going for a tournament tmr. Expecting lots of zoo so SOBAM is in my MD and SOWAP in my SB. Will try to make a report when i get back.
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going for a tournament tmr. Expecting lots of zoo so SOBAM is in my MD and SOWAP in my SB. Will try to make a report when i get back.
I will also enter a tournament tommorow.
This will be played
// Lands
3 Wasteland
4 Scrubland
4 Marsh Flats
2 Plains
4 Swamp
4 Verdant Catacombs
// Creatures
4 Dark Confidant
4 Stoneforge Mystic
4 Vampire Nighthawk
// Spells
1 Batterskull
1 Sword of Body and Mind
1 Umezawa's Jitte
2 Thoughtseize
4 Hymn to Tourach
3 Vindicate
4 Swords to Plowshares
2 Elspeth, Knight-Errant
4 Mental Misstep
3 Duress
2 Go for the Throat
// Sideboard
SB: 1 Manriki-Gusari
SB: 2 Enlightened Tutor
SB: 1 Tormod's Crypt
SB: 1 Relic of Progenitus
SB: 1 Ethersworn Canonist
SB: 1 Thorn of Amethyst
SB: 3 Perish
SB: 1 Planar Void
SB: 1 Pithing Needle
SB: 2 Tariff
SB: 1 Ghostly Prison
In general my usual List with some tweaks. First time I use MM and I am curios how it will work. CC1 Discard is TS/Duress because everyone fetches Equipments and GSZ and NO and Hivemind... IoK is atm no option in this deck. I am well aware that the mood atm is against Nighthawk and everybody is playing some sort of Crusaders or BB in this spot, but I like them, and they won me more than a couple of games, so they stay (+ I was studying the most of the last 2 Month for my exams and simply hadn't enough time to test and practice with bigger changes in the Deck)
Sideboard is Tutorboard with answers to most archetypes (emphasis on Green Aggro -> GW Maverick, Zoo, Elves with Perish, two Tariff in Addition for Emmy)
Ran a BWr list in a Legacy Star City Games Invitational Qualifier. It was my first real legacy tournament and made quite some minor misplays. Would've made top 8 had I won against Junk at 4-1 as I would've definitely been able to draw the last match, but got mana screwed game 1 and mana flooded game 2. Ended up 4-3. The deck is definitely a lot of fun to play.
I am extremely happy I decided to run red as Lavamancer is so extremely awesome. Also, even though it is very good, I hate running Chrome Moxes, so I was happy to cut them. REB in the board is also great. I ran the following list:
Land (22)
1x Swamp
4x Scrubland
4x Badlands
2x Plateau
4x Marsh Flats
4x Bloodstained Mire
3x Wasteland
Artifact (4):
1x Basilisk Collar
1x Batterskull
1x Sword of Body and Mind
1x Umezawa's Jitte
Creatures (14):
4x Grim Lavamancer
4x Stoneforge Mystic
4x Dark Confidant
2x Mirran Crusader
Instant (6):
4x Swords to Plowshares
2x Lightning Bolt
Sorcery (12)
4x Thoughtseize
4x Hymn to Tourach
4x Vindicate
Enchantment (2)
2x Bitterblossom
Sideboard (15)
2x Relic of Progentius
3x Phyrexian Crusader
1x Darkblast
3x Extirpate
3x Red Elemental Blast
3x Perish
I feel the list is good, but not yet optimal. Any tips will be greatly appreciated..
the splash of red is interesting
How does this deck fare against NO Rug.
Sideboard four Perishes. Play Mirran Crusaders and maybe Phyrexian Obliterators main. You'll do well.
HI guys, Ill show you my peak(because i need BBB and WW) Deadguy Ale-List. Tell me what you think of it.
4 Marsh Flats
1 Verdant Catacombs
4 Scrubland
3 Fetid Heath
1 Plains
5 Swamp
3 Wasteland
4 Gatekeeper of Malakir
4 Dark Confidant
3 Mirran Crusader
4 Stoneforge Mystic
3 Bitterblossom
3 Chrome Mox
1 Umezawa's Jitte
1 Batterskull
1 Sword of Body and Mind
4 Swords to Plowshares
4 Vindicate
4 Hymn to Tourach
4 Duress
And I will enter a tournament on Wendesday where I expect alot of NO RUG, GW and Stoneblade. Do you think this list is ok battling this archetypes?
Thank you
HI guys, Ill show you my peak(because i need BBB and WW) Deadguy Ale-List. Tell me what you think of it.
4 Marsh Flats
1 Verdant Catacombs
4 Scrubland
3 Fetid Heath
1 Plains
5 Swamp
3 Wasteland
4 Gatekeeper of Malakir
4 Dark Confidant
3 Mirran Crusader
4 Stoneforge Mystic
3 Bitterblossom
3 Chrome Mox
1 Umezawa's Jitte
1 Batterskull
1 Sword of Body and Mind
4 Swords to Plowshares
4 Vindicate
4 Hymn to Tourach
4 Duress
And I will enter a tournament on Wendesday where I expect alot of NO RUG, GW and Stoneblade. Do you think this list is ok battling this archetypes?
Thank you
Phillipp, I would cut Chrome Mox if you feel comfortable with it. Change the Duresses for either Thoughtseizes or Inquisitions, or a split. I would also do -2 Swamp, +1 Plains +1 Wasteland.
Second tournament report. I did worse than the last time by a large margin, but I'm posting the details here anyway.
Deck
3 swamp
2 snow-covered swamp
2 plains
4 wasteland
4 marsh flats
1 verdant catacombs
1 bloodstained mire
4 scrubland
4 stoneforge mystic
4 dark confidant
2 gatekeeper of malakir
3 tidehollow sculler
3 inquisition of kozilek
3 thoughtseize
4 hymn to tourach
3 swords to plowshares
4 vindicate
1 diabolic edict
4 bitterblossom
1 batterskull
1 sword of body and mind
1 umezawa's jitte
1 elspeth, knight-errant
Sideboard
1 swords to plowshares
1 sword of war and peace
3 phyrexian crusader
3 extirpate
3 perish
1 thoughtseize
1 diabolic edict
1 disenchant
Legacy Tournament 28/8/11
Turnout: 32
Format: 5 swiss rounds with cut to T8
prizes:
Volcanic Island, Wasteland, Verdant Catacombs for top8
Match 1: 4 color control with punishing fire-grove of the burnwillows
Game 1 (I was on the draw)
T1
Opponent suspends ancestral vision, I Inquisition of kozilek and see swords to plowshares, engineered explosives, brainstorm, volcanic island, force of will. I take the engineered explosives.
T2
He lays land and passes. I play dark confidant, he uses brainstorm in response and allows it to resolve.
T3
He lays land and passes. Dark Confidant reveals a stoneforge mystic and goes to town, I play a postcombat bitterblossom which hits counterspell, and then another end of turn brainstorm.
T4 and beyond
He goes nuts after the Ancestral Vision resolves. Swords to plowshares on Dark Confidant and then Vedalken Shackles hits. He suspends another Ancestral Vision. I try a Stoneforge Mystic which nets a Force of Will removing Daze. Jace, the mind sculptor hits and mops up.
SB: -3 swords to plowshares, -2 gatekeeper of malakir, +3 extirpate, +1 thoughtseize, +1 disenchant
Game 2:
He mulligans once this game.
T1
Inquisition of Kozilek reveals that he's keeping a 1-lander with brainstorm, so I strip the brainstorm. I also see firespout in his hand.
T2 and beyond
Stoneforge mystic into Sword of Body and Mind and I ride it home.
Game 3:
This game goes long and goes to time. A total of 3 ancestral visions resolved. Engineered explosives traded with Bitterblossom tokens, Dark Confidant, Stoneforge Mystic trade with Daze, Force of Will and Counterspell and he eventually gets a mountain of mana and rides his Grove of the Burnwillows-Punishing Fire to victory. I strip him of Tropical Island and Tundra somewhere around turn 7 using extirpate, which was a wrong move because firstly, at first I was putting him on NO RUG up to this point, secondly, upon seeing his deck after the first extirpate resolved, I went for tundra to deny him the ability to cast any Elspeth, knight-errant, Gideon Jura or Baneslayer Angel (which I found to be his wincons other than jace the mind sculptor) and I underestimated the Grove of the Burnwillows-Punishing Fire engine, which eventually killed me 1 damage at a time. With Vedalken Shackles and multiple Engineered Explosives to ensure my board stays clean, this was truly death by a thousand stings.
1-2 (0-1)
Thoughts:
On hindsight I should have used my 2 extirpates on his Punishing Fire and something else instead (maybe jace), I could definitely deal with the Baneslayer and Gideon Jura as I had vindicate and diabolic edict. I didn't know how to play against his build so made suboptimal decisions. Also this matchup made me wonder if I should consider Chains of Mephistopheles as a sideboard option. If anyone has any opinion on this please let me know.
Match 2: mirror match!!! (unexpected)
Game 1 (I was on the play)
We both mulligan to 6.
T1
I lay a land and pass. He goes big with land and chrome mox (removing vindicate) and then plays a hymn to tourach (hitting a scrubland and a hymn to tourach).
T2
Well too bad for him because I kept a hand with 3 lands, bitterblossom and 2 hymn to tourach, so I duly hymn to tourach him back this turn to nail a marsh flats and a gatekeeper of malakir. He plays a dark confidant on his turn.
T3
I draw a Swords to Plowshares and use it on his dark confidant, perfectly aware that chrome mox set him down on CA and that I should not let him get it back. He doesn't have a play this turn.
T4
I lay Stoneforge Mystic digging for Batterskull, and he rips a wasteland and hits my only white source (scrubland), he lays a umezawa's jitte.
T5
I wasteland his duel and I can't play Batterskull. The other cards in my hand are swords to plowshares, so I just swing and pass. He thoughtseizes me and drops my Batterskull.
T6
I lay a topdecked bitterblossom, and swing with stoneforge mystic. He draws and passes.
T7
Same motions. He lays a topdecked sensei's divining top.
T8
Same motions (swing with all). He lays a dark confidant which I allow.
T9
I wasteland his scrubland and swing my stoneforge mystic and two tokens, he is low on life and trades his dark confidant with my stoneforge mystic. He plays another dark confidant.
T10 and beyond
More attacking on my end with tokens. More furious digging with sensei's divining top for him. He equips jitte and swings, I have no white source so I can't swords to plowshares, so i trade a token with him. He kills 2 tokens with the umezawa's jitte. Eventually he runs out of life when top finds nothing.
SB: -3 tidehollow sculler, -1 sword of body and mind, -1 vindicate, +3 phyrexian crusader, +1 swords to plowshares, +1 diabolic edict
Game 2 (I was on the draw)
T1
land and no play for both players
T2
He plays stoneforge mystic into Umezawa's jitte.
I play a bitterblossom.
T3
He dark rituals into umezawa's jitte, equips and goes to town.With the last mana he uses thoughtseize and takes away my batterskull.
I kick a gatekeeper of malakir that i topdecked, his stoneforge mystic goes to graveyard. He uses 1 jitte counter to kill my faerie token.
T4
He kicks a gatekeeper of malakir to kill my gatekeeper of malakir. I have nothing interesting but creature-kill spells and simply wasteland his scrubland.
T5
He uses the last jitte counter to darkblast my faerie token, doesn't equip jitte and swings. My hand at this point was diabolic edict, phyrexian crusader, swords to plowshares and swords to plowshares, I plowshares the gatekeeper anyway. He dark rituals into batterskull. I draw land and lay land.
T6
He uses hymn to tourach on my 3 card hand, so I diabolic edict in response so the germ token dies. I have to drop swords to plowshares and phyrexian crusader though. I lay a topdecked phyrexian crusader.
T7
He plays elspeth, knight-errant and makes a token. Now his board is batterskull, elspeth knight errant, soldier token, umezawa's jitte. I have a phyrexian crusader. I draw a vindicate. Hes tapped out. I ponder for a long time before using it on elspeth knight errant. (Is this the right play? Should I have vindicated the umezawa's jitte or batterskull instead? Please let me know)
T8
no action of note.
T9
He bounces and replays batterskull. I tidehollow sculler and nail a swords to plowshares.
T10
He equips batterskull's germ token with jitte and swings. I trade with 4 faeries. He wastelands my scrubland and uses the 2 tokens to kill my phyrexian crusader. I topdeck a Dark Confidant and play it.
T11
He swings again with the batterskull-jitte-germ. Kills the tidehollow sculler i played on T9 to get back swords to plowshares and uses it on my dark confidant. I'm desperately hoping for an answer to the batterskull-jitte-germ.
T12 and beyond
no answer = gg
Game 3 (I was on the play)
I thought I had a good hand with 2 bitterblossoms and lands, however after playing 2 bitterblossoms down, he ripped an engineered plague from the top naming faerie, and it went downhill from there.
1-2 (0-2)
Thoughts:
I should've just swung in in game 2, T7-9 with the phyrexian crusader and other stuff, I fell to jedi-mind tricks that there was a germ token on the batterskull when there was not! I only realized this after the game. He kept touching his batterskull and i thought there was a germ on it, but never asked. On hindsight, if he had a germ on it he would've swung in earlier.
Bearing that in mind, I'd love to hear whether the vindicate target on T7 in g2 was the right one.
Match 3: Jin-and-tonic Reanimator
Game 1 (I was on the draw)
T1:
Swamp, entomb, iona, shield of emeria in grave.
Swamp, go.
T2:
island, exhume, get back iona, shield of emeria naming black, shows me a grip of 2x force of will, daze, brainstorm = GG.
SB: -4 hymn to tourach, -1 elspeth, knight-errant, -1 sword of body and mind, +1 thoughtseize, +3 extirpate, +1 swords to plowshares, +1 diabolic edict
Game 2 (I was on the play)
He mulligans to 6.
T1:
I inquisition of kozilek and see a hand of entomb, exhume, reanimate, exhume, lands. I take entomb. He seems pretty unhappy. He draws and passes.
T2:
Tidehollow sculler shows that he drew a sphinx of the steel wind. I pick that.
T3 and beyond:
Tidehollow sculler gets joined by some friends (Dark Confidant and Bitterblossom) while he struggles to get something into the yard. GG.
Game 3 (I was on the draw)
This game was a breeze because I had a god hand of extirpate, extirpate, extirpate, swamp, tidehollow sculler, swords to plowshares, diabolic edict. Even though I had only 1 land, with 3 extirpate I couldn't really go wrong. It helped that I topdecked a scrubland HEHEHEH IN YOUR FACE.
At one point he had sundering titan in the yard and cast exhume, I extirpated it in response, and managed to get back my dark confidant (that he used force of will on earlier). That was a slap to the face for him i guess.
2-0 (1-2)
Thoughts:
Not much to say? G1 was a blowout. G2 the T1 inquisition of kozilek for entomb was crucial. G3 I got insanely lucky with the opening hand.
Match 4: Dredge (against my good friend WX a.k.a stubbornone whose report at the same tournament can be read here)
Game 1 (I was on the play)
I kept a hand with scrubland, wasteland, marsh flats, dark confidant, stoneforge mystic, elspeth, knight-errant, and vindicate
T1
I lay a scrubland, he draws and discards Golgari grave troll.
T2
I draw a tidehollow sculler. I think for a bit and lay a wasteland and a dark confidant.
He dredges for 6 and hits a narcomoeba (and also a darkblast in yard). He plays a gemstone mine.
T3
I reveal a hymn to tourach and go down to 18. I draw a Swords to Plowshares. I use Marsh flats for Swamp and go down to 17. I use the wasteland i played on T2 to hit the gemstone mine, and then play the tidehollow sculler, seeing a grip of Golgari grave troll, stinkweed imp, stinkweed imp, city of brass, city of brass, cephalid coliseum. That's a lot of dredgers! I pick golgari grave troll and pass.
He dredges darkblast, lays city of brass, taps it to darkblast my dark confidant and he's now on 19.
T4
I draw a stoneforge mystic and cast it getting a Umezawa's jitte. I go to town with the tidehollow sculler to put him on 17.
He dredges darkblast, casts the cephalid coliseum and cracks it and dredges golgari thug, and draw 2 cards, getting a narcomoeba in the process and also a bridge from below + cabal therapy in the yard, he then discards 2 stinkweed imps and 1 ichorid, he sacrifices narcomoeba to flashback cabal therapy naming umezawa's jitte, stripping my hand of the jitte and getting a 2/2 zombie in the process.
T5
I play a marsh flats and fetch a scrubland, going down to 17, I cast vindicate on the city of brass for kicks, swing with the tidehollow sculler and he opts not to block with the zombie token and goes down to 15.
He pays the cost to get back 1 ichorid removing a putrid imp in the yard, dredges a stinkweed imp which flips another bridge from below, lays a gemstone mine, flashback on cabal therapy (sacrificing ichorid and getting 2 more zombies), naming elspeth, knight-errant (which he saw in my hand earlier).
T6
I draw a bitterblossom, attack with my tidehollow sculler which he elects not to block once more, putting him down to 13. I play the bitterblossom.
Ichorid comes back again (removing another imp). He dredges another stinkweed imp (getting another ichorid and cabal therapy into the yard). City of brass taps along with gemstone mine to put him on 12, he plays a golgari thug, flashbacks the cabal therapy again using the ichorid (now he has 5 zombies), I swords to plowshares the golgari thug in response, knowing that he knows what is in my hand and will be likely to name Swords to plowshares.
T7
I go down to 16 from bitterblossom, I swing with tidehollow sculler and he elects not to block once more, going down to 11. I vindicate my stoneforge mystic, removing the 2 bridge from belows in the yard..
He dredges a darkblast, kills my faerie token, reanimates 2 ichorids, swings with everything and thats that.
It doesn't really matter because I have no answer to 5 2/2 zombies.
SB: -4 hymn to tourach, -4 vindicate, -1 Sword of Body and Mind, +3 extirpate, +3 phyrexian crusader, +1 diabolic edict, +1 swords to plowshares, +1 thoughtseize
Game 2 (I was on the play):
I can sum this up in five points:
1) T1 cabal therapy nails 2 extirpate in my hand (he's my friend, he noes)
1) CA from dark confidant
2) 3rd extirpate on bridge from below
3) unlucky with the dredging?
4) batterskull wins games (I managed to get it in play just in time)
Game 3 (I was on the play - maybe he wants to DDD?)
He mulligans to 6 sadly, so no DDD action.
His T1 cabal therapy for extirpate misses, I screw up his mana somehow and get him into mana trouble, forcing him to choose between breakthrough or putrid imp. He went for the former and it didn't really make inroads.
Eventually, I get my extirpates, hit his Ichorid and Golgari Grave Troll, Vindicate my own Stoneforge Mystic to kill 2 Bridge from below in his yard. It wasn't hard from then on.
Thoughts:
Dredge is hard. I got lucky. I don't know what else to say.
Outcome:
Couldn't expect much after going 0-2, I only played on because my other friend playing goblins was still in it, and then after 4 rounds when it was clear none of us were going to top8 i dropped.
It kinda sucked that I prepared for zoo variants, NORUG, and stoneblade but missed horribly...like *really* horribly. Then again I saw NORUG and zoo at the top tables, I think it was downhill after i lost the first round.
Once metagame breakdown and winning decklists have been released I will post them here.
Comments welcome!
underlined is not right in my Opinion. IoK is atm subpar to Duress, especially if you hit a meta full of NORUG and Stoneblade. IoK picks no Batterskulls, no NO, no Forces, no Jaces, no Elspeths. I played today a 7 Round Tournament (more on that case tommorow) and was happy not to bring IoK but a 2/3 Split on TS/DuressQuote:
Phillipp, I would cut Chrome Mox if you feel comfortable with it. Change the Duresses for either Thoughtseizes or Inquisitions, or a split. I would also do -2 Swamp, +1 Plains +1 Wasteland.
Also, 3 Fetid Heath is 1-2 too much
On the heath if you are trying to play both WW and BBB spells you probly need to run a higher amount of the Heaths.
Tbh imo the best 1cc discard spells is still Thoughtseize.
Ye I know about the Thoughtseizes, ill just go and buy 2 i guess.. 4 Duress 2 TS ok? Or what do you guys prefer. On this point you are right.
On the Heaths..sorry but you are all wrong. As said I wanna reach BBB and WW. So 3 Heaths is more like the minimum I wanna run...honestly. please try this card out first, before flaming it cause its no oldschool Dual. Its ways better than Scrubland, when drawn (I KNOW ITS NOT FETCHABLE)
I wouldnt touch duress before even maxing out thoughtseizes and IOK or tidehollow for that matter.
I run 3 Thoughtseizes 1 iok main with 1 thoughtseize and 1 iok in the board.
I currently play 3 Thoughtseize 3 IoK 2 Sculler main, 2 Duress 2 Sculler board.
well, I think IoK is in the current meta weaker than Duress, as it can not grab really important stuff against a number of DtB (NORUG, Hive Mind...). In this MUs the proactive disruption is quite important, because it is easier to accomplish for us, than dealing with their resolved strategies. And IoK simply won't work there (Discarding NO is easier and more economic than dealing with Progenitus for example)
And that TS is simply the best Discard-Spell in general is right, I have no doubt about that point.
About the Heaths, I played a deck, also needin WW (Elspeth) and BBB (Gatekeeper) with and without Heaths, so I know a bit about the card and the deck ;)
And in my Opinion, 3 is to much. Why?
-not fetchable (obvious but important)
-you play 6 Lands in your 21 that don't provide B or W on Turn 1.
-You open yourself up to (unnecessary) Mulligans (Waste + Land is not that uncommon in Startinghands and Waste + Heath sucks hard)
-fails the Wasteland-Test (Scrubs too, but the Manabase was 1 of DGA Upsides all the time), and this matters even more as your Lists lacks Drawmanipulation (blue Decks can brainstorm for Lands,if one gets wasted, green have Loam/Knight)
my advise would be to play 1-2 and test out, if it works. Its not that the card is bad, its simply that you dont want to draw multiples
He does run higher count of lands as well as Chrome Moxes, he runes 24 mana sources. So he pretty much run the normal 19 lands but added 2 more extra Heaths.
Wasteland proof doesnt matter that much today, not when running just a 2 colored deck with 4-6 basics. Chance of lossing to your own mana base is higher losing to opposite wastelands.
Edit: The new card Mentor of the Meek might be a card that fits our deck.
Hello there!
This is the list I am playing at the moment and some questions I hope to get opinions on.
4 Marsh Flats
3 Scrubland (I only have 3)
3 Wasteland
2 Verdant Catacombs
2 Fetid Heath
1 Tainted Field
1 Volrath's Stronghold
4 Swamp
2 Plains
4 Stoneforge Mystic
2 Tidehollow Sculler
2 Gatekeeper of Malakir
4 Dark Confidant
3 Mirran Crusader
3 Bitterblossom
2 Elspeth, Knight-Errant
1 Sensei's Divining Top
3 Swords to Plowshares
3 Vindicate
4 Hymn to Tourach
2 Cabal Therapy
2 Thoughtseize
1 Batterskull
1 Umezawa's Jitte
1 Sword of Body and Mind
My sideboard is metagame dependent so there is no use in posting it, auto includes are Perish, SoFI, Misstep and GY hate.
Here's my thoughts/questions;
1) I don't like Gatekeeper but everyone is playing it so it has to be good or? Personally I prefer Nighthawk but that card on the other hand is one that everybody hates. Both costs 3 mana to play in most cases (and Gatekeeper bbb) so that can't be the reason. Yes, Gatekeeper is great when my opponent has only one creature in play and that creature is Progenitus and yes Gatekeeper forces my opponent to sacrifice a creature where as Nighthawk doesn't but still... A 2/3 flying deathtouch has to better than a 2/2 without evasion?. Do explain this one so that my stupid finnish head understands.
2) I can't decide what would be the correct split between StoP and Vindicate since I only run 6 atm. Maybe 4+4 would be correct but what should I cut?
3) I switched from 19 lands + 3 Mox to 22 lands and I have been quite happy with that decision, thoughts on that?
4) Has anyone tried to play Weathered Wayfarer to enable tutoring for Wasteland, Karakas, Volrath's Stronghold and others?