i was wondering what everyones take on the optimal number of crop rotations is. to me, it seems like less than 2 is a mistake, as it is so damn good at what it does. the weakness to counterspells (letting them axe a land) is very unfortunate, but as many have said you can play around that hopefully. is 4 too many for every build? what makes a build run well with 4
crop rotations? what makes other builds run better with less rotations? thanks in advance guys, i love that this thread / discussion is still going strong.