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Re: [Deck] Deadguy Ale (B/w Confidant)
Went 3-1-1 in a 5 round local tournament. Maindeck is the same, with 2 Murderous Rider as the big change. Sideboard has 3 Leyline of the Void and a Helm of Obedience, giving me another way to kill an opponent other than creature damage (Kaya ultimate is the other way to kill someone without attacking).
Round 1. 4 color Leovold Terminus Entreat (lol, I have no idea on the name). Lose 2-1
Game 1. I think I lost to Oko and Jace.
Game 2. He has an Oko out but I have 4 Lingering Souls and a Jitte that enough damage.
Game 3. He was stuck on 2 lands so I tried to vindicate a land and he Veil of Summer. Boo. In hindsight I should have cast Liliana of the Veil or Stoneforge Mystic. I was too worried about him getting to 3 mana for an Oko.
Round 2. BG Depths. Win 2-1
Game 1. I should have played out 1 of my 2 wastelands early. Got punished by thoughtseize and Hexmage/depths.
Game 2. He goes for the 20/20. I have the Plowshares. Batterskull cleans things up
Game 3. I had needle on hexmage. He has the stage combo and could have done it main. He should have IMHO. I had cards (4) in hand and a Dark Confidant. If he doesn't put me to the test (I didn't have Plow/Karakas/Humility in hand at the time), I will eventually get out of it. I kill him with Humility and Lingering Souls.
Round 3. Apple Jacks (Orcish Lumberjack with Loam, Knight of the Reliquary, 5 mana Titania I think, the 5/3 creature). Win 2-0
Game 1. I had a turn 1 Bob with help from a Chrome MOx. He has a turn 1 Lumberjack. I have a turn 2 Liliana, the Last Hope to kill Lumber jack. I had a turn 3 Liliana of the Veil. GG.
Game 2. I have too much removal. End of game I had Hope at 7 counters, a Bob, Lingering Souls, Batterskull, SOFI, Mystic. etc.
Round 4. Grixis Delver. Win 2-0
game 1. He's mana flooded.
Game 2. I have Angler creating a lot of pressure. He has a Bitterblossom out. But I have the Plague Engineer to clear the way for the win.
Round 5. ID. I'm the 6th seed after 5 rounds and we all split and go home.
Hero kill count. 0. Didn't see her today. Angler was great, I cut down to 1 because I needed the room for another Murderous Rider to deal with Walkers, namely Oko. Liliana the Last Hope was amazing killing Lumberjack, Young Pyromancer, Faerie tokens etc. Sideboard cards, I only really saw Humility and Zealous Persecution doing much.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Finally got a MTGO account. Have literally just Dead Guy Ale atm. lol.
A lot more "off the wall" decks online than in real life so far. Do pretty well on the practice forums. Did one 5 rounder. Went 2-3. UGH.
Some observations. Castle Locthwain is very good. I like it way better than Shambling Vent. Vent usually ends up getting killed when I activate it, whereas there have been several times Castle draws me 3 or 4 cards. And since I have 4 lifegain cards in 2 Murderous Rider, Batterskull and Jitte (lol i suppose Plows count too), the life loss can be offset.
I like the Leyline of the Void/Helm plan in the board. It's nice to be able to win without combat damage and wins out of nowhere. But funny thing is I feel that I get Leylines more if I have it as a singleton rather than 3 or 4. :) I still run 1 Leyline of Sanctity. Had it vs Burn online.
Chalice of the Void has been pretty decent too. I like Sanctum Prelate but I have WAY too many 3 drops as it is. Why couldn't Assassin's Trophy be white/black?
Going to 2 Murderous Rider has been great. Now I'm down to 1 Gurmag Angler, giving me an excuse to sleeve up my 1 Russian one. Still though, I miss Shriekmaw. Killing Emrakuls off of Show and Tell. Or for a brief time having Liliana, the Last Hope and Shriekmaw. Being able to kill most 1 toughess or non-black non-artifact creatures is fun.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Observations of MTGO...
-Man, I have to mulligan a lot more it seems than I do in real life. Small sample size but yeah.
-There are a lot of Ninja, graveyard and Wishclaw storm decks out there. Some fair Jace/oko good stuff decks but not as many as I'd face in real life. Makes me want to buy my black/green helm deck for online as I think it would do much better than Dead guy.
-I only recently changed to a Helm/Leyline combo in the board in real life. Online I've managed to kill a few people with it.
-While I have had to mull a fair bit more than usual, I have lived the dream and had a Leyline of Sanctity and Void vs 2 opponents in my opener.
I still much prefer to play in person than online. But it's not too bad. The inter face takes some getting used to.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Finally got a MTGO account. Have literally just Dead Guy Ale atm. lol.
A lot more "off the wall" decks online than in real life so far. Do pretty well on the practice forums. Did one 5 rounder. Went 2-3. UGH.
Some observations. Castle Locthwain is very good. I like it way better than Shambling Vent. Vent usually ends up getting killed when I activate it, whereas there have been several times Castle draws me 3 or 4 cards. And since I have 4 lifegain cards in 2 Murderous Rider, Batterskull and Jitte (lol i suppose Plows count too), the life loss can be offset.
I like the Leyline of the Void/Helm plan in the board. It's nice to be able to win without combat damage and wins out of nowhere. But funny thing is I feel that I get Leylines more if I have it as a singleton rather than 3 or 4. :) I still run 1 Leyline of Sanctity. Had it vs Burn online.
Chalice of the Void has been pretty decent too. I like Sanctum Prelate but I have WAY too many 3 drops as it is. Why couldn't Assassin's Trophy be white/black?
Going to 2 Murderous Rider has been great. Now I'm down to 1 Gurmag Angler, giving me an excuse to sleeve up my 1 Russian one. Still though, I miss Shriekmaw. Killing Emrakuls off of Show and Tell. Or for a brief time having Liliana, the Last Hope and Shriekmaw. Being able to kill most 1 toughess or non-black non-artifact creatures is fun.
Haha yeah unfortunately the tournament practice room is very hit or miss. I mostly use it to familiarize myself with decks. Glad you bought in though. Now there are 3 Ale players :).
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Re: [Deck] Deadguy Ale (B/w Confidant)
PLayed my third 5 round legacy on MTGO. 4-1. So close. Same usual list.
ROund 1. UR Delver. Win 2-1.
He had a Delver turn 1 off a Volcanic. My hand is slow so I Waste his land hoping he kept a 1 lander. Nope. lol.
I'm able to out attrition him game 2 and a Chalice of the Void on 1 in game 3 was game.
Round 2. Grixis Control. Win 2-1
Liliana, the Last Hope was MVP here. Was at 3 life for a fair bit in game 3. Luckily a Murderous Rider was there to close out the game.
Round 3. 4 color Astrolabe control? Win 2-1.
Don't remember much about this match. Was able to kill his oko off a Murderous Rider.
Round 4. Burn. Win 2-0
Game 1. I had turn 1 and turn 2 Stoneforge Mystics. Opponent fireblasts twice to kill Batterskull token and then Hero of Bladehold but I think I recast the Skull.
Game 2. My opener had Leyline of Sanctity, Mox, Thalia and Stoneforge amongst my 7. Yeah I'm good. :) Doesn't help opponent is stuck on 1 land too.
Round 5. UB Shadow Lose 2-1
Delver and Gurmag tag team game 1 against me.
Game 2. Was able to win the top deck attrition war with a top deck Batterskull
Game 3. Lost a nail biter. He had a Death Shadow that I couldn't find removal for.
So close to 5-0. Oh well. Happy with deck. Remorseful Cleric is much more useful on MTGO than in real life. Chrome mox was great today, a lot of turn 1 Stoneforges and Bobs. Leylines showed up for the most part when I boarded them in. Murderous Rider was pretty good. Got an Oko and I think a Delver with one. Have to take out a lot of discard against anyone who is blue in eternal fear of Veil of Summer.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Same usual list.
I'm having a hard time finding your latest list. Would you mind reposting it again?
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Re: [Deck] Deadguy Ale (B/w Confidant)
A quick search on mtgtop8 gave me these two lists:
5th place on 6/23/19, traditional Deadguy Ale
https://www.mtgtop8.com/event?e=22345&d=351639&f=LE
3-4th place on 12/1/19, Combo 'Deadguy' Chalice/Helm/Leyline
https://www.mtgtop8.com/event?e=23915&d=366478&f=LE
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Mirrislegend
I'm having a hard time finding your latest list. Would you mind reposting it again?
Those lists on MTG top 8 are a bit outdated. Plus, I'd make the argument that Helm combo main isn't deadguy but whatever.
4 Dark Confidant
3 Stoneforge Mystic
2 Murderous Rider
2 Remorseful Cleric
1 Hero of Bladehold
1 Gurmag Angler
3 Thoughtseize
1 Cabal Therapy
1 Inquisition of Kozilek
2 Hymn to Tourach
3 Liliana of the Veil
2 Liliana, the Last Hope
2 Vindicate
4 Swords to PLowshares
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
2 Lingering Souls
3 Chrome Mox
4 Scrubland
3 Swamp
1 PLains
1 Castle Locthwain
1 Karakas
4 Wasteland
4 Marsh Flats
1 Verdant Catacombs
1 Polluted Delta
1 Bloodstained Mire
1 Leyline of Sanctity
3 Leyline of the Void
1 Helm of Obedience
1 Surgical Extraction
1 Chalice of the Void
1 Thalia, Guardian of Thraben
1 Kaya, Orzhov Usurper
1 Zealous Persecution
1 Plague Engineer
1 Toxic Deluge
1 Humility
1 Pithing Needle
1 Liliana's Triumph
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Those lists on MTG top 8 are a bit outdated. Plus, I'd make the argument that Helm combo main isn't deadguy but whatever.
Sorry, that was what popped up on mtgtop8; it was listed as Deadguy Ale (likely due to your reputation with the deck :wink:)
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Those lists on MTG top 8 are a bit outdated. Plus, I'd make the argument that Helm combo main isn't deadguy but whatever.
4 Dark Confidant
3 Stoneforge Mystic
2 Murderous Rider
2 Remorseful Cleric
1 Hero of Bladehold
1 Gurmag Angler
3 Thoughtseize
1 Cabal Therapy
1 Inquisition of Kozilek
2 Hymn to Tourach
3 Liliana of the Veil
2 Liliana, the Last Hope
2 Vindicate
4 Swords to PLowshares
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
2 Lingering Souls
3 Chrome Mox
4 Scrubland
3 Swamp
1 PLains
1 Castle Locthwain
1 Karakas
4 Wasteland
4 Marsh Flats
1 Verdant Catacombs
1 Polluted Delta
1 Bloodstained Mire
1 Leyline of Sanctity
3 Leyline of the Void
1 Helm of Obedience
1 Surgical Extraction
1 Chalice of the Void
1 Thalia, Guardian of Thraben
1 Kaya, Orzhov Usurper
1 Zealous Persecution
1 Plague Engineer
1 Toxic Deluge
1 Humility
1 Pithing Needle
1 Liliana's Triumph
As usual, your lists are a work of art. Every card carefully chosen and the reasoning behind the card choices and numbers are pretty clear. But I don't understand it all; just a few questions:
I'm a little surprised to see only 2 Lingering Souls MD and 0 in the SB. Given how powerful Lingering Souls is in the DGA shell, why are you down to 2?
Also, why 3 Leyline of the Void + 1 Surgical Extraction over 4 Leyline of the Void or some other combination of GY hate?
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Mirrislegend
As usual, your lists are a work of art. Every card carefully chosen and the reasoning behind the card choices and numbers are pretty clear. But I don't understand it all; just a few questions:
I'm a little surprised to see only 2 Lingering Souls MD and 0 in the SB. Given how powerful Lingering Souls is in the DGA shell, why are you down to 2?
Also, why 3 Leyline of the Void + 1 Surgical Extraction over 4 Leyline of the Void or some other combination of GY hate?
Thanks.
I used to run 3 Lingering Souls for the longest time. When Wren and Six came out, I decided to cut a Souls for another Gurmag Angler. And then when Wren and Six got the axe, Oko got to see more play. So now I wanted more ways to deal with that. So I cut the extra Angler for a Murderous Rider. And then I cut the Shriekmaw for another Murderous Rider in order to deal with Oko.
I didn't go back to 3 Lingering Souls since I wanted more ways to directly with planeswalkers, Oko in particular. Crossing my fingers we get a Black/white Assassin't Trophy or something like that to deal with walkers as all my answers atm are 3 mana. I even ran a Vampire Hexmage in my board at one point. Lol, I could go back to that. I'm sure some people would think I run one Hexmage and one Dark Depths.
As far as Surgical goes. I wanted another turn 0 answer to Graveyard shenanigans. It probably should be another Leyline of the Void, especially seeing as I do I have Helm there. But as anyone who knows me, I draw my singletons are lot more than the average person. Plus, I get to surgical opponents, sometimes getting a 2 for 1. Or getting rid of annoying things like Cloudpost or Show and Tell. My other deck atm is a Black/green Helm deck. Sometimes I feel I get Leyline of the Void better when I had only one in sideboard of Deadguy. I know, statistically impossible but here we are. Online, I've gotten Leyline of the Void AND Sanctity quite a few times. lol. Good to know the Magic Gods extend to online as well.
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Re: [Deck] Deadguy Ale (B/w Confidant)
So for us regular folks, -1 Surgical +1 Leyline of the Void will probably get more mileage.
SBing into a combo decks is pretty nice, though no tutors for Helm is kinda a bummer.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Made top 8 today in my local tournament. 6 rounds. 20 something players. 4-2 in swiss. lost in quarters. Top 8 was pretty stacked. Lam Phan, Daniel Goetschel (sp), Edgar Magalhes, Boston Schattman. And of course, one of the best Dead guy Ale players on the planet. lol. I'm the only remaining dead guy player in Toronto, sadly.
Round 1. Grixis Delver. Win 2-0.
Able to stick a Bob game 1. Game 2, he wastelands a scrubland. Which was strange since I had 2 swamps and a Chrome Mox (white). I have the Castle Locthwain in hand to generate card advantage.
Round 2. Underworld Breach (black/red/blue). Win 2-1
Game 1. I have minimal disruption, he goes off turn 2 or 3.
Game 2. I have a Leyline of Sanctity to protect me from discard while mine and Remorseful cleric cleans things up.
Game 3. I have 2 leyline of the void in opener. and a bunch of discard. He goes for an empty the Warrens for 8 goblins.....I have the Plague Engineer in hand. And topdeck the land to be able to play it.
Round 3. UR Delver. Lose 2-0
Can't kill his Dreadhorde Arcanist.
Game 2. Lol, Jinxed Choker does a ton of damage to me. He finishes me off with Bolts.
Round 4. 4 color (not white) astrolabe. Lose 2-0
Blue Green Titan and 6 mana Chandra are among the cards here. He didn't cast Chandra at all but did cast Blue green titan a few times. GG. Got out valued hard.
Round 5. Black green Depths. Win 2-0
I know what he's on. My opener is Inquisition of Kozilek. Wasteland. Wasteland. Karakas. 3 other lands. Lol. Keep.
Game 2. I had Leyline of Sanctity in my opener. He has a duress and Thoughtseize that are stranded. He does have 2 Liliana, the last hope but Gurmag Angler is able to push through with help from Liliana's triumph and PLow to clear out a Reclaimer and a Bob. humilty and Batterskull close the game out.
Round 6. Grixis Delver. Win in 3.
Game 1. I'm able to have a Bob live.
Game 2. I think a Dreadhorde and a Delver get me here.
Game 3. He has a Delver and a land in play. I think he ponder the turn before, and left a daze in his deck from the Ponder. I land a Liliana, the Last hope. So instead of saving his Delver, it's dead and a Dreadhorde Arcanist later cast, can't flashback anything. Liliana ends up eventually goes ultimate.
Round 7. 4 color (not white) astrolabe. Lose 2-1
Game 1. Lilly, last hope ends up ultimating for me.
Game 2 and 3 I lose the attrition game. Oko, Leovold, blue green titan etc.
Deck did alright. I am a huge underdog to astrolabe good stuff decks. Bit disappointed losing to UR Delver. But overall happy with deck. Liliana, the Last Hope was MVP. Ultimate twice. Sideboard MVP was Leyline of the Void and Sanctity. Sanctity was great vs Depths. Void was great vs Breach.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Wilkin, just putting together your list. No love for Silent Clearing (the BW Horizon Canopy) as a one-of?
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Round 4. 4 color (not white) astrolabe. Lose 2-0
Blue Green Titan and 6 mana Chandra are among the cards here. He didn't cast Chandra at all but did cast Blue green titan a few times. GG. Got out valued hard.
Round 7. 4 color (not white) astrolabe. Lose 2-1
Game 1. Lilly, last hope ends up ultimating for me.
Game 2 and 3 I lose the attrition game. Oko, Leovold, blue green titan etc.
Also, what's this four colour not white Astrolabe deck? I haven't heard of it and can't seem to find it on The Council.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
pandaman
Also, what's this four colour not white Astrolabe deck? I haven't heard of it and can't seem to find it on The Council.
There are a ton of astrolabe lists out there. The decklist from the event I played isn't out yet. I'm sure there are close enough lists out on TC decks. Because you can play anything in those lists, there's going to be a bunch of variation out there. But I have seen some lists with that blue green titan out there.
No room for clearing. Don't know what I would cut for a Clearing. I like the manabase I use atm. The last change I made was to put in a Castle Lochtwain and took out the Shambling Vent. In terms of card draw for a land, IMO Castle is way better than Clearing. Clearing is a one time use. I've had games where I've used Castle multiple times.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Guys, I have a crazy deck idea. Thinks is for the UGx controll meta that are in locals. Anti-Veil of summer tech. Also to be able to Hymn in draw step seems sweet
https://scryfall.com/@Ganfar/decks/0...f-788c8703a70e
4 Arcum's Astrolabe
1 Council's Judgment
4 Dark Confidant
1 Batterskull
3 Hymn to Tourach
1 Karakas
2 Lingering Souls
4 Marsh Flats
4 Scrubland
4 Stoneforge Mystic
1 Sword of Fire and Ice
4 Swords to Plowshares
4 Thoughtseize
3 Tidehollow Sculler
1 Toxic Deluge
1 Umezawa's Jitte
3 Verdant Catacombs
2 Wasteland
2 Snow-Covered Plains
4 Snow-Covered Swamp
1 Polluted Delta
1 Liliana, the Last Hope
1 Tundra
1 Vindicate
3 Teferi, Time Raveler
// Sideboard
1 Diabolic Edict
1 Disenchant
1 Gideon, Ally of Zendikar
1 Kaya, Ghost Assassin
1 Pithing Needle
2 Surgical Extraction
3 Thalia, Guardian of Thraben
1 Tormod's Crypt
1 Zealous Persecution
1 Mirran Crusader
1 Grafdigger's Cage
1 Mirran Crusader
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Ganfar
Guys, I have a crazy deck idea. Thinks is for the UGx controll meta that are in locals. Anti-Veil of summer tech. Also to be able to Hymn in draw step seems sweet
https://scryfall.com/@Ganfar/decks/0...f-788c8703a70e
4 Arcum's Astrolabe
1 Council's Judgment
4 Dark Confidant
1 Batterskull
3 Hymn to Tourach
1 Karakas
2 Lingering Souls
4 Marsh Flats
4 Scrubland
4 Stoneforge Mystic
1 Sword of Fire and Ice
4 Swords to Plowshares
4 Thoughtseize
3 Tidehollow Sculler
1 Toxic Deluge
1 Umezawa's Jitte
3 Verdant Catacombs
2 Wasteland
2 Snow-Covered Plains
4 Snow-Covered Swamp
1 Polluted Delta
1 Liliana, the Last Hope
1 Tundra
1 Vindicate
3 Teferi, Time Raveler
// Sideboard
1 Diabolic Edict
1 Disenchant
1 Gideon, Ally of Zendikar
1 Kaya, Ghost Assassin
1 Pithing Needle
2 Surgical Extraction
3 Thalia, Guardian of Thraben
1 Tormod's Crypt
1 Zealous Persecution
1 Mirran Crusader
1 Grafdigger's Cage
1 Mirran Crusader
I think 3Feri is a smart inclusion, it definitely can solve some problematic matchups. I think you are missing some surprise factor in your sideboard though, simply because you can play Dovin's Veto and get some really big blowouts. It has a lot of application across several matchups from combo to control.
I'm not sold on 3 copies of Tidehollow Sculler, and that is coming from someone that absolutely loves the card. I think it's a little better to get the count of Lingering Souls higher to protect your PW's (I understand Sculler can do that as well.) Maybe -1 Sculler, +1 Souls. With Bob, Astrolabe, and Teferi you're going to be drawing a lot of extra cards every game, which means you should hit your land drops reliably. Lingering Souls is your best payoff for having extra lands, allowing you to play it and flash it back, or some combination of playing it and equipping the same turn. EDIT: looking closer at the curve, I can see why you would favor it the other way. You have a lot of 3-drops in the deck, higher than normal for a Confidant-based deck.
I wouldn't think Sorin, Solemn Visitor would be bad here either. I've always liked the card for it's ability to apply pressure to the control decks, quickens the clock, and provides some big additional lifegain if you're in a racing situation.
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Re: [Deck] Deadguy Ale (B/w Confidant)
http://magic.facetofacegames.com/sho...cle-in-legacy/
The deck lists are up for the legacy tournament I was in. The 3rd place is the 4 color list that I lost to in swiss and in the quarters.
Minor mistake, I play 3 Leyline of the Void in the board, for some reason it's listed as 2.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Mr. Safety
I think 3Feri is a smart inclusion, it definitely can solve some problematic matchups. I think you are missing some surprise factor in your sideboard though, simply because you can play
Dovin's Veto and get some really big blowouts. It has a lot of application across several matchups from combo to control.
I'm not sold on 3 copies of Tidehollow Sculler, and that is coming from someone that absolutely
loves the card. I think it's a little better to get the count of Lingering Souls higher to protect your PW's (I understand Sculler can do that as well.) Maybe -1 Sculler, +1 Souls. With Bob, Astrolabe, and Teferi you're going to be drawing a lot of extra cards every game, which means you should hit your land drops reliably. Lingering Souls is your best payoff for having extra lands, allowing you to play it and flash it back, or some combination of playing it and equipping the same turn. EDIT: looking closer at the curve, I can see why you would favor it the other way. You have a lot of 3-drops in the deck, higher than normal for a Confidant-based deck.
I wouldn't think
Sorin, Solemn Visitor would be bad here either. I've always liked the card for it's ability to apply pressure to the control decks, quickens the clock, and provides some big additional lifegain if you're in a racing situation.
I have a lot of 3 drops already and don't see if I can fit Lingering Souls.
I feel Gidde, Ally of the Zendikar is better. With Teferi on the field, he can attack for 5 with out any worries
Dovin's Veto would be cool to have
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
http://magic.facetofacegames.com/sho...cle-in-legacy/
The deck lists are up for the legacy tournament I was in. The 3rd place is the 4 color list that I lost to in swiss and in the quarters.
Minor mistake, I play 3 Leyline of the Void in the board, for some reason it's listed as 2.
Lam has given up his standstills for impulses huh? :(
Also if you are including blue in your deck it should start with 4x brainstorm full stop.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
CptHaddock
Lam has given up his standstills for impulses huh? :(
Also if you are including blue in your deck it should start with 4x brainstorm full stop.
He does have 4x Brainstorm though.
That being said, I'm pretty sure Lam is just Good At Magic, so he could probably win a good bit with just a ham sandwich. What I really love about Lam (even when he isn't on Standstill) is that I think every list he plays with starts at 2x Counterspell. Oh, be still my heart...
That being said, I like the list Wilken, once i spring for some showcase Murderous Riders, I'll probably give the list a whirl. Chrome Moxes aren't my favorite, but even so, the list looks solid and likely are a "necessary" evil.
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Re: [Deck] Deadguy Ale (B/w Confidant)
With Plague Engineer being a thing, I'd much rather run Gideon, Ally of Zendikar over Sorin, Lord of Innistrad.
Yeah I was a bit surprised to see Lam without Standstill. But I did see old favorite Dust Bowl in there. There are 4 Brainstorm in there. Lam can play some wacky cards but doesn't go full crazy. Of note though, there are no Ponder or Preordain in the list, Impulse took the cantrip spot over those 2.
Thanks. I'm ok with my Deadguy List atm. Crossing my fingers the next set will give me something I can use. Lol, I always do but am usually disappointed. But I did get Murderous Rider and Castle Locthwain. Problem is other decks got much much better cards. Chrome Mox IMO is a necessary evil to gain some acceleration. Casting turn 1 bob, turn 2 Liliana, turn 3 other Liliana is quite fun to do to someone.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
H
He does have 4x Brainstorm though.
That being said, I'm pretty sure Lam is just Good At Magic, so he could probably win a good bit with just a ham sandwich. What I really love about Lam (even when he isn't on Standstill) is that I think every list he plays with starts at 2x Counterspell. Oh, be still my heart...
That being said, I like the list Wilken, once i spring for some showcase Murderous Riders, I'll probably give the list a whirl. Chrome Moxes aren't my favorite, but even so, the list looks solid and likely are a "necessary" evil.
Quote:
Originally Posted by
Wilkin
With Plague Engineer being a thing, I'd much rather run Gideon, Ally of Zendikar over Sorin, Lord of Innistrad.
Yeah I was a bit surprised to see Lam without Standstill. But I did see old favorite Dust Bowl in there. There are 4 Brainstorm in there. Lam can play some wacky cards but doesn't go full crazy. Of note though, there are no Ponder or Preordain in the list, Impulse took the cantrip spot over those 2.
Thanks. I'm ok with my Deadguy List atm. Crossing my fingers the next set will give me something I can use. Lol, I always do but am usually disappointed. But I did get Murderous Rider and Castle Locthwain. Problem is other decks got much much better cards. Chrome Mox IMO is a necessary evil to gain some acceleration. Casting turn 1 bob, turn 2 Liliana, turn 3 other Liliana is quite fun to do to someone.
Meant the 4x brainstorm comment at the folks wanting to splash for teferi. My brain farted and I forgot to quote the post. My bad!
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Re: [Deck] Deadguy Ale (B/w Confidant)
I went 3-1 with my Teferi Ale
Won:
Merfolk
Elves
DUB Lands
Lost:
Green Cloudpost
This is not the meta that I susoected, I tought there were going to be more Bant decks. Teferi was alright but didn't improve the matchups I meet in the Legacy Weekly.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Hello All:
I have a new angle to explore.
Sevinne's Reclamation is a great card and is cohesive with the gameplan created by our typical card pool. I think we could lean a little further into it for some pretty great results, but I'd like to consult all of you for ideas.
Creatures (or tokens):
Dark Confidant
Stoneforge Mystic
Bitterblossom
Plague Engineer
Murderous Rider
Lingering Souls
Palace Jailer
Planeswalkers/Value Engines:
Liliana of the Veil
Liliana, the Last Hope
Kaya, the Ghost Assassin
Sorin, Lord of Innistrad
Gideon, Ally of Zendikar
Crucible of Worlds
Spells:
Thoughtseize
Hymn to Tourach
Swords to Plowshares
Vindicate
Liliana's Triumph
X>1 copies of Sevinne's Reclamation
Collective Brutality
Cabal Therapy
Mana Acceleration
Lotus Petal
Chrome Mox
Lands:
Wasteland
Marsh Flats
Scrubland
Silent Clearing
Swamp
Plains
Prismatic Vista
Karakas
Castle Locthwain
My thinking is that we can lean a bit into harder into the "get your opponent hellbent plan" and focus a little bit more on breaking the symmetry via Crucible and Sevinne's and, as is tradition, Lingering Souls. A copy or two of Cabal Therapy could fit in nicely.
Obviously Veil is huge problem for our deck, but as a Pox player, I think you can stretch its coverage thin enough such that it's effect is minimized (hopefully).
Additionally, I'm hoping that eventually Orzhov gets an Eternal Witness so we can pair it with Kaya.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
ClimbGneiss
Hello All:
I have a new angle to explore.
Sevinne's Reclamation is a great card and is cohesive with the gameplan created by our typical card pool. I think we could lean a little further into it for some pretty great results, but I'd like to consult all of you for ideas.
There is no room. Our CMC 3 Slots are already kinda clunky, making Chrome Mox a necessary evil. Also, I do not see how it is cohesive with our gameplan. our gameplan is to disrupt early, establish Card Advantage and thus board dominance, and then ride to victory with tokens or hatebears. Reclamation does next to nothing for the disruption plan because a) It doesnīt affect instants and sorceries and b) Itīs too slow since it costs three mana.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I have made some testing with Arcum's Astrolabe for Deadguy Ale and first come up with Esper. But I wanted to try something else with Arcum's Astrolabe for the deck. One of my good friend come up with the idea with add Red with Goblin Engineer. He made a list and then I started to modify it a bit.
Creatures (18)
4 Dark Confidant
4 Goblin Engineer
3 Kroxa, Titan of Death's Hunger
3 Stoneforge Mystic
4 Tidehollow Sculler
Planeswalkers (2)
2 Daretti, Ingenious Iconoclast
Artifacts (9)
4 Arcum's Astrolabe
1 Ichor Wellspring
1 Smuggler's Copter
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
Instants (4)
4 Swords to Plowshares
Sorceries (5)
4 Thoughtseize
1 Vindicate
Lands (22)
2 Arid Mesa
2 Badlands
2 Bloodstained Mire
1 Karakas
4 Marsh Flats
1 Plateau
2 Scrubland
1 Snow-Covered Mountain
2 Snow-Covered Plains
3 Snow-Covered Swamp
2 Wasteland
Sideboard (15)
1 Liliana's Triumph
1 Grafdigger's Cage
1 Thalia, Guardian of Thraben
1 Tormod's Crypt
1 Pithing Needle
2 Surgical Extraction
1 Plague Engineer
1 Toxic Deluge
1 Disenchant
2 Blood Moon
2 Red Elemental Blast
1 Ethersworn Canonist
I have mosyly gone 3-2 in MTGO league, mostly I am not 100% sure how to play the deck yet.
The new cards:
Goblin Engineer are the new main dark in the deck. It works well with Arcum's Astrolabe and Tidehollow Scruller. I am abel to put Tidehollow Scruller in the graveyard and then put in play on thier draw step! I can also in response to an Tidehollow scruller trigger activate Goblin Engineer, to remoce an card forever. I can also bring back Equipment that was removed
Daretti, Ingenious Iconoclast makes the Goblin Engineer tick and are a good value planeswalker.
Smuggler's Copter becomes a playabel card in the deck with the Golbin. I was abel to stall the game out against Lands with returning Copter ocer and over
Ichor Wellspring are loose atm, It can bring good value but seems to slow for the deck.
Kroxa, Titan of Death's Hunger are nice reach and solo threat. I think I should go down to 2 because I can't cast it from the graveyard more then once per game.
The sideboard will access to Red Element Plats and Blood Moon to cvombat our worst matchups, Lands and BLue Controll
This deck need more testing but it seems nice atm!
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Ganfar
Stuff
It Looks really nice! Please report if you did some testing. I bet it wonīt feel anything like dga anymore, tho. Iīll probably miss the Hymns, Lilianas and Lingering souls, if I went that route.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Valech
It Looks really nice! Please report if you did some testing. I bet it wonīt feel anything like dga anymore, tho. Iīll probably miss the Hymns, Lilianas and Lingering souls, if I went that route.
Yeah, I know what you mean. This has the core of DGA still
I will be streaming with the deck in 5 mins:
https://www.twitch.tv/ganfar
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Re: [Deck] Deadguy Ale (B/w Confidant)
Deck looks dangerous.. I'll check the stream later btw, very nice!
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Re: [Deck] Deadguy Ale (B/w Confidant)
I have gone 2-3, 2-3 and 3-2.
The deck is better against combo and big mana decks, it has a lockout with Goblin Engeener and Tidehollow. But it feels less aginst the RUG Delver decks, that is the deck I usally good against.
There is my regular BW atm:
https://scryfall.com/@Ganfar/decks/4...f-0b556fddd47e
Here is my next brew, without Goblin Engeener but with red:
https://scryfall.com/@Ganfar/decks/6...7-e5c9cb040178
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Ganfar
Hm. I was hoping, that this is the new secret op build.
I am not so sure about the new brew. Goblin engineer seemed to be the enabler, that made tidehollow work. recurring astrolabes sounded sweet too.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Valech
Hm. I was hoping, that this is the new secret op build.
I am not so sure about the new brew. Goblin engineer seemed to be the enabler, that made tidehollow work. recurring astrolabes sounded sweet too.
It is sweet with Goblin Engineer and Tidehollow, but Goblin Engineer are a bit slow to get something sweet then just get a combo piece.
I will stream without it today to see how it goes.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Both the Kroxa and non-Kroxa lists could be tweaked to accomodate Lurrus of the Dream-Den very easily. I'm surprised it hasn't been discussed here.
Lurrus allows a trick with Goblin Engineer and Tidehollow Sculler.
Cast Engineer for Tidehollow
Cast Tidehollow from graveyard using Lurrus. In response to ETB trigger, sac it to Engineer to return Mishra's Bauble/Astrolabe. Tidehollow exiles the card permanently.
Repeat next turn.
Since Lurrus starts in the Companion zone and Engineer tutors for Tidehollow, you only need to draw Goblin Engineer and have some dead artifact to make this work.
Lurrus is also good at looping Hope of Ghirapur, which is incidentally a great self-sacrificing artifact to loop with Engineer+Tidehollow.
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Re: [Deck] Deadguy Ale (B/w Confidant)
My copies are in the mail and haven't had much chance to test anything.
But yes to everything you're saying.
People are coming around to just running Lurrus MD and going crazy with value type decks
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Re: [Deck] Deadguy Ale (B/w Confidant)
Anyone still running Deadguy or some version of it with Lurrus these days? LOL. I'm not. Just playing Pauper atm. Companions are such a huge mistake. It made Oko, Astrolabe, Uro look like nothing IMHO.
It's like an Arms race. And you need a really good reason why you aren't running a companion. Ugh. Also annoyed at the designer response to this issue. I find Maro is very condescending at times. Like his answer to True Name Nemesis being an issue. Not sure what the solution to the problem is atm, other than banning them. And I really hope they don't print more companions. If you can fit in any companion without screwing with your deck, it's better to run the companion, even if it's janky since it's a free 8th card.
I think the changes I'd make in the board if I were to still play, is taking out the Liliana's Triumph for a Path to Exile and maybe another Nihil Spellbomb in there somewhere. I did play a few times vs Lurrus Delver and I was able to use GY hate to limit the damage.
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Re: [Deck] Deadguy Ale (B/w Confidant)
So, I am not so sure about the whole companion thing. Obviously, many of them are strong cards. But it feels, like itīs a bit like when planeswalkers were introduced first: Everyone had to cram one into their deck and to this day, planeswalkers, which have been expanded on in every expansion ever since, are a thing in many decks. including deadguy ale. Were they inherently bad for the game? i donīt think so.
Now, with dga, we lose batterskull and sofai. This devalues stoneforge mystic. Also, no more Lilianas, which makes me kinda sad. Only time will tell, if this is worth it. personally, I am still experimenting with kroxa lists, which may fit the concept.
How about something like this:
Lands (20)
2 Badlands
2 Bloodstained Mire
4 Marsh Flats
1 Plateau
3 Scrubland
1 Snow-Covered Mountain
3 Snow-Covered Plains
3 Snow-Covered Swamp
1 Vault of Whispers
Artifacts (7)
4 Arcum's Astrolabe
1 Ichor Wellspring
1 Smuggler's Copter
1 Umezawa's Jitte
Instants (4)
4 Swords to Plowshares
Sorceries (11)
3 Collective Brutality
4 Thoughtseize
2 Unearth
2 Vindicate
Creatures (18)
3 Cruel Celebrant
4 Dark Confidant
4 Goblin Engineer
4 Kroxa, Titan of Death's Hunger
3 Tidehollow Sculler
Sideboard: Lurrus
Ichor Wellspring feels slow sometimes. Unearth and Cruel Celebrant are Placeholders. Iīd like another value artifact creature with cmc 2. Any ideas? Also, Iīd like to fit in 1-2 Chrome Mox. For acceleration early on and to sac them later on. The random Vault of Whispers is the idea to have an emergency sac outlet for engineer. Then again, Iīm not sure if I have enough artifacts to justify sacrificing a land.
Thoughts? This obviously is a work in progress.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I've been having a blast with Lurrus in the main.
Outside of opposing Karakas, seems like many decks Companion defense is build on a once-and-done mentality, so playing your second Lurrus really perturbs some players.
Getting to untap with him is pretty backbreaking, as that's the point when I'm generally stalled after losing early Dark Confidants or a SFM before I can put out an equipment.
The rest of the deck isn't fundamentally changed, none of the Bauble nonsense to reduce the potency of the other cards, so even if they effectively answer Lurrus, the rest of the deck is still solid.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
PirateKing
I've been having a blast with Lurrus in the main.
Outside of opposing Karakas, seems like many decks Companion defense is build on a once-and-done mentality, so playing your second Lurrus really perturbs some players.
Getting to untap with him is pretty backbreaking, as that's the point when I'm generally stalled after losing early Dark Confidants or a SFM before I can put out an equipment.
The rest of the deck isn't fundamentally changed, none of the Bauble nonsense to reduce the potency of the other cards, so even if they effectively answer Lurrus, the rest of the deck is still solid.
So you aren't playing a Companion, just multiple Lurrus?
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