Anyone else see this 4x Lotus Cobra list? Looks so spicy.
http://mtgpulse.com/event/26963#353932
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Anyone else see this 4x Lotus Cobra list? Looks so spicy.
http://mtgpulse.com/event/26963#353932
Walking Ballista - yes. I tested with it in a more or less standard UG trickbind list. I feel it gives the deck a little bit of everything it lacks: redundancy, a new ping ability, extra creature, fetch-ability, manasink. Not much as a stand alone card, i agree. Personally i compare it with a taxing effect. Mostly it forces the opponent to react to it, especially if u are generating cloudmana, but it can sting at 2, 4 cmc as well, depending on the matchup. Despite being naturally weak against combo it allows subtle plays such as sacking against bridge from below and similar nonsense. I'm not sold, but my body count went up...
It's a decent card but overall what is it going to do against bad matchups? That's usually my first question when a new card comes out and looks like it might fit the shell. Only big benefit is a way to deal with someone that goes wide with creatures or if you get one out after someone Ad nauseam low enough to kill them. Other nice piece is that its color burn damage. Prevents Mother of Runes from stopping it. I feel this card only works decently in a trinket mage build. Outside of that it's just another clunky card which we have enough of already.
I tried a few Walking Ballistas in my deck just to see what it does, and my conclusion is similar: This could work in a UG list with Trinket Mage, just because you don't have good removal in UG and you can fetch it with Trinket Mage. Maybe this could work even better in a colorless shell, closer to MUD - Walking Ballista is probably playable in MUD, and colorless lists have usually more mana and need removal. In other lists it's just not good enough - in W or B you have better removal, and it's just a very clunky card.
He had another 5-0 League with this deck, so this deck probably deserves some consideration.
The list is very different from most traditional lists. It has some similarities with my own lists and with the NicFit/8-Post hybrid lists (like the last one Kassari was testing): All these lists are lower to the ground, and don't just rely on casting Primeval Titan.
All these lists have an early ramp plan besides the typical lategame plan with Titan and Posts: I play Mox Diamond and have Dryard Arbor and Deathrite to fetch with GSZ, NicFit-Post has the NicFit Engine with Veteran Explorer, he has Lotus Cobras and also Arbor and Noble Hierarch to fetch with GSZ. I haven't tried that, don't know how good Lotus Cobra works - i imagine it might be slightly unreliable, but it could still lead to some explosives starts. This deck can probably play Turn 3 Primeval Titan rather often (and without Cloudposts), for example:
T1 Forest, GSZ->Arbor
T2 Forest, Lotus Cobra
T3 Fetch = 6 Mana for Primeval Titan
My own lines for a Turn 3 Primeval Titan usually involve at least 1 Cloudpost - and traditional decks probably need Candelabra.
The one problem with that line: His deck is only playing 3 fetchlands - i don't think that's optimal, there are many reasons to play more than that, and Lotus Cobra is certainly one of them.
I like Knight of the Reliquary, for the same reasons i like it in my own lists - he is playing Dark Depths, and going Knight->Marit Lage is just a very strong alternative win condition against many decks.
I'm not sure about the TKS, but they haven seen play in some lists, and they are his only maindeck combo hate. That's another problem: He is playing 2 Knights and 4 Crop Rotations, but the strongest anti-combo lands with Bojuka Bog and Glacial Chasm only in the sideboard. Maybe this is a meta call, i don't know.
I miss Tireless Tracker in this list, and i think it would be pretty good, especially in grindy games, but that's my personal preference.
Just 4 StP and no mass-removal is interesting, but with that many creatures and an engine completely relying on creatures, it's probably better not to include cards like Terminus.
The sideboard is interesting and imo needs some work. He could probably play 1 Rec Sage instead of the 3rd Krosan Grip. I don't really like Relic and Tormods Crypt as graveyard hate, i think there are better options (Surgical or Leyline of the Void or Faerie Macabre - also, with 4 GSZ you could play Scavenging Ooze, probably in the maindeck). 2 Chalice is interesting - i tried Chalice as a sideboard card a few months ago, i had less 1-drops than him, and it was still sometimes very awkward. I'm not sure i like that - whenever Chalice somes in, you will have some 1-drops you really want in the matchup too. On the other hand, Lands does something similar, they play Crop Rotation and also board in Chalice, both cards can be strong against the same combo decks, so maybe Chalice is just so strong it's still the best option. I'm working on a list with maindeck Chalice mostly without 1-drops.
I'm missing some of the more typical anti-combo cards for WG in this sideboard: Gaddock Teeg and Ethersworn Canonist.
Overall, i like the direction this deck is taking, and i think it is probably better than the traditional lists, but i think it does need some work. Maybe i will test this deck and/or a different version of this at some point (i think the most defining card in this list is Lotus Cobra, and i haven't tested that at all so far).
Hi Guys,
You may want to check my MUD Brews of the UG Post (MUD Post)
http://mtgtop8.com/event?e=13389&d=278519&f=LE
http://mtgtop8.com/event?e=13645&d=280305&f=LE (Black MUD Post)
http://mtgtop8.com/event?e=14091&d=283782&f=LE
And here's my latest Build for the deck, I also posted a reply on the MUD(Metalworker) thread because someone wanted to ask what they think of the deck.
I think this decklist belongs originally here in Turbo Eldrazi thread.
Current and latest Build:
[28 Lands]
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3 Vesuva
3 Thespian's Stage
4 Maze of Ith
2 Urborg, tomb of Yawgmoth
1 Karakas
1 Eye of Ugin
1 The Tabernacle at Pendrell Vale
1 Dark Depths
[12 Creatures]
4 Lodestone Golem
4 Thought-Knot Seer
2 Wurmcoil Engine
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
[16 Artifacts]
4 Grim Monolith
4 Expedition Map
4 Pithing Needle
3 Candelabra of Tawnos
1 Forcefield
[5 Planeswalkers]
2 Ugin, the Spirit Dragon
3 Karn Liberated
[Sideboard]
4 Chalice of the Void
4 Leyline of the Void
3 Trinisphere
3 All Is Dust
1 Avarice Totem
So I haven't 12posted for a few months now...let alone play legacy. :-( Time flies!
There is a chance I'll be playing at the SCG classic this Sunday. Is there any new technology worth considering? The only thing work considering is Walking Ballista, but I don't think it's necessary unless your running an ancient stirrings build.
i just blew out a loam player with ballista. He was drawing too much with library while he had a lock on me with lili. we discussed it later and he said he didn't expect direct damage from me. He went down to 3 life. i'm currently testing 2 ballistas with trinket. It's slow but I often drop it for 2 or 4. You can still pump it later with excess mana. I had situations (under Ugin mana) when a ballista was able to hold off a superior board - kill-pump-kill.
EDIT
Here's my current list:
Land (26)
1x Bojuka Bog
1x Cavern of Souls
4x Cloudpost
1x Eye of Ugin
1x Forest
1x Glacial Chasm
4x Glimmerpost
2x Island
1x Karakas
4x Misty Rainforest
4x Tropical Island
2x Vesuva
Creature (10)
1x Emrakul, the Aeons Torn
1x Kozilek, the Great Distortion
4x Primeval Titan
1x Trinket Mage
1x Ulamog, the Ceaseless Hunger
2x Walking Ballista
Instant (13)
4x Brainstorm
4x Crop Rotation
2x Moment's Peace
3x Trickbind
Artifact (7)
1x Candelabra of Tawnos
2x Pithing Needle
4x Sensei's Divining Top
Sorcery (4)
4x Show and Tell
Sideboard (15)
1x Engineered Explosives
4x Flusterstorm
3x Krosan Grip
1x Oblivion Stone
4x Surgical Extraction
2x Warping Wail
I'm doing quite well online. It maybe a specific meta, but i've played against most archetypes and it's been the one UG build i'm content with ATM (there are flex slots of course). I'm trying to simulate the "Ugin effect" with ballista and MP mainboard, while trickbind + kozilek are MB combo hate. Kozilek continues to impress me. I've tutored for him over Ulamog more than i thought i would. He always draws me into answers - finishers while being a huge control freak/threat. I think he makes trickbind much better. Ballista is still an undecided thing, but i think he may be playable.
I played in the SCG classic today, I was a coward and didn't 12post. :-(
The match to my right was a 12post vs miracles...There was a 20 minute deck check followed by a entourage of judges talking with the 12 post player. It turns out that one of the cards in the deck was a counterfeit?! I asked the judge afterwards what card it was and they said cavern of souls! Holy crap! I wish I could have talked to the 12post player afterwards, but I didn't get a chance to... I did see the walking ballista against miracles though. Seemed awesome!
Is there a reason the U/G version doesn't play oblivion stone? I know it blows up you're own pithing needles and candelabras, but it's overall cheaper to use than ugin when you use the mana spread over two turns. I just think having a faster board wipe would be clutch against delver decks. You could run it in a build with more crop rotations/trickbinds and less needles. There's so many times I didn't have enough mana for ugin before I died, I just think it would be worth a shot. I've also considered Boompile, since it's a colorless board wipe for only 4 mana (the problem being you flip a coin so there's a lot of variance there.) Still, its low enough CMC that you could run it out there, maybe fail on the flip a few times and probably be fine for a while until you get it.
I've been swapping between o-stone / perilous vault since i started playing the deck. O-stone is vulnerable against decay (that's why i stopped playing it MB), both are weak against artifact hate, stifle, needle/revoker (okay the latter is true for Ugin as well, but they usually don't name Ugin until it's to late). Simply playing more creatures MB helps out a lot i think.
I really started thinking about utilizing Walking Ballista for removal and another body to toss around. The best strategy I can figure is still under a Trinket Mage type build. 2 feels like a good number to run because of the complex casting cost. Below is a decklist i've done some goldfishing with and feels pretty solid. Doesn't play that clunky, good toolbox features, a bit weak to counter magic unless you can get a Cavern up naming wizard. Feels like most people would allow trinket to go off and then counter the artifact that gets played. I am also using Trophy Mage, This allows to pull decent toolbox pieces like Oblivion Stone, Crucible of Worlds, and Trinisphere. I like the idea of tossing down a mage to dig for a artifact to give you the edge and then having a body for later game. Interestingly, this build could also just replace the Mages for Ancient Stirrings and get almost as good or arguably better card selection. You lose a body but you gain card filtering.
:Turbo Mages:
LAND - 26
1 Bojuka Bog
1 Cavern of Souls
4 Cloudpost
1 Eye of Ugin
1 Forest
1 Glacial Chasm
4 Glimmerpost
1 Island
1 Karakas
4 Misty Rainforest
3 Vesuva
SPELLS - 22
1 Oblivion Stone
2 Pithing Needle
4 Primeval Titan
4 Sensei's Divining Top
4 Crop Rotation
1 Crucible of Worlds
2 Expedition Map
2 All Is Dust
4 Brainstorm
2 Candelabra of Tawnos
CREATURES - 12
2 Trinket Mage
2 Trophy Mage
4 Tropical Island
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
2 Walking Ballista
Sideboard - 15
2 Engineered Explosives
3 Krosan Grip
4 Show and Tell
3 Surgical Extraction
1 The Tabernacle at Pendrell Vale
2 Trinisphere
My meta is currently filled with combo, some Aggro, and very little control. I'm finding that my list performs okay but not as well as I would like. Yes I still have some ways to go because I still make a misplay from time to time. (Only been in the magic community for a year). However, I haven't gone negative at any local tournaments yet. I usually break even at 2-2 or sometimes I'll manage a 3-1 but can't manage to hit 3rd or 4th place. The local meta has a high variance, here are the decks:
Sneak and Snow (2)
BR Reanimator (3)
UB Reanimator (1)
Painter (1)
Aluren (1)
Food Chain (1)
Lands (2)
Elves (2)
Infect (2)
Burn (1)
Miracles (1)
Grixis Delver (2)
And there are a couple fringe decks that people play from time to time, but I usually have a good matchup in those. Now, I'm wondering if there are any tweaks that can be made to my deck so it is more prepared against such a combo-heavy meta. Without any further jargon:
Legend
1 x Emrakul, the Aeons Torn
1 x Ulamog, the Ceaseless Hunger
Instant
4 x Crop Rotation
4 x Brainstorm
Land
2 x Vesuva
1 x Forest
1 x Glacial Chasm
1 x Bojuka Bog
3 x Misty Rainforest
4 x Cloudpost
1 x Tundra
1 x Cavern of Souls
1 x Plains
4 x Glimmerpost
2 x Windswept Heath
1 x Eye of Ugin
2 x Tropical Island
1 x Karakas
1 x Savannah
Enchantment
2 x Song of the Dryads
Artifact
4 x Sensei's Divining Top
3 x Pithing Needle
Creature
1 x World Breaker
4 x Primeval Titan
Sorcery
4 x Terminus
2 x Preordain
4 x Show and Tell
Sideboard
3 x Krosan Grip
1 x Pulse of Murasa
1 x Surgical Extraction
1 x Spell Pierce
1 x Rest in Peace
3 x Leyline of Sanctity
1 x Cursed Totem
1 x Faerie Macabre
2 x Trinisphere
1 x Moment's Peace
I have been trying to jam a RG build off and on for a while. I, too, just returned from a long vacation with RG Combo Lands, and want to try something out like this again. In my experience, having 2-4 Pithing Needles in the 75 is very helpful. I own the deck on MTGO, and often T1 Pithing Needle on Wasteland has won me games. Later in the MU, it can be nice to fend off Lily, Dark Depths (if you are not playing it), Port, etc. I would certainly consider them. I like where this build is going, and will slap together what I can from it to test next week (do not own Spledid Reclemation or Moment's Peace, but may try and pick them up). Would love to hear about how you progress with this deck. There is a lot of BUG Deathrite Shaman, DnT and Delver in my meta, so the P.Fire tech seems good. I was running Kozileks Return, essentially in place of the Moments Peace, and it was treating me rather well. Could be good SB tech too. If I were to take this list out today I would probably do something like:
2 Tireless Tracker
3 Pithing Needle
1 Gaddock Teeg
1 Reclamation Sage
3 Thought-Knot Seer
3 Krosan Grip
2 Splendid Reclamation
and some number of Pithing in the main, maybe 2, and 2 in the side.
Just found this list: http://www.hareruyamtg.com/en/k/kD00613T/ it went 5-1 in a 59 person tournament. I like the inclusion of 'Planar Bridge'. Anyone have any thoughts on the list? I feel as if it could be a little more refined.
I don't hate it. I've been thinking of trying to utilize Planar Bridge somewhere. I'm not a fan of sliding the Depths/Stage combo in, but it could be a stylistic difference as I know some people here like that.
Back to the Legacy scene from an extended Hospitalization and convalensence. Went undeafeated yesterday with this list:
// Lands
4 [ZEN] Misty Rainforest
4 [FNM] Cloudpost
1 [TSP] Vesuva
1 [WWK] Eye of Ugin
1 [LG] Karakas
1 [WWK] Bojuka Bog
4 [SOM] Glimmerpost
4 [R] Tropical Island
1 [AVR] Cavern of Souls
1 [BFZ] Forest (3)
1 [IA] Glacial Chasm
1 [ALA] Island (2)
// Creatures
4 [M12] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn
3 [SOM] Trinket Mage
1 [BFZ] Ulamog, the Ceaseless Hunger
3 [AER] Walking Ballista
// Spells
1 [AQ] Candelabra of Tawnos
3 [UL] Crop Rotation
1 [ZEN] Expedition Map
2 [GP] Repeal
1 [FRF] Ugin, the Spirit Dragon
2 [HOP] Relic of Progenitus
3 [CHK] Sensei's Divining Top
2 [10E] Pithing Needle
2 [MR] Thirst for Knowledge
2 [US] Show and Tell
1 [FD] Engineered Explosives
4 [IA] Brainstorm
// Sideboard
SB: 4 [C13] Krosan Grip
SB: 3 [NPH] Surgical Extraction
SB: 2 [THS] Swan Song
SB: 2 [OD] Moment's Peace
SB: 3 [JGC] Flusterstorm
SB: 1 [WWK] Basilisk Collar
Enjoying Walking Ballista immensely. Relic was a beast every matchup. Might go to 3. Sideboard is pretty open-ended still.
Very interesting list, how are you using walking ballista in general? When are you casting it?
Also, this is more of a question about 12-post in general but how are you guys dealing with Monastery Mentor? I've been having some trouble recently fighting miracle decks because of this. Gone are the days where playing lands just won you the game.
There are a lot of one-ofs that I disagree with as cards and on the main/sideboard placement, but this list looks like one that could do well with the right matchups. I haven't gotten around to testing Planar Bridge and would like to know how it worked out for this person.
I find myself using Expedition Map for Glacial Chasm a lot more, and I run 3 Swords to Plowshares which are sometimes enough. It also helps to never keep hands without a Cloudpost - you don't have time to mess around digging for them and Counterbalance can stop Crop Rotations and Maps that show up too late. I also have Tabernacle + New Emrakul to wipe their board un-counterably from behind a Chasm.
Yeah, Mentor is extremely obnoxious. Your best options are probably Dismember or Spatial Contortion, although with the latter there's obviously the risk that they can pump Mentor high enough to get past it. Otherwise, your regularly scheduled board wipes and Tabernacle are givens. Elephant Grass is also a card that comes in and out of a lot of our lists: both Griselbrand and Marit Lage are scared of tall grass.
EDIT: If you suspect a Mentor plan, you can be less afraid of Counterbalance: mana spent using Top and attempting to stop mostly CMC 1 spells is mana spent not casting spells that kill you. The chances of at least some, if not all, of the CBs coming out are actually pretty high. It's a calculated risk, but on a Mentor plan the goal is basically to just rush you down before you can set anything up.
I appreciate you posting this list Rock Lee. I took your list and did some slight modifications through some extensive testing. I have always enjoyed 12 post and Walking Ballista repeeked my interest in a deck like this. To get the best and most competitive testing for me, I tested online against mostly tier 1 decks. I wish I had run into some more Death and Taxes to test against. But Alas, my list and results (25-3) are below:
// Lands
4 [ZEN] Misty Rainforest
4 [FNM] Cloudpost
1 [TSP] Vesuva
1 [WWK] Eye of Ugin
1 [LG] Karakas
1 [WWK] Bojuka Bog
4 [SOM] Glimmerpost
4 [R] Tropical Island
1 [AVR] Cavern of Souls
1 [BFZ] Forest
1 [IA] Glacial Chasm
1 [ALA] Island
1 Academy Ruins
// Creatures
3 [M12] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn
3 [SOM] Trinket Mage
1 [BFZ] Ulamog, the Ceaseless Hunger
2 [AER] Walking Ballista
// Spells
1 [AQ] Candelabra of Tawnos
4 [UL] Crop Rotation
1 [ZEN] Expedition Map
2 [GP] Repeal
1 [FRF] Ugin, the Spirit Dragon
2 [HOP] Relic of Progenitus
3 [CHK] Sensei's Divining Top
3 [10E] Pithing Needle
2 [US] Show and Tell
1 [FD] Engineered Explosives
4 [IA] Brainstorm
1 Ponder
// Sideboard
SB: 3 [C13] Krosan Grip
SB: 2 [NPH] Surgical Extraction
SB: 2 [THS] Swan Song
SB: 2 [OD] Moment's Peace
SB: 3 [JGC] Flusterstorm
SB: 3 Trickbind
MATCHUPS: (The matches where its only 1-0 are one's that the opponent left after the first game.....probably rage quit).
Miracles 2-0
TNN BUG 2-1
Stoneblade TNN 2-1
TNN Sultai 2-1
Miracles 2-0
BUG Leovold 1-0
Dredge 1-0
ANT 0-2
Grixis (w/ TNN) 0-2
Lands 1-0
BR Reanimator 2-1
TNN BUG 1-0
Manaless Dredge2-1
STAX 1-0
UB Reanimator 2-1
Dredge 2-0
Burn 2-1
Miracles 2-0
BUG delver 1-0
Sneak and Show 1-0
Miracles (mentor version) 1-2
Infect 1-0
Land Destruction 2-0
Nic Fit 1-0
BR Reanimator 2-1
Leovold control 2-1
Dragon Stompy 2-1
BR Reanimator 2-0
Overall, pretty good results. Only 3 losses in 28 matches is pretty decent. I agree with some of the recent posts about Mentor. Its a problem. Walking ballista helps sometimes with Mentor, but sometimes mentor comes down pretty early. I still think its a favorable matchup, but not like it used to be. The best matchup (from my somewhat limited testing) seems to be BR reanimator. Especially post board the matchup for them is just brutal. The hardest matchup, again from my limited testing, seems to be the delver matchups, especially Grixis Delver. Turn 1 delver is rough especially backed up by counter magic. I know one of my losses was to ANT, but its seems easier to manage than Grixis Delver. Grixis Delver is definitely winnable, but tough. Quick notes:
*Academy Ruins is beast in this deck
*Don't expect to get my results day 1 (I have lots of 12 post experience)
*I agree with Rock Lee, I really like Relic in this deck (good synergies with Academy Ruins also)
*Often I will take out needles and bring in Trickbind for g2 when opponent brings in artifact removal.
It exiles itself. Am I missing something?Quote:
I agree with Rock Lee, I really like Relic in this deck (good synergies with Academy Ruins also)
It's good to hear that you are still playing this deck and innovating as usual!
- Would you consider running Force of Will in the sideboard? With your heavy usage of Trinket Mage, you already have a higher blue card count than most lists, which is the biggest challenge for running Force. It is such a good general catch-all against many strategies (no wonder it is one of the flagship cards of Legacy) and it could be especially helpful to have more 0 mana answers these days in the face of BR Reanimator and those kind of shenanigans. I've been a proponent of sideboarding Force for the longest time, so that was the first thing that came to mind!
- I am very interested in how you use Ballista and how it has performed for you. I thought of the card as single target creature removal more than anything, which can double as a huge Fireball-spell win condition in the late game. Two mana to remove any 1-toughness creature, four mana to kill Delver comes to mind. I suppose I am just not convinced that it is an efficient or reliable means of removal, but I have not played it myself and could very well be wrong.
The way that it has good synergy is not getting itself back. It is getting anything else back that you need on the same turn. You activate ruins and put target artifact on top of your deck. Then activate relic to draw the card you put on top of your deck (I often find that it is for engineered explosives, but there are many things that could help RIGHT NOW). Anyway, that is the synergy I was talking about. Let's you keep your top in play also and not have to crack it to get card on top.
The initial build had Fow main, then fow side then fow removed. 12post mostly operates off of parity, and non-parity cards need to be game-changing. This isn't to say I won't run it, but if I did, it would need an enormous reason. (omni becoming meta dominant again for example)
This is the list I've been tuning with since my weekly wins:
// Lands
4 [ZEN] Misty Rainforest
4 [FNM] Cloudpost
2 [TSP] Vesuva
1 [WWK] Eye of Ugin
1 [LG] Karakas
1 [WWK] Bojuka Bog
4 [SOM] Glimmerpost
4 [R] Tropical Island
1 [AVR] Cavern of Souls
1 [IA] Glacial Chasm
1 [ALA] Island (2)
// Creatures
4 [M12] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn
1 [BFZ] Ulamog, the Ceaseless Hunger
2 [FD] Trinket Mage
1 [AER] Walking Ballista
// Spells
1 [AQ] Candelabra of Tawnos
4 [UL] Crop Rotation
3 [CHK] Sensei's Divining Top
2 [ZEN] Expedition Map
2 [US] Show and Tell
4 [IA] Brainstorm
4 [GP] Repeal
3 [NPH] Dismember
1 [FD] Engineered Explosives
3 [ALA] Relic of Progenitus
// Sideboard
SB: 4 [C13] Krosan Grip
SB: 4 [NPH] Surgical Extraction
SB: 4 [JGC] Flusterstorm
SB: 1 [10E] Pithing Needle
SB: 1 [WWK] Nature's Claim
SB: 1 [AER] Walking Ballista
the 3 1-of sideboard slots are wildly variable atm.
Went undefeated 3-0 in weekly legacy with this list against Miracles, Tin Fins, Soldier aggro (similar to eldrazi aggro):
// Lands
4 [ZEN] Misty Rainforest
4 [FNM] Cloudpost
1 [TSP] Vesuva
1 [WWK] Eye of Ugin
1 [LG] Karakas
1 [WWK] Bojuka Bog
4 [SOM] Glimmerpost
4 [R] Tropical Island
1 [AVR] Cavern of Souls
1 [BFZ] Forest (3)
1 [IA] Glacial Chasm
1 [ALA] Island (2)
// Creatures
4 [M12] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn
1 [AER] Walking Ballista
1 [FD] Trinket Mage
1 [BFZ] Ulamog, the Ceaseless Hunger
// Spells
1 [AQ] Candelabra of Tawnos
3 [UL] Crop Rotation
3 [CHK] Sensei's Divining Top
3 [ZEN] Expedition Map
2 [HOP] Relic of Progenitus
2 [US] Show and Tell
4 [IA] Brainstorm
3 [MMA] Thirst for Knowledge
1 [UGF] Ugin, the Spirit Dragon
2 [8E] Ensnaring Bridge
2 [OD] Moment's Peace
2 [10E] Pithing Needle
// Sideboard
SB: 4 [C13] Krosan Grip
SB: 3 [NPH] Surgical Extraction
SB: 3 [JGC] Flusterstorm
SB: 2 [NPH] Dismember
SB: 2 [V13] Venser, Shaper Savant
SB: 1 [10E] Pithing Needle
This build felt much stronger than my build two weeks ago. Never felt outmatched. My only game loss was to Tin fins having the nuts vs me (probe, therapy (for my crop rotate), land, dark rit, entomb, shallow grave into draw 14, lotus petal rit entomb shallow grave emrakul kill me).
Only change might be to put an EE somewhere in there.
Mr. Ivan Cane made it to the Top 4 @mkm series milan 2017!
Here is his list: http://series.magiccardmarket.eu/201...-eldrazi-ramp/
It's a colorless ramp list, straight forward. Seems to work^^
absolutely. perhaps with 1-2 tweaks. but overall the build is very strong. went 2-1 today in another weekly event. my loss being to accidentally siding out glacial chasm vs miracles and getting it with a titan only to not have it and die to mentor beats in 2 turns. The deck did great though. I failed it.
Rock what do you think about running crucible somewhere in the list so that you can pitch lands to thirst for knowledge and not care. (maybe conflicting with relic)
Was thinking move the bridges to the side and replace them with crucibles since you can still crop rotate into glacial chasm main board.
After a middling performance at a local win-a-mox and scraping into prizes at Eternal Extravaganza 6 I am looking at moving from G/W Zenith Post to a U/G build. Now, what has bothered me in the past about U/G is that shuffling away junk after Brainstorm is awkward due to the low number of truly incidental shuffle effects (and shuffle effects in general). For example, sometimes you have to Crop Rotate/crack Map for the shuffle when the otherwise correct play would be to leave the Crop Rotation/Map unused.
On the other hand, Oracle of Mul Daya has been very good to me in GW and I've wanted to play Courser of Kruphix for the similar effect and lifegain but haven't found something I'm happy to cut for it. Also, GSZ is a shuffle effect that Brainstorm actually improves because you can finally do something useful with Dryad Arbors that you have drawn. So I propose a U/G build that incorporates Brainstorm and Show and Tell (the other reason I want to play blue) with a Zenith + Courser/Oracle plan. Such a deck would rely less on Brainstorm + shuffle because you can put back lands then play them off the top, turning Brainstorm into Ancestral Recall.
Sketch of a decklist:
1 New Emrakul, Old Emrakul, New Ulamog
2 Ugin
4 Primeval Titan
2 Oracle of Mul Daya
1 Courser of Kruphix
1 Veteran Explorer
1 Dryad Arbor
(14 bombs & support creatures)
4 Crop Rotation, Sensei's Divining Top, Brainstorm
3 GSZ, Show and Tell
2 Expedition Map
1 Candelabra
(21 support spells)
4 Cloudpost, Glimmerpost, Tropical Island, Misty Rainforest
2 Vesuva, Cavern of Souls, Forest
1 Karakas, Island, Glacial Chasm, Thespian's Stage, Bojuka Bog, Eye of Ugin, Tabernacle
(29 lands)
You might notice that this list has 64 cards, which brings me to my question for all of you. Keeping the concept intact (Brainstorm and S&T with Zenith + Oracle/Courser), what would you cut and why? This list has everything I want to be doing and I need fresh eyes to see what I might be blind to.
@k_omega
I would cut veteran explorer, 1 cavern of souls, 1 snt, and the thespian stage.
Explorer doesn't really do what it's supposed to do without some sort of sacrifice outlet. Extra cavern of souls don't really do a lot when you have maps also the only thing that you ever really name on the cavern is going to be giant in this list anyways. 2 show and tells although it feels weird keeps you from having a bunch of them clogging up your hand while still giving the deck the ability to get through mana denial. And thespian stage feels lost without dark depths to keep it company you may as well run more vesuvas if you want to do that.
fiddle around with it with your friends in play testing you can do a bunch of different stuff with this deck.
cheers.
edit: if you wanna run exploders i've been fiddling around with a bg list
probably a little janky tho
2x Ancient Stirrings (ROE)
1x Bayou (LEA)
1x Bojuka Bog (WWK)
4x Cabal Therapy (JUD)
4x Cloudpost (MRD)
4x Crop Rotation (ULG)
1x Dryad Arbor (FUT)
1x Emrakul, the Aeons Torn (ROE)
4x Expedition Map (ZEN)
1x Exploration (USG)
1x Eye of Ugin (WWK)
6x Forest (LEA)
1x Glacial Chasm (ICE)
4x Glimmerpost (SOM)
4x Green Sun's Zenith (MBS)
1x Karakas (LEG)
1x Oracle of Mul Daya (ZEN)
4x Primeval Titan (M11)
2x Sensei's Divining Top (CHK)
1x Swamp (LEA)
1x Sylvan Library (LEG)
1x Ulamog, the Ceaseless Hunger (BFZ)
4x Verdant Catacombs (ZEN)
2x Vesuva (TSP)
4x Veteran Explorer (WTH)
When it comes to adding black, please give Toxic Deluge a try. I'm still on BUG Post with Abrupt Decay and Toxic Deluge. Decay is sweet, as it handles a lot of problems. But Deluge is a BOMB. Usually I have to pay 2 life, sometimes 3 to clean the board (and trade like 1:3).
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I remain happy with my u/g build for the upcoming open. Been messing around with a g/w renegade rallier/ eldrazi displacer list in the meantime. Will post a list in the next day.
How are you guys playing against the new builds of the lands deck that have 4 mainboard Ghost Quarter now? I've been easily beating lands in the past when the only card to worry about was wasteland and the marit lage, but with their new angle it's hard to tell how to pick your battles. Tireless trackers are also a real nuisance g2 and 3. I'm using a build that plays Trickbind mainboard instead of Repeal if that matters.
I (with GW) play against it much the same: In the early game grind down their graveyard and snag their Loams with Bojuka Bog + Vesuva, developing my own land base in whatever way is convenient, not necessarily going for quick Cloudposts. Once they're in topdeck mode then resolve any threat. If they present more Ghost Quarters than Wastelands in the early turns I fetch nonbasics so that Ghost Quarter can turn them into basics that are invulnerable to subsequent Wastelands, which helps keep my land count higher. Post-board I keep 2 Ugins to answer Tireless Trackers, in addition to the 3 maindeck StP. I also prefer to put Needles on Thespian's Stage, since naming Wasteland doesn't shut down all the land destruction anyway.
Very well. Here's what I played at EE6 (went 5-3):
4 Cloudpost, Glimmerpost, Forest
3 Green fetches
2 Vesuva, Savannah, Cavern of Souls
1 Karakas, Thespian's Stage, Khalni Garden, Eye of Ugin, Bojuka Bog, Glacial Chasm, Tabernacle
4 Primeval Titan
2 Thought-Knot Seer
1 Veteran Explorer, Reclamation Sage, Oracle of Mul Daya
1 Old Emrakul, New Emrakul, New Ulamog
2 Ugin
4 Top, Crop Rotation
3 Green Sun's Zenith, Swords to Plowshares
2 Expedition Map
1 Pithing Needle, Candelabra
Sideboard:
3 Leyline of Sanctity, Trinisphere
2 Krosan Grip, Rest in Peace, Pithing Needle
1 Dawnstrider, Dragonlord Dromoka, Engineered Explosives
I cut Warping Wail because it never seemed to do enough and I replaced the two copies with a third StP and a Pithing Needle, which I used to not run in the maindeck but I wanted more G1 action against Sneak Attack. Needle is also pretty helpful against the 4c control lists that are beginning to show up. Now that the meta has shifted away from Eldrazi I think the Zenith + Veteran Explorer/Rec Sage package could be cut - I boarded out Explorer a lot and also kept it in games where I should not have. If I were to cut them I would replace them with 4 Ancient Stirrings and a Moment's Peace, and get rid of the weird green creatures in the sideboard for a Krosan Grip and a second Moment's Peace.