Originally Posted by
damionblackgear
Hey Mr Safety. Some things to think about.
Currently your list has 12.5 creatures
This is typically fine but, you've also brought into play 4x Loam. Loam does means you'll have infinite Treetop Villages and Dryad Arbors (barring hate) but, it also means that, any creature dredged, can be considered gone for good. Granted, you do have command and Witness but those can be dredged. If you dredge the command, you pretty much have to get witness asap to make sure you don't lose all of your win-cons. If you dredge the witness, you're down to praying. Volrath's Stronghold wouldn't be a bad idea to fix the issue.
Every deck that plays Loam 'effectively' has something to do with the extra lands (Assualt, Mox, Liliana, etc). Raven's crime is nice but once they're in topdeck mode you can't expect to Loam for much profit anymore. - I'm aware that the cycle lands are helpful in that matter but I think it may be a better idea to try and limit the amount of things you're spending your mana on. - You're a mana hungry deck, it may be more help to incorporate a way to either play extra lands or take advantage of the extras in hand beyond the crime.
The creature base is it's susceptibility to mass effects (I'm going to clump a bunch into the removal category). I don't mean things like Wrath and Terminus (since they hit almost every creature) but Perish (really good against you) and to a lesser extent Tormod's Crypt are extremely effective against you. If someone pops a Relic: 2 of your creatures will die, 4 will become 2/2's, 1 will become a 0/1 and 1 will become a 'vanilla' 2/1. That's 8 of 12.5 creatures. The surviving creatures can rebuild but, limiting the effectiveness of hate may be more helpful.
On burn hate, with your list I would run the Enlightened Tutor (e.tutor) package. You have a high cmc for your spells and the e.tutor package can give you plays to make in the early turns.