Originally Posted by
Maveric78f
Scepter is still only a secondary wincon. I usually play it only when I have nothing relevant else to play and/or when I have an instant to play in hand that I want to play and I have 4 manas avaible and/or when my creatures are getting controled.
Being as a 1-of, yes we don't necessarily have it when we need it, but we are quite sure not to keep it in hand when we don't need it.
From my testings, I'm quite new with this deck, so I would estimate that I've done 60 games with it on MWS, and I can definitely remember 5 games that I would have lost without Scepter :
- a game where I mana denied Ubg control (Togless), cutting green preventing it from playing tarmo or deed (imprint fire/ice)
- a game where I won the speed battle against burn (imprint bolt)
- a game where I've beaten landstill (with cunning wish) around 2 or 3 standstill (even with all this draw, he never found a solution to the scepter) (imprint bolt)
- a game where I finished off some Bant after he took control of the board. (imprint fire/ice)
- a game where Fire destroyed all the opposing gobs and stifle prevented him to continue its CA (imprint fire/ice)
I've never imprinted BS for now, but in a control MU I would not hesitate.
Considering that I've lost something around 15 games on the 60 I've played. I doubt that Scepter in the list was the determining reason why I've lost 5 of them. Moreover, if I showed it game 1, I almost always SB it out.