Re: [Deck] MUD (Metalworker)
IMO, I would board the staff of nin for a second ugin.
I'll be playing my list at the IQ in Worcester on the 12th. Also considering an orbs of warding in the side mostly for burn and possibly young pyro decks. I played burn twice last week, one game I wrecked the guy by just completely locking him out of casting anything, second guy, I'm pretty sure I boarded wrong(brought in a lot of low cost stuff) and got smoked by eidolon. I also mulliganed a lot that day. The deck just wasn't giving me functional hands.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
sun tzu
Seems pretty cool. How often do you get to cast Emrakul? If it was me, I'd put in Urborg, Tomb of Yawgmoth so I can play Night of Souls' Betrayal (aka, Four Mana Concession vs. Infect). I'd play The Abyss too but it doesn't do well with Eldrazis. Your deck seems to be weak against tempo deck, but I may be wrong. Maybe add in The Tabernacle at Pendrell Vale? I am not sure if I like the lack of Ugin either.
Urborg also works well with Tabernacle and Ancient Tomb.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
InWaking
1 Duplicant This is the card I've been swaying on it's good vs reanimator and sneak and show decks I guess. The only cool thing I've done with it is exile a tarmogoyf haha.
Hope any of this helped and hopefully I hadn't broken any sacred forums rules this is my first post here or pretty much anywhere haha be sure to let us know how the tournament goes.
I used to play duplicant, I took him out once sneak and show died. I don't think hes bad vs reanimator, you can cavern him out and 6 is reasonably doable, but I don't think he is fantastic either.
Quote:
Originally Posted by
movingtonewao
I'd like to do another sideboard check with you guys
This time its against the 2 forms of grixis (delver and control)
So my plan is:
Grixis delver
In: 1 trinisphere (up to 4), 1 ratchet bomb, 2 revoker, 1 ugin (up to 3)
Out: 1 karn (down to 0) 4 lodestone golem
revoker targets: DRS/dack fayden
Grixis control
In: 1 needle, 2 revoker, 1 ugin, 1 ratchet bomb, 1 wasteland (up to 4), 1 crucible (from 0)
out: 1 platinum (not that useful?) 4 lodeestone golem, 2 grim monolith (acceleration not key here?)
critiques welcome! Disclaimer: I haven't been faring very well with these boarding decisions...
Never take out lodestone golem! That card is live in literally every single matchup, even in the mirror where he is just a 5-3 for 4.
Against gryxis delver he keeps them from going too crazy with pyro, and provides some protection vs his alternate cost (FoW, Daze) counters since he has to tap out more often, even if he's trying to get by on 1cmc spells.
Against the control variant he provides a ridiculous clock plus disruption.
I can't think of a single deck where you would not want him in.
Re: [Deck] MUD (Metalworker)
What else then? I can't think of anything else to cut
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
movingtonewao
What else then? I can't think of anything else to cut
Can you PM me the list, or otherwise point me to it in the forums?
Re: [Deck] MUD (Metalworker)
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
ZEROorDIE
IMO, I would board the staff of nin for a second ugin.
I'll be playing my list at the IQ in Worcester on the 12th. Also considering an orbs of warding in the side mostly for burn and possibly young pyro decks. I played burn twice last week, one game I wrecked the guy by just completely locking him out of casting anything, second guy, I'm pretty sure I boarded wrong(brought in a lot of low cost stuff) and got smoked by eidolon. I also mulliganed a lot that day. The deck just wasn't giving me functional hands.
I realize that Ugin is a powerhouse, however he is not fetchable with forgemaster, and he is a non-artifact that messes up metalworker. Staff of nin plays well with the deck, where ugin is just a huge beast if you have tons of mana. In my meta, I tend to have a hard time getting mana to cast ugin, with so many hate filled wasteland heavy midrange decks in my area meta. So, the ping and the card draw from staff out weight ugin for what I have to play against regularly.
Re: [Deck] MUD (Metalworker)
PM sent. Blackhawk makes good points, however at some point you have to dance with the one the brung you. Let us know how it goes, as I mentioned in my PM work is crazy today, but if you take good notes and post a report I'll have time to go more in depth sometime this weekend.
Re: [Deck] MUD (Metalworker)
So I went back to playing MUD this past week on mtgo the DE's I played went 2-1, 1-2 and 3-0. In the first one I lost the last round to what I consider MUD's worst mu, BUG Delver I still have a hard time sideboarding in this mu, also this was the first time I played MUD since miracles started playing monastery mentor and I wasn't sure how the games would go, well I think it's still heavily in MUD's favor to beat miracles. Two things I would like to point out is I would not play MUD with less than 3 Ugins in the main he does everything this deck wants he saves you from losing to an army of creatures and wins games, Uba is a real card and you guys should try to play at least one in the SB.
Re: [Deck] MUD (Metalworker)
Another FNM with MUD. I changed one of the Wurmcoils to a Myr Battlesphere as I've mention.
Decklist:
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
2 Lightning Greaves
1 Staff of Domination
1 Staff of Nin
1 Spine of Ish Sah
1 Ugin, the Spirit Dragon
4 Metalworker
4 Kuldotha Forgemaster
4 Lodestone Golem
2 Wurmcoil Engine
1 Myr Battlesphere
1 Steel Hellkite
1 Sundering Titan
1 Platinum Emperion
1 Blightsteel Colossus
4 Ancient Tomb
3 City of Traitors
4 Wasteland
3 Cavern of Souls
4 Cloudpost
4 Glimmerpost
2 Vesuva
SB:
2 Tormod's Crypt
2 Pithing Needle
1 Phyrexian Revoker
1 Ratchet Bomb
1 Powder Keg
1 Trinisphere
1 Ensnaring Bridge
1 Crucible of Worlds
1 Trading Post
1 Batterskull
1 Wurmcoil Engine
1 Karn Liberated
1 Ugin, the Spirit Dragon
When I got to the place, I scouted what the meta was going to be like. I spotted Miracles, Burn, Enchantress, DnT, the usual two Land decks, and Storm. I didn't really see if Reanimator was going to be there or not, but it was a given that I had to tweak my SB accordingly.
SB: -1 Tormod's Crypt, +1 Thorn of Amethyst
-1 Powder Keg, +1 Ratchet Bomb (for Enchantress)
-1 Batterskull, +1 Orbs of Warding (for Storm and Burn)
-1 Phyrexian Revoker, +1 Sundering Titan (for Miracles and Enchantress)
SB:
1 Tormod's Crypt
2 Pithing Needle
1 Thorn of Amethyst
2 Ratchet Bomb
1 Trinisphere
1 Ensnaring Bridge
1 Crucible of Worlds
1 Trading Post
1 Orbs of Warding
1 Wurmcoil Engine
1 Karn Liberated
1 Sundering Titan
1 Ugin, the Spirit Dragon
Round 1:
Playing against Storm, and I lost the die roll. My bad luck in die rolls continues on this week... We played a grindy 3 games. Game 1, his first couple of turns looked like BUG, so I wasn't sure about it and held back my Chalice and Trinisphere in favor of building my manabase. He combos of in turn four after Duressing my Chalice and Trinisphere. I take game two and three screwing his math with Lodestone Golems. Both turns, he would have won if he had one more mana. 2-1 (1-0)
Round 2:
4 Color Lands (not your usual 4c Loam). It played more like RG Lands with Intuition and Dark Confidant. I lose the die roll again. We played three games, me winning game one and three through comboing off with Greaves. I didn't have Greaves game two and he had Maze of Ith in game two and three. Props to the Greaves on this one. 2-1 (2-0)
Round 3:
BUG, losing the die roll. I won game one with a quick Greaves, Cavern, Metalworker into multiple Golems (Lodestone and can't remember if it was Sundering Titan or Platinum Emperion). Lost game two against a Delver and later on a Clique. I would lose game three as he had Null Rod out, but forgot that I can't use Forgemaster. All game he was playing around me Forgemastering until he got a Graffdigger's Cage. I had a Staff of Nin to topdeck an Ugin in my last surviving turn. 2-1 (3-0)
Round 4:
I was so tired and wanted to draw, but I was paired down and the guy wanted the win so we had to play it out. I lose the die roll, 4 out of 4 tonight. He was playing something RUW Stoneforge. Game one, he got me down to 13 before I started stabilizing with a Chalice @ 1, Forgemaster, Myr Battlesphere, and an eventual fetch for Sundering Titan. I didn't see a Cavern, so I just had to play the fatties out. I still had Wurmcoil and Steel Hellkite if anything was countered. Game two, he had an early True-Name Nemesis. I built up my manabase first before playing City of Traitors to lock my set, then flooded the board with two Lodestones, and Wurmcoil with Greaves. I also got a Staff of Nin through for the last bump in the head. 2-0 (4-0)
I felt a lot of pressure with games one, two, and three, hence the very undetailed report. I also wasn't able to keep my mull stats because of it. Props on three cards tonight: Lightning Greaves (turn sketchy games or even a very bad position around for the win), Ugin (as always), and Staff of Nin (fairly good card drawing engine). I was never able to pull off the Spine of Ish Sah, Trading Post combo and with Null Rods in my meta, I can only seem to find solid use for Trading Post against Burn.
Re: [Deck] MUD (Metalworker)
I'll contribute my first report playing MUD here. Played in a 49 man event with 6 rounds last night.
Prizes were 4x fow playset, NM moat, NM volcanic island, NM karakas, foil delvers, MM boosters, and KTK boosters
maindeck:
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
2 Vesuva
3 Cavern of Souls
3 Wasteland
4 Grim Monolith
4 Metalworker
4 Kuldotha Forgemaster
4 Lodestone Golem
2 Wurmcoil Engine
1 Spine of Ish Sah
1 Sundering Titan
1 Platinum Angel
1 Blightsteel Colossus
2 Ugin, the Spirit Dragon
1 Karn Liberated
1 Lightning Greaves
1 Staff of Domination
2 Coercive Portal
4 Chalice of the Void
3 Trinisphere
sideboard:
1 Ugin, the Spirit Dragon
1 Trinisphere
2 Phyrexian Revoker
1 Wasteland
3 Thorn of Amethyst
1 Ensnaring Bridge
1 Crucible of Worlds
1 Ratchet Bomb
1 Pithing Needle
2 Tormod's Crypt
1 Batterskull
All this from memory, I'll try to be as accurate as I can.
Round 1:
BURG delver (eventual winner of the entire thing)
Game 1: Can't remember much here. I think he force of will-ed away something. He missed land drops, I had a cavern on angel and I land a platinum angel, and then karn lands and he scoops. At this point I just put him on some form of delver so I boarded delver plan that Rikter gave me through PM.
+1 ratchet bomb, +1 crucible, +1 batterskull, +1 wasteland, +1 needle, -1 karn, -1 spine, -3 trinisphere (as suggested by rikter)
Game 2: He lands an early delver, jace VP, and tarmogoyf. He has force of will for wurmcoil, its too late for me to recover. If i remember correctly he dealt with 2 metalworkers as well. Ancient grudge on coercive portal did not help my cause at all.
Game 3: grindy game. My draws were not great and I was in topdeck mode. He had an early jace VP again. I got hit by ancient grudge twice, kolaghans command twice, abrupt decay twice (metalworker died then monolith). There was a window for me to land an ugin somewhere in the middle of the game, but then he had the fow. Eventually he has life from the loam, and loams back his wasteland to knock me off my sol lands so that my decision to concede was made easier.
1-2 loss
Round 2:
Miracles
Game 1: This is a guy I really respect as the longest serving miracles player in my area. He mulliganed down to 6. I managed to land chalice on 1, trinisphere and a chalice on 2, and eventually win from there.
+1 needle, +1 batterskull, +1 ugin, +1 ratchet bomb, -1 platinum, -2 grim monolith, -1 spine
Game 2: He kept his starting 7. I remember that he managed to counter my early lock pieces and then vendilion clique beat me for 3 and eventually out of the game.
Game 3: He mulliganed to 5, which was pretty awful. I wastelanded his only tundra and he was stuck with 3 islands and a top. Its a bit sad the game went this way but such is life.
2-1 win
Round 3:
Storm
Game 1: I know he was on storm as he was playing beside me in round 1. I mulligan 2 unimpressive hands. I end up with this hand: ancient tomb, chalice, and 3x something else (1 was a cavern of souls). He leads off with duress to strip my chalice. I'm like oh shit. Then I topdeck like a champ and rip chalice off the top! Then I rip platinum angel off the top, name angel with cavern, and the game was over in like 1 minute. Sometimes the cards just want you to win.
+1 Trinisphere, +1 ratchet bomb, +2 revoker, +3 thorn, -1 karn, -1 titan, -2 portal, -2 ugin, -1 spine
Game 2: He makes 6 goblins early. I make a wurmcoil early.
2-0 win
Round 4:
Infect
Game 1: It came down to a board state where I had plenty of mana but no gas. He had glistener elf and inkmoth nexus beating me down. I draw a chalice and decide to go for chalice on 3, he shows me vines of vastwood. Oh well lol.
+1 needle, +1 ratchet, +1 wasteland, +1 crucible, +1 trinisphere, +2 thorn, -2 portal, -2 ugin, -2 wurmcoil, -1 vesuva
Game 2: I felt YOLO enough to keep a hand with 1 land, 2 chalice, 1 grim monolith, 1 trinisphere, 1 ratchet, and 1 smth else. I never saw a 2nd land.
0-2 loss and no way of making top 8
Round 5:
Infect
Game 1: I had lock pieces and lodestone. I didn't see a single pump spell from him.
sideboard same as previous game
Game 2: Platinum angel on greaves. I had 10 infect counters on me already but he couldn't deal with angels wearing metal boots. The only way was if he somehow gets his 2 krosan grips which he sideboarded it, but that didn't happen.
2-0 win
Round 6:
Burn
Game 1: This is a modern player who bought the pieces for legacy burn and played in the event. He lands the one two punch of goblin guide and eidolon. I land lock pieces. He gets there first.
+1 trinisphere, +1 batterskull, +3 thorn, +1 ratchet bomb, +1 revoker -1 karn -2 ugin -1 titan -1 spine -2 coercive
Game 2: I get there one turn before he burned me out. He died to his own 2 eidolons.
Game 3: I had this wrapped up although I was in single digits after attacking once with a wurmcoil. But then he rips off a sulfuric vortex and ensures I end up losing my final match of the day.
Overall 3-3, 20th place out of 49 and not too bad considering its my first time taking the deck to an event.
My prize was one MM pack and I picked one with the noble hierarch face and opened a noble hierarch, so that was nice as well.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
movingtonewao
My prize was one MM pack and I picked one with the noble hierarch face and opened a noble hierarch, so that was nice as well.
This whole time I was reading MM as Mercadian Masques, sitting here being like what are we going for, port? I've pretty much won exactly 50% of all matches I have played with MUD which seems to be on point to where you are with the deck. How have the two maindeck portals been in your list, I don't own any but I've been considering them for a while now.
My first time playing MUD in a tournament I spent the whole tournament mulliganing hands that didn't have a t1/t2 chalice or trinisphere. Against a lot of decks that seems like the right thing to do but causes for a lot of mulls. I still feel awful keeping hands that don't have a chalice, Trinisphere, or Lodestone Golem in them, is this a natural feeling for this deck or does anyone else see it differently?
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
InWaking
This whole time I was reading MM as Mercadian Masques, sitting here being like what are we going for, port? I've pretty much won exactly 50% of all matches I have played with MUD which seems to be on point to where you are with the deck. How have the two maindeck portals been in your list, I don't own any but I've been considering them for a while now.
My first time playing MUD in a tournament I spent the whole tournament mulliganing hands that didn't have a t1/t2 chalice or trinisphere. Against a lot of decks that seems like the right thing to do but causes for a lot of mulls. I still feel awful keeping hands that don't have a chalice, Trinisphere, or Lodestone Golem in them, is this a natural feeling for this deck or does anyone else see it differently?
I do. Of course a Chalice at 1 or Trini is great, but so is a turn 1 sol land, grim monolith, turn 2 cavern, wurmcoil. So just add Grim Monolith to the list.. now you have more options :smile:
Re: [Deck] MUD (Metalworker)
Having two lands + Chalice, Trinisphere/Crucible (depending on match-up), Lodestone Golem, Grim Monolith, and Metalworker are keeps. Sometimes, you can just ramp yourself to victory and don't need a lock piece, even though having a lock piece + ramp + threat is ideal.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
L10
Having two lands + Chalice, Trinisphere/Crucible (depending on match-up), Lodestone Golem, Grim Monolith, and Metalworker are keeps. Sometimes, you can just ramp yourself to victory and don't need a lock piece, even though having a lock piece + ramp + threat is ideal.
Don't get me wrong, I understand these tactics and they are reasonable I just meant the ramp aspect to you guys doesn't feel awful just going for it? Maybe Stax is more what I want to be playing but that requires effort to get the cards they don't share ;p
I am enjoying the battlesphere over Sundering titan L10 good suggestion. what was the link to your latest list again?
Re: [Deck] MUD (Metalworker)
We've been playing with the Vancouver Mulligan and it has made the deck much more consistent for me. You still can't keep sketchy keeps, but it does turn okay keeps to winners.
This is my current list: http://tappedout.net/mtg-decks/15-08...l-metalworker/
Yeah, I generally like Myr Battlesphere over Sundering Titan in the main because Sundering Titan is match-up dependent, and like Sundering Titan, Myr Battlesphere creates value when he enters the battlefield. Having a casting cost of seven and being a Construct is big too. I would have both but I try to limit my 7CMC+ drops to 4 (2 Ugin, 1 Battlesphere/Titan/Angel, 1 Blightsteel). I am also liking Batterskull over Staff of Nin in the main because Staff of Nin is also match-up dependant, and I generally like to draw into threats. I am toying with a 1/3 or 2/2 split between Crucible and Trinisphere. The SB is completely meta dependent, so I wouldn't follow it completely.
If you want to play with Smokestack, I have several lists for you too, depending if you want to splash red for Darreti. So far, I don't think it's worth it. Smokestack + Sundial of the Infinite is a pretty fun win-con against mid-range decks and beyond.
Currently, I am trying to make Hangarback work:
4 Wasteland
4 Mishra's Factory
4 Darksteel Citadel
4 City of Traitors
4 Cavern of Souls
4 Ancient Tomb
4 Phyrexian Revoker
4 Metalworker
4 Lodestone Golem
4 Hangarback Walker
4 Arcbound Ravager
2 Triskelion
4 Thorn of Amethyst
4 Tangle Wire
4 Chalice of the Void
2 Sword of Fire and Ice
I am playing with Thorn over Trinisphere solely because I want to two-drops and that it really doesn't affect this deck as much due to all the creatures. This is clearly a port of Hangarback Shops without the consistency.
Quote:
Originally Posted by
darkgh0st
Another FNM with MUD. I changed one of the Wurmcoils to a Myr Battlesphere as I've mention.
Round 3:
BUG, losing the die roll. I won game one with a quick Greaves, Cavern, Metalworker into multiple Golems (Lodestone and can't remember if it was Sundering Titan or Platinum Emperion). Lost game two against a Delver and later on a Clique. I would lose game three as he had Null Rod out, but forgot that I can't use Forgemaster. All game he was playing around me Forgemastering until he got a Graffdigger's Cage. I had a Staff of Nin to topdeck an Ugin in my last surviving turn. 2-1 (3-0)
I felt a lot of pressure with games one, two, and three, hence the very undetailed report. I also wasn't able to keep my mull stats because of it. Props on three cards tonight: Lightning Greaves (turn sketchy games or even a very bad position around for the win), Ugin (as always), and Staff of Nin (fairly good card drawing engine). I was never able to pull off the Spine of Ish Sah, Trading Post combo and with Null Rods in my meta, I can only seem to find solid use for Trading Post against Burn.
I am sure you know this, but with Grafdigger's Cage and Containment Priest out, you can still fetch for Batterskull or Staff of Nin.
To be honest, I would have kept the Batterskull and took out the Trading Post for Orb of Warding against Burn. Trading Post is a bit slow without an engine like Crucible of Worlds. With Crucible, you can recur Darksteel Citadel and sac it to Trading Post to draw cards. With Mishra's Factory, it's even better, because you can sac it draw cards or get an artifact back from grave. Trading Post also works well with Voltaic Key.
Quote:
Originally Posted by
movingtonewao
Round 1: BURG delver (eventual winner of the entire thing)
+1 ratchet bomb, +1 crucible, +1 batterskull, +1 wasteland, +1 needle, -1 karn, -1 spine, -3 trinisphere (as suggested by rikter)
Round 2: Miracles
+1 needle, +1 batterskull, +1 ugin, +1 ratchet bomb, -1 platinum, -2 grim monolith, -1 spine
Round 4:
Infect
+1 needle, +1 ratchet, +1 wasteland, +1 crucible, +1 trinisphere, +2 thorn, -2 portal, -2 ugin, -2 wurmcoil, -1 vesuva
Round 6:
Burn
+1 trinisphere, +1 batterskull, +3 thorn, +1 ratchet bomb, +1 revoker -1 karn -2 ugin -1 titan -1 spine -2 coercive
What are you trying to Needle against BURG Delver that Revoker can't handle? Wasteland?
I am not sure I like removing Grim Monoliths against Miracles.
Against Infect, I'd take out Sundering Titan over Wurmcoil Engine. You really need that pressure. I think Ugin is better than Karn in this match-up.
I would not side out Spine vs Burn because they usually have 2-3 Ensnaring Bridges post-board.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
L10
What are you trying to Needle against BURG Delver that Revoker can't handle? Wasteland?
I am not sure I like removing Grim Monoliths against Miracles.
Against Infect, I'd take out Sundering Titan over Wurmcoil Engine. You really need that pressure. I think Ugin is better than Karn in this match-up.
I would not side out Spine vs Burn because they usually have 2-3 Ensnaring Bridges post-board.
Yeah I fear wasteland above all, but as the games panned out I really wanted to needle his jace telepath unbound which killed me pretty badly. I also knew he had some bolts in there (pretty funky brew he had).
I'm still waiting for that list to be uploaded. I recall seeing: delver, abrupt decay, kolaghans command, jace VP, lightning bolt, life from the loam, ancient grudge, force of will, tarmogoyf
My rationale for siding out monoliths against miracles is that the games can be a grind so a boost of mana is not really required.
You're probably right on the sundering titan over wurmcoil engine. I'm not sure that ugin is strictly better than karn, karn can remove a inkmoth. The 1 extra mana needed might also be crucial. I'll admit I haven't tested enough on this matchup.
How would you have sideboarded against BURG/Miracles/Infect/burn based on my list? I'm always trying to understand others' thought processes so I can integrate them into my own. Thanks for responding!
Do let us know your progress with the hangarback idea. Plenty of potential, just don't wanna see a swords to plowshares with that one!
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
InWaking
This whole time I was reading MM as Mercadian Masques, sitting here being like what are we going for, port? I've pretty much won exactly 50% of all matches I have played with MUD which seems to be on point to where you are with the deck. How have the two maindeck portals been in your list, I don't own any but I've been considering them for a while now.
My first time playing MUD in a tournament I spent the whole tournament mulliganing hands that didn't have a t1/t2 chalice or trinisphere. Against a lot of decks that seems like the right thing to do but causes for a lot of mulls. I still feel awful keeping hands that don't have a chalice, Trinisphere, or Lodestone Golem in them, is this a natural feeling for this deck or does anyone else see it differently?
You must be an old player to make the reference to masques. It didn't even cross my mind.
I like the maindeck portals, they are pretty good in long grindy games. Some people talk about portals vs staff of nin. I think portals are important because you can drop them turn 2, and draw an extra card off them. there are games where getting to 6 for staff is just a bridge too far. Having said that, staff is pretty good against delver. Portals come out against anything that kills you fast though.
I suppose you can keep a hand with metalworker, greaves and a bunch of artifacts as well. You're right to identify that what hand you keep is extremely crucial because we have zero library manipulation and the only card draw comes from portal/staff of nin (ie: minimal). Lock pieces make you feel safe but yeah you can just keep all ramp hands and randomly win sometimes.
Re: [Deck] MUD (Metalworker)
So I top 4ed our local legacy monthly with this, then split.
Small event, 16 players due to a big PPTQ nearby.
I made it out to be (from what I saw of peoples decks)
2 Storm
2 Mavrick
3 Death and Taxes
2 MUD
2 4c Delver
1 Shardless
1 Belcher
2 Omni
1 Grixis
4x Ancient Tomb
1x Blightsteel Colossus
3x Cavern of Souls
4x Chalice of the Void
4x City of Traitors
4x Cloudpost
4x Glimmerpost
1x phyrexian revoker
1x platinum emperion
4x Grim Monolith
4x Kuldotha Forgemaster
1x Lightning Greaves
4x Lodestone Golem
4x Metalworker
1x Spine of Ish Sah
1x Staff of Domination
1x Staff of Nin
1x Steel Hellkite
1x Sundering Titan
4x Trinisphere
1x Ugin, the Spirit Dragon
1x Vesuva
4x Wasteland
2x Wurmcoil Engine
Sideboard
1x All Is Dust
1x Batterskull
2x Ensnaring Bridge
1x Karn Liberated
1x Pithing Needle
2x Phyrexian Revoker
1x Ratchet Bomb
1x Relic of Progenitus
1x Sundering Titan
2x Thorn of Amethyst
2x Tormod's Crypt
Match 1 1 versus TES
Game 1, I opened with chalice on 1, he managed to make 8 goblin tokens, but I resolved Ugin to deal with them. He scooped soon after.
Game 2, he never saw land, while I had double wasteland, chalice open most of the game then Lodestone beat him down.
Match 2, versus Grixis Delver with Deathrite
Game 1, I mulled to 5, had a hand of Vesuva, Cloudpost, Cloudpost, Glimmerpost, Plat Emp. I'm thinking between the 3 potential cloudposts I'm OK, and mulling lower seems bad. I managed to buy time off the glimmers and cloudposts then resolve a plat emp and greaves in a single turn to win, he just couldn't answer it.
Game 2, I get a hand that leans heavily on chalice, knowing he has Ponder, Brainstorm, GP and the like, but he resolves a pair of young pyromancers and kills me before I find threats.
Game 3, I manage to stax out the game with Thorn and Lodestone, then drop a Sundering Titan which get stifled for 3 mana. I've still got a 5/3 and a 7/10 so kill him fairly easily.
Match 3, versus WR Death and Taxes with Recruiter and Magus
Game 1, I resolve Chalice post Aether Vial but just apply too many threats and a forgemaster that I'm able to tutor up Blightsteel and kill him.
Game 2, It is a hard fought game where he drops Magus, after I'm on 4 lands and a Grim Monolith, he keeps drawing lands, as do I, and then he equips his magus and recruiter with equipment and kill me, my only outs being Ugin, Karn or Blightsteel, of which I seen none.
Game 3, I lean too hard on Chalice/Trinisphere, having not seen the light and sided them out, I end up with 3 Trini out just for forgemaster fodda if I draw it, but die to batterskull and equipment.
Game 4, versus MUD Mirror. He is playing no wasteland, having predicted there to be lots of basic heavy decks.
Game 1, I am reminded Cloudpost say all Locus and am able to power out a ton of threats, including a Steel Hellkite that flat out wins me the game.
Game 2, I end up forcing him to sac all his board and block to only take 6 Poison from my attacking Blightsteel, as I have a Staff of Domination and 5 mana. The game is then stalemated as we both have staffs and he has more cloudposts. It comes down to us sat there, with holding each other off, until I manage to draw a metalworker. There is a tense upkeep step as I have 1 artifact in hand and he tries to tap my metalworker to stop me going off in my main phase. I tap my metalworker for 2, tap a sol land and glimmer for 3, staff, draw a card, it is an artifact, draw for turn an artifact, go off with infinate mana which lets me untap my Blightsteel more times than he can tap it.
Game 5, versus Mavrick
We ID basically, then it cuts to top 4 and we all ID to get some credit and head home early.
Going forward I'm making the following changes.
- *No revoker main. It was low impact and felt bad every time I cast it. Potentially being swapped for the Batterskull mainboard again
*No Relic. 2 Tormod's is more than enough. Potentially being swapped for web
*Another Pithing Needle in the sideboard.
*Cutting an Ensnaring Bridge
Also, is Ratchet Bomb still good? It seems to be losing power at the moment due to creatures in decks diversifying. I'm also considering opening up sideboard slots for Titan's Presence as a 2 of.
Re: [Deck] MUD (Metalworker)
(Longtime lurker, first time poster.)
Today I made top 8 at Pat's Games ATX Legacy Power Series, 34ish players. Went 4-0-2, then lost the first round of the top 8. Oh well - it was my first time on MUD, the event rocked, and I won a Sneak Attack for my troubles. My list:
4 Metalworker
4 Lodestone
4 Forgemaster
2 Wurmcoil
1 Hellkite
1 Sundering Titan
1 Blightsteel
2 Ugin
4 Grim Monolith
4 Chalice
3 Trinisphere
2 Lightning Greaves
1 Staff of Domination
1 Coercive Portal
1 Staff of Nin
1 Spine of Ish Sah
4 Wasteland
4 Ancient Tomb
1 City of Traitors
3 Cavern of Souls
4 Cloudposf
4 Glimmerpost
4 Vesuva
1 Platinum Angel
3 Faerie Macabre
2 All Is Dust
2 Ratchet Bomb
2 Thorn of Amethyst
2 Crucible of Worlds
3 Tsabo's Web
Matchups, from what I remember:
- Round 1 vs Miracles, 2-0: my opponent got a game 1 loss for a late start, then I locked him out game 2
- Round 2 vs WRG Stoneblade, 2-1: I thought I was playing lands the whole time, then it ended and he told me he was on Blade. Chalice on 1 and 2 did work for me.
- Round 3 vs Lands, 1-1-1: really ugly, grindy games featuring Dark Depths and Blightsteel. Not fun.
- Round 4 vs BURG Delver, 2-1: the only matchup I was familiar with. Staff of Nin was an all star
- Round 5 vs Miracles, 2-0: Sundering Titan rocks, even through a post-board Blood Moon
- Round 6 vs Burn: we split for getting into Top 8
- Top 8 vs the same BURG Delver player: Kolaghan's Command and Jace locked me out
I normally play Burn and Tide, but though MUD was a blast. I'll be playing it a lot more from now on.