| Archetype |
In |
Notes |
| RUG Delver |
+3 Silent Gravestone +2 Chain of Vapor (or other bounce spells) |
Might consider taking out an extra 1-2 discard spells for Silence, since Silence is solid against RUG |
| D&T |
+2 Massacre +1 Chain/Truth |
Hurkyl's Recall is also good here, but Chain/Truth deal with the random RiP that show up. Also worth considering Swords |
| Miracles (no RiP) |
+3 Silent Gravestone +2 Bounce |
Expect Surgical+Containment Priest. Could also be worth boarding in Silence over Gravestone, but Gravestone shuts off their Snapcasters |
| Miracles (RiP) |
+2 Bounce +2 Serenity +1 Silence |
They still might have Surgical, but Gravestone is less needed when they have RiP, so plan around trying to blow it up at all costs |
| Show & Tell |
+2 Bounce +2 Silence |
Expect lots of countermagic and Surgical and Cage. Need to leverage discard and Silence to slow them down, and be wary of Cage. |
| Storm |
+2 Silence +2 Gravestone |
Expect mostly Surgical Extraction. Gravestone isn't necessary, but considering that these matches turn into Discard slugfests, it's worth throwing down so you can Entomb openly. Silence can be game winning if used in response to Tutors to disrupt their combo |
| UW Stoneblade |
+3 Gravestone +2 Bounce |
They run Containment Priest and then Surgical or RiP. If they don't run Surgical, it's worth dropping the Gravestones for Serenity |
| Lands |
+2-3 Bounce |
They run Sphere of Resistance and 1 Bojuka Bog as hate. You can consider running Serenity if they have more Sphere effects, but you don't want to dilute too much |
| Turbo Depths |
+2 Gravestone +1-2 Bounce |
Usually run 1 Cage, 2 Surgical, and a MD Bog. Bounce deals with Marit Lage, but you can opt not to run it. |
| BR Reanimator |
+3 Gravestone +2 Bounce |
In my experience, they're going to be faster, so it's worth bringing in a bounce spell or Swords to deal with their first guy, especially if it's Chancellor or Iona. You can out grind them since we have cantrips |
| UB Reanimator |
+3 Gravestone |
It might be worth bringing in Silence, since they do run FoW+Fluster. Not worth bringing in removal since it's harder to fight through their countermagic for Chain |
| Maverick |
+2 Massacre +1-2 Bounce |
A lot of these lists run Surgical and Scooze, but I'm not a fan of Gravestone since they have QP (which does get boarded out occasionally). Bounce is necessary to deal with Teeg. Don't want to board too much, since we should be faster |
| Grixis |
+3 Gravestone +1-2 Bounce |
Pretty much all of these decks run 2-3 Surgical and 1 Cage. They will somehow always t1 Cage you despite it being a 1-of |
| BUG |
+3 Gravestone +1-2 Bounce |
BUG is pretty much the same as Grixis, 2-3 Surgical and 1 Cage, but bounce has a bit more utlity because of Leovold |
| Eldrazi |
+2 Serenity +1-2 bounce |
In addition to Chalice+Prison pieces, they run 4 Leyline |
| Steel Stompy |
+2 Serenity +1-2 bounce |
In addition to Chalice+Prison pieces, they run 4 Leyline |
| Moon Stompy |
+2 Serenity +1-2 bounce |
In addition to Chalice+Prison pieces, they run 4 Leyline |
| Burn |
+2 Bounce |
SB hate is a bit scattered here. Bounce is usually good, since they run Eidolon and sometimes Cage and Ensaring Bridge. You might see Faerie Macabre and Surgical. Bad burn players play Leyline |
| Aluren |
+2 Bounce |
Expect varied hate. I would assume 2 Surgical 1 Cage, potentially Containment Priest if they're in white. |
| NyxFit |
+2 Serenity +1-2 Bounce |
I expect them to run things like Cage or Leyline, and Serenity can also function as a rattlesnake if you know you need to fade a turn of them playing Dovescape before going off. Some lists might run Surgical, but you should leverage discard |