The beauty is that you get to sit there like "what's the matter?"
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I find it funny how a bunch of weenies turn every other deck crazy bad. When you get the engine started, it puts people back so far.
Just need to practice more with the deck, and learn its million intricacies.
That's exactly the right attitude. I feel like much of the drive to "innovate" the deck comes from a lack of practice or experience. Once you start to have a handle of the deck's versatility you can clobber any opposition.
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What are the worst match-ups for the deck? I have yet to play vs one on MTGO where I felt it was a good one. I always feel on the back-foot..
Jund and Elves! should be the only decks that really give you a rough time. Belcher and its ilk are frustrating but uncommon.
Challenging, but not unfavorable, matchups include Miracles, TNN decks, the mirror and Shardless.
Easy matchups are plentiful: burn, sneak show, reanimator, RUG and BUG delver and ANT.
Which matchups do you struggle with? I'd like to give any guidance I can
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That should not be happening. You may want to read up or watch some videos. But then if your sample is small enough, it may just be bad luck so far.
I'm still practicing with the deck; its really hard to know all its intricacies.
MTG Legacy: Goblins VS Death & Taxes
Game 1
http://youtu.be/rwE7gsO7ekg
Game 2
http://youtu.be/N8Wuv8MAaFY
Game 3
http://youtu.be/MEi9RMpxTgY
I will be posting my videos.
youtube.com/albylegacy
I actually beat Jund! :) 2nd game wasn't exactly fair for my opponent though, I let his Confidant kill himself, while I had him locked with Port+Thalia. I'll post a video of the games.
EDIT:https://www.youtube.com/watch?v=QJ4H7Juabs0
You were definitely far too aggressive with mom that game. I understand that getting the damage through was important, but the loss of that sfm could have put you in a bind and you *know* they have spot removal. Jund plays no board wipes; you should have ran out all of those moms. Had he blocked Thalia, you still profit, though he probably wouldn't. Revoker on DRS was the right move.
The key to beating jund is the rapid filling of your board, forcing them to try to kill your dudes (had you run out those moms, he would have seriously been in trouble) instead of discarding them.
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Jund is an admittedly nerve wracking matchup. However, when you see the ability to have up to 3 moms active, you go for it.
Unlike maverick or other decks where mom-unblockability is useful, Jund has enough removal to make the move a complete wash. I only use it to slay that bitch Liliana.
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Yeah, I see what you mean. Btw.. I hate Liliana....
Actually, many (I'd say most) Jund lists play some number of Golgari charm in the board, and sometimes even Plagues or Explosives.
The Charm alone (which can be used on RIP too) is potentially gamebreaking.
Right now I'm playing 2 Charm 1 Explosives and for now they were kinda successful, but I need some more test.
Alby, thanks for the link. Your opponent lost game three specifically because he made a critical mistake that I bet neither of you even knew. He did not call Aether Vial with Revoker. This is the kind of thing that most players have to be told to do because it is not obvious. Death and Taxes has to slow the game down as much as possible. It is almost always control. Especially with him way out ahead on board state, all he has to do is prevent your deck from doing its thing. If he is a friend of yours, you should tell him.
Also, I don't normally have a problem with this, but you said it so many times. Mother of Runes. There is no "I" in that word.
Oh well, I didn't realize you were referring just to the maindeck.
The curious thing is some recent Jund lists (I've seen one or two making top 16) play Golgari charm even maindeck.
I don't agree with this move and I've seen it rarely, but I guess it depends from the success of TNN and, well, D&T.
I'd like to add that in my opinion, Jund should not be considered a bad matchup for D&T. Considering my results, I'd call it pretty even and depends a lot on the draws, particularly on how many mana sources is Jund playing and drawing. If Jund gets its engine working it's difficult to stop, but it requires a lot of mana and it's not particularly hard for D&T to screw Jund out of the game. That's why I'm always happy when I see 3-4 lands hand, and I often keep it even if the lands are 5. If I see less than 3 mana sources counting lands and Shamans, I'm always inclined to mulligan vs D&T, and I would keep it only if they were basics of fetchlands.
It's true Jund has a lot of answers to D&T, particularly the Grove-Punishing sinergy, but D&T too as many "counter-answers": Wasteland for Grove, RIP for half Jund deck, Liege for Liliana, Hymn and Golgari charm (I'm so afraid of him that I board out all Hymns and I think very carefully before +1 Liliana), Revoker for Liliana and Shaman, StP for Confidant, and the list goes on...
...so I really wouldn't say it's an unfavorable matchup.
I have seen Golgari Charm MD in some decks (ie: Nic Fit). I asked the guy why he ran it, and he told me its because of TNN running around all over.