Originally Posted by
TsumiBand
I've seldom had stability issues with the client. "Works on my machine", lel
I think adding named cards to a deck that's already Red is probably not the worst thing to play around, I mean you can plan for exactly what the card does and it's doing something Red already does. Some of these other effects where you're tutoring for random outside effects are more damaging to the game in terms of reasonably prepping for counterplay. Neither player really knows what Tome is gonna do, it could whiff horribly or give the player a huge advantage. The problem is it's being decided by luck, it's always going to roll in favor of one player and against the other. It's not a power level concern, it's just a stupid mechanic in a game that's already got enough rng.
That's why I keep comparing it to Mario Party/Mario Kart; it could be a banana peel or it could be a blue shell (and lol dammit, you're only supposed to get blue shells when you're behind, so it's worse than that) but whatever it is, neither player really gets to plan around it, you can either interact with Tome itself or you can't. Whatever pops out is whatever pops out, and someone's gonna feel bad, and we already know that that's shitty gameplay from all the other digital tcgs that tried to do things that way, so why Magic wants to replicate it makes no sense.