counterspells. My only solutions are either Krosan Grip or running no Replenishes at all, both of which I find bad.
- City of Solitude: so far I can only get moderate success with City in that if they don't counter it, they won't counter anything else for the rest of the game. I see the point of both Vexing Shusher and Dovescape, in fact I've tried them several times, but the only consistency I've had with them is at crushing mirror matches. I must be doing something wrong, but I don't know what.
- Sideboard: are there any staple cards in it, or is it just too dependant on the metagame? It's impossible for me to board properly, all main cards look important (except blatanly useless ones like Moat against combo or something like that).
I'll test Mirri's Guile too... when I get my hands on them. It's incredible how a card that sees so little play can be so hard to find at reasonable prices.
Re: [Deck] Solitaire (Enchantress)
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Nonex
The main points I'd like to discuss are:
- Replenish: my problem comes form decks like Landstill. Game 1 is defined by them countering all my relevant spells followed by a timely Replenish of mine. It's okay as it is, but then games 2 and 3 they start with Tormod's Crypt / Nihil Spellbomb / Relic of Progenitus and the same number of counterspells. My only solutions are either Krosan Grip or running no Replenishes at all, both of which I find bad.
I generally run at least 8 cards in the SB I can bring in against decks like Landstill. Choke is huge, others are more dependant on specific match-ups - Dovescape is only good against true control decks that are slow, Aura of Silence is solid against a lot of control decks but not all (it does double service vs. Deed, though), or sometimes just bringing in a beatstick that they don't see coming (Baneslayer Angel). And of course, Innistrad gave us Stony Silence.
Keep in mind also, a useful trick; playing a seemingly irrelevant Solitary Confinement/Runed Halo (naming Crypt), then casting Replenish, since Crypt targets the player.
Quote:
- City of Solitude: so far I can only get moderate success with City in that if they don't counter it, they won't counter anything else for the rest of the game. I see the point of both Vexing Shusher and Dovescape, in fact I've tried them several times, but the only consistency I've had with them is at crushing mirror matches. I must be doing something wrong, but I don't know what.
Choke is infinitely better than City of Solitude whenever it matters.
Quote:
- Sideboard: are there any staple cards in it, or is it just too dependant on the metagame? It's impossible for me to board properly, all main cards look important (except blatanly useless ones like Moat against combo or something like that).
Chokes and a single Karmic Justice are fairly staple. Otherwise it's up to you.
Quote:
I'll test Mirri's Guile too... when I get my hands on them. It's incredible how a card that sees so little play can be so hard to find at reasonable prices.
Quote:
Originally Posted by donebiteitholmes
Shusher >>>>> Countertop. What more can I say? With Counterbalance back in the format I wouldn't show up with less than 3 of these guys in the board. GSZ sucks. Yeah it's "Enchantress #9" but Guile is already Enchantress #9-11. GSZ is just bad, if you aren't already running 3x Guile you are doing it wrong.
Alright, I think this is probably overdue in general.
Mirri's Guile vs. Green Sun's Zenith
GSZ -
Pros:
-Enchantress redundancy; running up to 12 Enchantresses vs only 8 dramatically decreases mulligan rate and strengthens control match.
-Allows certain SB possibilities such as Gaddok Teeg, Qasali Pridemage, etc.
Cons:
-Not an enchantment.
Mirri's Guile -
Pros:
-1 Mana enchantment; can keep engine going for Confinement.
-Good against control, offers card selection.
Cons:
-Not an Enchantress. A Guile hand without an Enchantress should really be mulliganed, it's too much of a gamble.
-Doesn't do anything right away. Having to wait a turn can be relevant.
---
I feel like this is sort of a reflection of how you build the deck, but to me this seems really obvious. The deck is called Enchantress for a reason. It needs the engine to function. Without that engine it is an awful, awful deck. Cards that help you find Enchantresses are good, but what's better are cards that ARE functionally Enchantresses. Now that we have the option of running more than 8 Enchantresses, why in God's name wouldn't you?
Re: [Deck] Solitaire (Enchantress)
Also, I would love to see a coherent defense of running Emrakul.
Re: [Deck] Solitaire (Enchantress)
Against deedstill at least we now have nevermore. Play it out onto a field without deed and if it resolves name deed. Nevermore pretty much solves the deed problem at least in my eyes. If nevermore doesn't do it for you, run a singleton pithing needle or something. And stony silence shuts down GY hate as well if the opponent wants to shut down replenish they'll have to not let stony silence resolve against their relic/crypt/spellbomb board state or have a way to remove it.
WoWind is terrible. I see no reason to run blue in enchantress apart from MAYBE including in the eye of chaos; nothing else is good in blue.
SDT is also bad. This deck needs every single mana it can produce in the early turns and SDT costs quite a bit of mana no? While mirri's guile can reasonably produce maybe a turn 2 chrome mox into enchantress or can provide an argothian off the top to cast on turn 2, for the low cost of G. Mirri's guile is the best library manipulation card available to enchantress for its cost. Sure if sylvan library costed a single G it would be better granted but it costs 2, which is a world of difference in legacy.
I don't really see the argument for running emrakul over WoWar and sigil. Both WoWar and sigil can be useful before we lock the opponent out while emrakul is not good until we are winning since she costs a whopping 15 mana it's hard to hardcast her without a lot of enchantments for sanctum.
Re: [Deck] Solitaire (Enchantress)
I agree with most of what Spatula says.
I do disagree somewhat on hands with no Enchantress and Guile being more or less automulls. I've personally had plenty of success with hands with no Enchantress, while I might throw it back on 7 depending on other cards in hand I'm very unlikely to throw back a 6 with Guile and no Enchantress. I've had no problem finding Enchantresses with Guile especially with fetches. When the choice is to throw back a hand with 6 and a Guile and take my chances with 5 or keep 6 drop a Guile and dig the top 3 I'll probably go with that. If there isn't an Enchantress in the top 3 there is likely a fetch somewhere so I can shuffle and see another 6 next turn and in the mean time I can drop ramp and various lock pieces. No one ever Forces turn 1 Guile because it's a bad play.
Re: [Deck] Solitaire (Enchantress)
Thanks all for the replies. I posted that thinking I was forgetting something, and indeed I forgot something.
- Sigil of the Empty Throne: only one? I can't see why the deck can't run at least a second Sigil. 1 and 1 Words of War looks like too few win conditions to me, and perhaps (?) creates an undesirable dependency on Sterling Grove.
- Taiga: any substantial difference between it and Plateau, or it's irrelevant as long as it produces :r: ?
Re: [Deck] Solitaire (Enchantress)
I actually cut the win cons down to just Words of War in a duel for duals tournament I went to (back in the Vengevine days) and made the finals. I was running Sigil in the board. The deck draws a million cards, so finding win cons are not a problem. (Psst! You can also tutor for your win cons.)
Run whichever dual fits your color scheme. If you are only barely splashing white, I'd run Plateau. If you are running a build with lots of green and white, Taiga might be better. I run no duals in my list and haven't really missed them. You have 4 maindeck ways to hardcast Words of War, and you can always backdoor it into play off a Replenish. Others in this thread have run duals and prefer having a few in a list.