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Re: [Deck] Deadguy Ale (B/w Confidant)
With all the amazing creatures...
Esper Sentinel
Voidwalker
Grief
I would be tempted to jam them all alongside Thalia and Vial and maybe even Mom for a Black and Taxes list.
Wasteland and Sinkhole work great with Sentinel and Thalia. Urborg let's Karakas and Wasteland tap for black.
The sideboard could play both Leyline and Helm to truly hate out graveyards while providing an alternative win con (might even warrant a maindeck Karn or two).
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Clark Kant
With all the amazing creatures...
Esper Sentinel
Voidwalker
Grief
I would be tempted to jam them all alongside Thalia and Vial and maybe even Mom for a Black and Taxes list.
Wasteland and Sinkhole work great with Sentinel and Thalia. Urborg let's Karakas and Wasteland tap for black.
The sideboard could play both Leyline and Helm to truly hate out graveyards while providing an alternative win con (might even warrant a maindeck Karn or two).
Yeah with all the exciting new cards you really could have really different builds of deadguy ale.
-a more creature value based deck. Grief. Ephemerate. Reanimate etc. That may use aether vial.
-a combo based version around helm of obedience, leyline , rest in peace and the new toy dauthi voidwalker.
-a hybrid of classic dead guy and either of previous 2 versions.
-a human version now that esper sentinel gives you even more card draw or an artifact based version.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I played three matched with this deck yesterday:
1 Batterskull
4 Dark Confidant
1 Sword of Fire and Ice
1 Liliana, the Last Hope
2 Plains
2 Swamp
1 Windswept Heath
4 Ephemerate
4 Stoneforge Mystic
4 Wasteland
4 Thoughtseize
4 Grief
1 Karakas
1 Recruiter of the Guard
1 Silent Clearing
3 Tidehollow Sculler
4 Marsh Flats
2 Charming Prince
2 Solitude
2 Hymn to Tourach
1 Umezawa's Jitte
3 Verdant Catacombs
4 Scrubland
4 Swords to Plowshares
// Sideboard
1 Kambal, Consul of Allocation
2 Surgical Extraction
1 Pithing Needle
2 Fracture
2 Serenity (This was added later because of the new meta)
2 Sudden Edict
1 Grafdigger's Cage
1 Thalia, Guardian of Thraben
1 Plague Engineer
1 Tormod's Crypt
1 Gideon, Ally of Zendikar
https://scryfall.com/@Ganfar/decks/3...1-0f5b944361bd
Turn 1 play with Ephemerate and Grief are SUPER strong. I was able to destroy a good 7 hands from my opponent to discard 3 of their cards. Ephemerate is very good against the removal and we get an extra trigger from most of my creatures.
One of the nasty plays was to attack with Grief and my opponent played Bolt on it, in response I played Ephemerate on Greif and took this only card left in the hand.
Recruiter of the Guard can get all the creatures and sick value with Prince and Ephemerate.
i had a lot of fun with the deck and I want to play more games to see what this can do.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Tested Dauthi Voidwalker in a dedicated Black green Helm deck and in a black white Deadguy with 1 helm in main, 1 in board.
Never drew Helm in deadguy to win. It was usually a dead weight card there, so taking it out main. Leaving 1 in board since I also have Leyline in board and for matchups where creatures can't attack through (ie. ensnaring bridge).
Voidwalker is great in a dedicated combo deck. 2 mana is a lot easier to cast then 4 for Leyline.
Walker is pretty sick with tap ability. Got to cast an Ulamog with it. Still gonna keep it in Deadguy for now.
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Re: [Deck] Deadguy Ale (B/w Confidant)
What’s the game plan for UR delver? They have a lot of early game threats and card advantage. They almost never miss their t1 creature with backup.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
CRich3
What’s the game plan for UR delver? They have a lot of early game threats and card advantage. They almost never miss their t1 creature with backup.
At the moment I have 2 sudden edict in board. May try a prismatic ending too.
Yeah it pretty nuts they now could run 12 1 drops (although I'm not sure they go the full playset of all 3).
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
CRich3
What’s the game plan for UR delver? They have a lot of early game threats and card advantage. They almost never miss their t1 creature with backup.
Play UR delver.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
CRich3
What’s the game plan for UR delver? They have a lot of early game threats and card advantage. They almost never miss their t1 creature with backup.
It seems outdated now, but my answer used to be Lingering Souls. It isn't efficient mana-wise, but as far as value it really taxes their removal and clogs up the board, especially in the air.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I think Engineered Explosives could be good out of the sideboard right now as well. If Delver is on 12 1-drops then EE has a better chance of being a 2-for-1 or better. Also great against Affinity which has seen an uptick (bye bye all Urza's Saga Construct tokens).
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
bwangeroo
I think Engineered Explosives could be good out of the sideboard right now as well. If Delver is on 12 1-drops then EE has a better chance of being a 2-for-1 or better. Also great against Affinity which has seen an uptick (bye bye all Urza's Saga Construct tokens).
If EE is good, isn't prismatic even better? Isn't tempo not CA the problem?
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Reeplcheep
If EE is good, isn't prismatic even better? Isn't tempo not CA the problem?
Unfortunately against UR delver it’s both. If I try to go 1 for 1 then I eventually lose to their card draw. So far I’ve been having my best luck with the standard Stoneforge Dark Confidant list. Want to try a Voidwalker list but I only have 1 at the moment. Also want to try Tourach.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I've been fooling around with the following - no real testing yet to tell you of any ups or downs, but I had slept on Prismatic Ending and completely misjudged it - its a good card.
4 BoB
4 SFM
4 Esper Sentinel
3 Voidwalker
4 STP
4 Prismatic Ending
4 Thought Seize
4 Hymn
4 Dark Ritual
3 Surgical Extraction
1 Kaldra
1 Batterskull
1 Jitte
4 Chrome Mox
4 Wasteland
4 Marshland
1 Swamp
1 Plains
3 Scrubland
1 Underground Sea (for prismatic ending)
1 Plateau (for prismatic ending)
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Cire
I've been fooling around with the following - no real testing yet to tell you of any ups or downs, but I had slept on Prismatic Ending and completely misjudged it - its a good card.
4 BoB
4 SFM
4 Esper Sentinel
3 Voidwalker
4 STP
4 Prismatic Ending
4 Thought Seize
4 Hymn
4 Dark Ritual
3 Surgical Extraction
1 Kaldra
1 Batterskull
1 Jitte
4 Chrome Mox
4 Wasteland
4 Marshland
1 Swamp
1 Plains
3 Scrubland
1 Underground Sea (for prismatic ending)
1 Plateau (for prismatic ending)
Interesting list. But what surgical extraction mainly for? Uro? Perhaps cling to dust may be better?
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Reeplcheep
If EE is good, isn't prismatic even better? Isn't tempo not CA the problem?
I mean I'm trying out 2 prismatic ending as well in the sb, and 1 EE. But as CRich3 said both tempo + CA are an issue. They start out with a lot of virtual CA – they can operate on fewer lands, they have higher consistency due to cantrips. Then there's the actual CA – Expressive Iteration, potential Ragavan hits, potential Adventures, the whale. So just 1-for-1ing the entire game doesn't get you there. You need defensive bombs as well to keep up.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Interesting list. But what surgical extraction mainly for? Uro? Perhaps cling to dust may be better?
Pretty much - and other problem cards I don't like seeing - it's definitely a flex spot.
Also - definitely try Kaldra alongside Batterskull and Jittee if you're running SFM. The 7 hurts with BoB but that's a small percentage for the huge beater. Kaldra's haste is really unexpected and great - moreover it eats into their STP targets as the usual artifact hate doesn't stop it. Most people waste their STPs for your CA engine, BOB, or even Voidwalker (since you can strip and play bombs off him) and then Kaldra comes in and sweeps.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I went back to the older list. I've had more success playing more of a control/midrange game. I want to replace dark ritual also, but it has been very useful vs combo. Vanishing Verse has been great vs opposing Kaldra's killing off the germ and Fracture + Damn has helped a lot vs the new affinity decks. Also went 3/2 split with Thoughtseize/Duress because I'm not as concerned with creatures as I am with card draw and counters. Right now I'm just testing if I should cut Dark Ritual or not.
// Lands: 22
6 Swamp
4 Marsh Flats
2 Verdant Catacombs
4 Scrubland
2 Silent Clearing
4 Wasteland
// Creatures: 12
4 Stoneforge Mystic
4 Dark Confidant
4 Opposition Agent
// Other: 26
4 Dark Ritual
2 Fatal Push
2 Swords to Plowshares
2 Damn
3 Thoughtseize
2 Duress
4 Hymn to Tourach
1 Kaya's Guile
3 Liliana of the Veil
1 Batterskull
1 Kaldra Complete
1 Umezawa's Jitte
// Sideboard: 15
2 Necromentia
1 Sword of Fire and Ice
2 Plague Engineer
3 Fracture
3 Rest in Peace
1 Liliana's Triumph
1 Kaya's Guile
2 Vanishing Verse
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Cire
I've been fooling around with the following - no real testing yet to tell you of any ups or downs, but I had slept on Prismatic Ending and completely misjudged it - its a good card.
4 BoB
4 SFM
4 Esper Sentinel
3 Voidwalker
4 STP
4 Prismatic Ending
4 Thought Seize
4 Hymn
4 Dark Ritual
3 Surgical Extraction
1 Kaldra
1 Batterskull
1 Jitte
4 Chrome Mox
4 Wasteland
4 Marshland
1 Swamp
1 Plains
3 Scrubland
1 Underground Sea (for prismatic ending)
1 Plateau (for prismatic ending)
I think to have both Mox and Dark Ritual in the same DGA list are too much.
I have played both in two different build and I have to say that I like Dark Riutal better. It's more explosive and don't require you to lose one of your other cards in you hand.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Cire
I've been fooling around with the following - no real testing yet to tell you of any ups or downs, but I had slept on Prismatic Ending and completely misjudged it - its a good card.
4 BoB
4 SFM
4 Esper Sentinel
3 Voidwalker
4 STP
4 Prismatic Ending
4 Thought Seize
4 Hymn
4 Dark Ritual
3 Surgical Extraction
1 Kaldra
1 Batterskull
1 Jitte
4 Chrome Mox
4 Wasteland
4 Marshland
1 Swamp
1 Plains
3 Scrubland
1 Underground Sea (for prismatic ending)
1 Plateau (for prismatic ending)
15 lands (19 with mox) is too few.
Quote:
Originally Posted by
Ganfar
I think to have both Mox and Dark Ritual in the same DGA list are too much.
I have played both in two different build and I have to say that I like Dark Riutal better. It's more explosive and don't require you to lose one of your other cards in you hand.
You're down a card when you cast ritual too, the card itself doesn't do anything, it just produces mana. The reason to play ritual now is that the format is very low to the ground now and you have to both be able to answer your opponent's threats or present an threat of equal caliber.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Alright. Switched to an Opposition agent/Dark ritual build. In part to switch things up. Plus, I feel lots of people are packing artifact hate and didn't want my Chrome Moxes to die from the splash damage.
4 Dark Confidant
3 Stoneforge Mystic
2 Opposition Agent
1 Plague Engineer
1 Gurmag Angler
1 Remorseful Cleric
1 Dauthi Voidwalker
1 Skyclave Apparition
3 Thoughtseize
1 Cabal Therapy
2 Hymn to Tourach
1 Inquisition of Kozilek
3 Liliana of the Veil
1 Liliana, the Last Hope
4 Swords to Plowshares
1 Vindicate
1 Umezawa's Jitte
1 Kaldra Compleat
1 Batterskull
2 Lingering Souls
4 Dark Ritual
4 Scrubland
4 Swamp
1 PLains
1 Karakas
1 Castle Lochtwain
4 Wasteland
4 Marsh Flats
1 Verdant Catacombs
1 Bloodstained Mire
1 Polluted Delta
Side: 3 Leyline of the Void, 1 Leyline of Sanctity, 2 Thalia, Guardian of Thraben, 1 Kaya, Orzhov Usurper, 1 Liliana, the Last Hope, 2 Sudden Edict, 1 Humility, 1 Toxic Deluge, 1 Serenity, 1 Pithing Needle, 1 Nihil Spellbomb
-Yes, the Maindeck is 61 cards. Couldn't find what to cut. I already cut out the Hero of Bladehold so that hurt enough as it is :)
-the Remorseful Cleric and Dauthi Voidwalker are concessions to graveyard shenanigans. It's crazy to think that with all the abilities of the Voidwalker that it's still very meh. I have lived the dream of dark ritual, voidwalker, thoughtseize.....oh Ulamog, the Ceaseless Hunger. I'll take that to cast on turn 2. I do like that it's pretty much unblockable. But yeah, it's still just an ok creature. Maybe when etb, if it also exiled the opponent's graveyard, then it would be pretty insane.
-Kaldra Compleat is awesome vs non-white decks. In combo matchups being able to beat down with this guy is so much faster than Batterskull. And with Dark Rituals, it is realisitic to reequip or hard cast it. Flipping it to Bob sucks ,lol. Also having 2 of my 3 equipment being living weapons is nice in the face of more null rods.
-Having the Opposition Agent and Dark Ritual is pretty sweet turn 1. A way to possibly mana screw an opponent is nice and goes along great with the wastelands and Vindicate. Some searches are may though which sucks. An opponent had a Curse of Misfortunes out. It's a may search. Couldn't get one for me to give to opponent. But at least I'm getting killed by any either.
-Lingering Souls are a bit worse since it's only really Jitte I can equip to easily.
-the singleton Skyclave Apparition has been a house. Haven't really had the chance to recur it with Liliana, the Last Hope yet. And the token Skyclave leaves behind hasn't been an issue so far.
-I do miss being able to cast Stoneforge or Thalia turn 1. But the card disadvantage of Mox adds up plus with all the artifact hate creeping in, I feel not to get hit extra hard by it.
The FNM i went to was a disaster of mana flooding. Online it's been ok. Haven't lived the dream of casting Opposition Agent vs a Doomsday opponent yet.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I was so excited about Grief and possibly shenanigans with Cloud shift/ephemerate. Ain´t they worth playing?
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Valech
I was so excited about Grief and possibly shenanigans with Cloud shift/ephemerate. Ain´t they worth playing?
Certainly worth giving it a shot. Haven't tried it yet as I only have 2 Grief atm. I really like Malakir Rebirth in that deck since it can be a land if you need it to be.
Haven't seen much of it online. Played against it a few times. Can be annoying but hard to say if it better than other versions of Dead guy.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Certainly worth giving it a shot. Haven't tried it yet as I only have 2 Grief atm. I really like Malakir Rebirth in that deck since it can be a land if you need it to be.
Haven't seen much of it online. Played against it a few times. Can be annoying but hard to say if it better than other versions of Dead guy.
Village Rites and Undying evil are cards to consider too, if you wanna abuse grief
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Re: [Deck] Deadguy Ale (B/w Confidant)
Prismatic ending is insane, especially in a deck without cantrips. You should definitely add a splash for a 3rd colour as above.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Reeplcheep
Prismatic ending is insane, especially in a deck without cantrips. You should definitely add a splash for a 3rd colour as above.
Thanks, Prismatic Ending is a card I'm considering. Bit leery of stretching out mana base to 3 colors though.
Another on the short list is more Skyclave Apparition. A card that answers most of the cards in Legacy and is a creature that can hit for 2, wear equipment and can come back with Liliana, the Last Hope.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I have been playing around Junk Dead Guy Ale build with Mox Diamond builds. The Moxes does not only help with the strict mana requirements of the green splash, it also has some great synergy with Prismatic Ending and Urza's Saga. Mox Diamond is a 0 costing artifact that both pumps the Sage Construts and is something you can grab when the sage hits it's final stage. I've also been able to use Prismatic Ending to get rid of troublesome 4+ cmc permanents very consistently.
I have always preferred Moxes over Dark Ritual mainly because it is a temp advantage that sticks around. I also feel like moxes gives you more versatility compared to Dark Ritual. Moxes allows you leverage the power of your white cards such as Thalia and SFM on turn one, but it can also allow you to check the opponents hand with a discard spell and then decide if you wanna keep up mana for a removal spell on their turn or maybe play a wasteland instead.
It might seem a bit strange to run 8 colorless lands in a deck that is quite color intense but if you count the Moxes as tri-lands you will find that the list is running 18 black sources, 15 white sources and 12 green sources and thus a quite stable manabase.
Creature (13)
4x Dark Confidant
4x Dauthi Voidwalker
1x Spirit of the Labyrinth
4x Stoneforge Mystic
Land (24)
4x Marsh Flats
2x Verdant Catacombs
2x Scrubland
1x Bayou
1x Savannah
3x Swamp
1x Plains
1x Urborg, Tomb of Yawgmoth
1x Karakas
4x Urza's Saga
4x Wasteland
Artifact (9)
1x Batterskull
1x Kaldra Compleat
1x Sword of Fire and Ice
4x Mox Diamond
1x Pithing Needle
1x Shadowspear
Planeswalker (1)
1x Kaya, Orzhov Usurper
Enchantment (1)
1x Sylvan Library
Sorcery (8)
1x Life from the Loam
3x Prismatic Ending
4x Thoughtseize
Instant (4)
2x Swords to Plowshares
2x Sudden Edict
Sideboard(15)
4x Leyline of the Void
2x Dark Blast
2x Necromentia
2x Deafning Silence
2x Choke
1x Life from the Loan
2x Void Mirror
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Schmullan
I have always preferred Moxes over Dark Ritual mainly because it is a temp advantage that sticks around. I also feel like moxes gives you more versatility compared to Dark Ritual. Moxes allows you leverage the power of your white cards such as Thalia and SFM on turn one, but it can also allow you to check the opponents hand with a discard spell and then decide if you wanna keep up mana for a removal spell on their turn or maybe play a wasteland instead.
I tried a List similar to yours and liked it a lot. I cut down on the Dauthi Voidwalkers tho and I don´t find Kaya to be very impactful.
My main concern however is the mox diamonds. I rarely find myself in the position to gladly discard a land card. I ran chrome mox instead cause you can still tutor it as a pump for the constructs without having to use the imprint mechanic.
I understand that mox diamond gives you more reach with prismatic ending. I understand that you can get lands back with Lftl. I still am not convinced.
Secondly, I think dark rituals are only good with opposition agents.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Hey, recently started playing again, mostly with friends in lgs, they play legacy and ive been wanting to try it out for a while, i played pox a long long time ago. This time ive been wanting to go with deadguy, im on a budget but ive gotten some of the basics.
Also the legacy scene seems pretty chill around here, with some people being a lil more casual about it, and its common for people to play decks that arent t1.
So far got
4x stoneforge
4x dark confidants
1x kaldra compleat
1x batterskull
1x jitte
2x lilianas of the veil
1x bitterblossom (got another one laying around)
4x inquisition of koz
4x swords
2x hymns
4x dark rituals
Dont have fetches but got 1 scrubland
This is roughly what i have atm, and wanted to finish it on a small budget just to start playing, is there anyway you could give me a hand, cant really afford thoughtseizes and fetches right away. I will eventualy keep upgrading it.
Thanks
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Re: [Deck] Deadguy Ale (B/w Confidant)
Some budget-ish options
-Gurmag Angler. Because of Bob, you should only really run 1. I still find it great, being able to sometimes cast something and this guy in the same turn.
-Lingering Souls. I'd say it's much worse now than it's ever been. But it's still ok.
-Tourach, Dread Cantor. Since you are running a Dark Ritual build I'd consider running at least 1. With some decks, the removal of choice is Swords to Plowshares and Prismatic Ending, which Tourach laughs at.
-Dauthi Voidwalker. Not as great as I thought it would be. But it's ok. I have lived the dream and dark ritual Thoughtseize and grabbed an Ulamog, the Ceaseless Hunger.
-Opposition Agent. Since you are running a Dark Ritual build, IMHO you need to run him. At least 2. Being able to stifle an opponent turn 1 is sweet plus you get a land out of it, which can even help out Prismatic Ending if you run it.
-Castle Lochtwain. I'd run only 1. But it's awesome. A land that taps for B, usually comes into play untapped and is card advantage.
-Plague Engineer. Pretty bad vs Urza's saga decks. But super awesome vs Elves and Death and Taxes. Ok vs Blue red Delver.
-Liliana, the Last Hope. A threat that can recur your creatures. It's not great though, currently I'm only running 1.
-Prismatic Ending. Early game it can snag a Ragavan or an Aether Vial. If you splash a badlands (or Tri land, another dual etc.) you can get rid of most relevant cards in legacy. Plus, if you run Opposition Agents you could get the extra colors of mana you need.
Lol, and I guess if you want to go with some of my signature classics, you could try Shriekmaw or Hero of Bladehold :)
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Re: [Deck] Deadguy Ale (B/w Confidant)
Is this below even remotely competitive in an open environment like MTGO, or is it just pants:
https://www.mtggoldfish.com/deck/4254039#online
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Re: [Deck] Deadguy Ale (B/w Confidant)
The style of list you posted (pox splash SFM) is definitely the most successful pox-adjacent decks and will usually have a 5-0 once a month or so. Much better than traditional legends pox, pox splash karn, pox splash loam or pox splash kroxa.
My only qualm is that it doesn’t go far enough. It will be viable but it won’t feel great. Dark ritual isn’t particularly good at casting 2 drops like bob and sfm. Prismatic ending is amazing for non-blue control decks but you would really want 3 colours.
If you like dark ritual into big threat, then you will eventually end up at something like my curses deck.
If you like t1 bob into grind, you will eventually end up wanting Mox Diamond which turns you into junk loam. This has been doing quite well: https://www.mtggoldfish.com/archetyp...zan-loam#paper
You don’t have to run the whole gsz/KOTR package, but I do think you would want to cut dark ritual/rider/Sofai/Liliana for mox diamond/loam/sagas/shadowspear/ending
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Reeplcheep
...
If you like t1 bob into grind, you will eventually end up wanting Mox Diamond which turns you into junk ...
Thanks for the comments.
Interesting you mentioned junk as I actually had also looked into the two lists below (not of the mox diamond/loam/sagas/shadowspear/ending variety).
https://www.mtgtop8.com/event?e=29044&d=428842
https://www.mtgtop8.com/event?e=31156&d=442120&f=LE
Again, thanks for the thoughts! I can see what you mean.
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Re: [Deck] Deadguy Ale (B/w Confidant)
If you want to keep it closer to your original deck, you could probably get away with just crucibles instead of loams, ending instead of rider and mox diamond instead of dark ritual. 4 Mox should be enough to support ending on 3 drops. A straight WB build makes it more reasonable to run sagas, which imo should be in every fair non-blue deck.
Retrofitter foundry is great with equipment and shadowspear is better than sofai.
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Re: [Deck] Deadguy Ale (B/w Confidant)
This would be mox diamond/saga based build of your deck that I think would feel more powerful:
The main thoughts are just that Mox Diamond is better at t1 hymn/bob/SFM, and saga and wasteland are powerful cards for non blue decks. Only running 2 colours lets you support these 8 strong colourless lands.
Spells: 14
4 Swords
3 Ending
4 Thoughtseize
3 Hymn
Permanents: 20
4 Mox Diamond
2 Crucible
4 SFM
4 Bob
1 jitte
1 Bskull
1 Kaldra
1 Shadowspear
1 Retrofitter foundry
1 Nihil Spellbomb
Lands: 26
4 Urza’s Saga
4 Wasteland
2 Plains
6 Swamp
2 Urborg, Tomb of Yawgmoth
2 Karakas
2 Scrubland
4 Marsh Flats
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Re: [Deck] Deadguy Ale (B/w Confidant)
Thanks, all the info is much appreciated, plenty to mull about in there!
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
jmlima
Thanks, all the info is much appreciated, plenty to mull about in there!
One thing to note that might not be obvious: 26 lands is the absolute minimum for mox diamond, because mox diamond does literally nothing in a 1 lander and is the same as a lotus petal in a 2 lander hand. It really needs a 3 land hand to shine (because it lets you go 2 mana into 3 mana).
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Reeplcheep
One thing to note that might not be obvious: 26 lands is the absolute minimum for mox diamond, because mox diamond does literally nothing in a 1 lander and is the same as a lotus petal in a 2 lander hand. It really needs a 3 land hand to shine (because it lets you go 2 mana into 3 mana).
Thanks. I'll need to proxy this to test it first, those sagas cost a pretty penny...
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Re: [Deck] Deadguy Ale (B/w Confidant)
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Re: [Deck] Deadguy Ale (B/w Confidant)
Only played a little bit of late. LOL, didn't miss much. Initiative decks are too much for deadguy ale to deal with, imho. Played a couple times vs it, and it's miserable. Got a game with a turn 1 thoughtseize, turn 2 Liliana of the Veil. Almost got another with Tourach, Dread Cantor until Karakas showed up. Maybe when/if I get my sideboard cards in, I'll see if that helps much.
Switched from a Dark Ritual/Opposition Agent build back into a Chrome Mox/more removal build. Also took out Lingering Souls and Cabal Therapy. Souls doesn't do much vs Initiative really and it only ok vs Delver decks. Decided to go with overloading on removal and moved the 2 Sudden Edicts from sideboard to main.
4 Dark Confidant
3 Stoneforge Mystic
1 Skyclave Apparition
1 Dauthi Voidwalker
1 Tourach, Dread Cantor
1 Sheoldred, the Apocalypse
1 Plague Engineer
1 Gurmag Angler
1 Lion Sash
4 Thoughtseize
1 Inquisition of Kozilek
2 Hymn to Tourach
3 Liliana of the Veil
1 Liliana, the Last Hope
4 Swords to Plowshares
2 Sudden Edict
1 Karn's Sylex
1 Kaya's Guile
1 Batterskull
1 Kaldra Compleat
1 Umezawa's Jitte
3 Chrome Mox
4 Scrubland
3 Swamp
1 PLains
1 Karakas
1 Castle Lochtwain
4 Wasteland
4 Marsh Flats
1 Verdant Catacombs
1 Polluted Delta
1 Bloodstained Mire
3 Leyline of the Void, 1 Helm of Obedience, 2 Serenity,1 Nihil Spellbomb, 1 Toxic Deluge, 1 Virtue's Ruin, 1 Black Knight, 1 Torpor Orb, 2 Thalia, Guardian of Thraben, 1 Humility, 1 Leyline of Sanctity
Went 2-2 at FNM. Beat Naya Depths and Cloudpost. Lost to Miracles and Initiative.
Highlights and low lights:
-Trying out a Kaya's Guile out again. Got to Kill a Knight of the Reliquary and exile their GY. Guile replaced a Murderous Rider so it kinda did the same job.
-punted vs Miracles. Was so concerned what was in opponent GY that I could have exiled some of my things in my GY with Lion Sash and it could have gotten big enough to win.
-Dread Cantor is good vs White Initiative....until they draw Karakas. LOL, if it was my Unlimited Black Knight it might have been enough to win. Party like it's 1995.
-Assembled Dauthi Voidwalker/Helm combo vs Cloudpost.
-Faced the Cosmo pup. Pretty good card, but realistically any 4 mana walker at that point from Miracles would have been game over for me.
-didn't face against Minsc and Boo from Naya Depths. Managed to kill all their creatures and then mana screwed them in game 3.
-Got Sheoldred vs CLoudpost. Did some damage. Currently in the Hero of Bladehold slot. Lol, we'll see if Sheoldred is able to outperform Hero for me. Pretty big shoes to fill. :)
-Trying out a Singleton Karn's Sylex. Reasoning is that it's removal that can sometimes be disruption in stopping fetchlands and making some cards worse like Force of Will, Snuff Out etc.
Yes, it affects my Fetches too but hopefully when I play it, it affects opponent more.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Only played a little bit of late. LOL, didn't miss much. Initiative decks are too much for deadguy ale to deal with, imho. Played a couple times vs it, and it's miserable. Got a game with a turn 1 thoughtseize, turn 2 Liliana of the Veil. Almost got another with Tourach, Dread Cantor until Karakas showed up. Maybe when/if I get my sideboard cards in, I'll see if that helps much.
Switched from a Dark Ritual/Opposition Agent build back into a Chrome Mox/more removal build. Also took out Lingering Souls and Cabal Therapy. Souls doesn't do much vs Initiative really and it only ok vs Delver decks. Decided to go with overloading on removal and moved the 2 Sudden Edicts from sideboard to main.
4 Dark Confidant
3 Stoneforge Mystic
1 Skyclave Apparition
1 Dauthi Voidwalker
1 Tourach, Dread Cantor
1 Sheoldred, the Apocalypse
1 Plague Engineer
1 Gurmag Angler
1 Lion Sash
4 Thoughtseize
1 Inquisition of Kozilek
2 Hymn to Tourach
3 Liliana of the Veil
1 Liliana, the Last Hope
4 Swords to Plowshares
2 Sudden Edict
1 Karn's Sylex
1 Kaya's Guile
1 Batterskull
1 Kaldra Compleat
1 Umezawa's Jitte
3 Chrome Mox
4 Scrubland
3 Swamp
1 PLains
1 Karakas
1 Castle Lochtwain
4 Wasteland
4 Marsh Flats
1 Verdant Catacombs
1 Polluted Delta
1 Bloodstained Mire
3 Leyline of the Void, 1 Helm of Obedience, 2 Serenity,1 Nihil Spellbomb, 1 Toxic Deluge, 1 Virtue's Ruin, 1 Black Knight, 1 Torpor Orb, 2 Thalia, Guardian of Thraben, 1 Humility, 1 Leyline of Sanctity
Went 2-2 at FNM. Beat Naya Depths and Cloudpost. Lost to Miracles and Initiative.
Highlights and low lights:
-Trying out a Kaya's Guile out again. Got to Kill a Knight of the Reliquary and exile their GY. Guile replaced a Murderous Rider so it kinda did the same job.
-punted vs Miracles. Was so concerned what was in opponent GY that I could have exiled some of my things in my GY with Lion Sash and it could have gotten big enough to win.
-Dread Cantor is good vs White Initiative....until they draw Karakas. LOL, if it was my Unlimited Black Knight it might have been enough to win. Party like it's 1995.
-Assembled Dauthi Voidwalker/Helm combo vs Cloudpost.
-Faced the Cosmo pup. Pretty good card, but realistically any 4 mana walker at that point from Miracles would have been game over for me.
-didn't face against Minsc and Boo from Naya Depths. Managed to kill all their creatures and then mana screwed them in game 3.
-Got Sheoldred vs CLoudpost. Did some damage. Currently in the Hero of Bladehold slot. Lol, we'll see if Sheoldred is able to outperform Hero for me. Pretty big shoes to fill. :)
-Trying out a Singleton Karn's Sylex. Reasoning is that it's removal that can sometimes be disruption in stopping fetchlands and making some cards worse like Force of Will, Snuff Out etc.
Yes, it affects my Fetches too but hopefully when I play it, it affects opponent more.
I dig the Karn's Sylex tech. Might try that out of the board. Ive been on a sedgemoor/chain of smog list, but I think ill go back to voidwalker/helm. Also a fan of chrome mox over ritual these days, and have had to give up on lingering souls, which im sad to see go.
Ive been splashing a singleton badlands for prismatic ending reach, which lets me bring in pyroblasts (and a couple spicy deflecting palms for those depths, burn, and eldrazi players) from the board. Im not sure its "good" but it sure is fun to pull off, especially when theyre depending on a sylvan safekeeper to protect the win.
List
4 scrubland
4 marsh flats
3 verdant catacombs
1 karakas
3 swamp
3 plains
1 badlands
1 castle lochtwain
2 silent clearing
4 dark Confidant
4 stoneforge mystic
4 dauthi voidwalker
3 sedgemoor witch
1 opposition agent
4 thoughtseize
4 swords to plowshares
4 Dark Ritual
2 hymn to tourach
2 prismatic ending
3 chain of smog
1 kaldra compleat
1 sword of war and peace
1 blade of the oni
SB
1 deafening silence
3 pyroblast
3 deflecting palm
2 plague engineer
1 opposition agent
1 batterskull
3 vampire hexmage
1 hymn to tourach
List needs some work, and probably need to pick up wastelands on magic online still, but when it's firing on all cylinders it can deal with a lot of threats and win in a hurry. I kind of wish there was a good way to give my voidwalkers vigilance (besides batterskull) so i could attack and still pop them for an emergency exiled spell, but the equipment that gives that isnt very good otherwise.
Im not sure i like the sedge/smog combo better than dauthi/helm, but the witches are a good sticky evasive threat, and sometimes chain of smog when you're hellbent is just an extra (slightly worse) hymn. I dont feel like any matchups are unwinnable, but also not a lot of easy wins either.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Went 3-3 today in a 64 person legacy tournament. Saw a bunch of people I haven't seen in ages. It was fun despite the meh result.
4 Bob
3 Stoneforge Mystic
1 Sheoldred, the apocalypse
1 Tourach Dread, Cantor
1 Skyclave Apparition
1 Lion Sash
1 Dauthi Voidwalker
1 Plague Engineer
1 Gurmag Angler
4 Thoughseize
1 Inquisition of Kozilek
2 Hymn to Tourach
3 Liliana of the Veil
1 Liliana, the Last Hope
1 Karn's Sylex
1 Kaya's Guile
4 Swords to Plowshares
2 Sudden Edict
1 Batterskull
1 Kaldra Compleat
1 Umezawa's Jitte
3 Chrome Mox
4 Scrubland
3 Swamp
1 PLains
1 Karakas
1 Castle Lochtwain
4 Wasteland
7 fetches
3 Leyline of the Void, 1 Leyline of Sanctity, 1 Helm of Obedience, 1 Opposition Agent, 1 Pithing Needle, 2 Thalia, Guardian of Thraben, 1 Humility, 1 Toxic Deluge, 1 Torpor Orb,2 Serenity, 1 Nihil Spellbomb
Round 1 Reanimator win 2-1
Had the turn 1, game 1 Discard to stop Dark Ritual, Entomb and animate dead shenanigans. Cast a Stoneforge for a Lion Sash to seal the deal.
Game 2, he had a Shallow grave to deal with my 1 GY hate piece (lion sash I think) as he uses an entomb for a big fattie. Atraxa I think.
Game 3. I had the Swords to Plowshares and Sudden Edict to deal with Archon of Cruelty and Griselbrand
Round 2. Blue white control with Narset/hull breacher/day's undoing/Shark Typhoon. Win 2-1
Game 1. I almost get there with a Tourach, Dread Cantor but Jace + Narset + Day's Undoing is too much.
Game 2. I thoughtseize my opponent who kept a 1 lander being Prismatic Vista. I promptly use my Chrome Mox to power out a Pithing Needle turn 1 to mana screw my opponent. Opponent top decks.....another Vista. lol. Gotcha. Eventually opponent is able to get a different fetchland to Prismatic Ending my Needle but at that point double Bob is too much card advantage.
Game 3. Opponent is a bit mana flooded and can't keep with me spamming all 3 of my Mystics.
Round 3. 8 Cast. Lose 2-0
Game 1. Hand is way too fast game 1. Sy, turn 1 or 2.
Game 2. I first resolve a Serenity. It gets bounced and then when I try to cast it again, it gets forced. Boo urns.
Round 4. 8 Cast. Win 2-0
game 1. A much slower hand, thank goodness. lol. He has a Canoneer that I'm able to keep him 1 mana away from casting....I topdeck a Skyclave Apparition to eat a Mox Opal to make things worse. Skyclave and a Lion Sash finish the game.
Game 2. I thougthseize away a Force of Will. Opponent has stuff on board but I resolve Serenity this time and blow up at least 5 permanents. Opponent said they were a bit puzzled why I took Force at first, instead of Thought Monitor. lol, picture got a bit clearer now. He recovers a fair bit gettting a later Canoneer and a couple of Construct tokens but I have a Sheoldred (riding a Batterskull), Bob and Kaldra to win the game.
Round 5. Mono black Saga Storm. Lose 2-1
Game 1. I'm able to do enough disruption with discard and a Liliana of the Veil ultimate to win with a Tourach and a Gurmag Angler.
Game 2. Early Ad Nauseum too much for me.
Game 3. Had a Bob, but didn't draw me anything quickly enough to deal with another Ad Nauseum.
Round 6. REd Stompy. Lose 2-1
Game 1. I have 2 basic swamps so I could tolerate the turn 2 blood moon. Rode a Dauthi Voidwalker with a Jitte on it to victory.
Game 2. Too many 3 mana goblins to deal with.
Game 3. Much the same as game 2, also saw fable of the mirror breaker games 2 and 3.
Went 3-3 which is sort of dissapointing. 2 of the 3 losses went to 3 which kinda stings although I did win a really tough matchup in blue white Control. I don't do well vs fair blue control decks.
-Lion Sash was MVP today. It won a game vs Reanimator. And won a few times with it in other matchups. Is one of me tutor targets if I feel opponent has the removal for the Mystic.
-Only saw Karn's Sylex once today. And it was in a match I was already winning anyway so hard to evaluate it. It's there to hopefully screw over a fetchland, make Force worse and killing things on board is never a bad thing. :)
-Sheoldred, The Apocalypse is a house. Feels a bit like betrayal taking out the Hero of Bladehold for Sheoldred but Sheoldred is insane. No card advantage but does so many other things...makes card draw really bad for opponent, can win without combat, makes certain strategies really bad etc.
-Felt great adding Sudden Edicts to main. Having hard to counter removal was great vs Reanimator today. Also frees up a couple of spots in my sideboard.
-Saw my Leyline of the Void when I needed it. lol. Spectators laughed and wondered out loud if that was my only Leyline in my 75, which I have been famously been known for doing.
-Might take out the Humility for another Serenity or Engineered Explosives.
-Tourach, Dread Cantor did pretty well too. Almost Single handedly won a game vs Blue White Control and did some beatdown wins.