I'd also consider testing 1-2 Scavenging Ooze if you have a 5th and 6th creature.
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Seems like a good idea. I'm planning on playing this at GP Indy. Is it a good idea to dedicate some SB slots to burn since it has become really popular? What are the best anti-burn cards we have?
I don't know if Kitchen Finks and Chill are options?
I pretty much gave up putting cards in the board just for the burn match up. It seems like it the match will still be unfavourable even with 4+ cards coming in and you have lost slots which are very precious for a legacy sideboard.
I'm playing BUG Control at the GP too. I side 3 Kitchen Finks in for aggro/burn matches. It has been good in testing. Also, Finks plays well with Pernicious Deed.
I'd rather have scavenging ooze than tombstalker. For me it is tough to increase the creature count, since the gamplan usually is about stabalizing first and then playing creatures.
Good luck to anyone at the GP!
[Beginning of the Planeswalker thread - Primer moved to the OP ~ Nihil Credo]
All these decks look pretty similar to a deck I built a while back called The Mind Harvester.
I'm not sure why Snapcaster Mage is being run instead of Intuition, when you're already running a singleton Life from the Loam.
I'll just post my list here, for reference:
// Lands
4 [ON] Polluted Delta
4 [ZEN] Misty Rainforest
4 [R] Underground Sea
2 [R] Tropical Island
1 [R] Bayou
2 [UNH] Island
1 [UNH] Swamp
1 [UNH] Forest
2 [ON] Lonely Sandbar
1 [TSP] Academy Ruins
1 [TE] Wasteland
1 [OD] Cabal Pit
// Creatures
1 [ISD] Snapcaster Mage
// Spells
1 [EVE] Worm Harvest
2 [ISD] Liliana of the Veil
4 [WWK] Jace, the Mind Sculptor
4 [IA] Brainstorm
4 [TE] Intuition
1 [RAV] Life from the Loam
4 [IA] Counterspell
4 [AL] Force of Will
1 [EVE] Raven's Crime
2 [OD] Innocent Blood
2 [OD] Ghastly Demise
1 [RAV] Darkblast
1 [FD] Engineered Explosives
4 [AP] Pernicious Deed
// Sideboard
SB: 4 [ZEN] Spell Pierce
SB: 2 [ARB] Maelstrom Pulse
SB: 2 [SOK] Pithing Needle
SB: 4 [IA] Zuran Orb
SB: 1 [DK] Tormod's Crypt
SB: 1 [SOM] Nihil Spellbomb
SB: 1 [WWK] Bojuka Bog
There's alot of room to play with in my list. Darkblast isn't necessary, and neither is the Ruins/EE, which could just as easily make room for more Snapcaster Mage's or Vendilion Clique's.
Life from the Loam is a great addition to the deck but the number of times you would need it against your matchups is uncertain. Intuition/Lftl engine may be a little too slow. If you can resolve a Jace and protect him, you win within 5 turns.
Scavenging Oozes from SB should do well against burn/dredge.
I agree, but if you can resolve an Intuition, you can win within 5 turns from Loam + Harvest too.Quote:
If you can resolve a Jace and protect him, you win within 5 turns.
I agree. But the deck is better equipped at protecting your Planeswalkers, requires less resources than going for a graveyard/token combo.
It should do well against Dredge, for Burn however there aren't a lot of creatures around to get value from it's lifegain ability.
There's a thread for this already, but a new one wouldn't be awful.
-Matt
I could be wrong since I was always posting Planeswalker heavy versions in the BUG control thread, which is essentially what you're talking about.
-Matt
You actually want to fetch your trops first, in case they've got double waste or something. No need to throw away a usea needlessly.
These manabases are really garbage imo. I'd get behind:
1 Island
3 Usea
3 Trop
1 Creeping Tar Pit
4 Wastes
4 Factories
8 Fetches
You COULD substitute a Usea/Trop for a Bayou - but why would you ever want to play that land? I've never been in a position where I thought to myself, "Man, it would be so sweet if I could fetch a Bayou here."
Maybe if you run Liliana, but that's a pretty lame excuse for Diabolic Edict.
You say the manabases are garbage, yet you're trying to run 8 colorless mana sources in a deck that wants UU, BB, and GB. What's the point in Mishra's Factory? You're not running Standstill as a draw engine, and you have plenty of removal to protect your Planeswalker's already.
Factory also opens up your manabase to Swords to Plowshares. You're a control deck that wants to make land drops every turn. Seems like a bad idea, to me.
Reason why you SHOULD run Bayous is the same reason as why you wouldn't want to run your U Sea into a Wasteland, that is to avoid cutting yourself off a black source. Corner case scenario - either one of your duals get surgically extracted/extirpated, you're basically shut off from playing half of your spells.
Or you could also run 5-6 basics. What's wrong with:
4 Underground Sea
2 Trop
2 Bayou
4 Polluted Delta
2 Misty Rainforest
1 Creeping Tar Pit
1 Cabal Pit
2 Island
2 Swamp
1 Forest
2-3 Wasteland
Especially if you're running 1-2 Loams and 1-3 Intuition?
-Matt
Seeing Nick Spagnolo's success in the Baltimore Invitational, I'm thinking about switching. The list that I'm testing currently (still rough, but testing well):
BUG Cartel
// Creatures
2 Snapcaster Mage
// Enchantments
1 Night of Souls' Betrayal
2 Pernicious Deed
// Spells
4 Brainstorm
2 Counterspell
3 Force of Will
2 Spell Pierce
2 Spell Snare
1 Darkblast
1 Ghastly Demise
4 Ponder
2 Preordain
2 Innocent Blood
2 Inquisition of Kozilek
2 Life from the Loam
1 Maelstrom Pulse
// Planeswalkers
4 Jace, the Mind Sculptor
2 Liliana of the Veil
1 Garruk Relentless
// Lands
2 Island
1 Swamp
3 Underground Sea
3 Tropical Island
4 Misty Rainforest
4 Polluted Delta
1 Creeping Tar Pit
1 Mishra's Factory
2 Wasteland
// Sideboard:
1 Scavenging Ooze
2 Vendilion Clique
1 Dread of Night
1 Diabolic Edict
3 Extirpate
1 Flusterstorm
1 Force of Will
1 Hydroblast
1 Nature's Claim
1 Spell Pierce
1 Damnation
1 Perish
Some thoughts about the list:
- I've mostly played ANT in legacy, and that deck really showcases the power of 10+ cantrips. I'm trying out Carsten Kotter's (Mon,Goblin Chief) idea of running 10 cantrips (the cartel) in a control deck in a BUG shell. The deck runs only 21 lands, but the cantrips allow you to find lands or situational cards as needed (sometimes you need removal, sometimes you need counterspells). I've been pretty happy with the manabase so far - not yet been colorscrewed.
- It's a 61-card deck. If I'm going to rip off Carsten, might as well do it all the way. Reasonable cuts are a land, the fourth Jace, or one of the one-ofs.
- Night of Souls' Betrayal is really good against the meta right now
- Garruk has proven to be surprisingly good and Liliana has been mediocre.
- Discard isn't so hot in this deck. Inquisition is not impressive, Duress whiffs too often, but I'm not sure the deck can afford Thoughtseize.
- I have a Force of Will and a Hydroblast in the sideboard? Really?
My list:
1 Creeping Tar Pit
1 Cabal Pit
4 Polluted Delta
2 Misty Rainforest
2 Island
2 Swamp
1 Forest
4 Underground Sea
2 Tropical Island
2 Bayou
3 Wasteland
3 Snapcaster Mage
3 Jace, TMS
2 Liliana of the Veil
3 Ghastly Demise
3 Force of Will
4 Brainstorm
2 Ponder
3 Spell Snare
2 Mana Leak
3 Pernicious Deed
2 Life from the Loam
1 Darkblast
2 Intuition
1 Maelstorm Pulse
1 Noxious Revival
1 Night of Souls' Betrayal
1 Innocent Blood
--BOARD--
2 Krosan Grip
2 Surgical Extraction
1 Extirpate
2 Spell Pierce
1 Flusterstorm
2 Krosan Grip
1 Engineered Explosives
1 Virtue's Ruin
2 Chill
2 Dread of Night
1 Raven's Crime
Thoughts?
-Matt