Originally Posted by
dearleader
I play mono-red goblins, and the only situation when I would have preferred Weirding over Stingscourger is when I've had to get rid of an opposing mongoose. Otherwise, I've always liked stingscourger. I've never felt the card disadvantage was relevant because my late game is so good.
For me, the main uses of stingscourger are:
1) Connecting with lackey - I prefer stingscourger here because Weirding gives them a choice. In situations where my opponent attacks me leaving behind 1 blocker for lackey, weirding doesn't help lackey connect.
1a) Playing defense with lackey - if my opponent knows I play stings, he is sometimes reluctant to attack even if he has superior board position.
2) Defense - The removal of weirding here might be better, but i've never liked giving my opponent a choice of what creature to remove. Even though stingscourger is technically card disadvantage, the tempo gain (bounce + block) is often a significant step towards reaching the mid-late game.
3) Assembling an alpha strike - again, I feel stingscourger is better here because it gets rid of the most significant threat.
4) Maindeck solution to Dreadnought and tombstalker- this is relevant for me because of dreadstill in the meta. Weirding is not a consistent solution because of factories and goyfs in dreadstill.
There are other indirect merits for running stingscourger as well, such as staying mono-red, but that's a separate issue altogether.