Re: [BFZ]Battle for Zendikar spoilers thread
Alleged Devoid enchantment:
:2: :b:
Enchantment
At the beginning of each opponent's upkeep, exile the top card fo that players library.
:1: , put a card from exile into its owner's graveyard: Put a 1/1 Eldrazi Spawn creature token onto the battlefield with, "Sac this: add :1: to your mana pool."
Re: [BFZ]Battle for Zendikar spoilers thread
This whole mechanic peeks my interest. Not sure what it could ever do in Legacy, but more then nothing I do feel.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
iamajellydonut
But I'm not upset that they're printing money in packs. I'm upset that they're using said money-infused packs to skimp on the overall quality of the set. I look forward to new sets. I look forward to seeing what new life is being breathed into the game. Only, for the past four years, I've remained disappointed. Origins had the potential to be a great bit of fresh air, but it seems to be immediately stifled by the hunk of garbage that is Battle for Zendikar.
Seems a bit premature to deliver a verdict on the set when we've seen maybe 10 cards from it. Sorry you've been disappointed. Four years is a lot of sets. Can you recall two or three sets you enjoyed? Was Origins not one?
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Darkenslight
Alleged Devoid enchantment:
:2: :b:
Enchantment
At the beginning of each opponent's upkeep, exile the top card fo that players library.
:1: , put a card from exile into its owner's graveyard: Put a 1/1 Eldrazi Spawn creature token onto the battlefield with, "Sac this: add :1: to your mana pool."
Has the card been confirmed yet? I've only seen vague speculation on Salvation so far, with the CC being somewhere between :1::b: and :2::b:.
It certainly is a strong effect (a bit less so on 3 mana).
Rule question: Can you actually pay the activation cost with LotV/RiP in play? Technically, the cards can never hit the GY due to replacement effects.
Otherwise, it needs to combo with Planar Void.
Given the current exile shenanigans with opposing Delve spells and DRS, I don't think it's going to lack fodder. Being able to ramp and recycle tokens (sac for mana, make another token) is very powerful. As long as you can utilize the colorless mana, there's no drawback in making more tokens.
I'd definitely keep an eye on the card.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
Given the current exile shenanigans with opposing Delve spells and DRS, I don't think it's going to lack fodder. Being able to ramp and recycle tokens (sac for mana, make another token) is very powerful. As long as you can utilize the colorless mana, there's no drawback in making more tokens.
I'd definitely keep an eye on the card.
Also that wording lets you choose cards you have exiled yourself. So the cards from exile can fuel your own Delve spells.
:1:, return card from exile to graveyard, make a Scion. Sac Scion for :1:, exile that card to pay :1: for Delve. You can recycle cards if you don't have enough in the GY to start with.
Re: [BFZ]Battle for Zendikar spoilers thread
If the card is real it is going to be very interesting. Pay 1, bring a card back to the gy, make a Scion. Sac scion add 1, bring a card back, add a Scion... For 1 colorless mana you get to pull everything back from exile. So Delve becomes even more broken. Make blockers for ages and reuse Deathrite every turn. Cabal Therapy as many times as you want for each colorless mana. I haven't even looked into cards that trigger when a creature enters the battlefield.
Re: [BFZ]Battle for Zendikar spoilers thread
It would be a nice toy for Nic Fit. Therapy your opponents' hand away every turn and keep dropping Tasigurs/Gurmag Anglers/perhaps other delve-stuff.
Also allows you to mix Nimble Mongoose/Tarmogoyf with delve stuff. Or to run 4 DTT. Or both.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Mammutti
If the card is real it is going to be very interesting. Pay 1, bring a card back to the gy, make a Scion. Sac scion add 1, bring a card back, add a Scion... For 1 colorless mana you get to pull everything back from exile. So Delve becomes even more broken. Make blockers for ages and reuse Deathrite every turn. Cabal Therapy as many times as you want for each colorless mana. I haven't even looked into cards that trigger when a creature enters the battlefield.
:/!
This could even be a sideboard card for dredge. Stinkweed Imps get hardcast all the time. Yawgmoth's Will / Past in Flames + this is infinite mana + infinite storm + a bunch of 1/1 creatures though probably win more.
Re: [BFZ]Battle for Zendikar spoilers thread
It works neither with Papst in Flames nor with Yawgmoth's Will...
Re: [BFZ]Battle for Zendikar spoilers thread
I hope it get 1B as a legacy toy, i can see it in Walking Dead, it contains Deathrite, Flashback Spells (Therapy, Looting, lingering) and with Bombardment and Feeder Sac Engines for Tokens etc.
But i think we'll only see it with 2B which can be to slow (or get dazed, pierce for ever) ...
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
spirit of the wretch
It works neither with Papst in Flames nor with Yawgmoth's Will...
I've been on a RTFC streak lately ^_^ Realized it later.
Re: [BFZ]Battle for Zendikar spoilers thread
New Devoid enchantment + Haunting Echoes = SO MUCH FOOD
Too bad Haunting Echoes was never a thing in Legacy :(
Re: [BFZ]Battle for Zendikar spoilers thread
Not to turn this into the B+R thread but, if WOTC knew they were printing this card that is obviously synergetic with the delve mechanic, it may spell the end of DTT.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
bruizar
Not to turn this into the B+R thread but, if WOTC knew they were printing this card that is obviously synergetic with the delve mechanic, it may spell the end of DTT.
No it wouldn't. WHY would people play this card, just because they are playing DTT? It's not like people are struggling to fuel DTT w/o this.
Re: [BFZ]Battle for Zendikar spoilers thread
Pretty sure you'll only be able to return cards to your opponents yards.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Dissection
Pretty sure you'll only be able to return cards to your opponents yards.
I expect the same; could still be quite powerful when many decks are using Deathrite and Dig.
Re: [BFZ]Battle for Zendikar spoilers thread
Its a dangerous mechanic though. Exile is one of the few zones that is (almost) untouchable. The graveyard is a resource and exiling is the way to balance that resource. Once you turn exile cards back into graveyard cards and get value out of doing it, I don't know what will happen. I can't predict its effect it can go either way.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
bruizar
Not to turn this into the B+R thread but, if WOTC knew they were printing this card that is obviously synergetic with the delve mechanic, it may spell the end of DTT.
What?
Darkenslight spoiled the supposed card completely wrong:
Cost (either :1::b: or :2::b:)
Enchantment
Devoid
At the beginning of each opponent's upkeep, exile the top card of that player's library.
:1:, put a card from exile an opponent owns into its owners graveyard: Put a 1/1 Eldrazi scion token onto the battlefield with "Sacrifice this creature: Add :1: to your mana pool."
You can't exile your own cards to abuse it. It's actually a pseudo-hoser for opposing Delve cards.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
You can't exile your own cards to abuse it. It's actually a pseudo-hoser for opposing Delve cards.
Huh? That just puts delved cards back into the GY so they can be Delve food again. The only thing it hoses is Tasigur.
Re: [BFZ]Battle for Zendikar spoilers thread
EDIT: The rumor got updated. None of this is any good any more...
Quote:
Originally Posted by
jrsthethird
Also that wording lets you choose cards you have exiled yourself. So the cards from exile can fuel your own Delve spells.
:1:, return card from exile to graveyard, make a Scion. Sac Scion for :1:, exile that card to pay :1: for Delve. You can recycle cards if you don't have enough in the GY to start with.
Delve is cute, but there's a lot of potential with flashback or cards like Ill-Gotten Gains that self-exile to prevent looping or other abuse. There's a decent number of cards like that Woodland Guidance probably requires too many lands, but there might be some kind of loop with All Sun's Dawn.
It's probably not worth the effort by itself, but you could also use the ability to 'permanize' removal like Oblivion Ring.
I wonder if there's any good combos with Bosium Strip.