Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Layalouhamesh
Unless I mix the usernames, I remember that you had a strong will to talk about your lord and savior Primeval Titan :)
BTW, I never had the chance to play it, eventhough I had 2 in SB for a few months.
Do you think an aggro SB with 4x TT, 2 titans and some other stuff is a viable plan against Miracle/GY hate, or does it weaken the matchup too much against aggro?
Maybe throwing in some white and playing Thalia/Gaddock is an option?
I tried Gaddock Teeg with a white splash. It wasn't good enough.
Tireless Tracker is very good, especially against graveyard hate. It allows us to protect Loam by leaving 2 up for Clue activation and it lets us get deeper into our deck by playing lands (which is what we want to be doing).
Titan remains unbeatable in the mirror and almost unbeatable when S&T player casts S&T.
Re: [Deck] R/G Combo Lands
http://www.magicspoiler.com/wp-conte...ital-Force.png
I think this card was made for this deck. As probably a 2 of in the sideboard?
What do you guys think?
Re: [Deck] R/G Combo Lands
The card is nissa, vital force if anyone else has a broken link.
What does she do better than just jamming more tireless trackers? It's cool that it's got a bit more utility than nissa worldwaker but it's still a 5 mana planeswalker that is really only playable in slower matchups.
EDIT: I ignored the ultimate without realizing how easy it was to trigger. I'm less skeptical than I was a moment ago.
Re: [Deck] R/G Combo Lands
Got a broken link above too. Here's the stats:
Nissa, Vital Force
3GG
Planeswalker - Nissa
Mythic
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
5 Loyalty
http://i.imgur.com/45KUQck.png
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
supremePINEAPPLE
The card is nissa, vital force if anyone else has a broken link.
What does she do better than just jamming more tireless trackers? It's cool that it's got a bit more utility than nissa worldwaker but it's still a 5 mana planeswalker that is really only playable in slower matchups.
Great card against Miracles / D&t where they have removal. Her ultimate basically win's you the game against those decks.
I dunno maybe I'm drinking the Koo-Aid, But her with tracker is nuts and very good against those decks. I've seen some list play the old Nissa, this is just strictly better.
Re: [Deck] R/G Combo Lands
I'm liking that the plus gives you a 5/5 that lasts until your next turn, so you have protection for her if needed so she can ult the next turn if you wanted. The -3 could be an interesting bonus for recovering non-land SB things you accidentally dredge away, like Tracker or Chalice?
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
CovenantElite30
Great card against Miracles / D&t where they have removal. Her ultimate basically win's you the game against those decks.
I dunno maybe I'm drinking the Koo-Aid, But her with tracker is nuts and very good against those decks. I've seen some list play the old Nissa, this is just strictly better.
Yeah, the ultimate makes or breaks this card and I didn't even look at it since that's the normal way to evaluate planeswalkers. Getting an emblem after untapping once with it is a big deal. The cost is the scariest part but that ultimate is pretty sweet.
Re: [Deck] R/G Combo Lands
I like her on face value, I am just not sold on cutting something for her. The Regrowth effect I think is the most powerful part of her too.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
filln
Got a broken link above too. Here's the stats:
Nissa, Vital Force
3GG
Planeswalker - Nissa
Mythic
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
5 Loyalty
http://i.imgur.com/45KUQck.png
I am a fan. I will certainly test it out. Even if just one of.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
filln
Got a broken link above too. Here's the stats:
Nissa, Vital Force
3GG
Planeswalker - Nissa
Mythic
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
5 Loyalty
http://i.imgur.com/45KUQck.png
No thanks.
- Dyssynergy with Life from the Loam
- Doesn't deal with common graveyard hate
- Still vulnerable to Wasteland (and now removal on basic forest if animated)
- Costs quite a lot of mana.
I don't see where this card fits into the puzzle. If we're talking sideboard planeswalkers there are a number which are better than this one.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
barcode
No thanks.
- Dyssynergy with Life from the Loam
- Doesn't deal with common graveyard hate
- Still vulnerable to Wasteland (and now removal on basic forest if animated)
- Costs quite a lot of mana.
I don't see where this card fits into the puzzle. If we're talking sideboard planeswalkers there are a number which are better than this one.
I fully respect your opinion and anyone else BUT, I respectfully disagree... Here is why.
1. Yes I can see how you think it is dyssynergy with Life, but actually makes your dredging over your sideboard hate feel less painful with her -3. Also if you manage to ultimate her which is very likely you could end up dredging 3 times in one turn (Assuming you have enough mana).
2. If the graveyard is taking away, gives you another card advantage machine with her ultimate.
3. Who cares about wasteland if your making a hasty 5/5 every turn which only takes 4 hits to kill them.
4. I've seen a lot of lists play her counter part already, some list I've seen play World Breaker which cost 7. Also I know she's no Primeval but she does cost 1 less.
I just think you want her in the grindy matches, also is probably pretty good in the mirror.
This is all just talk until we get to playtest with her. I would probably go to 2 in the sideboard and have a 2/2 split between her and tracker.
Barcode no disrespect, again just my opinion, respectfully.
Re: [Deck] R/G Combo Lands
I dig it. I'm not here to write in stone that she's unplayable, I'm willing to be convinced. :)
Yes, when she has everything going right she's going to be very good. I'm not yet convinced she's better than Tireless Tracker or, in terms of planeswalkers, Garruk Wildspeaker, Chandra Pyromaster or Garruk Primal Hunter.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
filln
Got a broken link above too. Here's the stats:
Nissa, Vital Force
3GG
Planeswalker - Nissa
Mythic
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
5 Loyalty
http://i.imgur.com/45KUQck.png
An army in a can, repeatable nature's spiral, and an unremovable source of card advantage if uncontested for 1 turn, stapled to a hard to remove permanent. I dig it :cool:
Re: [Deck] R/G Combo Lands
Worse then primetime or tracker in the matches you'd want it for imo, Tracker comes down much faster than nissa (as we could potentially play Tracker turn 1 with the right hand), and PrimeTime will end the game on the spot more then likely (at worst, it eats a STP that would normally be directed at MARIT LAIGE and put Stage-Depths into play for us) when it resolves, which Nissa doesn't really.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Dice_Box
The Regrowth effect I think is the most powerful part of her too.
Quote:
Originally Posted by
CovenantElite30
If the graveyard is taking away, gives you another card advantage machine with her ultimate.
Yeah, this is the undeniable proof that WotC was thinking of us when they designed her. I just hope the 5cc doesn't weigh her down too much to be good.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
barcode
I dig it. I'm not here to write in stone that she's unplayable, I'm willing to be convinced. :)
Yes, when she has everything going right she's going to be very good. I'm not yet convinced she's better than Tireless Tracker or, in terms of planeswalkers, Garruk Wildspeaker, Chandra Pyromaster or Garruk Primal Hunter.
I'm still trying to make Chandra, Flamecaller work as my pet, overcosted planeswalker in the sideboard. :tongue:
Re: [Deck] R/G Combo Lands
I've been doing some research on 4 Ghost Quarter and I'm thinking about trying it. There is only one competitive Legacy deck with more than 7 basics: Death & Taxes has 10-11.
By comparison: Elves and Sneak/Show have 4, Miracles has 7 (2 Plains), and a lot of others have 0-2. When I do the math on a Miracles matchup, I discover I would rather have Ghost Quarter than Port.
Here's why: If I GQ their 1st Plains, they get the 2nd. If I GQ that, they are done. Wastelands deal with the Tundras pretty easily. You've locked them out on Entreat, and if you get all the W mana, you've locked them out on Swords/Terminus/Mentor.
Mono-Red Goblin Prison and Sneak Attack decks tend to have 7-8 Mountains, so that's less effective. That said, Port hasn't usually worked amazingly against them, either.
By having 4 Ghost Quarter, it becomes possibly to lock most opponent's out of lands and shut down ALL of the fetch-lands they eventually draw.
While I would love to have GQ and Ports, it's hard to know what I should be giving up for them.
Re: [Deck] R/G Combo Lands
Ghost Quarter without an Exploration is always tempo loss if your opponent has a basic to find. Ghost Quarter is only good vs decks with no Basics and establishing a hard lock (usually with Exploration) in the long game. I personally always run a singleton Ghost Quarter for situations like that, but wouldn't ever lose Rishadan Ports for more Quarters.
Re: [Deck] R/G Combo Lands
I'm not too keen on any planeswalkers in Lands.
Tracker essentially fulfills that role in my book (while being relatively cheap to cast).
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
hyp3r1on
Ghost Quarter without an Exploration is always tempo loss if your opponent has a basic to find. Ghost Quarter is only good vs decks with no Basics and establishing a hard lock (usually with Exploration) in the long game. I personally always run a singleton Ghost Quarter for situations like that, but wouldn't ever lose Rishadan Ports for more Quarters.
I think i also prefer it as a 1 of. There are very few situations where activating GQ feels like a play that advances the game in my favor. It's won me games against shardless bug, eldrazi, delver, and the mirror but quartering against a deck with alot of basics feels horrible from a tempo standpoint.