Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
woodjt5
Okay, so merfolk got a new toy:
http://forums.mtgsalvation.com/attac...hmentid=132735
Mark Rosewater has already confirmed that there is a new lord cycle in M13, the first of which to be revealed was Lord of Atlantis 2.0 pictured above. I can only assume that we will get a new Goblin lord as part of this cycle.
I've also read that at some other fora but never saw any proof or real quotation of Mark Rosewater. So I searched and could only find this in an article he wrote yesterday:
"There's another uncommon cycle that hasn't been shown yet but adds an interesting twist for drafting. There are more lords. There's more "build around me" for Limited."
(The link FYI: http://www.wizards.com/Magic/Magazin...g/daily/mm/201 )
Prior to this he writes about the cycles of monocolored legends and Planeswalkers. But nothing about a lord cycle. There is still hope since "There are more lords." is better than nothing. But I think someone out there was a bit overenthusiastic and read it as a cycle of lords. So we shouldn't be too depressed if there's nothing special left ;)
Re: [Deck] Vial Goblins 2.0
If RUG and Maverick are rough already, then what exactly are you trying to beat besides UW decks (which are also a bit rough due to Batterskull) and BUG decks (that have Deed)? Combo decks have always been a big problem for Goblins so there seems little left that you can truly prey on, since Merfolk and Counterbalance isn't played that much anymore (although admittedly both seem to be making a comeback).
Goblins like it when you have lots of (conditional) counters and lots of spot removal because they can gain back those losses through Matron and Ringleader as well as sometimes blanking counters with turn one Vial. But today, we have sweepers (Deed, Terminus), Snapcaster Mage (flashbacking a plow and blocking a guy) and impressive roadblocks (Knight, SFM into a Batterskull or sometimes even SoFI), not to mention decks like Sneak Show and ANT.
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
Steamflogger
I've also read that at some other fora but never saw any proof or real quotation of Mark Rosewater. So I searched and could only find this in an article he wrote yesterday:
"There's another uncommon cycle that hasn't been shown yet but adds an interesting twist for drafting. There are more lords. There's more "build around me" for Limited."
(The link FYI:
http://www.wizards.com/Magic/Magazin...g/daily/mm/201 )
Prior to this he writes about the cycles of monocolored legends and Planeswalkers. But nothing about a lord cycle. There is still hope since "There are more lords." is better than nothing. But I think someone out there was a bit overenthusiastic and read it as a cycle of lords. So we shouldn't be too depressed if there's nothing special left ;)
A boy can dream.
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
ReinVos
If RUG and Maverick are rough already, then what exactly are you trying to beat besides UW decks (which are also a bit rough due to Batterskull) and BUG decks (that have Deed)? Combo decks have always been a big problem for Goblins so there seems little left that you can truly prey on, since Merfolk and Counterbalance isn't played that much anymore (although admittedly both seem to be making a comeback).
Goblins like it when you have lots of (conditional) counters and lots of spot removal because they can gain back those losses through Matron and Ringleader as well as sometimes blanking counters with turn one Vial. But today, we have sweepers (Deed, Terminus), Snapcaster Mage (flashbacking a plow and blocking a guy) and impressive roadblocks (Knight, SFM into a Batterskull or sometimes even SoFI), not to mention decks like Sneak Show and ANT.
I don't agree with your assessment that "RUG and Maverick are rough already." The only cards that really scare me out of Maverick are Mom, 2+ early plows backed by creatures, and Elspeth, which they don't all run. I have alwasy done well against Maverick.
As for RUG, Cavern really helps the matchup. They will never win with goyfs or geese. Just save the removal for delver, don't walk into counterspells, and eventually swarm them.
Re: [Deck] Vial Goblins 2.0
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
akabidu
perish? MAV n RUG are tuf matches, and maybe some random elves and bant.
spellbomb is an option......relic of progenitus is realy good. but be certain of 4-6 slots for grave hate.
I am not using Perish because I can't consistently cast it with only four Auntie's Hovel. I am not using Relic of Progenitus because it will mess up my graveyard, and I am using Wort. I may as well use Tormod's Crypt though because I rarely use Nihil Spellbomb's ability.
Quote:
x1 Badland doesnt seem that bad for x2 Perish in SB, plus im running x2 anarchys, seems reasanable. White Weenies (death n taxes) keep making first place around here, that and the unbanning of land tax seem really good run anarchy in deck.
Hey, if it works, it works. I can't knock that.
Maybe we will get a 2cmc Goblin King. :D It may be worth using if it costs 1R.
And yeah, the new goblin token looks sweet.
Re: [Deck] Vial Goblins 2.0
Yeah. Maverick seems rough because of Mother and Knight primarily but also a lot of other cards like Ooze (blocking your guys and eating their corpses) and Thalia (first strike is good against Goblins) and of course Jitte.
RUG seems better but sometimes you don't have a Cavern (or it gets wasted) and they are able to counter your early threats while hitting you with the insect. By the time the scales are tipping in your favor, you get bolted out.
I think that being a bit worse against Maverick and being slightly favorited against RUG (this could be wrong but it feels like that to me) isn't enough when your other match-ups aren't good enough (the dredge and combo decks) as well as some random but legitimate decks (Stax or Enchantress drops a Moat or D&T beats you).
Re: [Deck] Vial Goblins 2.0
Speculating on printings:
So far they're spoiled a playable 4cc goblin and trash (like, not playable in Standard even). Merfolk has gotten 2 Legacy-playable 2cc Folk and a 3rd Standard playable Ophidian-folk. Elves have gotten dick-all. We'll see what the last 50 spoiled cards have in store for goblins. It seems like they could very well have a pertinent 2-drop up their sleeves yet. Considering the large number of artifacts coming out in M13 I'm sticking with my dream of a playable 2-drop Shatter-on-a-Stick.
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
jrw1985
Speculating on printings:
So far they're spoiled a playable 4cc goblin and trash (like, not playable in Standard even). Merfolk has gotten 2 Legacy-playable 2cc Folk and a 3rd Standard playable Ophidian-folk. Elves have gotten dick-all. We'll see what the last 50 spoiled cards have in store for goblins. It seems like they could very well have a pertinent 2-drop up their sleeves yet. Considering the large number of artifacts coming out in M13 I'm sticking with my dream of a playable 2-drop Shatter-on-a-Stick.
That would be perfect.
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
woodjt5
Booooring :laugh:
I use those ones as tokens :cool:
http://i50.tinypic.com/o9lbwh.jpg
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
GoboLord
Booooring :laugh:
I use those ones as tokens :cool:
I use Pete Venture's Unglued ones. =]
http://gatherer.wizards.com/Handlers...5503&type=card
Re: [Deck] Vial Goblins 2.0
Always wanted those unglued ones, but forgot to order them every time, so I ended with these blanks instead.
http://i.imgur.com/OjEKv.jpg
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
ScatmanX
I only have three of those from back in the day, and they are ridiculously expensive for tokens so I don't plan on buying any more. I plan on supplementing them with the new M13 tokens, and I expect I'll be needing quite a few with Krenko, MWM, and Siege-gang in my list.
Also, on a related note, I play with these mountains:
http://gatherer.wizards.com/Handlers...3578&type=card
Re: [Deck] Vial Goblins 2.0
I use these, and don't care if they are ugly as hell:
http://gatherer.wizards.com/Handlers...2382&type=card
Just to make it worse, they're all in english, but one is in italian. =p (no pimp over here)
Re: [Deck] Vial Goblins 2.0
I use all three Beta Mountains. These are my tokens:
http://i.imgur.com/1lmDNm.pnghttp://i.imgur.com/KLaO2m.jpghttp://i.imgur.com/4FFoom.pnghttp://i.imgur.com/TrXHXm.png
If Merfolk becomes popular again, my wish is to Vial in a Goatnapper, take their Mutavault, and block.
Re: [Deck] Vial Goblins 2.0
http://img6.imageshack.us/img6/1517/dsc00173yr.jpg
I use S-C Mountains, they are very shiny in foil.
On Topic: I doubt there will be an new Lord, i expect Chieftain reprint. At very best its
Mons Goblin Lord 1RR with the updated wording "your goblins"
But printing good merfolk means we can cook fish to victory in the future again :)
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
ScatmanX
Mini-rant:
Some unfuckable, middle-aged, borderline autistic dork was giving me shit for playing with white-bordered Mogg Fanatics once. I was actually surprised at how irritating it was. Like, the fact that I'm playing these cards should make it patently clear that I don't give a flying fuck about pimping out my deck/collection. The problem with playing Magic, though, is that it's kind of a bastion for socially awful gomers that cannot comprehend that people play this game to degrees and for reasons that differ from theirs. So you find yourself getting chastized for running Bad cards when you're just trying something new and fun, or some unbathed bachelor who lives in his mother's basement is mocking you for having better things to do with your time than buy the most expensive piece of overpriced cardboard possible. And you can't even sock them in their congested noses or split their cankerous lips or pummel their undulating stomach-flabs 'cuz, ya know, you won't be able to come back for next week's tournament. What a bummer. So you just gotta roll with these spastic nerds that give every Magic player a bad name and just try to be even-keeled and normal and generally pleasant toward your fellow players and competitors and be patient and understanding towards the oblivious, obnoxious, odious geeks that make your skin crawl.
End of rant.
PS- Not bashing all deck pimpers here, obviously. Just venting about deck pimpers that feel an unwarranted amount of self-worth/superiority which they derive from their deck pimping, and how that translates into other facets of the game and gaming population. Like, just be cool, yo.
Re: [Deck] Vial Goblins 2.0
that was more than a mini rant lol ^^
actually im a person who likes perfectionism on details. So if you have alle the same wb fanatics or mountains, im fine.
:laugh::cool:
Re: [Deck] Vial Goblins 2.0
Someone actually gave me shit once for not changing the artist name or have a custom logo (instead of X) on my goblin tokens. Though, I think he was mainly pissed that Goatnapped his 8/8 Taurean Mauler and finished him off with it.
Re: [Deck] Vial Goblins 2.0
Quote:
Originally Posted by
L10
Maybe we will get a 2cmc Goblin King. :D
Quote:
Originally Posted by
Humphrey
I doubt there will be an new Lord, i expect Chieftain reprint.
Actually the name and number crunch shows a Goblin Chieftain reprint is impossible. We get something new or no Lord...
Quote:
Originally Posted by
L10
And yeah, the new goblin token looks sweet.
:cool: