Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
Wasteland
My actual build, which i'm going to play in Milano:
//Lands
4x tundra
4x island
2x plains
4x flooded strand
2x polluted delta
4x mishra's factory
1x dustbowl
1x underground sea
1x scrubland
//Blue spells
4x brainstorm
3x spell snare
2x counterspell
2x cunning wish
4x standstill
4x force of will
//White spells
4x swords to plowshares
2x path to exile
2x wrath of god
1x decree of justice
1x humility
2x elspeth, knight errant
//Artifacts
3x engineered explosives
2x sensei's divining top
1x crucible of worlds
//Sideboard
3x blue elemental blast
3x counterbalance
1x path to exile
1x pulse of the fields
1x enlightened tutor
2x ray of distortion
1x engineered plague (only good vs elves / goblins together with humility, so 1 as tutor-target)
3x relic of progenitus
I know, that i do not have no fact or fiction, which can be a bomb but which are, in my opinion in the actual meta far too slow (considering zoo / merfolk...)
Further i don't know yet, wether i'll play the 2 Paths or add 2 Vindicates instead of them.
Greetz from Germany,
Marius Hausmann
Nice to see you post in the landstill thread again Marius.
I like the build, it seems fitting in the current environment. Reminds me of one of Citrus God's builds actually. I remember he had 4 counterbalance in the sideboard at one point in time and I believed he also ran cunning wish.
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
Mister Agent
Nice to see you post in the landstill thread again Marius.
I like the build, it seems fitting in the current environment. Reminds me of one of Citrus God's builds actually. I remember he had 4 counterbalance in the sideboard at one point in time and I believed he also ran cunning wish.
I honestly was suprised how close my list was close to marius's.
Re: [DTW] UW(x) Landstill
Finished 10th in 72 people tourney today, with 5-2-0 result. Not too bad, but one point short of top8. Played UWR Walkerstill.
M1: Progenitus Bant (no C/B top). G1 I get careless and despite that sucessfully race Progenitus from 26hp. Game2 is like a walk it should be. Nothing hits the table and sticks on his side.
M2: RGWSA. My opponent never had a chance game1, countered and removed/destroyed everything. Game 2 he gets mana screwed and Ajani seals the deal with ultimate.
M3: Tempo Thresh. Both games were quick, Goyf and Goose backed by 2-3 forces and dazes. The usual way you lose to Tempo Thresh.
M4: Tempo Thresh. Unlike the previous match I convincingly won both games, my opponent didn't have a single combat phase.
M5: Merfolk. G1 my opponent got mana flooded after initial stage, G2 I keep a slow hand and lose to double lord, G3 I get a ton of spot removal and he's never good.
M6: A fight for the top. I lose to Leyline/Helm of Obedience combo (the eventual winner of the tourney), along with my hands raped by a bunch of duress/thoughtseize/hymns. Never had any counters or standstill anyway - hard to fight discard this way. Probably should have mulled the second hand. Also I had nothing to side in, I just couldn't kill 4cc art/enchantment permanents anyhow, so that's also my sideboard building error. Should have added some 'disenchant' effects.
M7: Goblins, G1 - multiple sword and wrath effects, G2 I stabilise on 4 hits with Humility in play and active Pulse of the Fields.
Conclusions: I didn't properly build Sideboard.
1 [TE] Humility // Sided against RWGSA and Goblins. Won a game vs goblins, wasn't useful against RGWSA, only because I already dominated it.
1 [FD] Crucible of Worlds // Came in against Tempo Threshes and Merfolk. Never could resolve it.
2 [ALA] Relic of Progenitus // Vs RGWSA and Tempo Treshes. I even used it once. Always handy.
3 [MOR] Negate // Bad choice, there was no combo or burn (every burn player scrubbed out early), never sided it in.
1 [6E] Enlightened Tutor // Along with Humility
2 [9E] Circle of Protection: Red
1 [OD] Aegis of Honor // Both never left the S/B
2 [CFX] Path to Exile // Probably should be maindecked. Almost always sided one or two
1 [DS] Pulse of the Fields // Came handy against second thresh and goblins.
1 [5E] Energy Flux // doh... Read COP:Red, very bad choice.
Does anybody have some useful links on articles on how to properly sideboard? xD
Re: [DTW] UW(x) Landstill
It depends alot on what you've got maindeck.
Assuming you keep a Wishstill list.
Negate/Spellsnare : Are needed if you expect to face Burn, Combo and Mirror control.
Pulse of the Field : Always a good card to have in the sideboard
Extirpate x1 : As a one-of, it could be interesting for fighting against Graveyard.deck, and Control mirror. It can always be an amusing wish target (Extirpate all your goyf, for example)
More mass removal : Wrath of God, Humility. I like to have a 3rd Wrath of God in my sideboard in case of meeting a heavy aggro meta.
Engineered Plague : If tribal aggro is a problem, this card can come in handy, although I do not like it personally.
Relic of Progenitus : Very useful against graveyard deck (Tempo ThreshThreshThreshThreshThreshThreshThreshThresh : It buys you alot of time against them if you can resolve one. No need to comment its use against ichorid). I like to have 2 in my sideboard. In certain match where you have a lot of dead cards, Relic can act as a cantrip.
Crucible in the Sideboard is a good idea. Very good in the mirror. Very good against deck like ThreshThreshThreshThreshThreshThreshThreshThresh (Because their manabase is fragile and can be destroyed by a recurring Wasteland lock. Also, it serves as a way to stabilize your manabase against them. You need to reach 4+ land to be efficient against Tempo ThreshThreshThreshThreshThreshThreshThreshThresh. Crucible help you achieve this. Maindeck, I like to have Crucible/Eternal Dragon for that purpose
1 Path to exile as a wish target is never bad.
What is your maindeck? Usually, a sideboard is used to improved your bad matchup, but it is also used to fix your maindeck
Robert
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
mossivo1986
I honestly was suprised how close my list was close to marius's.
How so? Your list doesn't run counterbalance in any of the 75. I don't mean to be a jerk but this seems like a difference that's worth mentioning.
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
Mister Agent
How so? Your list doesn't run counterbalance in any of the 75. I don't mean to be a jerk but this seems like a difference that's worth mentioning.
I would argue that point. He uses Counterbalance, while I was playing negate. The difference is so mute that it really shouldn't be a point of contention. A point of contention would be that his approach is based more about removing aggro (2 main path 0 vindicate) then actually handling the rest of the format (Just a difference.)
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
mossivo1986
I would argue that point. He uses Counterbalance, while I was playing negate. The difference is so mute that it really shouldn't be a point of contention. A point of contention would be that his approach is based more about removing aggro (2 main path 0 vindicate) then actually handling the rest of the format (Just a difference.)
There is still a difference though because counterbalance is obviously more effective against zoo and storm combo then negate would be in that regard.
Also, he's probably running paths because they are significantly easier to cast against the likes of merfolks and fetching for more plains gives you a chance to cast wrath of god. That said, I don't see how this would be much of a point of contention since obviously one of landstill's objectives is setting the board state back to zero anyway.
Re: [DTW] UW(x) Landstill
Changes i'll perhaps do are -1 Path +1 Jace (which seams to be alot better then Fact or Fiction to me cause it does CA PERMANENTLY (and is less expensive) - 5 cc1 Spot Removals should be enough (+1 in the Sideboard)
Further i'll give a single Preacher in the SB a chance (instead of the 2. Ray of Distortion) due to its coolness :cool:
And for the negates: They are simply to slow vs. ANT - the Problem vs. theese Decks is not the amount of countermagic you have but their speed - a turn 2 Counterbalance should simply win against a fast Ad Nauseam, often even without a Sensei's Top, cause cc1 and cc0 are exactly what you want on top of your library in this case.
Greetz, Marius
Re: [DTW] UW(x) Landstill
Not to mention that Counterbalance thrashes Zoo...
Re: [DTW] UW(x) Landstill
Ive been attempting to do more testing against ant but unfortunately Ive been so busy with school.
Good to see that CB does the trick. I'll make the switch (Thats what the slot was designed for.) As for the extra slot I think im going to test oblivian stone.
My sb should look something like this:
2 path
3 EP
3 CB
2 relic
1 COW
1 E tutor
1 Pulse
1 E pate
1 O stone (or 3rd relic. need to test)
as for the maindeck
6 duals
6 fetches 4-2 split
6 basics 3-3 isl-pla
3 mishra
1 dust
1 academy
3 bs
3 still
3 top
1 jace
4 stp
3 ee
2 wrath
1 humility
4 force
3 counterspell
3 spell snare
2 elspeth
2 Decree
2 wish
1 disk
1 vindicate
Overall +1 cs -1 spell snare
Team Awesome is very excited to see a landfall card worthy of playing with synergystic crucible in the md again!
Re: [DTW] UW(x) Landstill
4. Brainstorm seams much better for me then 3. Top... (in fact, i would NEVER EVER cut a Brainstorm, which is possibly the best blue card in Legacy together with Force of Will - even Smelski didi admit this and added the 4. BS again to his List)
Only 3 Standstills maybe are a correct Metagame-Choice.
In your SB i really do not know, whether you need the Plagues...
They are not good vs. Merfolk and only effektive vs. Goblins and Elves, while Elves should not be a Problem at all and Blue Blast is great against Goblins too (and against Zoo / Dragon Stompy / Burn / Belcher...). Perhaps i'm going to cut the 1 out of the SB too and add 1 Extirpate, which seams to be more versatile
Greetz, Marius
Re: [DTW] UW(x) Landstill
Why are people cutting Brainstorm down? I mean, after Konsultant runs 3, everyone decides to cut it down. He even said it was just for his specific list. I just find the card so ridiculous that cutting it down just seems to dumbfound me. The only thing I can come up with is that people want to run more cards than they can fit (another example is people running 61 cards) so they cut down on Brainstorm.
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
Wasteland
4. Brainstorm seams much better for me then 3. Top... (in fact, i would NEVER EVER cut a Brainstorm, which is possibly the best blue card in Legacy together with Force of Will - even Smelski didi admit this and added the 4. BS again to his List)
Only 3 Standstills maybe are a correct Metagame-Choice.
In your SB i really do not know, whether you need the Plagues...
They are not good vs. Merfolk and only effektive vs. Goblins and Elves, while Elves should not be a Problem at all and Blue Blast is great against Goblins too (and against Zoo / Dragon Stompy / Burn / Belcher...). Perhaps i'm going to cut the 1 out of the SB too and add 1 Extirpate, which seams to be more versatile
Greetz, Marius
Maybe your Merfolk match up is mediocre because you don't run Wastelands in the maindeck. It's the rage against Mutavaults... especially under Standstill.
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
Jak.
Why are people cutting Brainstorm down? I mean, after Konsultant runs 3, everyone decides to cut it down. He even said it was just for his specific list. I just find the card so ridiculous that cutting it down just seems to dumbfound me. The only thing I can come up with is that people want to run more cards than they can fit (another example is people running 61 cards) so they cut down on Brainstorm.
Yes, finally. Thank you. 4 brainstorm is excellent, and is has always been just excellent.
@ Plague: I'm disliking it. Against merfolk, it barely does anything. You need 2 of them to win, so it eats 4 SB slots. Same is true for Goblins. What are the thoughts of 3 Firespouts in those slots? worth losing 'pate? (cause you're dumping B for R)
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
Elf_Ascetic
Yes, finally. Thank you. 4 brainstorm is excellent, and is has always been just excellent.
@ Plague: I'm disliking it. Against merfolk, it barely does anything. You need 2 of them to win, so it eats 4 SB slots. Same is true for Goblins. What are the thoughts of 3 Firespouts in those slots? worth losing 'pate? (cause you're dumping B for R)
I mentioned this a while ago, and it was met with little love. I had been more interested in fitting in REB's though, firespout had just been a side thought.
Re: [DTW] UW(x) Landstill
The reason I like Negate over CB is that I feel our curve is too high and its likely better against the Mirror as well as Enchantress (although that's not a huge concern). Plus its nice to have a wishable spell for countering.
I'm not sold on O. Stone, I think its too slow but I could see how it'd be powerful in Landstill. What about Ajani Goldmane again? Alot of people were using him for awhile and he seems to be great for us.
I use 3 E. Plagues and I like them. Yeah it can be a little slow against Merfolk but its saved me many times against them.
Re: [DTW] UW(x) Landstill
Took my beloved Speedstill.dec to the "Sommer-Mercadiade", Hamburg-GER (~130 ppl), finishing 5-2-0, with my losses against 43Lands.dec (twice!).
No new findings, the list still performs quite consistently (Plagues were good), I'm still down for a change though.
...since the red splash got mentioned again: I'm currently testing a tuned Ultimate Walker variant with Standstills in the Visions slot, and I'm liking it so far. Though it definitely qualifies for the UW/x Landstill category, I guess the other Thread is more suitable for further discussion - I guess I'll just invite you guys over.
Re: [DTW] UW(x) Landstill
Quote:
What about Ajani Goldmane again? Alot of people were using him for awhile and he seems to be great for us.
Ajani is pretty good depending on what you expect to face. At a local tourney yesterday, (went 4-0 with wishstill) two of the rounds I played against burn and rwg sligh, where he is fantastic. I haven't really decided on whether or not to play those or Blue Blasts, since BEB cost a lot less to cast, and is better against goblins.
I ended up playing a build with 0 (0!) Wraths and Humility, and instead opted for three Nevinyrral's Disks. My other matchups were Ugw Natural Order thresh and BW confidant.
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
Citrus-God
Maybe your Merfolk match up is mediocre because you don't run Wastelands in the maindeck. It's the rage against Mutavaults... especially under Standstill.
I use 1 Wasteland, CoW, and Tolaria West. I'm thinking of adding another Wasteland but don't want too many colorless sources.
Re: [DTW] UW(x) Landstill
Quote:
Originally Posted by
Elf_Ascetic
@ Plague: I'm disliking it. Against merfolk, it barely does anything. You need 2 of them to win, so it eats 4 SB slots. Same is true for Goblins. What are the thoughts of 3 Firespouts in those slots? worth losing 'pate? (cause you're dumping B for R)
The same reason I dropped Black, because Plagues stopped working against merfolk (and they started maindecking Annul anyway), new goblins play lords and annoying 5/3 guys and Extirpate is useless, because Relic is just better and nobody plays Ichorid there anyway.
No, Firespout doesn't work against Merfolk. I've already tried that and discarded they idea. Not only it sucks with Curscecatcher online, it also gives them opportunity (fully justifiable) to bring in almost free counters in the form of Hydroblast. Fire//Ice works however, and more Paths along with STP certainly do too. Ajani, if it sticks is a beating
Firespout is good vs Goblins. Though humility is much better.