yes but who is going to pack a set (full or not) of that for the singleton Batterskull played in SFM decks? the answear must be a straight artifact removal
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yes but who is going to pack a set (full or not) of that for the singleton Batterskull played in SFM decks? the answear must be a straight artifact removal
Yeah let's not overthink the "Phasing as an answer to equipment" thing too much. It's Phasing. It's up there with like Islandhome and Banding. It's icky.
Could it just be that more decks want to splash to cover their weaknesses? Now that uniqueness no longer makes good cards their own best answer? Would that just be totally stupid, or what. I'm only half being an ass; the new rule directly affected a lot of Blue lines of play - Jace v. Jace, Image/Metamorph v. other Legendary things, and so on. So, like... guess ya wanna dig out a Tundra for some Disenchant action, or what?
I don't see how Islandhome is similar at all to Phasing and Banding. Phasing and Banding are abilities that just cause a bunch of rules confusion. Islandhome (which was never a keyword) is pretty straightforward. You don't read Island Fish Jasconius, original text or errata, and wonder how it interacts with Islands. Phasing and Banding, on the other hand, are just sources of major confusion. The funny thing is in a Legacy tournament, I was playing against someone who had been playing for about a year, and I had to actually explain what phasing was to him when he saw the Vision Charm in my hand when he Inquisition of Kozilek'd.
Clever strat. "Judge – slow play? My opponent's taking forever to decide whether to hit Chains of Mephistopheles, Balduvian Shaman or Vision Charm." Bonus: You dodge Cabal Therapy even on the flashback! "Um, hit the one that ... does the thing with ... um."
What? No, dammit not because it's confusing because they all suck. Islandhome is the last word I want to see on a Magic card. Islandhome, phasing, banding, regeneration with a mana cost, epic, every not-flying evasion thing, bloodrush, bushido... all bad but they all probably have corner-case applications. Phasing's just poopy and shouldn't be a talked about like a real answer to equipment. That's all
Considering this change was probably made for Theros (which might have a legendary theme), I do hope they don't cater the EDH crowd too much with a bunch of overcosted legends and throw in some playable stuff, too.
Hopefully it will be like Kamigawa++. It was always difficult to push the envelope on Legendary creatures due to first the swingy "got mine first!" thing, and then the mutual assured destruction thing prevented a lot of Legendary stuff from being worthwhile unless it was insanely good (Jitte!), but with that out of the way it will be interesting to see how many Isamarus make the rounds.
Come to think of it, Isamaru might actually be a little better now than it was before. But oh wait, Goblin Guide, and Nacatl, and Show and Tell :( sigh
I would probably even play Dryad Militant before I would play Isamaru.
Kamigawa also had the problem that they had to make it suck to tone down the powerlevel of Standard after Mirrodin block. But since Gatecrash & Dragon's Maze took already care of that, :rolleyes: it might not suck.
I would enjoy more creatures on the powerlevel of Thalia. That would lead to a further price increase for Karakas, though.
I guess I was speaking metaphorically. Isamaru was at the time one of the better one-drops seen in Standard in a very long time, but it was subject to the "new" Legendary rule at the time so it could not be as aggressive as people wanted it to be due to the fact that it not only couldn't come down in multiples on one player's side, but the mirror match was a series of begrudging sacrifices that would be decided by who drew more Isamarus.
Now that THAT isn't a problem, I would love to see an Isamaru-in-spirit 2.0.
Really a Legendary 3/3 for W would be fine.
3/2 first strike for W would be amazing.
Probably, with the current power creep, although unlikely.
Or they just make a 3/2 flyer for :u: because what could possibly go wrong?
What I would love to see is a Honor of the Pure slapped on a 2/2 legendary stick for :w::w:, maybe with first strike - I doubt this would be overpowered. 3/3s for 2 mana is hardly impressive anymore since they're already pushing that on monogreen.
I think one area of designing aggro creatures that is un(der)explored is limited damage prevention, ala Eiganjo Castle.
Imagine if we had a :w: 3/1 First Striker that had ":w: (or :1:): Prevent next 2 damage dealt to ~." Or 1 damage if we made the critter a 3/2 striker. It would have interesting interactions with the various sources of removal out there. A Lightning Bolt could still kill it, but "bad" burn spells like Punishing Fire couldn't, whereas a Darkblast could easily kill a 3/1 (I would get a good laugh at a burn player wishing he had a Darkblast instead of a burn spell!).
Actually I would really love to see a super asshole taxing Legendary White Weenie at :w::w:. Something that works with Thalia to make life fucking suck for target opponent, but doesn't just get thrown into every deck with Plains in it. I know they banned Nacatl in Modern, but even if they hadn't I don't feel like White can do much with a 3/x for 1cmc, that isn't the way White wins the game.
I always felt like tax was way way under-developed for the White Weenie mechanic in general - it should play like prison-aggro, because really that is the last bastion for White Weenie to be successful and original without playing into the "how many Lords can I jam into my deck" theme that pretty much every tribe is going for these days. Prison, tax, lawmaking (Meddling Mage effects) - those would be a good core of a good WW strategy, but they are always costed way too cautiously (save Thalia) to matter a damn.
Probably too overpowered to be printed at :w::w: but I would hope to see something like
<Insert Tax Pun Here> :w::w:
Non-white spells cost an additional :w: or :2: to cast.
How easily people forget, that the combination of a reasonable body and a resistor-effect did to Vintage...
More than resistors, i'd like to see something against "unfair effects" a la:
Messiah of the meeks W
Creature - Messiah
Defender
Players can't draw more than 3 cards each turn, can't play more than 3 spells each turn and creatures with power 3 or greater can't attack or block.
0/3
Extremely easy to remove but give you a sort of insurance against retarded plays in early turns. We seriously need something for red though.
The Gambler R
Creature - Human Gambler
T, discard a card at random from your hand: If it's a land, add RR to your mana pool, if it's a non-land draw a card.
1/1
"Random" effects don't have to sucks you stupid WotC, just like cursed scroll. The "random" mechanic is an excellent way to make draw not as good for combo/control decks and better for streamlined red decks, but you've managed to never make something decent from it.
I don't think it's as much as people (in this forum) easily forget, but more like they don't care what happens in Vintage as long as those cards like Lodestone Golem only end up seeing niche play in Legacy. I'll be honest, I don't, and I think Vintage is a fun and skill-intensive format. I'm playing Affinity in Legacy and on my wish-list of cards to come out is a creature version of Tangle Wire. Not that I'm seriously wishing for that card to come out, but if it did, I wouldn't lose sleep on how much it would overpower Workshop decks in Vintage. Sad but true.