Originally Posted by
drude1
Ummm, which he got from me and credits me for (although that makes me sound like the troll king). I got to 9th twice on SCG opens with that board, which I liked a lot, but eventually gave up on because the only thing that was truly conducive to that game plan in the main was the L.E.D.. You also have to have a very land heavy version of the deck as well, which makes game one a little clunkier.
I'm actually trying this board right now:
4 phyrexian dreadnought
3 stifle
3 vision charm
3 firestorm
2 nature's claim.
The cool thing about this board is that it mostly still fits into the dredge plan pretty well. Vision charm will blink the dreadnought, mill four cards from the top instantly, or blink out a hate piece (eg grafdigger's cage, etc) for a turn to let us go off. Stifle obviously aids the dreadnought combo and stops things like bog, crypt, DRT for a turn, etc. And worse case scenario dreadnought without another combo piece makes zombies for us and/or removes bridges in mirrors. In general I have felt less "all in" on the SB with this version. The problem I have with this plan is it's still dead to a swords or other spot removal, so it would be nice to transition into a creature less plan.
I don't think it works to try to transition into belcher with LED dredge because of all the lands, but I guess you could try to side a bunch out. Then your whole SB would have to be dedicated to it and you would probably have 30 dead cards (your dredgers for example). That's what I didn't like about the painter package.
One other thing I was considering was to go with more of a reanimator package with very heavy discard and reanimate spells. Maybe something like this?
4 reanimate
4 animate dead
4 unmask
1 Iona
2 firestorm
or something around show and tell
4 show and tell
3 Goryo's Vengeance
2 griselbrand (adding a second to the main)
3 emrakul (obviously not great synergy with dredge) or 3 x other fatties with reanimate instead of GV
3 unmask
Anyway, always looking for innovative ideas. I certainly know this is getting away from traditional dredge builds, so don't bother flaming about how dredge is supposed to grind people out. This is just another path the deck could go.
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