I like brightling's return to hand ability to dodge wrath. I think it deserves testing.
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Genju of the fields was one of the first cards I used in that slot. It's 1 mana and has pseudo built in protection. It's also a mana sink if you really need/want. It was great against aggro for me. I just don't feel like the mana investment for brightling compares to just baneslayer or the genju.
just came across this card, endless atlas..
what do you think of it?
very few decks in legacy can utilize its ability..
but we run so many basics that its no problem turning it on..
its a cheap-to-activate card drawing engine..
We have tax as a recall every turn for W.
I don't think this adds anything for us. Burn is probably the best spot for this and I doubt they would play it.
is there a close replacement for trinisphere? i don't have one at this time. would sphere of resistance be acceptable?
also any updates to your list or is it still the same?
at first glance sphere of resistance(or thorn of amethyst) might be the best substitute but it really isn't..trinisphere slows down fast decks without slowing down our haymakers/wincons(4-cmc spells)..it seems like it can hurt us when we're trying to combo off, imagine casting helm or belcher for 5, not to mention activating them..
maybe Dampening Sphere? but that's just a shot in the dark..i personally won't use it..
maybe just add another blood moon or a choke..
it makes our land tax cost 3 but it also enables it by forcing them to play lands..
against combo, i don't mind if my chants cost more with as long as they can't combo off..
it makes our PtE's and/or swords more expensive but so do their creatures making it easier to answer them 1 for 1..
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i like to play trinisphere when they haven't established a board presence yet, usually in the early game when the opponent stubbornly refuses to play lands..
i like to play trinisphere early against burn, elves, delver variants or any brainstrom deck..
There really isn't a replacement for trinisphere. It's just simply one of those hoser cards that doesn't affect us as much as it should our opponent. The format is one of efficiency and 3sphere is a card that capitalizes on that. It slows down aggro and combo which we want to happen so we can control the game. The closest option beyond will probably be something like Thalia, but that would be more of a sideboard option more us since we want to blank as many cards as we can.
Trinisphere will depend on the matchup, but even beyond that sooner is better for most. Any tempo, combo, aggro, etc gets crippled by a trinisphere with only really helping us by forcing them to play into our tax game.
What do you think about new card Dawn of Hope like a win condition / extra drawing and life recovery tool:
https://www.mtgsalvation.com/cards/g...0-dawn-of-hope
It's more versatile then sacred mesa. I like it. Wish there was some evasion attached to the creatures but being a one card draw engine is nice for a win con.
what do you guys think of this card for the sideboard, it hits weaker than baneslayer though it can come down faster and buffs other creatures that also come in postboard?
http://mythicspoiler.com/grn/cards/a...ofjustice.html
that card, Dawn of Hope..can you pump it multiple times for 1 ivory tower trigger?
In most cases I'm playing baneslayer because of the first strike and life link. So both offensively and defensively it's going to do what it needs to do. I don't like the restrictions on that angel and elspeth buffs guys better.
I just noticed the shenanigans you may do with experimental frenzy and scroll rack... Not that I think it's a great card but still...
Turning a 7+ card hand to 1 just feels bad. I don’t understand why people want to play it.
People really like to "break" cards. Technically this card means you have all your deck in your hand, but can only play in a preset order... which is completely dumb if you ask me lol
With so much grixis around I haven't had much success with this deck tho. They have so much discard we get shat on G1 and I've been killed through Leyline with just snapcaster beats. I noticed that the weak point in our strategy seems to be artifacts. Artifact removal is way too common nowadays and land tax without scroll rack is so useless. Most of my opponents just kill rack and let me draw lands. And since all of our card advantage engines start with 2 pieces, all our opponent needs to do is get rid of one and the other becomes bad.
Easy to obtain CA is hard to find in W alone. We also have so much card disadvantage that I would like a way to protect all my permanents (like greater auramancy but for artifacts). Unfortunately, Padeem is unavailable unless we go blue. I even thought about running boros charm just for the indestructible part but decided it was too situational.
Hannah’s custody, fountain watch, etc. They exist. I can not justify playing them.
Yeah, they're not good enough because they're very situational. We'd need something that can generate value while protecting.
I don’t think we play enough artifacts worth protecting to justify even thinking about trying to do so. I’d rather just play more redundancy if I need to. To many cards need to be dealt with for me to consider protecting a portion of them. Null rod for instance is more of an issue.
is this still your latest list? I'm going to take the deck for spin.
http://www.mtgthesource.com/forums/s...=1#post1026108
Looks to be. Although I think I may have lost the opal for another plains.
Today, I took the 2nd place at my local shop with my nearly mono white pile, which has a little green splash for City of Solitude and Sterling Grove.
First of all the list:
4 Plains
4 Snow-Covered Plains
4 Ancient Tomb
2 Karakas
1 Mistveil Plains
1 Snow-Covered Forest
4 Windswept Heath
// Spells
4 Mox Diamond
4 Swords to Plowshares
4 Land Tax
4 Scroll Rack
3 Enlightened Tutor
3 Sterling Grove
3 Humility
3 Moat
2 Council's Judgment
2 Elspeth, Knight-Errant
2 Leyline of Sanctity
2 City of Solitude
1 Oblivion Ring
3 Blessed Alliance
// Sideboard
SB: 2 Leyline of Sanctity
SB: 1 City of Solitude
SB: 3 Damping Sphere
SB: 3 Grafdigger's Cage
SB: 1 Jester's Cap
SB: 2 Rest in Peace
SB: 2 Nevermore
SB: 1 Rule of Law
Here some thoughts:
Humility combined with Moat is for many decks an automatic loss, which could be found or protected with Sterling Grove.
The City of Solitude were very strong against blue decks and protected me from instant speed Aether Vial and mana denial via Rishadan Port.
Blessed Alliance were chosen to deal with single flying creatures, TNN, Marit Lage and did a great job, explicit against UB-Shadow.
The most valuable cards in the sideboard was Jester’s Cap and Nevermore, because if you locked your opponent, you eliminate their threats with it.
I choose to play this very hard locking pile, because we must bring back real prison decks!
You won every game with just elspeth?
You're right, Elspeth is nearly unstoppable (if you can handle the Needles and Spyglasses, but for this case I had Councils Judgement and O-Ring or returned Elspeth via Mistveil Plains into my library.)
That's a lot of Moat and Humility. And yeah, no real win-con except for Elspeth is pretty surprising.
This makes me want more planeswalkers now lol. Lately I've been on 1 Nahiri / 1 Gideon split. Wondering if I should add a second Nahiri or even replace Gideon.
Of course there is a lot of Moat and Humility, because you have to survive discard, counter spells and some removal. I like to have one off these at my opening hand, so that I can cast it really quick and tutor the missing piece. I think I doesn't have to remove planeswalkers of my opponent, because they aren't always a threat with a Leyline. (Edit: I casted Humility in one game 1st turn, with 2nd turn Sterling Grove.)
If I could lock my opponent then there was always enough time to find Elspeth. But there is offen the scenario, that my opponents give up, because they have nothing in their mainboard to deal with 4CMC enchantments. After sideboard I played sometimes only one Elspeth, because the time is on my side and Scroll Rack with Tax or fetch lands will find her early enough. (Here I have to mentioned, that I never reached the extra turns.)
What were you playing against?
1. Round: UB-Shadow (2:0)
2. Round: DnT (2:0)
3. Round: DnT (2:1)
4. Round: EsperBlade (a very close 3rd game): (1:2)
5. Round: NicFit with 2 Knight of Autumn, 3 Deeds, 3 Trophys, 1 Reclaimation Sage + 4 Green's Sun Zenith (2:1)
I played a similar pile (but without City of Solitude) at an other event also against: BUG Dephts, 3 Miracles, 1 DnT, 1 BR-Reanimation, 1 As Foretold... But at this event I threw away three clear game wins (such as: My opponent plays a Thespian Stage and I decided to discard my Karakas into my mox.) I did so many mistakes... so embarrassing... nevermind...
There were some test games against:
- Big Eldrazi (ok after sideboarding, All is Dust is preboard too strong),
- UB-Shadow (felt 50:50),
- Sneak and Show (Cunning Wish list could be strong, but without Release the Ants: Show and Tell into Humility is much fun),
- Elves (felt as good match up),
- DnT (felt as good match up).
Oh I get it now. Those are practically unlosable matchups :P Blade is slightly worse but still good imo.
Yeah that explains a lot. Against fair decks it’s fairly hard to lose. No fast combo or similar is why I feel skeptical about your list. One win con doesn’t feel strong to me
I had some test games against BR-Reanimator with the list above: Preboard 9:11 for me and after sideboarding 13:16 for me. I recognized, that Rest in Peace isn't a good answer against this and other decks, so I change a bit of my sideboard to get space for Surgical Extractions.
I also talk to our local storm and dredge players, but we didn't find the time for extended test games, yet. One of them said, that preboard should be a nearly unlosable matchup for storm, if they didn't keep a too slow hand and I haven't a too fast hand because only a few TES-lists are playing a enchantment solution in their wish board (Void Snare or Consign//Oblivion). But after sideboarding the matchup is getting worse for these decks. Dredge is easier to stop even before sideboarding.
Nevertheless I will play with this pile at the next local store tournements with some little modifications and I planning to write here a short report in my aweful english...
Rest In Peace is bad against reanimator? Was Iona ever played? Leyline is the only card you have that storm may care about... Somehow I feel like this is just raising more questions for me.
In my opinion we can't think that simple. BR-Reanimator could be very fast, but this deck loses sometimes against itself. You're right the games, in which Iona hit the battlefield were in the most cases autoloss. But as I said, we shouldn't think too simple, we have to look at the probabilities of this deck. The problem with Rest in Peace is, that it is too slow and will be eliminated by Wear//Tear oder Reverent Silence. Surgical Extraction is in my opinion and my experiences a better choice, if you also have the possibility to hide behind a Leyline.
Also you're right, that only Leyline is before boarding a potential problem for storm decks, but again we have to think about probabilities and they also have to vomit enough goblins before Moat comes into play. And as I said, the first game will be a loss, but after sideboarding I have enough hate, so that the matches were more even.
But if I summarize the matchups against storm, dredge and BR-reanimator: You're right these decks seems to be the worst matchups, but at the moment there aren't to many players with these decks.
I’m thinking more along the lines of the probability with your list against those decks. Your “hate” is only a problem if they are trying to win and they don’t have to deal with depending on how they are aiming to win. Taking 20 on the chin ignores moat and goblins only care about moat. Storm is still in a position where it deals with a single card that is “played” after its winning turn. I only mentioned leyline due to its 4cmc, and that only an issue if assassin’s trophy doesn’t replace decay.
Rest In Peace is a card those decks need to deal with or they can’t play the game. Giving the bolt argument doesn’t change that.
I’m not sure what you are trying to suggest with “we can’t think that simple” but the commentary that followed seems off base. Apologies if that comes off as harsh.
Today I took the 6th place of 25 players.
I played against:
Round 1: Goblins (2:0)
Round 2: Mono Red Prison (2:1)
Round 3: Dark Depths (2:1)
Round 4: Elves (1:2) (Just to mention it here: This guy draws always like he sleeps with the god of fortune)
Round 5: Mircales (0:2)
The problem against Mircales was the fact that he had all (and this very quick) of his counterspells in the first match.
I had to take mulligan down to 5 against Miracles, and then he was able to counter three land tax and I remained with one land for several turns. I saw no City of Solitude...
I change my list a bit to the following one:
// Lands
4 Plains
4 Snow-Covered Plains
4 Ancient Tomb
2 Karakas
1 Mistveil Plains
1 Snow-Covered Forest
4 Windswept Heath
// Spells
4 Mox Diamond
4 Swords to Plowshares
4 Land Tax
4 Scroll Rack
3 Enlightened Tutor
3 Sterling Grove
3 Humility
3 Moat
3 Council's Judgment
2 Elspeth, Knight-Errant
3 Leyline of Sanctity
3 City of Solitude
1 Oblivion Ring
// Sideboard
SB: 1 Leyline of Sanctity
SB: 3 Damping Sphere
SB: 3 Grafdigger's Cage
SB: 1 Jester's Cap
SB: 2 Nevermore
SB: 1 Rule of Law
SB: 4 Surgical Extraction
Again I had no problems to cast early enough (approximate: turn 3) Humility, Moat and Leyline except against Mircales. Also I dodged Storm again, but I'm still thinking, that the win chances after sideboard are not too bad, but this is just guessing.
I have been with trouble against Landstill (using almost the same BDI parfait deck, without red splash). The opponent always force of will my main pithing needle (targeting jace), or a land tax, or trinisphere, or Helm of Obedience. I loose against mishra factory, mith realized and/or jace.
1) some advice against landstill deck? we don/t play with sideboard
2) is a good option to cast orim chant / silence in the beggining of MY TURN, to (worst scenario) force a counterspell and if pass, secure my next move?
Blood moon would help. Access to blasts would help.
Since it’s not a fast game you should only really need to resolve a win con. The rest of your cards can be countered, and ideally should be, so you can cast chant and win.
Yesterday I played the same list as posted before. I played 2 : 2 : 1...
Round 1: Dredge (1:2)
Match 1: In the first round I kept a hand based on Land Tax, which does nearly nothing against him. This war the moment I regret, that I took all Ghostly Prisons out of my deck, because I had a Tutor, a Plains and an Ancient Tomb... But without Ghostly Prison I was too slow.
Match 2: I took a Mulligan to 5 because I had no Lands in my hand. I played my Cage, which was instantly answered with a Nature's Claim. My first and my second draw were Surgical Extractions and they gave me enough time to install my lock with Nevermore on Serenity and Sterling Grove. But the Narcomoebas still beat me to 4 life until I found a Humility.
Match 3: Again there was a first turn Nature's Claim to my Cage and I had no Leyline to hide against his therapies, so that he could beat me slowly with one Ichorid into one zombie token down... Again I missed my Ghostly Prison here, because I had one turn too less to cast Moat.
The match up was not that devasting as you mention, but I have to improve it, because Dredge becomes more popular.
Round 2: BUG - Control (2:0)
Match 1: First turn I resolved a City of Solitude and I could do what I want. I locked him piece by piece and I searched for an early Sterling Grove to avoid his 3 Assassin's Trophies.
Match 2: Two early Bitterblossoms made my play a bit complicated, but hiding behind my Leyline I found all my 3 Humilities but only one Moat and was too happy, because he didn't choose to destroy my Moat. Then I removed his remaining Trophies and Golgari Charms and waited for the suicide via Bitterblossom.
Round 3: EsperDelver (1 : 1 : 1)
Match 1: There was no resistance from his side and an early Elspeth and the game, but this guy was playing so slowly...
Match 2: He was able to Extirpate my Moat and Humility and could get rid of my Elspeth. I conceded very fast, because of this slow thinking guy...
Match 3: I totally dominated the board with and early resolved City of Solitude and found again quickly my Elspeth, but again this guy plays so slow... Two turns were missing to win this... This was the first time ever I reached the end of the round with my pile and these three matches could be played in approximated 20 minutes...
Round 4: Sneak and Show (0:2)
Match 1: Show and Tell into Emrakul and I found no Humility with my deep digging Scroll Rack, but I answered with Council's Judgement. Then I made a mistake and couldn't remember excatly the order of my top library cards and exchanged one card to less to get rid of his next threat.
Match 2: I couldn't resolve a Humility and he based his strategy on Sneak Attack which I couldn't answer...
This was the first time I lost against this deck on a tournement.
Round 5: Death and Taxes (2:1)
Match 1: Early Moat supported with two Swords to Plowshares, but a lonely Flickerwisp could beat me to death
Match 2: A quick locked board were supported with an O-Ring on Ratched Bomb and a Nevermore on Council's Judgement.
Match 3: He started as usual with Land and Vial, but I had Mox with Landtax, so that a very quick locked board after searching enough Plains and an Ancient Tomb in my hand save time to finde Jester's Cap to save the board. With Scroll Rack, fetch rack I found Elspeth to end this match. Again there were over 15 minutes left in this round.
Some thoughts:
- I will bring back Ghostly Prison in my main deck, because I missed it sometimes
- City of Solitude proved itself again
- I will readd a Rest in Peace in Sideboard, which leads me to think about the Damping Sphere's which I will change to two additional Rule of Law. This results into a little weaker boarding plan against Big Eldrazi, but I think this will be okay.
I think you were right with the critical thoughts about Dredge and Storm, which leads to the thoughts from above.
Dredge doesn’t care about what you’re doing and plays out of the yard. They only care about the card stopping them, like storm. Otherwise it’s possible for them to play around some answers, and good players will. Leyline won’t stop therapies for example. When they can stop it doesn’t matter, city of solitude can help those decks that don’t want to interact.