Re: [Deck] Deadguy Ale (B/w Confidant)
Alright, here's a short report/extended notes. It's been a couple days and I don't have notes so I'm just going to wing it.
EDIT: Nevermind, this isn't a short report, haha.
Here's the list:
4 Dark Confidant
4 Stoneforge Mystic
2 Gatekeeper of Malakir
2 Tidehollow Sculler
2 Bitterblossom
2 Sensei's Divining Top
1 Batterskull
1 Umezawa's Jitte
1 Sword of Body and Mind
1 Elspeth, Knight Errant
3 Thoughtseize
3 Inquisition of Kozilek
4 Hymn to Tourach
4 Vindicate
4 Swords to Plowshares
2 Go for the Throat
4 Scrubland
4 Marsh Flats
1 Verdant Catacombs
1 Karakas
1 Urborg, Tomb of Yawgmoth
1 Fetid Heath
4 Wasteland
3 Swamp
1 Plains
Board:
2 Duress
2 Perish
2 Tidehollow Sculler
2 Ethersworn Canonist
1 Bitterblossom
2 Phyrexian Crusader
2 Ghostly Prison
1 Relic of Progenitus
1 Nihil Spellbomb
Round 1: UW Landstill L 0-1 (0-2)
Game 1 I'm on the play and keep 5 lands, GFTT, Stoneforge Mystic. Not a good hand but probably okay if he's anything but combo, and better than risking it on 6. I usually tend towards mulliganning (PV style) but with the changes to the list, that is, cutting Chrome Moxen for spells and not upping my land count, I thought it would be best to just hit land drops. He leads basic island go, and I don't play out my Mystic in fear of Daze/Snare. I Waste his Colonnade. We play land go for a while and he sticks a Crucible. I go for the Vindicate and he counters it. We play land go for a while but I run out of lands and still have few action spells. I wanted to wait to draw 1 or 2 more business spells so I could just run them out and hopefully one would stick. Eventually I go for it, my Mystic and Confidant both get countered and he plays a Jace. I played way too cautiously in this game.
Game 2 I mull to 6 into 2 lands, Thoughtseize Hymn Hymn Top. I strip his hand and start topping, but he wastes one of my lands and I top into all my big spells, as he plays a Jace and starts upping him. I have no pressure so I soon lose to that.
Round 2: Aggro Loam W 1-1 (2-2)
Game 1 he's on the play with Fetch, Mox, Loam. Turn 2 Volrath's Stronghold and Knight of the Reliquary. This is not going to be a fun one, but I had 2 Swords to Plowshares in hand so as long as he doesn't dredge into creatures for a while I should be able to get some pressure going. He doesn't (just the KOTR and a Bob) and I ride a Bitterblossom and a Bob for a while.
I board in the Phyrexian Crusaders for something or other, thinking a Seismic Assault-proof guy is probably okay. Also, Perishes.
Game 2 I have an early Bitterblossom and Jitte active, with 2 Bobs, Perish and a Crusader in hand. He plays a Deed a couple turns later. I make my token, equip one and go to swing so he blows Deed on 2. I slam Bob and Crusader, next turn attack him to 2 poison, abandoning the damage plan with him on 10 or so. He plays a 7/8 Goyf (everything but Planeswalker) so we're stalled out a little. He's dredging, I'm drawing off Bob and find a second Crusader and a Sword of Body and Mind. I play them both but don't have mana to equip. He Burning Wishes for Shattering Spree and kills my Sword. I can't really swing into the Goyf so I wait for a couple removal spells. For some reason, he's not using his Volrath's Stronghold at all. Eventually I find a GFTT, kill the Goyf and put him to 6 poison, he finds Worm Harvest. He puts the Goyf back on top and plays Harvest for a billion, I show him the Perish and poison him in Great Yawgmoth's name.
I think if he had just kept putting Goyfs and Bobs in my way I would have lost that game easily, but he was much more intent on just dredging Loam and casting it 1-2 times a turn, and Wasting my few nonbasics. My favorite part of this deck, I think, is that I get to play 4 basics, and that number could be bigger but I like my miser's Karakas and Urborg :P
Round 3: Merfolk W 2-1 (4-2)
Game 1 is typical fare, I play a couple threats he can't deal with and kill his lords. Batterskull Jitte etc. etc.
I board in Ghostly Prison and Phyrexian Crusader for 3x Thoughtseize, 1x Hymn to Tourach.
I don't like hand disruption in most of the aggro matchups, especially decks like Zoo and Folk. They're very homogenous and your choices tend to be "do I take this lord or this other lord?" or "do I take this loam lion or this kird ape?"
Game 2 I have T1 top and he has Cursecatcher into Adept revealing Lord. Ouch. I top into land, Vindicate, Ghostly Prison. On 2 lands still I play a Bob which he doesn't Daze, and he hits me to 13 or so. I go for the Ghostly Prison assuming he doesn't have a counter, otherwise he would've stopped the Bob. He doesn't and it dominates the game. He never hits 4 mana, so he has a board of 3x Adept, 1x Lord, 1x Cursecatcher, so I keep him off Coralhelms and let Elspeth fly things for the win.
Round 4: Pattern of Rebirth L 2-2 (4-4)
Game 1 I mull to 6 and keep land, TS, IoK, SFM, Sculler, Vindicate or something like that. A mediocre hand but I'm on the draw and know he's playing combo (it was Felix Lapan, the guy who made that deck "famous"), so I assume the 2 early disruption spells will buy time to find a land. They buy some time, but not enough and I don't draw a land for like 7 turns and he kills me.
I board in the just Scullers and Perishes I think.
Game 2 I have a double Sculler draw and take his Mogg Fanatic and Body Double. I'm beating him down as we both draw primarily lands and hand disruption. Here's the situation.
Me: 15 life, 6 lands in play, Thoughtseize in hand, 2 Scullers in play with his Mogg Fanatic and Body Double.
Him: 4 life, no cards in hand, his board is Dryad Arbor that he's been beating with, Ancient Tomb, Fetch, and a dual or two. 3 Cabal Therapies in his graveyard.
I pass to him, content that I'll force the chump next turn and then kill him. I'm really worried about him drawing Natural Order, I'm not sure if he plays it though. He draws Reveillark and tanks for a couple minutes. He says "alright, let's try this" and casts Lark, going to 1 off Tomb/Fetch. Flashback Therapy 1 on Lark, getting back Academy Rector and Tinder Wall. Flashback Therapy 2 on Rector, getting Pattern of Rebirth on the Tinder Wall and taking my Thoughtseize. Sac Tinder Wall for RR, gets Protean Hulk. Flashback Therapy 3 on Hulk, getting Viscera Seer, Wild Cantor, Tinder Wall, Birds of Paradise, and Qasali Pridemage. He passes. I draw Stoneforge and get something. He EOT Pridemages my Sculler with the Body Double, then on his turn casts Body Double off the BoP, it comes in as a Lark, he sacrifices it to Viscera Seer to get itself and the Pridemage back, then kills my other Sculler to get his Mogg Fanatic and kills me.
We were both kind of shocked that it worked. Shoutouts to that guy, he really knows the ins and outs of his deck!
Round 5: Merfolk W 3-2 (6-4)
More standard Merfolk fare. We were talking afterwards and he said he didn't put enough Dismembers in his board. I think Merfolk should just run them main at this point.
Round 6: BW Deadguy W 4-2 (8-5)
This round is kind of hazy, but I remember my opponent drew really well in game 1.
Game 1 I TSed him and saw basically nothing, then he draws Stoneforge for Batterskull and I look at the IoK in my hand and groan.
Game 2 we both get down to no cards in hand but I have a top and that breaks the mirror!
Game 3 he mulligans, grumbles a little and leads on Wasteland. I snap Waste his Waste hoping he didn't have another land. He draws, and immediately puts the Scrubland he drew into play. Yes! I play some lands and he stalls for a few turns, and I play Elspeth and win from there.
Round 7: UW Stoneblade W 5-2 (10-6)
Game 1 is very drawn out. Early on I have all 3 of my equipment in play but nothing to put them on after he killed both my Mystic and Germ. I have a Bitterblossom for a while, we slam Batterskulls for a while, he plays a Jace and I play an Elspeth and grind it out for a while, and I win after about 35 minutes of back and forth. It was a sick game, sorry I don't remember too many specifics. We were talking about it afterwards and my opponent said he thinks Elspeth is the best Planeswalker in legacy right now, although Jace is better in UW Stoneblade specifically.
Game 2 I mulligan into a 2 land, couple business spells, couple discard spells hand. Too bad he has Spellstutter Sprites for my second discard spell and a Jace and Wastelands soon after. I scoop early to save time, as we're down to 10 minutes on the clock or so.
Game 3 I have a sweet hand. T1 Thoughtseize, T2 Hymn, T3 Hymn + Top, T4 Bob + Stoneforge. Yeah, we're in there. He puts up a fight but that draw was too nutty.
Side note: His deck was pretty sweet looking. He's one of the SCG judges usually so all his Wastelands, Vendilion Cliques, etc. were judge foiled, and his Stoneforge Mystics were altered: http://i.imgur.com/V7HNw.jpg
Round 8: Zoo W 6-2 (11-7)
We get a pre-round deck check. It's taking a strangely long amount of time so my opponent goes to the restroom. He comes back and the judges inform him that he got a game loss for having a sideboard card in his main. I get a warning for marked cards, as my sleeves were very dirty (I've been using the same ones for a few months and I just really like them!). Two of my friends who are judges looked at my sleeves after the round and were appalled that the guy gave me a warning for them. They said I should appeal, but I didn't really care as I was replacing my sleeves and I was sure it wouldn't happen again. It didn't.
Anyway, so we go to game 2, he leads on Fetch Taiga Nacatl. I needed that game loss bad! I Swords it, Inquisition something else, but he has a very homogenous hand (as mentioned before) and he's beating me down with a Loam Lion and Goblin Guide. He has 1 in hand and I play a Stoneforge for Batterskull, too bad that last card was a Bolt and I die :(
I board Perish even though it seems he's playing the faster, R/W version of Zoo. I also bring in Ghostly Prison and Phyrexian Crusader.
Game 3 I have the sweet draw of T1 IoK, T2 Stoneforge for Jitte, T3 Crusader. He can't attack with his Goblin Guide or Nacatl. He keeps throwing burn at my face but Crusader + Jitte gets in there. On his turn he attacks with the Goblin Guide and I intend to chump with SFM as I'm getting to a precarious life total despite the Jitte having 2 counters. So I block. Then I start to move my SFM to the bin when I realize I could have just shrunk the Guide. Derp. I say that I'll shrink the Guide, but we agree it's too late to save the Mystic. My opponent calls a judge anyway and seems quite tilted after the game loss and realizing the McDevastating combo of Pro Red/White against a Red/White deck and Jitte, but I say that I fucked up and I have to live with my mistake. He thanks me for doing the honest thing and I kill him in a couple turns FOR GREAT YAWGMOTH. I felt bad as I hate sloppy play like that but I was tired at this point and hadn't had anything to eat all day.
Round 9: BW Deadguy W 7-2 (13-7)
I was hoping we could draw into top 32, but our breakers were poopy (31st and 32nd place before round) so we play it out. I don't really know how the pairings/breakers system works so I would rather play it safe, confident that I can earn my $60 store credit. I don't believe these were very close matches but they're kind of hazy. I remember Flyingskull made 1 huge mistake of casting SFM with 1 other card in hand to get his Batterskull, then immediately getting Hymn to Tourached, then unfortunately drawing lands.
Game 2 he mulligans and I think he opened on Wasteland, which I Wasteland. He then played Swamp, Dark Ritual Dark Confidant, which I killed on my turn. Eventually, Elspeth happened. It was odd to see him playing both Chrome Mox and Dark Ritual as I specifically cut both of those over the past couple weeks!
Shoutouts:
- My opponents being all pretty cool people and the deck doing pretty well.
- The event for running smoothly.
- Elspeth, for being my BFF.
- Yawgmoth, for in his great name I have Compleated and infected the unworthy and foul flesh beasts.
- Dredge, for not showing up so I wasn't sad about cutting more graveyard hate :D
Slops:
- My rds. 1 and 4 opponents for scrubbing out after beating me so I didn't make top 16!
- Pandora, for giving us lots of Yeah Yeah Yeahs remixes on the way home. Karen O sucks.
- The DCI pairings/breakers system for being confusing. I play Street Fighter and we just use a double elimination bracket that's easy to figure out.
Re: [Deck] Deadguy Ale (B/w Confidant)
Great rapport. Nice to see that the Crusaders came to good use.
To post below. wow, Thanks for that great contribution of nothing.
Re: [Deck] Deadguy Ale (B/w Confidant)
rap·port [ra-pawr, -pohr, ruh-]
noun
relation; connection, especially harmonious or sympathetic relation: a teacher trying to establish close rapport with students.
I believe the word you are looking for is:
re·port [ri-pawrt, -pohrt]
noun
1. an account or statement describing in detail an event, situation, or the like, usually as the result of observation, inquiry, etc.: a report on the peace conference; a medical report on the patient.
2. a statement or announcement.
3. a widely circulated statement or item of news; rumor; gossip.
4. an account of a speech, debate, meeting, etc., especially as taken down for publication.
Re: [Deck] Deadguy Ale (B/w Confidant)
Thank you for the great report.
Stfu funyun, no one cares.
Have you really not be missing any acceleration? I think i cant play properly without my Chrome Moxes :)
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Philipp802
Stfu funyun, no one cares.
Now that's no way to establish a report with someone.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
funyun45
Now that's no way to establish a report with someone.
If you keep that up, I'm going to rapport you to the mods.
Re: [Deck] Deadguy Ale (B/w Confidant)
This was really my first tournament with the deck, I switched to it less than an hour before it started. I was going to run Reanimator, but I thought a friend of mine was going to run this deck, and when he decided to Pack to Power, I took back the deck I lent him and decided to gamble. He had made some modifications to the deck, it was the one out of scg Louisville.
2 Chrome Mox
1 Sensei's Divining Top
1 Sword of Fire and Ice
1 Sword of body and mind
1 BatterSkull
Creatures
4 Dark Confidant
1 Gatekeeper of Malakir
1 Mirran Crusader
2 Phyrexian Obliterator
4 Stoneforge Mystic
Instants
4 Dark Ritual
4 Swords to Plowshares
2 go for the throats
Legendary Artifacts
1 Umezawa's Jitte
Sorceries
4 Hymn to Tourach
3 Thoughtseize
3 Vindicate
1 Inquisition of Kozilek
Basic Lands
1 Plains
2 Swamp
Lands
2 arid mesa
2 bloodstained mire
4 Marsh Flats
4 Scrubland
4 Wasteland
Legendary Lands
1 Urborg, Tomb of Yawgmoth
Sideboard:
3 leyline of void
1 tomod's crypt
1 go for the throat
1 jitte
2 forge tenders
2 gate keeper of malakir
1 Sword of Feast and Famine
1 Perish
3 Bitterblossom
This deck is one of the most card advantage decks i've had the pleasure of using. Its not just about drawing cards, or using discard spells to strip your opponent, but the fact that every spell needs to be answered. Now after saying all of this lets get on to the report.
Round 1: Dredge 2-1
As I sat down for this match, i said to myself, i'm probably playing dredge this round. Sure enough after i win the die roll, i play thoughtseize, see a bunch of dredgers, and i take his putrid imp. He draws another, and starts his engine, i cant keep up and lose game 1. I side in 3 leylines and a tomods. Game 2 i start with leyline, and I thoughtseize and take his discard outlet, I waste his city of brass, and i get a clock on him and beat him down. Game 3, I mulligan to 6 and keep a decent hand, but no leylines nor crypts. I thoughtseize and take his outlet again. He hardcasts a nacroba, and i waste his city of brass. From there i just beat him down and win.
Round 2: G/W hateorade 2-0
My opponent was a good guy, He played some hatebears, i had lots of removal, and hym taking his big men, i get a sword of body and mind on a confidant and ride it to victory. Sideboarding, i switch swords and bring in my go for the throats. These were good all day long. Game 2, i thoughtseize him, taking his turn 2 play, and proceed to kill every one of his guys. I drop top and a bob and quickly win.
Round 3: stoneblade L 1-2
This round was a really good match, i just punted because of nerves and experience. I win Game one with bob swinging a sword. I side in Bitterblossum, these were amazing all day long. Game 2, I manage to get myself into an amazing board position, but i'm at 3 life, i go for it and Bob kills me. Game 3, I miss swordsing a clique when he went to bounce it with the wizard land, and he forces my equipment. After that i proceed to brick draw step after drawstep. I resolved a bitterblossum, if i had drawn any equipment, i win this game. he gets jace out and kills me with batterskull token.
Round 4:Hivemind
As we sit down, I had literally, 2 minutes between rounds, so I was de-sideboarding. I wasnt sure if i had done it correctly, when the polite judge walks over and asks us for our decks. I hand it over and watch him walk away, we chat about how even with a gameloss i could battle back, i even said, if he's playing hivemind, he'll probably win the game anyways. Turns out i did add Malakir to gatekeeper in my maindeck, but did it in my sideboard. I get a game loss, I procede to win "game 2" with a vindicate on his third land, and a Thoughtseize. Game 3, I've seen the "tec" of leyline of santity, so when i open a hand of no discard but a vindicate and a wasteland, i tell him I'm rolling the dice. He had leyline, but even after i vindicated his land, he went off on turn 3 anyways and i died to pact. After this match, I'm on full tilt, and i try my best to calm down and get ready for backbreaking round 5
Round 5:Goblins (splash blue)
Game 1: he plays a lackey and i kept a hand that did not have a kill spell nor a thoughtseize, it had bob and a stoneforge. he hits and i ask for seigegang commander? I get a goblin lord instead that makes them cheaper. I proceed to get blown out. Games 2 and 3: i side in more removal and i draw it and deal with his forces. Game 3 i went all in on Obliterator. i get a bob into play with a Sofai that can equip and kill him. He's out of outs and he dies.
Round 6 and 7:Fish (merfolk)
My friend said on tuesday that He has not lost a single match to merfolk with this deck. After only dropping 2 games to fish through 2 matches, i'll say we have the advantage. Bitterblossum was excellent, and i sided out Hymms due to fear of misdirection. I played tight and i won both matches.
Round 8:UWB stoneblade
He proceeds to styfle everything i try to do and counter it, he wins on back of stoneforge equipped with a batterskull. Game 2 i resolve a bitterblossum and get a jitte into play, I win this game. Game 3 was against the clock with less than 8 minutes remaining. I get another bitterblossum into play, and i get Sword of Feast and Famine. I skip the untap trigger, due to him not having a hand and got warned by a judge. This was first time using the sword, I win this match with less than a minute remaining in the round.
Round 9:Mirror match
At this point, its win and in. I went all in on a hymm in game 1 and proceed to get wrecked by bitterblossum, we both agreed that it was awesome all day long. Game 2, I keep a one land hand with wasteland as only one, and proceed to get a couple of land into play, i try to make a game of it, but he quickly over powers me and that is it.
I finish 37th out of 180ish. This deck has allot of potential, and I made some sub optimal plays. If I had time to test this deck, I would have won Round 3. All of my opponents were decent people and good players. I hope next event that I go to, I get to pilot this deck again. Thanks for the reading.
Re: [Deck] Deadguy Ale (B/w Confidant)
This was really my first tournament with the deck, I switched to it less than an hour before it started. I was going to run Reanimator, but I thought a friend of mine was going to run this deck, and when he decided to Pack to Power, I took back the deck I lent him and decided to gamble. He had made some modifications to the deck, it was the one out of scg Louisville.
2 Chrome Mox
1 Sensei's Divining Top
1 Sword of Fire and Ice
1 Sword of body and mind
1 BatterSkull
Creatures
4 Dark Confidant
1 Gatekeeper of Malakir
1 Mirran Crusader
2 Phyrexian Obliterator
4 Stoneforge Mystic
Instants
4 Dark Ritual
4 Swords to Plowshares
2 go for the throats
Legendary Artifacts
1 Umezawa's Jitte
Sorceries
4 Hymn to Tourach
3 Thoughtseize
3 Vindicate
1 Inquisition of Kozilek
Basic Lands
1 Plains
2 Swamp
Lands
2 arid mesa
2 bloodstained mire
4 Marsh Flats
4 Scrubland
4 Wasteland
Legendary Lands
1 Urborg, Tomb of Yawgmoth
Sideboard:
3 leyline of void
1 tomod's crypt
1 go for the throat
1 jitte
2 forge tenders
2 gate keeper of malakir
1 Sword of Feast and Famine
1 Perish
3 Bitterblossom
This deck is one of the most card advantage decks i've had the pleasure of using. Its not just about drawing cards, or using discard spells to strip your opponent, but the fact that every spell needs to be answered. Now after saying all of this lets get on to the report.
Round 1: Dredge 2-1
As I sat down for this match, i said to myself, i'm probably playing dredge this round. Sure enough after i win the die roll, i play thoughtseize, see a bunch of dredgers, and i take his putrid imp. He draws another, and starts his engine, i cant keep up and lose game 1. I side in 3 leylines and a tomods. Game 2 i start with leyline, and I thoughtseize and take his discard outlet, I waste his city of brass, and i get a clock on him and beat him down. Game 3, I mulligan to 6 and keep a decent hand, but no leylines nor crypts. I thoughtseize and take his outlet again. He hardcasts a nacroba, and i waste his city of brass. From there i just beat him down and win.
Round 2: G/W hateorade 2-0
My opponent was a good guy, He played some hatebears, i had lots of removal, and hym taking his big men, i get a sword of body and mind on a confidant and ride it to victory. Sideboarding, i switch swords and bring in my go for the throats. These were good all day long. Game 2, i thoughtseize him, taking his turn 2 play, and proceed to kill every one of his guys. I drop top and a bob and quickly win.
Round 3: stoneblade L 1-2
This round was a really good match, i just punted because of nerves and experience. I win Game one with bob swinging a sword. I side in Bitterblossum, these were amazing all day long. Game 2, I manage to get myself into an amazing board position, but i'm at 3 life, i go for it and Bob kills me. Game 3, I miss swordsing a clique when he went to bounce it with the wizard land, and he forces my equipment. After that i proceed to brick draw step after drawstep. I resolved a bitterblossum, if i had drawn any equipment, i win this game. he gets jace out and kills me with batterskull token.
Round 4:Hivemind
As we sit down, I had literally, 2 minutes between rounds, so I was de-sideboarding. I wasnt sure if i had done it correctly, when the polite judge walks over and asks us for our decks. I hand it over and watch him walk away, we chat about how even with a gameloss i could battle back, i even said, if he's playing hivemind, he'll probably win the game anyways. Turns out i did add Malakir to gatekeeper in my maindeck, but did it in my sideboard. I get a game loss, I procede to win "game 2" with a vindicate on his third land, and a Thoughtseize. Game 3, I've seen the "tec" of leyline of santity, so when i open a hand of no discard but a vindicate and a wasteland, i tell him I'm rolling the dice. He had leyline, but even after i vindicated his land, he went off on turn 3 anyways and i died to pact. After this match, I'm on full tilt, and i try my best to calm down and get ready for backbreaking round 5
Round 5:Goblins (splash blue)
Game 1: he plays a lackey and i kept a hand that did not have a kill spell nor a thoughtseize, it had bob and a stoneforge. he hits and i ask for seigegang commander? I get a goblin lord instead that makes them cheaper. I proceed to get blown out. Games 2 and 3: i side in more removal and i draw it and deal with his forces. Game 3 i went all in on Obliterator. i get a bob into play with a Sofai that can equip and kill him. He's out of outs and he dies.
Round 6 and 7:Fish (merfolk)
My friend said on tuesday that He has not lost a single match to merfolk with this deck. After only dropping 2 games to fish through 2 matches, i'll say we have the advantage. Bitterblossum was excellent, and i sided out Hymms due to fear of misdirection. I played tight and i won both matches.
Round 8:UWB stoneblade
He proceeds to styfle everything i try to do and counter it, he wins on back of stoneforge equipped with a batterskull. Game 2 i resolve a bitterblossum and get a jitte into play, I win this game. Game 3 was against the clock with less than 8 minutes remaining. I get another bitterblossum into play, and i get Sword of Feast and Famine. I skip the untap trigger, due to him not having a hand and got warned by a judge. This was first time using the sword, I win this match with less than a minute remaining in the round.
Round 9:Mirror match
At this point, its win and in. I went all in on a hymm in game 1 and proceed to get wrecked by bitterblossum, we both agreed that it was awesome all day long. Game 2, I keep a one land hand with wasteland as only one, and proceed to get a couple of land into play, i try to make a game of it, but he quickly over powers me and that is it.
I finish 37th out of 180ish. This deck has allot of potential, and I made some sub optimal plays. If I had time to test this deck, I would have won Round 3. All of my opponents were decent people and good players. I hope next event that I go to, I get to pilot this deck again. Thanks for the reading.
Re: [Deck] Deadguy Ale (B/w Confidant)
Nice to read report before bed and not only me that is enjoying the phyrexian Obliterator. :D
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
FlyingSkull13
Round 9:Mirror match
At this point, its win and in. I went all in on a hymm in game 1 and proceed to get wrecked by bitterblossum, we both agreed that it was awesome all day long. Game 2, I keep a one land hand with wasteland as only one, and proceed to get a couple of land into play, i try to make a game of it, but he quickly over powers me and that is it.
Nice report, congratulations on doing so well. Having played the Mirror-Match do you think you would make any changes to your deck? Was a singleton Top really of use?
Re: [Deck] Deadguy Ale (B/w Confidant)
every time i drew top, it was amazing, and top + bot or fetch is really, really good. The mirror match, i think bitterblossom is the key, due to fact that removal for creatures becomes so bad. The deck was a blast to play, and it had some explosive draws. I liked my opponents build in the last round, that deck just seemed like a better build in general, i'm going to talk to my friends and tinker with it. There is a tourney at Die Hard Games on sept. 18th. I think i'm going to play this, but we'll see what changes we make. Thanks you guys for your ideas and thoughts. Its like having a strategy guide for a video game that adapts as you play it.
Re: [Deck] Deadguy Ale (B/w Confidant)
Lucky this thread is very active and is kept on going. So changes gets updated very often here.
Changed my manabase from before not much but still
3 Chrome Mox
5 Swamps
1 Urborg, Tomb of Yawgmoth
3 Polluted Delta
1 Marsh Flats
4 Scrublands
1 Fetid Heath
4 Wastelands
Added the Urborg in favor of the 6th swamp it makes BBB and BBBB cost for gatekeeper and Phyrexian Obliterator alot easier to cast when you happend to draw many wastelands. I run only 12 white cards and no WW costed ones.
Re: [Deck] Deadguy Ale (B/w Confidant)
flyingskull, just curious, why did you choose to use sword of feast and famine was it a meta choice? I think we had a discussion about swords before and many agreed that feast and famine was the worst, so since you've played with it i'd like to hear your thoughts.
i'm going for a tournament this sunday and i'm bringing sobam in MD and soWAP in the SB. Wonder if i should trade the sowap for a sword of fire and ice.
Re: [Deck] Deadguy Ale (B/w Confidant)
yes, but sword feast and famine has pro green, and allot of decks are bring green creatures, it gets your guys through, i think u/g sword is exellent right now, protection from jace is good
Re: [Deck] Deadguy Ale (B/w Confidant)
Feast and Famine is stronger then Light and Shadow just saying. Feast and Famine is one of the swords I miss having in the 75, that untap lands trigger is so strong.
Maybe will change that sword of war and peace in my board for it as Crusader + jitte wins the zoo matchups. Of all the swords atm I like Sword of Body and Mind the most.
Re: [Deck] Deadguy Ale (B/w Confidant)
i think the effect of sword of war and peace is stronger than it looks. In a deck where we have lifeloss from bitterblossom and dark confidant...the gain life part can help bolster the other gain life sources (jitte and batterskull). The alternative I'm actually considering is sword of fire and ice. I have 3 perish in my board, so if your reason for feast and famine is to get your guys through green creatures, I think I shouldn't be considering it.
Re: [Deck] Deadguy Ale (B/w Confidant)
i think it depends on your board, but i will say this, feast and famine very important for the mirror and other black creature decks
Re: [Deck] Deadguy Ale (B/w Confidant)
I'm playing this deck during the last month and I have to say that I like it a lot. But I don't understand why everyone says that chrome mox are not needed. It's true that now the format is more control oriented with so many Blade Control decks but against more aggro oriented decks like GW Zenith, merfolks, Zoo and Goblins we need this acceleration, don't you think?
I will try to test without them but if we quit them, first we need more lands and then more targeted removal since I say myself a lot of times playing against GW zenith with gatekeeper in hand and opponent with so many creatures in play that is completely useful.
I will test this list:
23 Lands
4 Marsh Flats
4 Verdant Catacombs
4 Wasteland
3 Scrubland (only have 3)
2 Fetid Heath
3 Swamp
2 Plains
1 Urborg, Tomb of Yawgmoth
10 Creatures
4 Dark Confidant
4 Stoneforge Mystic
2 Mirran Crusader
27 Others
4 Hymn to tourach
4 Inquisition of Kozilek
4 Swords to plowshares
3 Go for the Throath
3 Vindicate
3 Bitterblossom
2 Sensei's Divining Top
1 Elspeth, Knight-Errant
1 Batterskull
1 Umezawa's Jitte
1 Sword of Body and Mind
60 Total
I'm a little afraid on losing bodies quitting the gatekeepers... Thoughts?
Re: [Deck] Deadguy Ale (B/w Confidant)
The body count is fine, don't forget that bitterblossom counts as a "body" as well.
Are black creature decks popular in the current metagame? I thought Show and Tell and various UW stoneblades were wrecking havoc in the starcitygames opens.
Re: [Deck] Deadguy Ale (B/w Confidant)
Well, you hopefully got perish going into the game 2 and 3 against the GW maverick decks. Also Mortarpod or Darkblast against the infinte 1 thoughtness creatures GW-maverick got.
As removal I run:
3 Mental misstep, 4 1cc discards 4 hymns, 4 Gatekeepers, 4 Swords to plowshares, 4 vindicates, removal from board 2 Perish, 1 Manriki-Gusari, 1 mortarpod. Also against GW-Maverick Relic of Progenitus does make you able to trade any 2 power creature for a Knight of the Reliquary. With some discards hopefully can get some of the heavier creatures before able to be casted.
Need to get a Drawing engine going they have more threats, so way to go is to 2 for 1 them as much as possible and kill every Knight of the Reliquary and Mother of Runes.