Re: [DTB] Miracle Control
@ Einherjer greetings for your result! I have a bunch of questions for you:
Why did you split terminus/verdict MD? was it for tribal decks?
Why 2 pyroclasms in side instead of the Terminus/Pyroclasm split?
Then I'd like to know your ability plans vs Jund, Miracles, and Sneak and Show
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Gros
@ Einherjer greetings for your result! I have a bunch of questions for you:
Why did you split terminus/verdict MD? was it for tribal decks?
Why 2 pyroclasms in side instead of the Terminus/Pyroclasm split?
Then I'd like to know your ability plans vs Jund, Miracles, and Sneak and Show
I split 4 Terminus into 2 Terminus, 1 Verdict and 1 Explosives. Why? Because Miracles only weakness is inconsistency. Trading a good allround-removal for situational better/worse Cards seemed good to me, esp. with our ability to filter our library. Plus EE is a Terminus that I don't have to board out in the Mirror. Pyroclasm is just another Terminus that's situationally better/worse. Doesn't hit everything, isn't instant, but is easy to cast and hits most of the format, great removal.
Ability plans? You mean Boardingplans? But sure... with my list above:
Jund:
+3 Rest in Peace
+1 Engineered Explosives
+2 Pyroclasm
+1 Entreat the Angles
-4 Force of Will
-3 Spell Pierce
-1 Jace, the Mind Sculptor
Yes I know people tend to keep in Spell Pierces for Liliana but I think she doesn't kill us, she is just fucking annoying, but it's possible to play around her. You could bring in the 4th Balance in exchange for 1 Snapcaster or the 2nd Jace but I think it's fine this way.
Miracles:
+2 Red Elemental Blast
+1 Pyroblast
+1 Counterbalance
+1 Entreat the Angles
+1 Engineered Explosives
+2 Wear//Tear
-4 Swords to Plowshares
-2 Terminus
-1 Supreme Verdict
-1 Force of Will
I see the reasoning behind bringing in Flusterstorm but I think Force of Will is just better in the mirror.
Sneak Attack:
+2 Red Elemental Blast
+1 Pyroblast
+2 Flusterstorm
+1 Counterbalance
+1 Entreat the Angles
+2 Wear//Tear
-2 Terminus
-4 Swords to Plowshares
-1 Supreme Verdict
-1 Engineered Explosives
-1 Jace, the Mind Sculptor
If you have any other questions or disagree with anything I write just tell me and I will go into detail :)
Greetings
Re: [DTB] Miracle Control
@ Einherjer:
thanks for the report. How did SCM perform for you? I actually came to cut him, though I see that he does okay in control infested metas, since his (tiny) body can actually be relevant there.
-
ATM I'm playing a creatureless build and actually digg it. Blanking your opponents' removal feels good, being able to run 3 EtAs and 2 EE too.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Einherjer
Ability plans? You mean Boardingplans? But sure... with my list above:
Jund:
+3 Rest in Peace
+1 Engineered Explosives
+2 Pyroclasm
+1 Entreat the Angles
-4 Force of Will
-3 Spell Pierce
-1 Jace, the Mind Sculptor
Yes I know people tend to keep in Spell Pierces for Liliana but I think she doesn't kill us, she is just fucking annoying, but it's possible to play around her. You could bring in the 4th Balance in exchange for 1 Snapcaster or the 2nd Jace but I think it's fine this way.
Greetings
yep, sry i meant boarding plans, but my smartphone didn't serve me well ;)
Vs. miracles and Sneak Attack i totally agree with you... isn't risky to don't have a single card that resolve the choke problem?
Re: [DTB] Miracle Control
Snapcaster didn't disappoint me, and turned out to be very valueable in many games- as long as I don't play RIP he is an autoinclude for me, I think.
I have cards that deal with Choke. As you can read in my report I even beat a Choke. I have 2 Counterspell and 2 Engineered Explosives to beat Choke. Other than that I can still Entreat if I wasn't tapped out or something. I wouldn't play Fortress or Gate because they produce bad starting hands with randomland+fetch+brainstorm. Plus the possibility of having Randomland+Fetch+Brainstorm in the starting seven is def. higher than having Randomland + an opponent who a)brings Choke, b) finds Choke and c) resolves Choke :D
Greetings
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Einherjer
I have cards that deal with Choke. As you can read in my report I even beat a Choke. I have 2 Counterspell and 2 Engineered Explosives to beat Choke. Other than that I can still Entreat if I wasn't tapped out or something. I wouldn't play Fortress or Gate because they produce bad starting hands with randomland+fetch+brainstorm. Plus the possibility of having Randomland+Fetch+Brainstorm in the starting seven is def. higher than having Randomland + an opponent who a)brings Choke, b) finds Choke and c) resolves Choke :D
Greetings
I agree with you on the Glacial similar lands, and now that i see the Jund boarding plan from your angle i think it could work well, i'd like you to review my sb plans posted in the previous page, provided you have the time.
Greetings
Re: [DTB] Miracle Control
My thoughts on your Boarding plans:
Don't take out the Cliques against RUG, kick the Entreats (as long as they don't bring Vortex). You can Keep 1 Entreat, probably but it isn't wrong if you kick all of them.
Keep the Spell Pierces against Death and Taxes, when on the Play.
Against Elves you might want to keep in atleast one Spell Pierce, but board out Counterspell and/or a couple of Jaces. Maybe even all the Cliques and keep in the 1of Counterspell.
Jund... oh my god! I wouldn't take out either Stoneforge Mystics or Counterbalance. I kick the Forces/Pierces first. Btw, RIP > Relic, just in any MU given.
Against Maverick I rather have Spell Pierce than Force of Will.
Probably keep Spell Pierces on the Play against Merfolks.
Keep in the Stoneforge Mystic package or reduce it to 1/1 and kick all the removal.
Keep the Entreat vs OmniTell/Sneak, board in Blood Moons, you need the cc3, you can take out the Mystic/Skull-package.
Keep the Counterbalances against BUG (especially when playing RIP, which you should) - they die if they can't decay it, if they do decay it, drop another one, or RIP or Mystic.
I hope I could help you a little, I might not be right on any Point but this should give you something to think about :D
Greetings
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Einherjer
My thoughts on your Boarding plans:
Keep in the Stoneforge Mystic package or reduce it to 1/1 and kick all the removal.
Which matchup are you referring to?
Quote:
Keep the Counterbalances against BUG (especially when playing RIP, which you should) - they die if they can't decay it, if they do decay it, drop another one, or RIP or Mystic.
Ok, seems fine, but really dunno what to cut... any ideas?
and ok I'm sold on RiP over Relics
Thanks
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Gros
Which matchup are you referring to?
Ok, seems fine, but really dunno what to cut... any ideas?
and ok I'm sold on RiP over Relics
Thanks
Ah... my bad, I was talking about the Mirror. Just board along the lines I do.
Greetings
Re: [DTB] Miracle Control
Congratulations for your impressive finish Einherjer.
I was wondering why you were keeping Counterbalance against Jund... Spell Pierce seems better (Thoughtseize, Hymn, Liliana, Sylvan, Choke).
Do you consider the 4th FoW bad against Miracles or do you side it out because even if it's good it's your 61st card ? If so, did you consider playing 61 cards afterboard with your configuration where you have 61 good cards afterboard.
Would you like to play a third Entreat the Angels MD ?
Re: [DTB] Miracle Control
I've been playing around with a few new things lately, just wanted to share:
- Swan Song is pretty garbage as expected. It doesn't help significantly vs Sneak and Show or the mirror, and is worse in other matchups than Flusterstorm / Spell Pierce / Counterspell.
- I'm becoming more and more unhappy with Karakas. Builds with more cliques / Venser might still want it but having a single color nonbasic has been hurting more than helping lately.
- Elspeth / extra EtA have underperformed out of the board against fair decks, so I'm trying a Batterskull now. We'll see if that's better, but it definitely helps that it can be tutored for and plays well with Humility if needed.
Here's what I played for that GPT (9 players, 4 rounds cut to top8, won the GPT... glad I did since it was a 2 hour drive for a 9 man event)
4 brainstorm
1 ponder
4 sensei's divining top
2 enlightened tutor
2 swords to plowshares
1 spell pierce
1 flusterstorm
1 counterspell
2 counterbalance
3 rest in peace
1 energy field
1 vendilion clique
2 entreat the angels
1 oblivion ring
3 jace, the mind sculptor
1 helm of obedience
4 force of will
3 terminus
4 flooded strand
4 scalding tarn
1 arid mesa
2 tundra
2 glacial fortress
1 volcanic island
1 mountain
2 plains
5 island
sideboard:
1 red elemental blast
1 pyroblast
2 pyroclasm
1 blood moon
2 wear // tear
1 humility
1 leyline of sanctity
1 celestial purge
1 batterskull
1 relic of progenitus
1 Ethersworn Cannonist
2 Meddling Mage
Thoughts from the tournament:
- I'm at 22 lands, 61 cards right now which seems to be the sweet spot for me. The 5th island might be too much, and the last two slots (where I played the Glacial Fortresses) are up in the air. I'll probably give Karakas another shot this Wednesday. I played 2 Glacial Fortress this past weekend at a GPT because I knew there would be several people on Choke, but it never came up. Glacial never hurt me either for what that's worth, but I don't trust it to make colored mana when I want it to with 9 fetches and a Mountain in the deck. I'm starting to feel like I draw scalding tarn and need white mana too often, so the 4th tarn will likely be switched to an Arid Mesa going forward. Basic Mountain has been very important in the blue mirrors to not get wasted off of REB / Pyro, so it stays.
Leyline out of the board over-performed all day, but I don't think I'd want a second. It was very, very good against Shardless and had bonus upside when I played against TES in top4 (he didn't board in Chain of Vapor for some reason, so he was stuck trying to emptywhen he was down two wishes already and had boarded Empty out)
- I swapped my normal sideboard Grafdigger's Cage for a Relic for the GPT since I knew to expect a large number of Loam / Lands at the event. I still think Cage is the right call for the board most of the time, due to Elves recent popularity
- Energy Field still gets free wins, but more people are prepared for it now. The weakest card in my maindeck for sure, but I don't like cutting it if I expect Thresh / Burn / Goblins to still be a thing.
- Still not sure if I should be playing the O-Ring or a Detention Sphere. D Sphere would have been good a few times this weekend, but dueling Jaces came up a few times too so it's a risk.
- The second Pyroclasm out of the board was great, but I think I still want access to a sulfur Elemental if I expect any Death and Taxes to show up. No idea what to cut for it though, as I wanted most of my other cards.
- I still don't want more counterbalances, I prefer to have the option but not be dedicated to the plan given the inconsistency vs fair decks, but it's possible I'm wrong and there is a place for a 3rd copy somewhere.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Shaka1333
Congratulations for your impressive finish Einherjer.
I was wondering why you were keeping Counterbalance against Jund... Spell Pierce seems better (Thoughtseize, Hymn, Liliana, Sylvan, Choke).
Do you consider the 4th FoW bad against Miracles or do you side it out because even if it's good it's your 61st card ? If so, did you consider playing 61 cards afterboard with your configuration where you have 61 good cards afterboard.
Would you like to play a third Entreat the Angels MD ?
Thank you!
Both, Spell Pierce and Counterbalance have their merits and are both good decisions to keep in. But I prefer Balance because it will get Decayed, allowing my Rest in Peace to stay alive, in Addition to this it serves the same purpose as it does in the Maverick-MU. It does not lock them out, it regains some of the lost CA in this said MU. It shuts down P.Fire and counters randomstuff. I totally agree on Spell Pierce being a good card too.
You are correct, once again. The 4th FoW is no bad card and I gotta admit I did not think about the possibility of 61 Cards - might be something to try out.
Yes, 3 Entreat MB is something I am going to try out, soon :P It just sounds too good, to be honest :D
Greetings
Re: [DTB] Miracle Control
Quote:
Originally Posted by
alphastryk
alright I'll bite, put together this list and test it for this October.
Re: [DTB] Miracle Control
Einherjer
You said: "Why? Because Miracles only weakness is inconsistency. Trading a good allround-removal for situational better/worse Cards seemed good to me, esp. with our ability to filter our library."
If the only weakness is being inconsistent then why are you making your deck more inconsistent by adding situational cards?
Re: [DTB] Miracle Control
I'm starting to wonder if 4 Terminus/3 StP is a better bet than 3/4 respectively, at least in a meta such as mine where creatures are still abundant and combo is almost completely absent.
-ABC
Re: [DTB] Miracle Control
Quote:
Originally Posted by
eldpojken
Einherjer
You said: "Why? Because Miracles only weakness is inconsistency. Trading a good allround-removal for situational better/worse Cards seemed good to me, esp. with our ability to filter our library."
If the only weakness is being inconsistent then why are you making your deck more inconsistent by adding situational cards?
Ah this was horribly put and I seem to have forgotten something. Let me try to elaborate again.
Terminus has the best effect for the cost of W. If I could cast it instant from my hand too I'd play four. We can't do that, due to the Miracle-mechanic. How to improve the removal-suite? Well, replace some amount of Termini with cards that aren't just as powerful, but sometimes better, in Terms of what they do. Additionally all these cards can be a) cast from hand or/and b) bringt other upsides like uncounterability or destroying permanents instead of creatures. Those cards aren't just as powerful as Terminus is, but are way easier to cast, hence a worse, but more consistent removalbase :D
Hope I got my message across, this time.
Greetings
Re: [DTB] Miracle Control
Congrats and thanks for the report Einherjer. I couldn't help but notice that it seems like RIP was good in at least 5-6 of the matchups out of 9. I understand that you went into the tournament trying to be a little more prepared for the mirror (which Snapcaster definitely does), but given that you only saw it once, do you think RIP/Helm MD would have been a stronger choice?
Re: [DTB] Miracle Control
What does everyone think about 3 Entreat MD? I realized I board it in against pretty much everything that isn't combo (and even then I'll board it in vs dredge and show and tell decks sometimes). I was initially hesitant on it being clunky but after testing a bit I found that it's actually okay and works wonders in a lot of matchups. I'm no longer afraid to entreat for 1 or 2 early in the game. I am also more willing to let the first one get countered (sometimes even as bait).
Re: [DTB] Miracle Control
I Play against a good Miracle Player with 3 Entreats all the Time, and when i play something fair, they're annoying to play against. As you said, simply entreating for 2 is tough for most decks and gives you usually enough turns you need to etablish a good position.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Dzra
Congrats and thanks for the report Einherjer. I couldn't help but notice that it seems like RIP was good in at least 5-6 of the matchups out of 9. I understand that you went into the tournament trying to be a little more prepared for the mirror (which Snapcaster definitely does), but given that you only saw it once, do you think RIP/Helm MD would have been a stronger choice?
I know...I know..guess why I have always been advocating the Rip-lists? :)
Greetings