I'm hoping for consistency in land drop, though. I mean, you don't want to open it as your mana producing land :/
-Matt
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I'm hoping for consistency in land drop, though. I mean, you don't want to open it as your mana producing land :/
-Matt
Mox Diamonds help minimize issues with color screw from my 5-6 colorless/mana less lands. I have been moving away from loam interactions slowly, these are the remains of the whole loam engine from my old list and I feel they are too strong to cut at the moment especially in ensuring land drops.
actually I am not really sure if we need loam main, if we have 2 library and 2 top and 4 confidant, we don't need more card advantage or late game option, probably 1 Darkblast main is a nice choice at the moment.
Loam is great in all lists to return wastelanded land in the mid game and also to return fetches and ensure land drops. I use it in more applications in recurring some late game utility lands or breaking the symmetry on Lillianas +1. When running mox diamonds it also helps to have a way to get the land back after time.
Loam interaction: Lilliana, Nantuko Monastery, Volrath's Stronghold, Mox Diamond, Wasteland Recursion.
Card Advantage Engines: 4 Dark Confidant, 1 Life from the Loam, 3 Lilliana of the Veil.
I have near the same amount of card advantage with much more recursion.
I tested game ones against Miracle Control. I never went the Ooze plan, which may have been the critical mistake. However, each game went like this: I WRECK his hand, yet he answers everything I do via Top manipulation and Snapcaster. In various games, he won straight through SoLS, Lingering Souls, resolved (but StP'd) beaters, and resolved Confidants (again, StP'd).
I'm not sure post board Choke and Teeg will be enough to win this!
@Mirri
These decks usually have a hard time dealing with Thrunn.. you might try it.
The Miracle versions didn't run Souls token and the like, if I recall correctly. One's Stoneblade, the other's Miracles.
-Matt
I did have trouble with that before, I remember distinctly, but then I just didn't. I can't even remember why, I just started beating them.
Them seeing so many cards in both versions sucks ass, since we have so few creatures. Is there a creature we can use with Hexproof besides Thrun, or something that makes tokens? God, I wish Spiritmonger was a card again. Not that it has anything to do with this, but just a nostalgia moment.
How I ended up beating my opponent, even though he naturally had his 4 STP (I saw from an Inquisition), was just to keep taking out creatures, one at a time. He has to Swords them all eventually. Eventually, you might be able to reach enough mass of damage to get there. Gaddock Teeg will certainly help, since who do they hit? 8/8 Knight, or 2/2 Teeg? Making them make difficult decisions is ideal.
Sylvan Safekeeper could be an interesting pick, but then you have to GSZ for it, etc. I think if you tie up the manabase with Chokes and such, with enough pressure and flexibility, you should be able to get there.
My suggestions, if you're in a really Miracles/Stoneblade meta, include:
Thrun, the Last Troll
Troll Ascetic
Something maybe that leaves tokens when it dies?
-Matt
Here is a case where I fully support choke in the board against a deck. It can land as soon as you draw it and stifles their late game until they find an answer.
I have never had a real problem with UW as they are super mana hungry and we have a wasteland machine in our knights. Ooze is really big in the matchup as is bog if you run one, you can always try to walk a snapcaster into a bog for no value gained.
The more I test the more sylvan library is a lock against all point removal against UW control. you are not in a hurry to race with landdrops so sacrificing one or two to save your team is not a bad trade off. Spellskite would have similar results but is worse against swords than safe keeper.
Planeswalkers are an extreme problem for UW so an Elspeth/Garruk as a 1 of can give them real problems.
Finally, they are super weak to the disruption+ goyf plan that many of you seem to not play. You should be able to disrupt from many angles and when you establish yourself as the beatdown you will be suprized how many times you can get there.
Oh, by the way:
http://sales.starcitygames.com/deckd...p?DeckID=47595
Yeah, boy.
-Matt
AWESOME!!!!! Grats!! I really need to get on the SCG Board you and Ian are both on the radar....
Your whole deck is generally more proactive and aggressive than theirs do I would only bring in things that further that gameplan. Choke is a beating against slower blue decks but they should bring in a disenchant or two to battle it.
Eternal witness is really good, allowing you to keep pressure on the opponent while reusing disruption to stay ahead. Bitter blossom as a 2 of or a sideboard card will keep them behind for the whole game as all of their creatures die to a token or two.
The untargetable creatures make them waste a terminus and can always be searched for again, but token generators just keep pumping.
Lol, ten points if anyone uses kjeldoran outpost to overrun a UW Mage.
@Lavafrogg
You like sacrificing lands don't you? :p
But bitterblossom is an idea. Hey, imagine mana-mox-blossom????? Probably GG.
@Matt
Way to go!!!
Sug- lol, my cure tops out at 3 so my lands become expendable in my mind... I might have a problem... And like I said, ten whole points; outpost is a house as I have found in my UW tempo list. Bitter blossom is a real idea though, proably plays really nicely with the SFM lists, as you will always have a flying equipment holder.
I wonder why they showed your 47th finish and not my 20th... Still, very awesome, congrats!
You were there and yet we didn't meet up? Why is this?
I said I was going to SCG Seattle, you should have contacted. You must have seen me, though. I was wearing the black dress shirt with purple tie and black duffle bag.
-Matt