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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
The "Humans of Magic" interview: Cyrus Corman-Gill. Cyrus talks about growing up, mental health, and the competitive mindset. A little different from your usual Storm strategy discussion, but I hope you like it.
https://humansofmagic.com/2019/04/01/cyrus-corman-gill/
Cyrus Corman-Gill is an above-average Magic player. He is an Eternal Weekend Finalist, Star City Games Open champion, Vintage Super League quarterfinalist, online grinder (of the card game variety), and Twitch streamer. Cyrus also enjoys sending out cool tweets and generally acting as the wrestling heel of the Magic world.
WARNING: content is DARK in this one. No holds-barred and recommended for mature audiences. Listener beware.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
What play do you make with the below hand otp? Scry is Cabal Ritual (maybe you would not have kept). The opponent is playing Sylvan Plug and relevant cards I believe are Mox Diamond with CotV and Teeg; and Wasteland (assume 4 but maybe 3).
Edit: this is g3 / edit#2 Opponent kept 7
https://i.imgur.com/UPHUDM1.jpg
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
T1 Misty Rainforest, crack, get Bayou, Thoughtseize him.
Take Mox Diamond. Pass.
In his turn, we are stopped by him drawing another copy of Mox Diamond or him playing wasteland and destroying Bayou, but T1 wasteland is a sketchy play and we fetched for bayou so he's now probably assuming we're onto something completely different, maybe some Junk stuff or Turbo Depths.
T2 Play Volc, cast Dark ritual, cast Cabal Ritual, pay 1 more with Volcanic, cast Ad Nauseam, pray in a loud voice to the gods of Magic.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Cave
T1 Misty Rainforest, crack, get Bayou, Thoughtseize him.
Take Mox Diamond. Pass.
In his turn, we are stopped by him drawing another copy of Mox Diamond or him playing wasteland and destroying Bayou, but T1 wasteland is a sketchy play and we fetched for bayou so he's now probably assuming we're onto something completely different, maybe some Junk stuff or Turbo Depths.
T2 Play Volc, cast Dark ritual, cast Cabal Ritual, pay 1 more with Volcanic, cast Ad Nauseam, pray in a loud voice to the gods of Magic.
It's game 3, so the opponent knows we are on Storm.
Did the opponent take any mulligans?
If not, go with the above sequence and hope for no Wasteland.
If so, perhaps hold off on casting Thoughtseize turn 1, go for Ad Nauseam turn 2.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
...Am I missing something obvious there?
Green Stompy play Teeg, Chalice, Trinisphere, Choke.
They know what we're up to because it's g3 (I posted my answer before ScottW's edits @Miscanthus) and they kept seven so they probably have at least one lock piece.
We can't let any of the above touch the table, (else our entire gameplan is gone), except choke, which we can overcome by taking Bayou and winning t2.
I don't believe the long game is gonna favour us. If we just play rainforest and pass, they play their first lock piece and they can stop us for at least 1 turn and then follow up with some more.
T1 Bayou Seize into T2 Volc Rit Cabal Nauseam loses to wasteland: the question is how likely is that they chose that line, given that they have 40% or less to have Wasteland and they probably do not expect us to have a t2 cantripless combo. They're destroying our -arguably- worse dual and they don't know our hand. If I was them, I would not go for that plan because destroying bayou gives space for underground sea and cantrips while they are 1 tempo behind.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Cave
...Am I missing something obvious there?
Green Stompy play Teeg, Chalice, Trinisphere, Choke.
No, you're not missing anything. It's a rather simple scenario but I think interesting since I have only 1 black mana source and a Wasteland is problematic. Also, what are the chances he has a lock piece in addition to the Mox vs just Wasteland? I don't know how to compute this but I'd imagine he's more likely just to have Wasteland. The idea of fetching Bayou is interesting but this may be a bigger target for Wasteland since I used Decay in previous games. My play was Usea, TS and his hand was 4 lands (inlcuding Wasteland) Faeire Macabre, Engineered Plague, Library; and he wasted my land his turn 1. Then it played out poorly for me (but for the best since I was having noob computer problems and he was polite though it all). In retropect, I am leaning toward Misty pass but I'm not sure -- the reason I posted the scenario.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
ScottW
Also, what are the chances he has a lock piece in addition to the Mox vs just Wasteland? I don't know how to compute this but I'd imagine he's more likely just to have Wasteland.
I'm not sure, you know? It's 4 chalice + anything between 1-4 trinispheres and 1-4 Chokes +1-2 Gaddock Teeg.
I know the chance of a single lock piece + mox are inferior to the chances he has wasteland, but those are a lot of lock pieces. I don't know how it adds up. And we should also factor other things such as chalice+sol land or sol land + mox + gsz.
But let' just forget about math for a second: I am rather inclined to think that my stompy opponent is hardmulliganing into an early lock piece, otherwise he might just scoop.
It is much more likely that he's trying to find a hand that has any of the above rather than him keeping a hand with wasteland thinking "this land is gonna win me the game".
I believe in hindsight your play was wrong in this particular case, where not cracking fetchland would have led to victory. However, generally speaking, I think your play was correct. You cannot let that thoughtseize stay in your hand if you have t2 combo and they are stompy. Think about it as "This hand only loses to wasteland, therefore 60% win rate".
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Well, looks like I'm building Legacy Storm. Gonna take a couple months before the decks complete (High End cards) This should be a fun summer!
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Cave
I believe in hindsight your play was wrong in this particular case, where not cracking fetchland would have led to victory. However, generally speaking, I think your play was correct. You cannot let that thoughtseize stay in your hand if you have t2 combo and they are stompy. Think about it as "This hand only loses to wasteland, therefore 60% win rate".
Thanks for the thoughtful reply Cave. I see what you mean. After considering it more, recovering from a Wasteland is easier than recovering from a Teeg, CotV, etc since I just need a land, LP (15 one-card outs at this point vs needing land, LP and Decay). This weighs more in favor of the TS play too.
Quote:
Originally Posted by
feline
Well, looks like I'm building Legacy Storm. Gonna take a couple months before the decks complete (High End cards) This should be a fun summer!
Welcome!
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
So for people who've been practicing online of late, can anyone provide a damage report regarding the London mulligan?
Quote:
Originally Posted by
feline
Well, looks like I'm building Legacy Storm. Gonna take a couple months before the decks complete (High End cards) This should be a fun summer!
Welcome to the Resistance.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Ronald Deuce
So for people who've been practicing online of late, can anyone provide a damage report regarding the London mulligan?
Welcome to the Resistance.
It's not that bad metagamewise adds some nice consistency to "normal" decks but definitely pushes cotv/BR strategy and 4C loam might actually be good, the outcome for Storm - helps very marginaly in storm operation mode but mulling into antihate becomes a frustrating need vs. Otherwise inconsistent mass hate decks, I think in the long run it will bite normal decks too, I said it before I belive power lvl and inconsistency go hand in hand and this just transfers the feelsbad from uneven starting conditions an illusionary safety level higher and secretly do the same but on different macro level - g1 vs g2/3 ... In normal decks interaction I belive the change is great but not for this format in general
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Hey guys!
I went 20-2-2 all weekend in Legacy with ANT, on MKM-Series in Ghent. The Deck went incredibly well for me all weekend! I posted some video coverage of the event down below.
I went 4-0, 4-0 and 3-1 at the grand trials. then i went 7-0-2 in the swiss of the big legacy tournament with 249 Players ending up on 2nd place after finals! (We also didn't split the prices) I am only gonna mention a few intresting rounds in detail that i can remember. The metagame was very healthy mixed, and storm felt incredibly well positioned!!! The top8 decklists (including my list on 2nd place) are already posted on mtg top8:
https://www.mtgtop8.com/event?e=21676&d=345649&f=LE
Round 1: bye --> 1-0-0
Round 2: bye --> 2-0-0
Round 3: Eldrazi lose die roll.
G1: He starts Ancient Tomb Endless One. I Thoughtseize his Thought-Knot and kill him t2 (clean PIF Line).
G2: he has no Chalice but fast pressure with t2 Smasher and i kill him with discard t2 again (IT Chain he was on 16)
--> 2:0
--> 3-0-0
Round 4: Goblins I lose die roll again
G1:He starts with Port -> Vial -> i think i face thalia next turn Got no thoughtseize so i cantrip. He follows up with mountain go I Discard he has some Piledriver / and 4cc dudes. I kill him with a natural tendrils turn 4 or 5 (including 3 discards, last one finding the tendrils, i didnt find a tutor within like 5 or 6 cantrips)
G2 he is fast and i find nothing.
G3 I t3 Kill him nothing interesting
--> 2:1
--> 4-0-0
Round 5: Miracles I win die roll
G1: I Thoughtseize away his lonely FOW and he has only like Back 2 Basics, Snap, 3 lands and Plow. T3 PIF Kill.
G2: he mulls into 5 and i t2 18 Goblins for the win
-->2:0
--> 5-0-0
Round 6: Turbo Depths, I Lose the die roll
G1:He has t3 token and i have t3 discard proof kill
G2: G2 is pretty insane match. He has Leyline of the Void. He has t2 token via Hexmage. My hand is pretty slow and land heavy (3lands and another drawn land, cantrip LED Tendrils IT). I am forced to IT response crack LED for blue to bounce the token. Leaving me with my tendrils exiled. After a few turns i Bounce another token, following up with cantrip into Empty for 4!!! Tokens (him on 17 life and 1 card on hand, no creatures). My kill options are exiled on this moment!. I Swing on 13 and 9 life. He has a BOB. he goes to 5 and doesnt lose life on upkeep. Then he has the Green (Sac Shroud) 1/1 guy. he double blocks goes to 3. Then makes another token. I Have IT for Chain and kill him :smile:
-->2:0
--> 6-0-0
Round 7: 4c Loam
He wins the roll (really not my day for beginning the matches)
G1: He has T1 Chalice for 1 and for 0!!! Nothing more to say...
G2: i have a PIF Kill about T4 after discard
G3: is the sickest Game of the Whole Weekend. I see myself in the situation of beeing on 5 Life. He has on board like: 3lands mox, leyline of the void, chalice on 0, Summoning Sick Knight, Thalia, Arbor he passes turn. I have really literally nothing going on. 3 Lands, an Echoing truth, IT, Ponder, 1 ritual or something. I EOT brainstorm into Massacre Ritual Fetch. I Massacre him on my turn, Fetch, Echoing truth his Knight, pass turn, tapped out. He replays his knight and has nothing more going on. I Topdeck yet ANOTHER Brainstorm, find everything and kill him (Tendrils kill no need for PIF)
--> 2:1
--> 7-0-0
I am on first place with 21 Points after 7rounds of swiss and i should be safe with 22 Points due to incredibly good Scores.
Round 8: I.D.
--> 7-0-1
Round 9: I.D.
--> 7-0-2
--> 5. after Swiss
Quarterfinal: Grixis Control (4. after swiss so he begins)
G1: I Have a 2 Discard t2 Kill
G2: I have Ad Nauseam on t3 with no discard on the same turn but he has only a surgical and a Spellbomb which does nothing against my line.
2:0
Semifinal: Grixis Control (i start this time!)
2:0 --> video coverage
Final: Omnishow (Cunning Wish list, he starts sadly...)
--> video coverage
1:2 --> 2nd place
videocoverage: https://www.twitch.tv/videos/411039158
cheerz! :wink:
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
DavidVanDerRaven
Hey guys!
report
Congratulations.
Good to see some people still posting here. :tongue:
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
DavidVanDerRaven
Hey guys!
I went 20-2-2 all weekend in Legacy with ANT, on MKM-Series in Ghent. The Deck went incredibly well for me all weekend! I posted some video coverage of the event down below.
Final: Omnishow (Cunning Wish list, he starts sadly...)
--> video coverage
1:2 --> 2nd place
videocoverage:
https://www.twitch.tv/videos/411039158
cheerz! :wink:
Congrats and thanks for the report!
Can you explain the RoF play at about 2:39 in the finals? Am I missing something?
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
ScottW
Congrats and thanks for the report!
Can you explain the RoF play at about 2:39 in the finals? Am I missing something?
It was an impossible play which I didn't notice at that particular moment. I would have had to crack the fetch in response / before the Rain of Filth. Sadly the table judge didn't realize / neither my opponent. So i wouldn't have been able to pay for the Pierce... but anyways the game ended on the spot, since he also had a FOW, so the missplay had no impact on the match whatsoever. If i had some more business it would have been possible to fight through force and pierce... I was about 99% sure that the game is lost at that spot anyways... since i also needed him to Brainstorm and to counter the wrong spells (to generate enough storm for the natural Tendrils in my hand) since I was unable to create enough storm count.
Also an important thing to keep in mind when resolving Rain of Filth!
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
DavidVanDerRaven
It was an impossible play which I didn't notice at that particular moment.
I was surprised no one noticed at this level. Understandable to make a few mistakes after so many rounds and being on camera, which I can only imagine adds a lot of stress. Also, good job on some tough match ups.
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Just getting back into this deck, and am wondering how much of a disadvantage playing shocklands is, because Ill be stuck with them for a couple months. Also if im playing shocks I should I try to stick to a grixis version with no green in the sideboard?
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
ye_old_storm_boy
Just getting back into this deck, and am wondering how much of a disadvantage playing shocklands is, because Ill be stuck with them for a couple months. Also if im playing shocks I should I try to stick to a grixis version with no green in the sideboard?
This deck uses life as a resource, either explicitly (ad nauseum, thoughtseize) or implicitly (not forced to combo for another turn, letting you cantrip and sculpt further). Even a single dual in each color for your first fetch will go a long way. I would never want to go to 15 on turn 1 off fetch, shockland, thoughtseize and see my opponent on some sort of delver deck
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
ye_old_storm_boy
Just getting back into this deck, and am wondering how much of a disadvantage playing shocklands is, because Ill be stuck with them for a couple months. Also if im playing shocks I should I try to stick to a grixis version with no green in the sideboard?
Check out the Slosh style lists (42AD on MTGO). They have less reliance on Ad Naus. You're still a little life total sensitive since you're actually using it to stall out the game, as well as for Thoughtseize and in these lists Grim Tutor as well (it'll make empty somewhat worse as a win-con and make Delver uncomfortable and possibly make burn actually near unwinnable). Overall it'll work out better though.
I don't think playing Grixis will really change anything as you're still fetching splash colours for your non-bounce removal spells.
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
fangzie
Check out the Slosh style lists (42AD on MTGO). They have less reliance on Ad Naus. You're still a little life total sensitive since you're actually using it to stall out the game, as well as for Thoughtseize and in these lists Grim Tutor as well (it'll make empty somewhat worse as a win-con and make Delver uncomfortable and possibly make burn actually near unwinnable). Overall it'll work out better though.
I don't think playing Grixis will really change anything as you're still fetching splash colours for your non-bounce removal spells.
Sp I have one Sea the rest are shocks, I can pcik up a Bayou or Badlands soon. Which is better in the current Meta, TES or ANT?
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
ye_old_storm_boy
Sp I have one Sea the rest are shocks, I can pcik up a Bayou or Badlands soon. Which is better in the current Meta, TES or ANT?
For the duals, if you're still deciding which way to jump between ANT/TES, hold off on #2. If you go TES, the best will be badlands. If you go ANT, I'd recommend a second sea (sea into sea lets you have the choice of discard/cantrip or discard/ritual and IME is usually what I want to be playing for).
As for which is better in the meta, I can't rightly tell you. I'm biased in that I think ANT is more enjoyable to play and I'm not likely to pick up TES, regardless of meta. I don't like drawing Chrome Mox, I like playing cantrips and i think PiF is one of the best cards in legacy on a raw power level. In fact you're unlikely to get any neutral answers on this unfortunately beyond trying both and seeing which one works out best for you
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Ye_old_storm_boy, Fangzie speaks the truth.
The metagame is in a really unstable place right now, largely because of the London mulligan. I would keep testing with proxies and/or shocklands to see how things shake out before committing to anything. (It's worth pointing out that recent printings, bannings, and unilateral rules changes/proposed rules changes are clearly geared toward knocking Storm out of the range of playability.)
As a caveat, I've not played much TES and I don't feel particularly comfortable judging its efficacy. With that said, and without a lot of experience in the brave new world we're almost certainly about to enter, I'm looking more and more toward TES over AnT simply because it's in a better position to get under a T1–2 Chalice of the Void, which we're almost definitely going to start seeing every game from at least a fifth to a sixth of our opponents.
I'm a committed Storm enthusiast, and I'm not pleased about the way things are going.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Ronald Deuce
Ye_old_storm_boy, Fangzie speaks the truth.
The metagame is in a really unstable place right now, largely because of the London mulligan. I would keep testing with proxies and/or shocklands to see how things shake out before committing to anything. (It's worth pointing out that recent printings, bannings, and unilateral rules changes/proposed rules changes are clearly geared toward knocking Storm out of the range of playability.)
As a caveat, I've not played much TES and I don't feel particularly comfortable judging its efficacy. With that said, and without a lot of experience in the brave new world we're almost certainly about to enter, I'm looking more and more toward TES over AnT simply because it's in a better position to get under a T1–2 Chalice of the Void, which we're almost definitely going to start seeing every game from at least a fifth to a sixth of our opponents.
I'm a committed Storm enthusiast, and I'm not pleased about the way things are going.
Thanks for the help!
I heard something about a TES/AnT mix, with some Burning Wishes, a rite of flame, and maybe chrome mox? does anyone have a list for that?
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
ye_old_storm_boy
Thanks for the help!
I heard something about a TES/AnT mix, with some Burning Wishes, a rite of flame, and maybe chrome mox? does anyone have a list for that?
There are a few lists like that, I've brewed/tried a few myself, and I wouldn't really recommend them. You end up with this issue of not being able to serve either half of your Cabal Rit/PiF or Chrome Mox/Wish engines well enough.
For example, Cabal Ritual is really awkward with Wish because there is a hidden requirement for multiple red mana for Wish in a lot of practical scenarios (Burning Wish > EtW needs RR, Wish > PiF also needs RR), the idea that you can tap out for Wish turn 2 and then pass having sent up a huge tell on what your combo approach is going to be is really dubious, you're liable to get hit by any hatebear, Hymn, nonbasic hate etc. Conversely, Rite of Flame isn't all that great with PiF loops, as the critical color you'll want is black to replay Tutors. Moreover, Rite of Flame getting exiled on Flashbacks degrades all future copies, whereas Cabal Rituals are always fine as long as you maintain Threshold with any card in your GY. Of course, it also goes without saying that Chrome Mox and PiF do not play well together, but that just speaks to the other deck building issue, and that is that a lot of the room for Wish or Chrome Mox comes at the expense of Preordains, tech cards and the occasional land, which means the deck becomes more exposed to variance in draws and play patterns.
I do see some ANT list with 1-of Wishes or Chrome Moxes in the 75, though, and my TES list has a pair of Cabal Rits rounding out the tech slots, so, it's not like you can't blur the card choices a bit. The issue with trying to do a "hybrid" is that some of the cards just don't have good synergy and you diminish the strengths of either path along the way without really gaining as much. TES is very fast, and probably the best deck at exploiting Ad Nauseam and Burning Wish, whereas ANT is one of the most resilient combos, leveraging the strength of Past in Flames and natural Storm; I think it's probably a better idea to try and discern which concept fits the meta better, as opposed to trying to do some "Next Level" stuff.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
What is the best way to pick up duals? im fine with buying the cheaper ones from my LGS, but I need a second sea and the do not have one
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Sloshthedark
Difficult to answer, you wont be getting 100% but how much worse it would be I cant tell, the problem is DP isnt very good in fetching EtW T1/2 and doesnt search for AD well g1 so a 3rd Preordain might be a consideration instead, on the other hand a 2nd tutor for lower post GP consistency especially nice vs. SE in this list I do not care that much about SEd bussiness but Leyline is quite popular atm among CotV decks where both DP and 1cc spells can be awkward... So I dont know you can try both Preordain and DP, you'll lose some games due to it and win other... The more important thing is careful fetch management - be ready to draw the AD, fetch nonbasics unless having good reason not to, I'm also playing it as aggressively as any other build, board out EtW only vs Elves, board out LPs and CRs a lot, board for maximum interaction in combo MUs, do non deterministic PIF a lot
I have played ANT for a while, and just find myself hating Ad Nauseam, so i am looking at Slosh or wonderPreaux lists, and am wondering whether the grixis or 4 color vesrion is better and if there are sideboards guides for either list anywhere
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
MScott
I have played ANT for a while, and just find myself hating Ad Nauseam, so i am looking at Slosh or wonderPreaux lists, and am wondering whether the grixis or 4 color vesrion is better and if there are sideboards guides for either list anywhere
I probably can't say for sure which is better among 3 and 4 color lists, as I haven't taken the time to test Pernicious Deed, which is the green card Slosh plays that I'm curious about the most. I will grant that, I don't really see that many Wastelands anymore, so maybe the opportunity cost isn't that high these days for a 4th color. My main logic for sticking to grixis was that staying in 3 colors let me play 3-5 basics, which was very hard for opponents to disrupt, and also that I don't think many of the green cards are really all that good or necessary (though, again, I didn't test Deed, the closest I've come is playing EE a few times).
As for SB guides, idk about Slosh, but I move through a lot of different versions of ANT, and also switch between TES (which I'm currently playing now), so I don't usually take time to write down stuff in depth when I'll only be on a list for 25-50 matches. I could write up some quick notes if there's a list of mine you're curious about, and then you could follow the same general logic as you end up adjusting your own list.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
wonderPreaux
I probably can't say for sure which is better among 3 and 4 color lists, as I haven't taken the time to test Pernicious Deed, which is the green card Slosh plays that I'm curious about the most. I will grant that, I don't really see that many Wastelands anymore, so maybe the opportunity cost isn't that high these days for a 4th color. My main logic for sticking to grixis was that staying in 3 colors let me play 3-5 basics, which was very hard for opponents to disrupt, and also that I don't think many of the green cards are really all that good or necessary (though, again, I didn't test Deed, the closest I've come is playing EE a few times).
As for SB guides, idk about Slosh, but I move through a lot of different versions of ANT, and also switch between TES (which I'm currently playing now), so I don't usually take time to write down stuff in depth when I'll only be on a list for 25-50 matches. I could write up some quick notes if there's a list of mine you're curious about, and then you could follow the same general logic as you end up adjusting your own list.
Thank you so much, thats very helpful. I am intrigued by your list on the MTG goldfish meta game page, https://www.mtggoldfish.com/deck/1831179#paper, and if you had some notes thatd be great.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Sloshthedark
Would you happen to have a sideboard guide/ any advice for this list? And is the trop in the 61st card slot necessary?
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Weeeeheeeheeeeeell, Timetwister seems pretty cool.
There's still hope for Maygick, even in these dark times.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Ronald Deuce
Weeeeheeeheeeeeell, Timetwister seems pretty cool.
There's still hope for Maygick, even in these dark times.
Thought about it, but it makes Cabal Ritual bad, and I'd want to start the turn with a Silence before gifting my opponent a fresh hand, so it seems better placed in a 5-color old fashioned TES build.
Don't get me wrong, either way the card is bonkers, it's on track to be gas to a number of decks.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
PirateKing
Thought about it, but it makes Cabal Ritual bad, and I'd want to start the turn with a Silence before gifting my opponent a fresh hand, so it seems better placed in a 5-color old fashioned TES build.
Don't get me wrong, either way the card is bonkers, it's on track to be gas to a number of decks.
Yeah, I think you're right on both counts. It's interesting to me because I've been kicking around a white splash independently (Monastery Mentor seems good even when we have trouble building spell chains), so maybe Silence would be good to try.
Interesting to see that an in-hand Eons works similarly to Past in Flames if we crack a Diamond in response to a Tutor. Ostensibly significantly worse, but I feel like there's something there.
On a different subject, what do people think of Shatter Assumptions for our sideboard? If we don't have a Ritual, it might be too slow to consider, but it might crack those damnable Eldrazis pretty hard on the play.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
How do people feel about echo of eons in the builds that dont use ad nauseum?
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
MScott
How do people feel about echo of eons in the builds that dont use ad nauseum?
I'm interested in giving it a try. I don't know that all you'd need to cut would be Ad Nauseam: we'd need another way to tip the scales in our favor after giving our opponents a fresh set of seven cards, and drawing seven is a lot less good than drawing 18, but the card is patently nuts. Anyone been switching out green for white lately?
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Seems like decklists with Daze are doing better recently, how does having Daze fundamentally change how the deck plays out, particularly in the early game?
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
CyrusCG would you happen to have a sideboard guide for this list https://www.mtggoldfish.com/deck/1986957#paper?
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
MScott
I don't, this is Kai Sawatari's list and I'm not really sold on the Dazes. I think Cliffy81 has an article he is going to release going over the deck with sb notes.
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Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
CyrusCG
I don't, this is Kai Sawatari's list and I'm not really sold on the Dazes. I think Cliffy81 has an article he is going to release going over the deck with sb notes.
Ok cool thank you!
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Question for ANT players from someone who hasn't piloted storm decks: In a vacuum, which would be harder for you to deal with, Rest in Peace, or Nevermore (on Infernal Tutor I guess? Dark Ritual? Tendrils of Agony?) I had the option of which to cast in a recent game, and I wasn't sure.
I cast RiP because I feel like the majority of ANT go-offs involve Cabal Ritual or Past in Flames, and it's a higher percentage than the go-offs that include any of the specific cards to name with Nevermore. But maybe RiP is less of a stumbling block than naming Infernal Tutor, if they seem to have enough mana, and Dark Ritual, if they seem short on mana.
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Re: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Scott
Question for ANT players from someone who hasn't piloted storm decks: In a vacuum, which would be harder for you to deal with,
Rest in Peace, or
Nevermore (on
Infernal Tutor I guess?
Dark Ritual?
Tendrils of Agony?) I had the option of which to cast in a recent game, and I wasn't sure.
I cast RiP because I feel like the majority of ANT go-offs involve
Cabal Ritual or
Past in Flames, and it's a higher percentage than the go-offs that include any of the specific cards to name with
Nevermore. But maybe RiP is less of a stumbling block than naming Infernal Tutor, if they seem to have enough mana, and Dark Ritual, if they seem short on mana.
In a vaccuum, Nevermore. Naming Tendrils of Agony game 1 will typically result in an instant concession, and Infernal Tutor games 2 and/or 3 will usually put you in a pretty good position.
Rest in Peace is annoying, but typically ANT players prepare for facing grave hate after game 1 (often siding out 1 copy of Past in Flames and other cards that are graveyard reliant, such as Dark Petition, and in some cases 1 copy of Cabal Ritual in grindier matchups). Naming Infernal Tutor, on the other hand, makes an ANT player have to find an answer, or find Ad Nauseam/Empty the Warrens and hope to get there.