I've mostly tried to race to do my stuff before CBTop hits. Preferably before CB hits, even. It's worked out better for me than trying to get through it.
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I've mostly tried to race to do my stuff before CBTop hits. Preferably before CB hits, even. It's worked out better for me than trying to get through it.
@ nodahero
Burning Wish->Forked Bolt, Forked Bolt is +3 storm for 1RR which is more efficient than anything else TES has for 3 mana right now (Grapeshot will be better at 4 mana, but you don't always have that). This would be a marginal reason to include it though.
I posted my results of the day, I ended up going 1-2 drop, although I was hungover. Empty the warrens was fairly useful, you should read the post a few pages back.
It's really hand based to be honest, although the general consensus is to try and win as fast as possible. Exceptions are if you can Duress them and/or chant them first.
@ Emidlin:
In that scenario wouldn't a card like Firebolt be MARGINALLY better? I can't think of a reason to really split up the damage from Forked Bolt but the ability to flash back Firebolt seems SLIGHTLY more relevant...
You need a Sorcery to wish it with BW. But yeah, Chain Lightning would be better.
I think he was saying this because there is zero reason AS FAR AS I CAN THINK where you would want to use a wish to grab a Forkbolt to kill 2 x/1s or an x/1 and hit a player for 1. Where if you grab a Chain Lightning you can kill any x/3 or hit the opponent to reduce the storm count an extra 1.5.
Emildn suggested this to me.
Recurring Insight 4uu
Sorcery Rare
Draw cards equal to the number of cards in target opponent's hand.
Rebound
What do people think?
I think that it should have costed 2-3 mana less but then not have Rebound :/
In that case it would have been viable. As it is now, I don't think it's worth a slot. You might wanna test it instead of Diminishing Returns (in case your frustrated with that one).
Having 6 mana avaiable, shouldn't you already be winning the game via IT+IGG from BWish or DReturns with some mana floating?
Terribly overcosted and situational.
Wrong. The only situation this card isn't good in is if you're going to lose if you pass the turn. This is a Diminshing Returns that doesn't give your opponent another shot at countermagic, and if you fail to go off, you get another draw4-5 next turn (at which point you're holding at least 10 cards and if you don't win it's your own fault). This is a huge selling point because unlike IGG and DReturns, this works without a chant effect. In NLS we were testing Balance of Power at 5cc for half of this effect because needing a chant to win without life is awful. I'd gladly pay one mana more and draw an extra 3-5 cards. This is better in TES because you have more accel.
This will be a staple in Wish-based combo sideboards until they unban Mind's Desire or Windfall.
Modern control decks are packing EE + ETutor to find it (some Bant, UW, some Landstill), Firespout (4c CB, some Landstill), or ETruth (Merfolk). I mean, ETW gets you there most of the time. I'm one of the unluckiest people ever though, so most of the time for a normal person translates to "about 10%" for me since my opponent ALWAYS has the EE.
But..if you're going to draw 5 cards against "modern control decks", won't they have a counter in those 5? To play this new sorcery protected you need basically 9 mana, 1 for Chant/Duress plus 2+6 (which implies, to me, at least a LED involved). Of course you can play it alone or after having grabbed it by Bwish the turn after, but at that point perhaps casting Ad Nauseam is just better.
The card looks strong on paper, but requiring all that mana for a not-safe win is a perhaps a bit too much, even for an acceleration-heavy list like TES.
I think recurring Insight bear merit. Granted IGG loop is good and all but if your only tutor is BW then you either need to wish for Infernal and wait a turn, or go for D Returns. Overall, better than D Returns by far.
If they had a counter in their 5, they would have countered Burning Wish to begin with. That said, playing around a counterspell when your grip is 10 card is trivial.
Wait, wait, wait, is that seriously a Draw 7 with Rebound that doesn't re-draw for the opponent at 6 mana? That has to be the only card in this set that doesn't suck and they give it to Storm, LMFAO, thank you for pseudo Mind's Desire.
Snap calling the pre-order on this.
If I add this my sideboard looks like...
SB:1 Recurring Insight
SB:1 Ill-Gotten Gains
SB:1 Tendrils of Agony
SB:1 Empty the Warrens
SB:1 Grapeshot
SB:2 Xantid Swarm
SB:1 Krosan Grip
SB:1 Wipe Away
SB:1 Chain of Vapor
SB:1 Echoing Truth
SB:2 Shattering Spree
SB:2 Deathmark
Does this look right? This is with no IGG maindeck and a maindeck ETW.
You don't want to replace Diminishing Returns with Recurring Insight, you want to supplement it - having the 4cc Storm engine that you can either cast with LED or wish for and cast on the next turn is too important to cut when racing or top decking.