Originally Posted by
Pyroman
I just recently finished this deck and tested it out at a GP Vegas Legacy event with about 200ish people. The deck was insanely good and led me to an X-1 finish. Unfortunately the tournament was just Swiss +1 so I ended up missing out on a shot at the Moat for first. The decklist I used was pretty standard, I have included it below for reference.
4x Show & Tell
4x Omniscience
4x Enter the Infinite
4x Dream Halls
4x Cunning Wish
4x Brainstorm
4x Ponder
4x Preordian
3x Force of Will
3x Pact of Negation
1x Emrakul
1x Trickbind
1x Intuition
7x Fetches
8x Islands
4x City of Traitors
Sideboard:
4x Leyline of Sanctity
2x Defense Grid
1x Force of Will
1x Pact of Negation
1x Eeladamri's Call
1x Echoing Truth
1x Slaughter Pact
1x Wipe Away
1x Firemind's Foresight
1x Laboratory Maniac
1x Research/Development
In the tournament my only loss came to a UW Stoneforge list (No Countertop) playing flusterstorms in the main. Flusterstorm was very difficult to play around and defense grid was only a partial answer to it. I would like your input on some of the issues that came up during the tournament.
1. Play or Draw? Based on my limited testing and advice from others, I choose to draw in all unknown game 1's. As far as games 2 & 3 are concerned, I decided to play against combo (ANT and Elves) and anything with Chalice of the Void. After testing out the merfolk matchup, it seems right to play as well. What are your thoughts on this, and what other matches would you choose to play in?
2. Against decks where pact and leyline are both useless, such as D&T, what would you advocate bringing in for the pacts. I choose to bring in Echoing Truth, the fourth Force and left a pact in. Occasionally I found myself wanting a force in the wishboard to wish for. Any suggestions on the sideboarding for these matchups?
3. 4 Leylines vs 2 flusterstorm 1 defense grid 1 misdirection? After playing against flusterstorm the other option seems more reasonable. the flusterstorms and misdirection help out against discard and are also useful in other matchups. They are also better when drawn beyond turn 1. How necessary do you think the leylines are in an unknown meta?