@Qweerios
How do you sideboard? What are your weapons against control? :)
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@Qweerios
How do you sideboard? What are your weapons against control? :)
Miracle
-2 Dismember -4 Daze/Decay (Counterbalance/RiP or not)
+2 Notion Thief +2 Dimir Charm +2 Spell Pierce
Esperblade
-4 FoW -2 Dismember
+2 Engineered Plague +2 Notion Thief +2 Spell Pierce
Depending on the version, I will also -4 Daze for +2 Disfigure +2 Dimir Charm on the draw and/or on the play
Nic Fit
-2 Dismember -4 Decay
+2 Dimir Charm +2 Spell Pierce +2 Notion Thief/+1 Cage and +1 Surgical (depends on their version of Nic Fit)
*I took down my version of BUG Nic Fit 2-0 in the last tournament I played*
SnT/Storm Combo
-2 Dismember -4 Decay -2 Tombstalker
+2 Spell Pierce +2 Dimir Charm +2 Surgical +2 Notion Thief
Jund/Shardless BUG
On the play:
-4 FoW
+2 Disfigure +2 Dimir Charm
On the draw:
-4 FoW -4 Daze
+2 Disfigure +2 Dimir Charm +2 Spell Pierce +2 Ghastly Demise
Goblins/Merfolk
-4 Daze -4 FoW -2 Pierce
+2 Ghastly Demise +2 Disfigure +2 Dimir Charm +2 Engineered Plagues +2 Notion Thief
Elves
-3 Stifle -4 Daze -2 Spell Pierce
+2 Plagues +2 Disfigure +2 Dimir Charm +2 Demise +1 Cage
Reanimator/Dredge
-4 Decay -2 Dismember -2 Tombstalker
+2 Surgical +1 Cage +1 Dimir Charm +2 Pierce +2 Notion Thief
No swapping of Tombstalker for Thief vs. Dredge
RUG/BUG Tempo
On the play:
-4 FoW
+2 Ghastly Demise +2 Spell Pierce
On the draw:
-4 Stifle
+2 Ghastly Demise +2 Spell Pierce
Maverick/Rock
-4 FoW -2 Spell Pierce
+2 Demise +2 Disfigure +2 Charm
Sometimes -2 Daze +2 Plagues
**EDIT**
I am contemplating cutting 1 Underground Sea or 1 fetch for a Sylvan Library, this may change some of the above.
Still running strong with this list.
4 Seas
2 Bayou
1 Tropical
4 Misty rainforest
4 Verdant catacomb
4 Wasteland
4 Deathrite
4 Delver
4 Tarmogoyf
3 Tombstalker
4 Force
4 Brainstorm
4 Daze
4 Hymn
3 Ponder
4 Abrupt decay
3 Spell Pierce
Going to try 2 options next week. -1 stalker -3 Spell pierce and add +4 stifles, or add +2 disfigure, +2 Lilly.
Any input im all ears.
I've never played a deck with 15 lands, how is it? 7 cantrips and Deatrite, sure, but 15 Lands before Wasteland?
I don't like Hymn and Stifle together, as they are working at cross purposes. I think the decision comes down to what you see in your meta. Stifles will be better against control/combo and Disfigure/Lilly is better against creature decks. Either way you should probably go up to 4 Ponder. 4 Brainstorm/4 Ponder is the backbone of Tempo. Does 19 land work for you? I could see going down to 19 with Stifles, but otherwise it makes you pretty vulnerable to getting your DRS killed.
So does anyone have any ideas why shardless consistently places at scg ? What does that deck do that we don't ? IMO it seems clunky but obviously its doing something right.
Casts Ancestral Recall for 0 mana. I honestly have no idea why you'd ever play BUG Control and not play Shardless. All you're doing is playing Maelstrom Pulse, Damnation, and Counterspell. I'd rather just draw a tonne of cards, if I'm honest.
If you're wondering whether to play this or Shardless, then I'd say its a different argument. This is a tempo deck. You primarily make guys and turn them sideways, whereas Shardless likes to look for a Jace or something to win the game with. (Though it is one of the more Creature-based control decks out there.)
EDIT: I seem to have just missed your question a little there. It's not like this deck is simply not posting results, but it does seem to be less popular right now. Right now I want to basically play RUG Delver, only cutting the Bolts and things for Shaman, Tombstalker and Thoughtseize.
What would a more updated version of Thompsons BUG snapcaster look like??
The decklist that you posted is very interesting. I'll try it, but I have some questions.
Why don't you play Pithing Needle against Jace TMS in the side?
Both BUG Sharldes and BUG Delver are powerful proactive decks.
Shardles can go long and their win is not as fragile (aka dependent on a couple of creatures getting there before the opponent does something more powerful), since they have tons of card advantage/late game. Delver has a better combo and burn matchup, but shardles is much better against fair decks.
Overall Team America (BUG Delver) is still showing up a lot on TCdecks in european tournaments, but as usual in the SCG curcuit the "herd" is following a trend. In this case I think this is correct. I played both versions (and also a lot of other BUG versions) myself and the downsides of shardless having a weaker combo matchup can be much easier fixed with the sideboard than making BUG Delver good vs. Jund, stoneblade, shardles, Junk, Maverick...
This is great information, I appreciate it. I needed help with my SB. I very much like your list, and ran something similar...the main similarity is I cut the Goyfs in favor of the Tombstalker (I run 3). I don't like the two of those together, in addition to a Deathrite. It was good with all 3, but I felt it could be better and not reliant on something so easily blocked and removed (Abrupt Decay).
I still run Thoughtseize in mine however it will likely be dropped due to your discussion on it last page.
Which of your most recent two lists do you prefer? The one with Goyfs 2 pages ago, or the one without that has been the topic from last page? I personally favor the one without.
Hey guys,
I gave this list a try:
4 Delver of Secrets
3 Tarmogoyf
3 Deathrite Shaman
3 Nimble Mongoose
4 Daze
4 Stifle
4 Force of Will
4 Brainstorm
4 Ponder
3 Spell Pierce
3 Abrupt Decay
2 Disfigure
1 Dismember
4 Flooded Strand
4 Polluted Delta
3 Tropical Island
3 Underground Sea
4 Wasteland
SB:
2 Flusterstorm
2 Golgari Charm
2 Deathmark
2 Krosan Grip
1 Pithing Needle
1 Grafdiggers Cage
1 Surgical Extraction
1 Spell Pierce
3 Submerge
i just won a Local with it, undefeated 3-0-1
Normally I'm playin Thresh, but actually i think you have to play DRS in Legacy, or i hate to loose to this guy with ***** ;)
I've tried the BURG-Delver from Straßbourg but its too greedy in my opinion. What do you think about this variant of Dark ***** / Team America?
Maybe the Show/Tell Matchup is a lil harder because of the lack of Red Blasts. Rough/Tumble is easily replaced by Golgari Charm, which is awesome, so flexibel. Acient Grudge becomes Krosan Grip :)
The only thing you cannot have is the Reach of Lightning Bolt, but i like the Removal Suite :)
what do you think ?
I definitely prefer the version without Goyf than with. The only thing I enjoy Goyf for is his defensive abilities: he is the only creature I ever block with. The only decks you want to block against are Goblins, sometimes Merfolk, and relics of the past like Zoo. My last list hasn't changed much except for -1 Udg Sea for +1 Sylvan Library. I recently missed top8 by a hair at a local qualifier tournament where I went 2-3-1. Heres a brief report of the event:
2-1 vs. Merfolk
I lost the die roll and mulliganed to 5 and 6 in two matches. Considering it is a very difficult matchup to win G1, I was glad to end up victorious.
2-1 vs. Enter the Infinite combo
A very strong deck to combat and one that I was prepared for. I lose the die roll again and mulligan to 6 during those matches as well. Won the last game by a thread by dropping a Notion Thief off of SnT and drawing my entire library minus 1 card. I managed lethal damage (14 damage!) in 1 combat step and a kill on upkeep (thanks to EoT Clique and Shamans).
1-2 vs. Affinity
Lost the die roll and mulligan to 4 on G1 and 6 on G3. Almost took T1 with tripple delver but failled. Won G2, nothing special. I had lethal on G3 but a topdecked Cranial Plating on an Etched champion gave him the win.
1-1-1 vs. Maverick
This game took a while because my opponent was very cautious. We played against each other before in tournaments and was flattered to overhear him say that I wasn't an opponent he could afford to misplay against. I lost the die roll and mulligan again... G1 went long and I lost the board stall with my opponent at 1 hp with triple mother, Sylvan Ranger keeping my Stalker at bay, and an Ooze to make sure my 2 Deathrites didn't get anything though. I took G2 with 2 fliers and an Engineered Plague on his blockers. We had 5 minutes for G3 and we timed, I think I had that one under wraps but then again, you never know.
1-2 vs. BR Goblins
I won the die roll and didn't mulligan, my luck has turned! I won G1 with 2 Wastelands and a Decay on Vial, complete screw from there. G2 was my turn, double wasteland and removal for my Deathrite, complete screw from there. I lost G3 with a god hand, I went for the risky play when I could have played it safe. My hand was loaded with removal and Engineered Plague. I play T1 Deathrite, Disfigure his lackey and miss my second land drop. Instead of removing the T2 Warren Instigator, I Dimir Charm the top of my Library for a land so I can blow him out with a Plague on T3, I fail. I Ponder a land during my turn and my opponent plays a Chieftain on his turn and swings with both, I chose to let the Instigator connect and remove the chieftain hoping that my opponent would extend into plague next turn but Instead he drops a chieftain and a Piledriver. I play the plague on my turn and plan to unload the removal next turn but my opponent Gempalms my Deathrite, draws into another Piledriver and wastes my land... I cannot recover. He extends his hand with a big smile and tells me that after 2 years of tournament play he has finally beat me. Maybe luck wasn't on my side that day but the flattery sure was...
0-2 vs. 4 color Deathblade
I lost the die roll again and mulligan once. We got down to 1 for 1 and topdeck mode during G1 and I lost to an unanswered Dark Confidant. I lost G2 to triple Wasteland (3 Wastes in his 4 colored deck and he drew them all). SFM into Jitte ensured the win from there.
I went home after that, my friend was eager to leave after he went 1-5 and saw that I was out of contention. Overall I was happy with my performance, I haven't done too many misplays and I believe it is safe to say that my luck was terrible on that one. Even though the deck usually runs smoother, I went back to grixis. Red brings powerful cards to the Sideboard while Green doesn't and Bolt makes a world of difference when compared to Abrupt Decay. The latter brings you a sense of false security while the prior gives you everything you need: Removal at 1 mana and additional reach for the kill.
For those interested, the manabase still contains 19 lands (4 Waste, 8 fetch, 3 Sea, 2 Volcanic, 1 Badlands, 1 Trop), -4 Decay, -1 Library, -1 Dismember for +4 Bolt and +2 Fire // Ice. The sideboard has much more work put into it and feels much stronger than the BUg one:
3 Submerge
1 Red Elemental Blast
1 Pyroblast
1 Ancient Grudge
1 Countersquall
1 Dimir Charm
1 Izzet Charm
1 Rakdos Charm
1 Fire Covenant
1 Vendilion Clique
1 Sulfur Elemental
1 Engineered Plague
1 Grafdigger's Cage
Ended up going 2-2 at the local this week with
4 Seas
2 Bayou
1 Tropical
4 Misty rainforest
4 Verdant catacomb
4 Wasteland
4 Deathrite
4 Delver
4 Tarmogoyf
2 Tombstalker
4 Force
4 Brainstorm
4 Daze
3 Hymn
4 Ponder
4 Abrupt decay
4 Stifle
--
Stifle was fantastic all night. SFM, batterskull, the normal fetchlands, wasteland. I remember why I love this card so much.
Lost twice to stoneblade to either mana flood or mana screw. Not mad at the deck, just wasn't my night. I'm going to continue to test with the stifles. One game I stifled his fetch leaving him with 1 land on board, then hymned him and grabbed his other two lands. Glorious.
I know some chat about dropping goyfs, but I mean he just can deal so much dmg so quickly all but 1 game was won on his back.
super report! congrats for the top8. i would light to know in which pairings u use life from the loam. it's a top card versus decks that abuse from duals, but for examble versus canadian u need to keep the tempo playing aggro. i think jund and BUG agent will be good pairings to use it.
Greetings I've been out of the game for around a year and now coming back I see deathrite shaman is the new tech. Would anyone mind giving some details on why this guy became a 4-of in TA? I see the card is powerful and flexible but I'm not sure I would want 4.. perhaps I'm just out of touch though, idk. I did play a handful of games with 2 in my old TA shell tonight and they seemed useful but not aggressive enough, more reactive.. Anyway don't crucify me for questioning what seems like a new staple ok :-)
As you get back into Legacy and play more game with Deathrite Shaman and against it, you will appreciate how great it is. For one hybrid mana, you get a 1/2 that serves as maindeck graveyard hate, mana acceleration, life gain, and direct damage. DRS is one of those rare "format-defining" cards and it has changed Legacy. Many decks in this format need to kill him as quickly as they can, or he will ruin their day. Believe it or not, but some people on this site have argued that DRS should be banned. You never want to run fewer than four.
Second everything here. If it were just a normal mana dork that exiled lands from a graveyard (fetch lands/wasteland usually) it still may be worth it. In addition to that, you can exile creatures for life or instants/sorcery to deal life loss. I think more people have one of of machine gunning his life loss ability more than anything. He also eats 2 jitte counters, and any 1/1 blocker or attacker. He affects any deck in the format that uses graveyards. This includes, but not limited to, EVERYTHING. In a meta full of Goyfs, Punishing Fires, Life from the Loam, Nimble Mongoose, Snapcaster Mage, Reanimate...list goes on...this guy is just the one stop shop. I do not think he should be banned however; while he has a big impact he does not define every single game.
Thanks for the responses. The games it did shine most were against reanimator and main deck Grave hate slash accel is ace. I know I've envied hierarch many times but she wasn't powerful enough to make the cut (and not blk). Maybe I will bump up to 4 for awhile to see for myself once the cards arrive. Say this makes me feel more inclined to run bombs like hymn, liliana and maybe even phyrexian arena over library as 1-ofs. Do you guys find bomby cards more doable now and how about the 4th stalker?