Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Yoric
Well, that, and also nearly everything he did in game one. It looks like he had to mull down to six, but keeping the hand with Yosei, Recurring Nightmare, Therapy, no other creatures, and no clear way to ramp was the awful decision that led to the also-bad choice to call Delver of Secrets with his blind Cabal Therapy (I'm just guessing it was because he kept a criminally slow hand). Playing Faith's Fetters into a known Daze was the icing on the crapcake.
I'm willing to write all of that off to on-camera jitters, but they were all mistakes.
Eh. The Therapy was bad, and should have named Brainstorm since there was already a Delver in play. But frankly, that wouldn't have helped. I think his 5 was Yosei, Nightmare, Therapy, Plains, Verdant. I probably would have gone to 4, but most people, even good players who I respect, are too scared to go to 4. The Fetters was fine, because it did two things -- it forced him to use the Daze as Steve was stuck on 4 lands, and it tempo'd the Delver player who was then 2 turns away from his Jace again. It he hadn't baited the Daze with the Fetters, Jace came down that turn. But yeah. I don't think that g1 was actually winnable. Game two was easily winnable, and then it came down to g3 -- which Steve didn't see an Explorer or a Carpet in any of those games. I will also note that the Hymn was devastating in g2 -- it could have taken almost any other combination of cards and Steve would have been fine.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Arianrhod
The Fetters was fine, because it did two things -- it forced him to use the Daze as Steve was stuck on 4 lands, and it tempo'd the Delver player who was then 2 turns away from his Jace again. It he hadn't baited the Daze with the Fetters, Jace came down that turn.
...and which is a better target for Faith's Fetters, Jace or Delver? If he was afraid of Jace, waiting to put the Fetters on Jace (and having the potential to play around Daze) seems much better than throwing a spell away to push Jace back a turn when Steve was dead in 3 swings anyway without lifegain from the Fetters (which would've turned it into 4 swings). Jace brainstorming Ryan into more counters is possible but not definite, whereas playing the Fetters then made Daze a definite counter. It was a bad play.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Yoric
...and which is a better target for Faith's Fetters, Jace or Delver? If he was afraid of Jace, waiting to put the Fetters on Jace (and having the potential to play around Daze) seems much better than throwing a spell away to push Jace back a turn when Steve was dead in 3 swings anyway without lifegain from the Fetters (which would've turned it into 4 swings). Jace brainstorming Ryan into more counters is possible but not definite, whereas playing the Fetters then made Daze a definite counter. It was a bad play.
Haven't yet seen the video, but did he know the other guy had Jace? Putting a Fetters on Delver doesn't do a whole lot if he knows because then it's like, "Sure, cast your Fetters. I'll cast my Jace and Jace bounce my Delver so I can replay it."
Oh well, even if there were some misplays it's still great to see Nic Fit perform so well and do so publicly.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I went to Scg providence with rector fit and this is how it went
Round 1 vs stifle naught
He plays first plays a tundra and passes I open up with a cabal therapy naming top he reveals stifle and dreadnought a land and a few other things I pass he plays both now having a 12/12 out he passes to me I play veteran explorer after dropping my second land. Cracking therapy to ramp and get the peice of removal out of his hand. It resolves I go get the lands and I pass to my opponent he swings in for 12 and passes I play phyrexian tower and rector he has no counter I sac rector for moat and he loses to baneslayer and Sigarda
In 3x carpet of flowers 2x oblivion ring
Out Yosei, empath, nightmare, sun Titan, Sakura
Game 2 he led out a land passes I therapy on stifle hit 1 see he has 2 stp in hand and no dreadnought he also has fow I pass to him he plays a land passes I play explorer flashback therapy naming stp get land therapy from
Hand on fow and play top and pass I spin top eot see moat play it and continue to search for something to kill him with we go to time I win 1-0-1
Round 2 stoneblade
He was on the play lays down a tundra and passes I therapy on swords to plowshares it hits 2 he is holding fow brainstorm and clique as well as land I pass to him he draws passes back I play explorer it resolves i flashback therapy naming clique grab some lands and pass he draws and passes I play top he counters it with a Faerie I play vet explorer number 2 eot he brainstorms draws for turn and plays stoneforge opting for batterskull passes to me I play tower and rector I pass the turn he play stoneforge gain opting for sword of feast and famine I say sure he passes to me I grab up a Sigarda and drop it into play pass to him eot he puts in batterskull he puts sword on skull he moves to attack phase I sac rector grab moat and watch his face sink he passes to me I swing for 5 and pass he draws passes and I play baneslayer swing and pass he draws and scoops.
Game 2
In 3x carpet of flowers 1 humilty
Out nightmare, empath, Titan, Yosei
He plays first plays fetch and passes I therapy naming stp he has 2 along with fow brainstorm and EE I pass he draws plays land passes I play explorer flash back therapy he brainstorms in response I name EE he has it along with fow and now stp I grab lands he opts not to I therapy from
Hand naming stp he discards and I pass he plays land passes I play land for turn playing deed which I know will get countered he counters I pass and eot he flashes in clique taking out my baneslayer I was going to cast the next turn I draw a top he stoneforges on his turn grabbing feast and famine swings in and passes I draw Sigarda I play her and play top pass eot he enlighten tutors for jitte and stoneforges in feast in his turn equipped to the clique he Starts beating my face. Untaps his land puts jitte on clique I'm in trouble I top see 3 lands grab a fetch fetch it away and pass he swings again for obscene damage I am getting low on life I spin top see deed I'm within lethal I play deed and crack on 3 nuking his board I proceed to grab thragtusk for life and beat him to death with the angel.
2-0
Round 3 miracle blade
He plays first playing fetch and passing I play vet explorer and pass he plays tundra and passes I draw play therapy naming top got it he has stoneforge in hand and terminus we both durdle a few turns eventually I stick Yosei with nightmare and he scoops
Game 2
In 2x carpet of flowers 1 raking canopy
Out 2x Sakura 1 explorer
He plays first plays land I do not have therapy this time we both durdle for a bit I drop Sigarda and moat start swinging he entreat and kills Sigarda and I eternal witness it back out he terminus twice I get her back out with GSZ drop deed he entreats forgetting I have a deed on board I deed at 0 swing for lethal
2-0
Round 4 RUG
he plays first plays land and goose and passes I play therapy he dazes I pass he plays LAN and goyph swings with goose and passes I play explorer and therapy it resolves I name fow he reveals two i fetch the lands followed by an empath and fetch sun Titan I pass he draws into delver plays it and swings hard at me he passes I play land and cast moat he sighs hard and it resolves delver does not flip and he passes I draw into rector play it with tower out I pass delver still hasn't flipped he passes i draw GSZ I sac rector for deed and cast GSZ for 5 and play sigarda he scoops
Game 2
In 3 carpet of flowers 1 nethe void
Out nightmare, sun Titan, Yosei, empath
He led with a delver I led with explorer his delver flips h hits me hard I play land therapy naming goose hits and I flashback naming goyph I pass he swings for three plays delver and passes I draw baneslayer play it I pass he double
Bolts it after delver flips swings I am at 6 I draw pulse and kill
Both delvers play tower and pass he draws and plays goose and passes I draw rector sac it for nether void and he can't recover.
2-0
Round 5 goblins
These games were very one sided I did not sideboard game two both games consisted of playing moat and deed until he ha 0 threats
2-0
Round 6 BUG delver
He won the die roll I had to mull to six wasn't that great of a hand but kept anyway I failed To see a single threat and he beat me to death with a goyph
Game 2
In 3 carpet of flowers 1 void
Out nightmare, Yosei, Titan, empath
I mulled and led with explorer he forced I failed to draw anything worth whole and my GSZ failed so I eventually lost to him bouncing baneslayer with jace and winning with goyph
0-2
Round 7 Rug
He led with a goose and proceeded to counter literally everything I tried to cast bet me to death with a goose
Game 2
In 3 carpet of flowers 1 nether void
Out Yosei, Titan, empath, nightmare
Again he ha all the counters possible stifled my rector and countered my moat for the win
0-2
Round 8 ANT
GAME ONE I lead with therapy naming brainstorm he reveals one along with double dark rit LED led and land so now I am like shit I am on storm ok so I fail to have an explorer so I can't get him
He tries to go off and duress himself whih is an illegal
Action he messes his combo up and loses to my strong board state.
Game 2
In: memoricide, cranial extraction, 3 extirpate, 1 nether void.
Out: Yosei, empath, Titan, nightmare, 2 deeds
I play land pass he goes off turn one and I lose
Game 3
I play land therapy him for Led he has one alone with 2 rituals an cabal
Rituals I pass he passes back I play land flashback therapy naming dark ritual he dicatds 2 I grab lands play top nd pass he plays land and passes back eot I spin top see void and I know I have the win I cast nether void and he can't recover.
2-1
Overall I went 6-2 took twelfth place it's unfortunate I couldn't make top 8 but 12 place on my secon time playing is pretty good so there you have it my match ups.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Yoric
Well, that, and also nearly everything he did in game one. It looks like he had to mull down to six, but keeping the hand with Yosei, Recurring Nightmare, Therapy, no other creatures, and no clear way to ramp was the awful decision that led to the also-bad choice to call Delver of Secrets with his blind Cabal Therapy (I'm just guessing it was because he kept a criminally slow hand). Playing Faith's Fetters into a known Daze was the icing on the crapcake.
I'm willing to write all of that off to on-camera jitters, but they were all mistakes.
I will admitt full heartadly I was nervous and I played quickly I did not want to mull to 5 or 4 I kept the hand hoping to draw into anything and it just didn't happen game two I felt VERY comfortable up until that hymn the hymn was it those combinations of cards killed me
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Maverick777
I went to Scg providence with rector fit and this is how it went
Overall I went 6-2 took twelfth place it's unfortunate I couldn't make top 8 but 12 place on my secon time playing is pretty good so there you have it my match ups.
Congrats on the finish. However, please add some punctuation to your tournament report. It hurts my eyes. :(
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Star|Scream
Congrats on the finish. However, please add some punctuation to your tournament report. It hurts my eyes. :(
Will do and thanks:)
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Maverick777
Will do and thanks:)
Good job all in all.
My posts were in no way condescending or anything and i guessed that it was you when i saw the deck and noone of you guys posting on here ;)
It's easy to call mistakes mistakes when ou have the information about both players handy and it's something entirely different when you are playing yourself while beeing nervous/under the lights.
I guess you don't need a lot of feedback, as you got one of the better players of this deck around you ;)
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
@Maverick777: Gratz on the great result. It inspired me even more to play Rector Nic Fit at the Dutch open nationals in 2 weeks time. I noticed Nether void was a real star for you. It is a very expensive card so I am still in doubt if I should buy one or not. Is there any (cheaper) alternative at all.
By the way. We all make mistakes but we are lucky enough not to get the exposure you got, so well done.:smile:
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Cire_dk
@Maverick777: Gratz on the great result. It inspired me even more to play Rector Nic Fit at the Dutch open nationals in 2 weeks time. I noticed Nether void was a real star for you. It is a very expensive card so I am still in doubt if I should buy one or not. Is there any (cheaper) alternative at all.
By the way. We all make mistakes but we are lucky enough not to get the exposure you got, so well done.:smile:
I think nether void all in all is an all star card in the current meta against storm if you can disrupt their hand it is devastating to them they can not win. Against omniscience it makes it harder for them to cast things and may give you a turn or two to play something that will
Hurt. Against rug I have found that it is very helpful rug runs NO basic lands and veteran explorer is helpful to only you. Rug runs off of barely any land anyway so dropping a void on them ensures victory in my opinion. Nether void is 100% worth the money in my opinion.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
If you want advice/opinions/ideas on BUG Fit and its multiple iterations, feel free to message me. I know Star Scream and Sumbahdy are also working on BUG Fit so you can probably ask them advice as well. For those new to the forum, I have played almost every versions of Nic Fit discussed in this thread. I have also been fully commited to BUG Fit for the past few months.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Been running some more BUG Fit lately with Counterspell and Pongify. All I can say is that Pongify and Jace are insane with Thragtusk... I am getting a second one in there pronto. The Counterspells haven't been an anchor at all so far and I believe they increase a lot of matchup's odds.
@i_wish_i_had_money_cards
Consumed the Meek and Wolfir are all good cards for Nic Fit, and I'm glad you brought those up. Wolfir brings 12 power to the table for 6 mana via GSZ, that's nothing to laugh at when you pack Kodama and Thrun. A 10/8 Shrouded Trampler spells disaster for every deck out there. Consume the Meek is a bit narrow but it is pretty much a Plague Wind for this deck indeed. I am curious as to how those perform for you in practice.
As for your deck, here's what I think:
2 Sphinx and 1 Simic is too many. I think that your Thrun/Thrag/Kodama/Wolfir package is far and above most BUG Fit decks in terms of "game-sealability". Simic is fine as an over-the-top GSZ target, however, Prime Titan might just be better, and Kodama already offers you that shrouded reach that Simic grants you. I think you can do better with your limited deck space than Simic, it isn't a key card in your configuration. The 2 Sphinx are win-more. They crowd your curve at the 6CMC+ end when you are already packed in 5-drops, that's a lot of dead cards against a lot of decks. I think they could easely be replaced by Oracles and Tops.
The other changes I would suggest to your decklist are choices you don't want to discuss (Top and Brainstorm)...
Note that Preordain is by no means more "aggressive" than Brainstorm. The simple fact that Brainstorm is instant speed makes it more of a tempo play (AKA: aggressive play) than Preordain. Paying 1 mana at the end of your turn rather than during your main phase grants you better aggressive play options for the following turn already, and that's discounting the fact that Brainstorm will dig further than Preordain. Auto-shuffle via Scry effects is a lame excuse for the massive boon that Brainstorm grants in CQ. Plus, it easely gets out of hand in the advent of a shuffler, and this deck is filled with shufflers (Fetches, GSZ, Explorer, Prime Titan, etc.). Besides, even if it were true that Preordain was "more aggressive" than Brainstorm, Nic Fit isn't aggressive or tempo-oriented in any way to begin with, and Nic Fit is highly dependant on card selection, card advantage, and card quality because it is a control deck. Therefore, Top and Brainstorm are pretty much the best cards in the entire Legacy card pool availlable to you if you want to build a control deck of the BUG variety (Deed, Jace, and friends.dec).
To put it bluntly, you are currently playing Grizzly Bears instead of Tarmogoyf because Tarmogoyf can potentialy be smaller... That's like a millonaire driving a Chevy because he knows Pintos are worst...
Don't take this little rant personally, SomethingDotDotDot started it. It would really sadden me to see this thread devolve further into meaningless discussions such as:
"Is Brainstorm worth it in BUG Fit?"
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I think i'm going to go ahead and test a BUG Version with mainboard Counterspells and some less Walkers then i usually play.
Probably cutting Gifts aswell, atleast for testing. Dutch Nationals coming up in 2 weeks, need to settle on some decklist :D
And yeah, if you think you shouldn't play brainstorm, you probably haven't experienced the power of it yet :)
Edit: Also, i usually don't use a GSZ toolbox or GSZ at all in BUG lists, what are your opinions on this?
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
. . .
I have no idea why I'm dead set against using Brainstorm in my version. I mean, I obviously know how strong of an effect it can be with all the shufflers we run (hence why I've started to include JMS in all my BUG-builds), and have experienced its power first hand thanks to my first decent Swans combo Casual Deck with Terramorphic Expanse and Thawing Glaciers (I think that's it: the one that's like a slow, recurrable Terramorphic). I guess the thing that bugs me is that we have access to all this friggin' mana that using a slot for a cantrip (albeit the most powerful one) seems like a waste of a slot, especially since as others have said this deck seems to be in top deck mode fairly often and thus won't always have a shuffle effect to accompany the Brainstorm unless we save a fetch on the board.
But then that leaves two problems: the lack of instant speed on anything comparable, even for two to three mana, and their own personal flaws. Breakthrough is dead unless either you invest more mana into it or use more cards up. Infernal Tutor is the same way, albeit even more so. Diabolic Intent requires a creature we cannot always keep on the board, etc. etc. The only real contenders for this would be Imperial Seal, Demonic Tutor, and Vampiric Tutor . . . and those are vintage-restricted/legacy-banned.
So . . . I apologize for stirring up any debate about Brainstorm again, but I honestly have no clue why I'm adamant about not running it :(
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I noticed in my Gift-Walker BUG Versions i'm hardly ever topdecking, however that might be because i was running 3 Tops, 3 Jaces and 4 Brainstorms along with 2 Gifts ^^
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Pongify? Really? That card has insanely narrow use if you're just running it to kill your own 5/3.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Claymore
Pongify? Really? That card has insanely narrow use if you're just running it to kill your own 5/3.
I think it's one of the most hilarious ways to off an Explorer that I've ever seen.
Brainstorming about Brainstorm.
I think that we need to get this over and done with for once and for all. This isn't something like Liliana of the Veil that we can let hang over our heads for all of eternity. While I don't want the thread to derail into Brainstorm vs non-Brainstorm land long-term, I do think that enough people want to do something with a BUG Explorer deck that we need to get this decided and done. If we don't have an express dialogue about the pros and cons of Brainstorm, the discussion will keep popping up and keep derailing the thread (see again: Liliana of the Veil's monthly cycle).
So.
Pros:
Resistance to discard (hide the good shit on top)
Explorer's deckthinning effect means it will draw 3x Gas much more often
If running Counterspell, lets you dig for one
Nic Fit runs a metric ton of shuffles
Can trade 5-6+ drops for early game action, or Explorers/Tribe-Elders/Therapies for late game action
Can smooth rough early hands by digging for mana or "assembling" Explorer/Therapy
Cons:
Requires up to 4 deck slots
Encourages greedy keeps/bad play
Is kind of lackluster in combination with Sensei's Top
...is an expensive foil
Basically, it comes down to all of the Pros vs the Space Argument, and I'll fully grant, soaking up 4 slots in your deck with Brainstorm is ROUGH in Nic Fit. That brings the "core" of a blue deck to something like this:
4 Explorer
4 Therapy
4 Brainstorm
4 Deed
2 Top
2 Witness
That's 20 cards -- OVER HALF of the space in the deck. That may not seem like much, but when you consider that that's without any backup ramp sources, GSZ or targets, win conditions, planeswalkers, counters, additional discard, tutoring engines, Nightmare package, Wishes, or any of a million other things the deck can do, you can start to see where it becomes a problem. Space is far and away the #1 enemy of BUG Fit. There's just only so much room to go around.
Now, I'm in the pro-Brainstorm camp, BUT, I'm not sure that it "has" to be a 4-of. I actually think that for a deck like Nic Fit, 2-3 is probably better. We don't often need or want Brainstorm in the early game -- we want it in the mid game more than anything. Also, we should be running a minimum of 2 Tops, which is a colorless pseudo-Brainstorm whenever we want it. IMO, 5 "Filter" cards is the maximum that we want: 3 Brainstorms and 2 Tops, or 2 and 3, or 2/2/1 Ponder, or whatever your desired configuration is. 4 Preordains and a Ponder, if you want to piss off legacy diehards. Whatever floats your boat.
Brainstorm is very much a sacred cow, but I think that Nic Fit as a deck gives us a little wiggle room therein. There are definitely cards we don't want early game, and cards we don't want lategame, which we can trade in via Brainstorm for useful cards. However, Brainstorm falls in the "Efficiency" camp of cards -- a camp that we usually want to try to avoid, in favor of Power cards. Why Brainstorm when we can Harmonize and just draw those cards? (Note, Harmonize is horrible. Don't do it). IMO Future Sight is an example of this, but ironically Future Sight gets better with Brainstorm, so moot point.
The trick to building a good Nic Fit deck is to balance the curve, which is something that legacy players are HORRIBLE at. 95% of legacy players look at the card pool, pick out like one or two 4-drops, a dash of 3-drops, and then MASH their deck full to the brim with 1- and 2- drops. Pure efficiency. That's why Nic Fit is a good deck: it ignores efficiency, and beats the opponent with more powerful cards....cards that legacy players have forgotten exist, because they cost too much. For some reason the metaphor of comparing legacy players to fashion critics screaming for weight loss comes to mind, and I think that it's actually a good metaphor. RUG is the epitome of that -- the anemic model composed of literally nothing but 1- and 2-drops, with no honest-to-god powerful cards in their whole deck. It's pure efficiency.
I realize that I'm rambling, so pulling back to curve and balance.
Here's Rector's curve:
1: 15
2: 3
3: 10
4: 5
5: 4
6: 2
Now, obviously there's kind of a hole at 2, there, but the deck is designed to skip the 2-drop slot. The only 2-drops are the pair of Tribe-Elders (which themselves ramp from 2->4), and the Diabolic Intent. Consider the mana generation.
Explorer+Therapy = 3 mana available on turn 2 (26 options -- 13 1s, 3 2s, 10 3s) Any combination of those 26 cards can happen on turn 2.
Explorer + Tower = 5 mana available on turn 2 (36 options -- everything except the 6s and 1 Explorer). Think about that.
Let's look at Scapewish quick:
1: 17
2: 4
3: 8
4: 5
5: 2
6: 1
Note that the extra 1-drop count is because Deckstats shows GSZ, and, more relevantly, Bonefire of Damned as 1-drops. Green Sun I can ignore being there, but Bonfire needs to be mentioned. See the similarity with Rector? No? Okay, how about when you add in the Wishboard:
1: 19 (Minus Bonfire...17)
2: 4
3: 10
4: 9
5: 2
6: 2 (Pulverize, so usually 1)
The 1-3 range is exactly the same, just slightly different distribution. Courtesy of the Wishboard, the Scapebuild build actually has 12 4+ drops compared to Rector's 11 (ignoring Pulverize and Bonfire as outliers).
So, what are the "efficient" cards. What are these 1-drops that occupy so much space?
4 Explorer
4 Therapy
3-4 GSZ
3 Top
Now think about what adding Brainstorm does to the curve. Where does the room come from? Note: I don't have the answer. This is an honest question. I can speak from experience that the curve of both of these decks is spot-on -- bad things rarely happen, as you almost always have quality plays every step of the way. Do you cut from the top-end? How do you win games, then? Where does your "power" go? Do you cut from the mid-game, and use Brainstorm to turn your late-game into more spammable early game? I'm reminded of what Kich was trying here -- using Explorer to vomit Goyfs and Bobs onto the field...more small things than a few big things.
I THINK that the correct answer is that you think of Brainstorm like additional copies of cards, and you shave to make room for it. You run 2 Tops, 3 Explorers, 3 Therapies, and 3 Deeds. Or some similar bullshit. You can't disturb the curve, because if you do, the deck will fall flat on its ass. The room for Brainstorm, if you want to play it, has to come from the 1-drops that are already present.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
While I dont play the BUG version, I really cant think of any valid reason not to run 4 brainstorms in it.
If ancestral recall could be a legacy legal 4 of. Would we not run it "cause we dont have the space"? I dont think so.
If you dont have the space, reduce the count of other cards you are running multiples of. Go to 2 tops, 2-3 GSZ, even one less jace, ewit, or deed if you have to. Maybe cut stuff like empath or diabolic intent cause you have better filtering now.
Tbh, I think anyone not using it probably doesnt know how to use it. Brainstorm isnt just a cantrip. And its not something you should always be playing eot turn 1 to fix the crappy hand you kept. Its instant speed digging, it protects from discard and acts as a ancestral recall when you have cards in your hand you cant use. In a control deck, and a deck that loves its one-ofs and situation cards, brainstorm is a too good to not use.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I still don't understand the use of Hunility. It just seems like it hurts us more.