Ya guys, same old debate. Personally I love the LEDs in the dredge. I started out ledless and would never go back. Just get a set now before they get even more pricey. If you're reading this you're a combo player. They're staples in TES ANT Belcher, all spells... You'll be playing with them forever!
So T1 combo out to win you'll prolly need LED, Breakthrough, dredger (imp/troll preferred) in hand at very least. Then pray that our opponent doesn't interrupt with a counter. You need to call red off the "led crack" then hit, 1 DR, FKZ at least 2 Bridges and god help you, Looting. I'm a gambling man so I go all inand call bluff when ever I can. I've pulled it off many times where I chained into looting and win. Its playing odds..I always hope that DR resolves I rip their hand apart with therapies and finish with zombie horde. Can't be done without LEDs.
The other way to secure a win is a heavy disruption hand turns 1-2.
Quadlazer consistency will win you G1. With the meta now I've been trying the streetwraith/unmask board list.
It stops other combo and pretty much every thing else. If we wreck their kept hand early enough we can coast to the win not worrying about them going off before us. Doing this off a mull to 6-5 cards is dissapointing. This deck is fragile but ive read somewhere "luck is a byproduct of design and practice is the mother of skill. Combined this makes dredge win.
Keep posting reports and ideas fellas! I study the game but may not have the "experience" with certain archetypes. Please share.

