You are assuming that is the only action they have. I would prefer Sorin GM more of the time.
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It's also making the assumption that Elspeth is the only action you have. If you curve Rhino into Elspeth and then +1 for example, you're going to be in much better shape against the Smasher plus whatever else they throw at you.
My opposition to Sorin in this list is threefold.
First of all it's a budget list which means cost is a factor, and I think that paying the Standard tax on a card like Sorin is a bad idea. It's better to put that money into at minimum your first Bayou, and pick the Sorin up in a year if you still want to play him and he has proven his worth.
Second he's not proactive enough. Yes, his -X can effect the board but I think it's better to add to your board than subtract from your opponents. The plus can be nice with Top but again being a budget list there's not access to a full selection of Tops either, and other topdeck manipulation like Courser is missing as well.
Third and this somewhat ties back into my first point. If you're playing the deck on a budget I think it's a bad idea to play cards that are still unproven. Sorin is 3 months old, instead focus on the stuff that you know you're going to want to still be using in a year or two. There's much better times to get a card like Sorin in the future, he also really only shines against Miracles which isn't listed in the meta this guy is going to be in. And honestly, I think the opinions of Miracles are a bit overblown. Yes it's 20% of the current meta, but that's still 1 match in 5. You can dodge it in smaller tournaments and in larger tournaments if you hit it in the early rounds you still have a pretty good chance of running into a bad pilot. It's really only the good pilots that make Miracles a formidable deck.
Looking at current decklists, I am amazed how well this deck is able to make use of new cards... Sorin GM, Tireless Tracker, Gitrog Monster e.t.c. The types of cards WotC likes to print these days really goes well with decks like these.
Creature decks are the future of Magic, big dumb green beaters are exactly where this deck wants to be. It seems like every block if not every set we get a goody or two that are atleast worth testing.
There's only so far that can take you though, short of another really powerful piece of acceleration or an interesting spell we're probably not breaking into T1, though I remember a point a year or two ago where we made it into DTB for a bit.
Really, it just goes to show how strong the GB shell is in Magic (GB dominates Modern too), we have a good 10 variants all based around that same shell and they're all formidable. Plus we have the best non tribal acceleration in the format. The Sol Land decks have stronger acceleration but they're also more restricted in what they can play. So many cards are options for us because we can ramp into playing basically anything.
Alright I'll make the switch to Elspeth
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Budget? this is legacy and sorin is like $20. wtf did I just read...
EDIT: looked up price - $12.46 mid. PLEASE DONT BREAK THE BANK
What is this Standard format, and why does it sound disappointing?
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And he's basing it on a SaffronOlive list (he did a piece on several Legacy decks because of EMA) which is based on the article here http://www.mtggoldfish.com/articles/...ons-for-legacy
It begins with a $500 list (and the most expensive of everything he posted) intended as a starting point for the format. I'm going to stand by my point, cheaper cards that are still effective while you get the more expensive stuff is better. For example getting a Bayou: Going with cheaper creatures over Walkers, dropping Teeg, and dropping a Tomb saves you $100 on the list which gets you 2/3 of the way to one and saving money where you can so you can get a Bayou rather than having to shock on an Overgrown Tomb every game will do way more for you than a Sorin and a few other cards combined will.
I do too.
Actually, it's for real.
As I'm more on a prison/lock list, I need time to set up. Chromanticore when casted at the right timing, buy a lot of time and is also a very good finisher.
The set up relevant depends on the opponent mostly.
A burn like deck: you can rush for it blinded.
A bug deck, just have to be aware of Jace/Liliana. Bringing it EoT on a rector is a planeswalker kill.
A StP deck, you will need an untapped tower or a sterling grove. If miracles, will quickly call a council or a terminus by itself.
Against Eldrazi (and agro deck generally), it's doing great since they mostly can't manage it (yes, there's end bringer..). Can't block it (yes there's Endbringer..). So it keep giving you life and prevent your opponent from attacking with most of his creatures. Which is quite complete when Starfield+3 other enchantements for a +1/+1, or a dead weight to weaken his big ones. (and sometime deed to wash everything else).
Against Marit Lage it gave you an extraturn with >20 life and can block each turn with starfield.
Against reanimator, it's a long shot but can help blocking Grisou.
Against infect.. it's a big flying creature.
In reality, there's only against combo (and painter) that it's not relevant at all.
Mostly, post side I keep it against discard deck, burn deck, bug deck and Eldrazi deck. Often against D&T too because of flying ability.
Yes, I thought I would need keeping answers to needle to freed deed from it. But perhaps primordium seal will be enought. I agreed F'sF is strictly superior (no decay, gain life, no return post deed at 3).
I'm still not convinced by Eldrazi Conscription. Even if it's doing great sometimes, you're not that happy when drawing it. Need set up to be bring in (most of time that means you're already winning anyway). And double the cases where you draw a quite uncastable card (with my beloved chromanticore).Quote:
Otherwise
So, tomorrow I will try to remplace it by Living plane. Why this obscure enchantement?
It's also a finisher but a castable one with immediat effect. Great combo with Doomwake giant on field, it mostly gave me the game with starfield + pernicious. Or post side with Humility or Curse of death's hold. Even miracle can't came back after that.
I thougth about it in side on my firsts version (before multiple starfields and doomwake). But now it appears like an evidence. Sort of an Armagueddon tutorisable on Grove or rector. I will give it a try tomorrow.
So on my previous list I will try:
- Lili
- Eldrazi conscription
- O Ring
+ 1 Sterling grove
+ 1 Faith's fetters
+ 1 Living plane
@Ulysse, yea those kind of cards appear out of the sideboard so seal is much better I think. And living plane, I love it, great find, hope it works out :)
So cut Sorin and Teeg for 2 Coursers or a Courser and a Scooze is what I'm thinking. Maybe chop Sigarda for another large creature. I definitely think I want a large flying beater for my meta.
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Sigarda is a big flying beater. I've tried to go without her several times and I've always regretted it. If you're playing white, play one.
I like Courser most as a 1 of, it gets exponentially better with Volrath's/Arbor and Top shenanigans but it's playable with 2 tops. You can also play Tireless Tracker instead of Truths, or since you're looking for good cheap cards add a Courser and a Tracker, again they compliment each other nicely and you're low on 3's anyways.
Hmmm I guess I have a lot of options. I'll have to do some testing. I like the idea of Tracker as card advantage. Honestly Painful Truths seems kind of harsh, but maybe that's just new to Legacy
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One bonus from removing Eldrazi Conscription (and perhaps Chromanticore as well) is that you can remove the Lili's and Oppression since now you are adding in castable things that don't rely 100% on bringing into play with either Rector or Starfield. I think this is what I meant by clunky earlier, movements in this direction (if those changes do well) are going to make this deck more streamlined which is a big goal, if anyone wants to go back to some analytical drawing boards like what was written here a month ago.
Also, I will also comment on the OMG Living Plane tech. I have -always- wanted to play with Living Plane + Humility. All lands become 1/1 creatures that...no longer tap for mana lol.
I got my eyesight working again...dropped into a league for the first time in over a week and just got crushed twice in a row by Miracles. Guess I'm out of practice :cry:
Tracker is the rare exception to the rule where it's right to jump on the bandwagon of a new card (Siege Rhino was one as well). Tracker lines up really well in Legacy. If it dies you just trade 1:1 which is fine, but if it lives it will literally run away with the game. I would say that it only lives 1 game in 5 where it makes an appearance, when it dies it's the same as anything else in that slot, when it lives it's a Tarmogoyf with an Ancestral Recall attached to it and fetchlands/land drops help to always get value out of it.
If you look through the thread it's been a very popular 1 of lately, some lists are up to 3 now. I don't know what's optimal (I'm on the 3-4 plan myself) but I do know it's cheap and powerful.
If you're running white in the regular Nic Fit build don't ever, ever skip on Sigarda. It's one of the best threats vs. the format. She's good beyond compare.
About Tracker - I want to go up to 3 but am having trouble finding any. I'll get them eventually. They're beyond good.
Don't worry too much about Painful Truths. As long as you make sure your build gains enough life, you don't really feel it. Plus, this deck drawing 3 cards can be crazy dangerous.
Don't worry too much about duals. With enough fetchlands (10 or so) you can go entire games without ever fetching a shockdual that needs to hit the field untapped (roughly 70% of your games if memory serves). I did it for years. Yes, there will be situations where you lose 3 life on your first turn and that sucks, but it really doesn't happen that often.
That being said, getting my duals is one of the most rewarding things I've done when it comes to MtG. Hurray for store credits and insane price increases of cards I bought in yesteryears.
While I mostly agree with this, I think the first Bayou is too good to skip on. It's just involved in too many good opening lines like casting both sides of the Vet/Therapy combo.
In the usual 2 Bayou/1 Scrubland/1 Savannah split I think you can budgetize that to 1 Bayou/1 Overgrown Tomb/1 Godless Shrine/1 Canopy Vista and still operate at around 90% efficiency but the Bayou is king. Something like Painful Truths has a much higher opportunity cost if you have to shock during the game and the price of having it Wastelanded is just way too much.
Agree 100% on the most rewarding thing being actually getting the duals though. I got my Taiga's for Burn a year ago, and I got my duals for Nic Fit back in November after having taken a lot of advantage of our proxy tournaments. It's just very satisfying to know you've got those pieces, since they were pretty major purchases for me. I'm still missing Karakas but I imagine I'll have a bit of pride in owning one when I finally get one of them too.
I heard Matts Porsche runs on beta Bayous....
1 Baneslayer Angel
3 Swords to Plowshares
2 Savannah
1 Scavenging Ooze
1 Scrubland
4 Cabal Therapy
3 Windswept Heath
3 Veteran Explorer
1 Eternal Witness
3 Swamp
1 Painful Truths
4 Green Sun's Zenith
1 Garruk Relentless
3 Pernicious Deed
2 Abrupt Decay
2 Sensei's Divining Top
2 Deathrite Shaman
1 Thragtusk
1 Siege Rhino
3 Verdant Catacombs
3 Forest
1 Sigarda, Host of Herons
1 Phyrexian Tower
3 Bayou
1 Karakas
2 Plains
1 Sylvan Library
1 Gaddock Teeg
1 Dragonlord Dromoka
2 Tireless Tracker
1 Vindicate
1 Sorin, Lord of Innistrad
1 Nissa, Vastwood Seer
Sideboard:
2 Surgical Extraction
2 Ethersworn Canonist
1 Elspeth, Sun's Champion
1 Krosan Grip
1 Toxic Deluge
1 Sorin, Grim Nemesis
1 Celestial Purge
2 Thoughtseize
1 Reclamation Sage
2 Carpet of Flowers
1 Ugin, the Spirit Dragon
@Jbone, Read can't that I. List take your in dude pride, or it make at least us for easier.
Translated to make sense
Land 22
3 Windswept Heath
3 Verdant Catacombs
3 Bayou
2 Savannah
1 Scrubland
3 Swamp
3 Forest
2 Plains
1 Phyrexian Tower
1 Karakas
Creatures 15
3 Veteran Explorer
2 Deathrite Shaman
1 Scavenging Ooze
1 Gaddock Teeg
2 Tireless Tracker
1 Eternal Witness
1 Siege Rhino
1 Baneslayer Angel
1 Thragtusk
1 Sigarda, Host of Herons
1 Dragonlord Dromoka
Planeswalkers 3
1 Nissa, Vastwood Seer
1 Garruk Relentless
1 Sorin, Lord of Innistrad
Spells 15
4 Green Sun's Zenith
4 Cabal Therapy
3 Swords to Plowshares
2 Abrupt Decay
1 Painful Truths
1 Vindicate
Enchantment 4
3 Pernicious Deed
1 Sylvan Library
Artifact 2
2 Sensei's Divining Top
Sideboard 15
2 Thoughtseize
2 Carpet of Flowers
2 Surgical Extraction
1 Celestial Purge
1 Reclamation Sage
2 Ethersworn Canonist
1 Krosan Grip
1 Toxic Deluge
1 Elspeth, Sun's Champion
1 Sorin, Grim Nemesis
1 Ugin, the Spirit Dragon
Just got back from a small event, we were supposed to have 14 but there's been a wave of Magic thefts locally lately and 3 people have had their deck stolen in the last couple weeks (2 at GP Columbus), then 2 others were disenfranchised enough by that to not show up so we only had 9. Still good for 4 rounds but luck was with me and I took the R1 bye. It let me scout everyone else though so that was nice getting to blind Therapy on T1 on the play having some information to go on.
I was playing the SFM build I posted a couple pages back.
R2 Elves
The deck fired on all cylinders and got further advantage by my opponent flipping the fuck out because he was losing to "a pile of trash rather than a real deck", which was surprising because he's usually a very calm player... he wouldn't believe me or anyone else in the shop though when we said it's a real tier deck. This was made all the better because when he said that, all he had seen from me were real cards. Therapy, SFM, Batterskull, Decay, Top, DRS etc.. I hadn't even gotten into the weird stuff.
I 2-0'ed him but didn't even kill him in either game, he just scooped each time once he took a big enough loss. In G1 he was still at 17 and both of us were empty handed after I deeded, with a post deed Arbor with a Sword... a bad spot for sure but hardly a defeat. In G2 he opened with Forest/DRS, I followed with Thoughtseize and saw he had the full house with 2 more DRS in hand, 2 Visionaries, and a Wirewood. Took the Visionary then extracted them. Apparently my opponent had another DRS on top, he played them out over the next couple turns getting 4 on board, which were all wiped by a Deed. Leaving him with a blank board and me with a SFM and a known Batterskull in hand.
R3 UR Delver
Delver smash. Not much to say about it, the player has never played Legacy and was borrowing the deck from another person at the tournament and that's pretty much our best matchup.
R4 White Eldrazi
At this point I was 3-0 in rounds due to the bye and 4-0 in games. The guy on W Eldrazi is a very good player though, I think he's silver level, he's had some deep runs in SCG Invitationals, and won an RPTQ. He's probably good enough to go pro if he devoted himself more heavily to it, but living in the middle of nowhere it would be a big travel commitment. Anyways I got wrecked. In both games I was mana screwed, we both went to 5 in G1 but he was able to recover faster after a Wasteland took out my Bayou and I was stuck on 0 lands (eventually getting an Arbor as land #1).
In G2 I kept a bad 7, I got greedy keeping Windswept Heath, Deathrite Shaman, Path to Exile, Path to Exile, Cabal Therapy, Veteran Explorer, Sensei's Divining Top. I fetched a Forest this time thinking I was vulnerable to Wasteland and then played the DRS intending to Vet and Therapy on T2 but a Pithing Needle on DRS stopped that plan and my opponent followed it up with a Thalia. I was able to board stall for awhile with Vets but was never able to get enough mana to do anything and ended up locked out of the game.
I definitely screwed up the G2 sideboarding, after fighting a stream of Reality Smasher's in G1 I wasn't prepared for a board that went smaller with chained TKS's, Matter Reshapers, and Thalia's. Deed seemed real bad in G1 so I took them out but they would have been amazing in G2. Also worth noting, the white eldrazi deck seems to benefit from Vets more than we do so I'm not quite sure what to do here.
Overall, that's 2 tournaments now across 6 rounds (and 2 byes) where I've tried to evaluate SFM, or atleast this SFM build and I'm still unsure. I lean towards not liking it but I don't feel that things were very representative of how they should go, for example I ran 5 PW's in my build today and never drew a single one or saw one from Top. I did draw the SFM's in several games and the equipment was usually good but short of the Sword against Elves it was never amazing.
My 4-2 in games or 3-1 in rounds was good enough for 2nd place.
Got some testing in today between rounds of a small Modern tourney, and I gotta say I haven't had this much fun playing Magic in ages. The manabase is smooth, Seige Rhino is incredibly satisfying, and Cabal Therapy is game in of it self. Can't ask for much more. Gentlemen, I might just be here to stay!
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Yes, now that I put aside Lili for a moment, Chromanticore begun a dead weight to me (no joke.. or perhaps there is). Some bad luck, but I happen to get it in a good opening hand or to "accidently" draw it during the game. While I often would have been happy to get it rector/zenithed.
The Living plane tech felt really awesome. Even if I didn't put it often. I have enought tutors to ensure it. As a play I will detail later on against Miracles. Which one I was really proud of, even if I happened to loose the game by a misplay after that.
So, my report of today tournament.
We were around 30, 6 rounds and top 8.
I ended 9th with negociations. 3/2/1
First note, I have to find a way to succeed in sleeping properly before a "big" event... I can't help myself to overthink about list, tech, etc.. While the night clock runs...
So:
Round 1: Infect 0/2 (a guy of my team with whom I came)
On the draw
G1
I don't remember well. But at the end, I was pressuring him with a deed while he had only nexus remaining. He casted a Blightsteed agent. He had 3 cards left. I had 6 lands and only 2 poisons, Doomwake giant and Starfiel in hand.
And while the good play would have been to keep 2 mana up to deed if lethal boost only and wait for an extra mana or a cabal in support to cast a Doomwake Giant... I misplayed and gave it a try... Fow, he had 1 card remaining. Draw, become immense + another boost on blightsteed.. good bye..
Side:
-courser, 1 Eidolon and Oppression
+Curse of Death's hold, humility and seal of primordium
G2 on the play
I remember that I did great on a therapy play, knowing he had BS, berserk and invigorate. I have seal of primordium on the field, watching for his nexus. I flashback cabal with vet. He BS and then don't shuffle on vet ability. I know he knows I know 2 good cards of him and put back precisely two cards with BS. The quite only card which could help him right know is Wastewood vines.. And it was a successful call.
I think I did a few mulligan and was quite short on mana.
Even if I managed some treat, in the end he find more creatures, I had not enought mana to keep up and died eventualy.
But I think I did no mistake on this one.
NB: we played again after the tournament while one of us was one top 8 and on most of the games, I had clearly an edge on the match up...
Round 2: miracles 1/1/0
I saw him playing in additionnal turns at the end of the previous round. So I knew he was on miracles.
I got the toss and even hesitate on let him be on the play. But no.
G1:
I keep a good and with 2 cabal, deed and rector for what I remember.
T1 I call a successfull therapy on BS. Seeing Jace, terminus, ponder and 3 lands (toundra, plain, fetch)
He lands ponder.
I call a new cabal on Jace.
The game was quite long and he eventually conceded while pernicious came back the 2nd or 3d time on starfield.
Time left <15min. Smell good 1/0...
Side:
+ 2 spirits, Seal, 2 carpet of flowers, 1 extirpate and curse
- Chromanticore, courser, 1 cabal, 1 Eidolon and 3 vets
G2:
I remember starting with cabals too (2 and the third came soon after).
I was keeping the controle role. And the good move I remember was this: I knew he had a wear/tear either on top or hand with a counterbalance/SdT in play. I put curse of death's hold on the field with cabal/rector(to avoid any stp and put a non too fearsome card in play at the time) dealing with some aggressive snapcaster. I did a deed clearing the way to sterling grove. He put a engeniring explosive at 2. Then I hardcasted a Starfield. So the clear way he have is to explode grove to tear appart my starfield and avoid a new deed. When he used is explosives eot, I used my grove in answer to reveal living plane. So now he has to choose between letting my starfield do what it does or loose all is lands on curse/living plane. Yes, it's not a true choice. And it's were I misplayed. On upkeep, I called grove to protect starfield again against further threat. Instead I should have choose deed, which works very well too with living plane + starfield.
I casted living plane as planned. I had even 5 enchant at this time (with carpet and spirit cast this same turn). Then he EoT activated top... on a 5 angels entreat... GG..
Deeeeed!!!!
Round 3: WW stompy (sort of stompy taxes) 1/1/1
I'm on the play.
G1
I got catched by a early suppression field. Then Thalia started to hurt me. You add chalice to 1, thorn of amethyst, vryn pegasus and the Hokori... Courser gave me a lot of time, but not enought. Doomwake giant got me back in the game, but a final fiend hunter took my life.
Side:
+curse, humility and seal
- both Faith's fetters, 1 top
I paid more attention to suppression field, cast a deed on chalice + Thalia + Vryn at least. Then Starfield push him to concede.
G3
I took advantage from doomwake giant and courser. I succeeded to put in a deed. But with suppression field + Hokuri, additional turns were not enought to finish the game...
Round 4: Death shadow 2/0
Deed and Faith's Fetters performed very well, supported by Starfield.
Not a lot of comment here. Took the first wave, then counter stiked.
Round 5: Aggro loam 2/1
G1:
Always the starfieldeed for the win.
Side:
+ humility, Curse, seal and full set of extirpate/surgical
- 4 cabal, chromanticore, 1 Eidolon and oppression
G2:
Mulligan 5, mana death, and I see only non-basic wastlanded lands.
G3:
Finish on Doomwake, next turn grove + humility in a turn to wrath everylast creature. Then on the next turn, Starfield as 5th enchantement (Doomwake, Eidolon, grove and humility): 15 life damage for the win in a row.
Round 6: TitI stand still 0/2 but he conceded me as I was 1 more point which allowed me a very little chance to attempt the top 8 (a lot of 10 and 9 points).
I don't remember well everything, but I took a lot of stiffle and wastes while I wasn't under standstill.
We pursue a few more games after the true ones and I had a hard time every and each game...
Conclusion and thoughts
First, except against the stand still one, I didn't felt far of winning in any round. Miracles get a miracle to come back, Stompy was stalling time with no real treath. But I was confident to win in both (the miracle pilot sounded a bit rusty to legacy, but it's the second time I'm not feeling bad against miracle and even taking the edge).
But I need more practice to avoid some deceiptions. As said by Arianrhod: it's a long way to pilot it perfectly.
As said Square_two, now that I'm not running Lily anymore, chromanticore is less relevant. By addition, so do Oppression even if it still a good card because it's always hard to anticipate the benefice/cost of the card it would have in a game. Often, when I'm able to launch it, I'm the one with most cards..
So, 2 slots to fulfill. Need to rest on it and see tomorrow. But adding 2 STE would be a lead... (I used to play viridian emissary by the past and I liked them. The power of 2 makes the difference. And doing their stuff by dying makes them more a ressource.) Need to test both. Perhaps 1 viridian along with 1 Tendrils of Despair. As someone ever tried this cabal like ritual?
Small local legacy with the current list.
Loss to shardless bug
I had played this guy when he was on lands (and beat him), so I thought he was on it again. Nope
Game 1: Hymn (discarding my deed) into goyf beats. Sigarda was not enough to withstand the bigger goyf
Game 2: I stabilized around 4 with sigarda and elspeth vs his goyf and agent but I got too aggresive by attacking with the angel and he had the pulse for my tokens.
Beat TES.
Game 1: He therapies my gsz away on turn 1 (after I played a DRS) (I saw burning wish with chrome mox and two lands, so I figure combo deck). Sadly after some discard, I run out of threats and he tendrils me.
Game 2: Canonist, into Teeg, into DRS. He wishes for massacre, which seems odd with teeg. he scoops soon after.
Game 3: He mulls to 5, while I keep 2 therapy, gsz, 2 land, drs, top. He Probes and therapies my therapies. I topdeck a Vet and vomit my hand and have 5 lands in play on turn 1. Find Teeg and lights out from there.
Beat Elves
Game 1: GSZ 8 on like turn 4 for hoof kills me
Game 2: Canonist, into Teeg, into rhino/sorin beats
Game 3: Repeat game 2, but with canonist but I have deluge to wipe the board (he could hard cast hoof at least twice), play witness to bring back a canonist, winning with 2 sorin emblem and lots of beats.
@Ulysse95, this is what I'm going to try to test:
3 Phyrexian Tower (I haven't been dissatisfied, and with full Rectors I think 2 is minimal)
2 Forest
2 Swamp
2 Plains
2 Bayou
2 Savannah
1 Scrubland
4 Windswept Heath
4 Verdant Catacombs
4 Cabal Therapy
4 Veteran Explorer
1 Sakura-Tribe Elder (trying this since we really want to get to 4-5 mana fast, and it can be a pain through disruption or when Vets come out)
1 Eternal Witness
1 Courser of Kruphix
2 Eidolon of Blossoms
4 Academy Rector
2 Sterling Grove
2 Starfield of Nyx
1 Humility
1 Curse of Death's Hold
1 Leyline of Sanctity
2 Dead Weight
3 Pernicious Deed
2 Faith's Fetters
4 Green Sun's Zenith
2 Sensei's Divining Top
1 Sylvan Library
side:
1 Eidolon of Rhetoric
3 Leyline of Sanctity
1 Doomwake Giant
2 Surgical Extraction
2 Extirpate
2 Carpet of Flowers
1 Seal of Primordium
1 Choke
2 Abrupt Decay
Going to try Humility, Curse, Leyline as tutor targets for game 1. Doomwake is great but his effect is -probably- not needed against a lot of decks...I'm thinking that the Curse will do similar work but be harder to remove. I could be wrong here. I'm also holding back on Living Plane until I hear more about how it is doing, but it could be a 61st card, it is easily castable anyhow and would do wonders in most grindy matchups alongside Humility or Curse. But I'm thinking it is only good against grindy matchups. The Leyline in the main is a hedge against storm - I'd like to have some answer for them available game 1. It may not be needed, but could be incidental help against many decks if it shows itself.
I like that all of these pieces are also castable with 4-5 mana. I considered Nylea, God of the Hunt as a GSZ'able way to break parity with Humility, but Starfield beats are probably just easier, and Nylea by herself is kind of awkward.
I did see Doomwake do amazing work for me in a league match against Grixis Delver. They had Gurmag + Pyro and tokens, about to take over the game, when I topdeck a Rector and the giant saves the day. Gave me enough time to find Faith's Fetters for the fish, and then a Deed to kill more of his little guys after he had removed the giant.
The 2 Abrupt Decays in the side might should be at least 1 Golgari Charm...Charm helps against Elves where we may be too slow, and other X/1 decks. Abrupt Decay further helps against Delver decks and Miracles (better to kill Monastery Mentor and Counterbalance methinks).
Not sure about Eidolon of Rhetoric vs Spirit of the Labyrinth...I like that Eidolon shuts down Storm and is sort of our "Teeg" answer even if it costs one more to get out and isn't as much of a threat.
Will see how things go!
How is our Death and Taxes and UR Delver matchups? I played against some of them at my shop recently and I'm curious about them.
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If you have a couple of Pernicious Deeds in your main, and bring in a couple of Toxic Deluges from the side, the D&T match up starts to feel pretty comfy.
For anyone testing the Starfield version online, I found out today that there is a bug preventing Academy Rector from tutoring Curse of Death's Hold into play. I was talking with the judge chat and they didn't see any reason for it not to work properly. I'll raise a bug report but I don't it is high priority :rolleyes:
Also, the timestamps involved between Humility and Starfield of Nyx are the timestamps of when those cards enter the battlefield. The timestamp of when Starfield's ability "turns on" doesn't matter, which is something I was wrong about. If you play Starfield, then later play Humility, then when your enchantments turn into creatures, they will be 1/1's. You have to play Humility first, and then get Starfield into play and online. This appears to work correctly online.
@ Xantos:
After a quick look, I would say either baneslayer or Dromoka.
@ Square two:
Yes, towers are so good ^^
I understand your choice for Leyline. It's also a good answer for annoying planeswalkers. And with a MD Humility, the curse may be better than the giant. But independantly, I think Doomwake is strictly better (it's a beater and a solid blocker and do basiquely the same removal effect when he comes).
For now, I try two MD beast within. But I will set 1 beast within / 1 STE instead.
Not really. Baneslayer has been kinda of meh lately since I haven't faced much eldrazi. My current league I took her out and put the sage back in the main (which has been a little meh as well)
Put Ob Nixillis in the board but I don't think I need him either. Might put the golgari charm back in the board.
So far,
Beat Grixis Delver in 3.
Beat Blue/Green Show and Tell/Hypergensis? in 3.
Lost to Delver Stiflenaught in 3.
Beat miracles in 2.
And.....beat Eldrazi in 2.