If you have souls out and they're doing work, don't cast EE for 0 (remember, it's not like Pernicious Deed, the cmc has to be exactly equal to the number of counters).
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I would find room for a couple of ponders. They really smooth out your draws and play great with Snapcaster Mage. Cut the counter spell and maybe one Engineered Explosives for them
Has anyone tried out Augur of Bolas. He's very similar to SCM sans the flash.
Between the two of them having dudes to carry equipment is never a problem, and 3-sized butt makes for good stalling against aggro decks.
For reference here would be my suggested pile:
Land: 22. nothing fancy, keep it consistant
4 flooded strands
3 polluted delta
1 marsh flats
2 tundra
1 underground sea
1 scrubland
2 swamp
3 plains
5 island
Creatures: 10
4 augur of bolas
4 snapcaster mage
3 stoneforge mystic
Equipment: 2
1 Batterskull
1 Sword of X + Y
Spells: 26
4 swords to plowshares
3 vindicate
4 brainstorm
4 force of will
3 spell pierce
4 mana leak
4 thoughtseize/IoK/Duress
I know the mana leak count is pretty high, but I find they usually get dropped to FoW in the early going and have plenty of value later on.
Maybe -2 Mana Leak -> +2 Vendilion Clique ?
I'm mainly just curious about everyone's thoughts about it.
-Mono
I think this deck will be back in DTB forum soon.
Was on 2 small tourneys this weekend:
Saturday: 4 - 0 - 1 (Intentional Draw) can't remember the matchups. 17 people
Sunday: 4 - 1 - 1 (40 people)
played this list:
http://mtgpulse.com/event/8975#123132
only change SB -1 Wrath of god, +1 Spell pierce, was expecting lot more combo, did not get paired against it.^^
mus:
1. elves:
no jitte maindeck hurts, still manage to pull of a win in game 1, killing his important dudes with stp an putting pressure with batterskull and sword of feast an famine.
game 2 I keep a weak hand with perish on turn 3, but he goes of on hist turn 3 and hardcasts emrakul
game 3, I get jitte online and have an easy win
2. affinity:
game 1, again no jitte maindeck hurts, I have batterskull and sword of feast an famine but 6 life every round are not enough against plating on orni and tezzeret. :-/
game 2, jitte wins and I have enough disruption
game 3, he mulligans and keeps a real bad hand, I land jace on turn 4 and fateseal since I did kill his only 2 creatures.
3. Reanimator:
sooooo easy, but I was lucky
game 1: I have discard (aim on animate dead), he entombs iona and still has reanimate, I brainstorm 2 times end of turn with one fetchland finding karakas and stp in the second brainstorm! he gitaxian probes me next turn, sees karakas, jace, stp and I am on 3 mana already, he pass, I snap want to play inquistion of kozilek he spell pierce, I karakas go, he draw go, I jace go, gg
game 2: I have a stp, brainstorm, karakas and humility main, but no counter and no discard, I hope he goes for show and tell plan, and he does, I brainstorm in response looking for some backup just in case, I show and tell humility he griselbrand, yeaaaaah! One turn later he concedes actually having no outs against humility, since he did not board any bounce spells.
4. Maverick
i lose :-/ even with this sideboarde, game one is weird he is flooded but has horizon canopy 2 noble hierach and dryad arbor so I get some beatdown but I also get flooded as hell and only draw discard. :-/
game 2: I keep a weak hand with perish, 1 stp, 1 path but only 2 lands, he plays thalia on turn 2 and also did wasteland once, I never get into the game. :-/
5. UW miracle
first game he stabilize with top cb, actually was very lucky to blind CB my geist with entreat. :-/ I concede with no cards in hand and only lands in play, want to win the next 2 games.
game 2: geist gets there, i have enough counters, vindicate on CB and disenchant on porphyry nodes.
game 3: we have about 9 min left, no one wins on time, I am maybe slightly ahead....
6. Infect
game 1: no jitte maindeck huuuuurts. I still pull of a win on 9 poision counters, with brainstorm, ponder, brainstorm finally finding wasteland and swords for hie evil flying nexus and unblockable 1/1 infect....
game 2: he has rod against jitte, but I resolve humility and crush in with spirit tokens and mystic, was enough to win!
deck feels really strong, maybe I would add a fourth snapcaster removing one thoughtseize and also thinking about adding 2 explosives and one academy ruins, but don't know what to cut. Also not sure if geist or clique, geist one me one game were clique would not have done it.
I have lots of ideas for my deck, and i need your guys's input on alot of the new cards that could possibly fit into this list.
My current list
4x Stoneforge Mystic
4x Delver of Secrets
4x Spellstutter Sprite
3x bitterblossom
1x Lingering Souls
4x Swords to Plowshares
4x Inquisition (will be a few thoughtsiezes eventually)
4x force of will
4x brainstorm
2x ponder
2x surgical extraction
1x vindicate
1x batterskull
1x umezaw's jite
1x Sword... usually B&M or F&I or F&F (depends on who's ass i whoopin)
Rest lands, pretty basic, i don't have alot of dual' and no wasteland. (im broke. :3)
Ok..this deck does me really well. it can usually stand toe to toe with fully built legacy "decks to beat"
First... Spellstutter vs Other conventional counters, i would like to run 8 counters including FoW, I could see using daze if i had snapcaster, i used to run force spike, but... so rarely would the opponent be in a position where they didn't have the 1 mana to tap.
I have seen no real discussion about Illusory Angel and Baleful Strix.. I feel Illusory Angel could be a good replacement for Lingering Souls ( i run between 1-4 LS in my deck, and have been trying to decide if i should pick some up) Having a 4/4 beater for same cost as LS to me sounds... awesome. although... the ability to have 4 1/1s to chump block when things get nasty is... also awesome.
Is Bob still worth it in this tri colored deck?
Also unsure if i should drop surgical extraction for say... Jace..
Other cards i constantly consider, Bob, Clique, Geist, Snapcaster, Entreat the Angels and Temporal Mastery, Jace.
Most wins i get with Delver in first few turns, often with jitte. If the game goes longer, it usually ends with a faerie or spirit token beating face with batterskull ftw. (the delvers get picked off pretty quick once they transform if they haven't already killed my opponent.)
Any way, i really need some input, as i have some money to take my deck to the next level, and i'd really like to set my choice in surreal stone before i buy/trade. >;3
(Also.. What about mindbomb/bump in the night... if only they were instances... i could see a brutal redsplash version with mindbomb and lightningbolt.)
http://www.essentialmagic.com/Decks/View.asp?ID=974483
what do u think about this?
This is what I'm currently testing.
ESPERBLADE 2K13
15
4 Deathrite Shaman
3 Baleful Strix
4 Stoneforge Mystic
4 True-Name Nemesis
24
4 Thoughtseize
4 Force of Will
1 Misdirection (Heavy discard meta, lotta Hymns around; Call it a meta-slot)
2 Spell Pierce
1 Ponder
4 Brainstorm
4 Swords to Plowshares
1 Umezawa’s Jitte
1 Sword of Fire and Ice
1 Batterskull
1 Vindicate
21
4 Polluted Delta
4 Flooded Strand
1 Marsh Flats
3 Underground Sea
2 Tundra
1 Tropical Island
1 Scrubland
1 Academy Ruins
2 Island
1 Plains
1 Swamp
My sideboard is, as always, meta-dependent, so it's not any help, but I thought I would drop this EsperBomb and see if anyone picks up what I'm puttin down. So far, I'm loving it. So stupidly controlling.
-ABC
EDIT::: Current decklist as of 11/9/13.
Nice necromancy, but I think you want this thread: http://www.mtgthesource.com/forums/s...374#post763374
No, I don't want to discuss the stupid differences between UWr, Esper, and straight UW. I know and like this version and don't want any discussion on any other variation of it. I want this discussion. Thanks, though.
-ABC
I guess you brought this thread up because your list isn't traditional Blade Control with Jace, the Mind Sculptor, which is the most notable omission.
I'm actually liking the look of your list. I wonder about the second Vindicate (I feel like it'd be better as a Ponder or something). Three equipment also seems like much but I guess True-Name Nemesis makes it worth it. I'd maybe even replace an Island and a nonland card for 2 Wastelands for synergy with Deathrite Shaman. Just some first impressions. Lack of Jace seems off, but maybe it's okay.
I do like where this is going. I've been dying to try True-Name Nemesis in an Esper list but I didn't think shoehorning it into a traditional Esper Stoneblade is the answer. Keep us posted on how your testing goes.
Your deck looks very similar to deathblade swapping TNN with geist: did the absence of green made you post your list here?
BTW I think you should add one forest in order to have a chance to activate DRS against dredge and reanimator.
Jace isn't omitted. I dropped him to the board for now. I felt initially that I wanted to be more aggressive than he allowed me to be. 3 equipment is solid. I tried wasteland but I personally prefer to make sure I have a relevant turn one with discard, bs or pierce. I played this and death blade and never cared for wasteland because of its random nature as a 2-of and the lack of stifle. I will keep testing, but I hope others are putting in some time with like - minded builds. This has immaculate potential and I see it being a deck to beat in the near future. Thanks for your interest and kind words.
Sent from my SM-N900V using Tapatalk
@Secretly.A.Bee
First off, nice to see U trying to make TNN work- nice list ! I have been trying to fit TNN in UWx stoneblade and I agree that DRS+SFM is where u want to be. So that makes 4 DRS,4SFM,4TNN as the core.
I have been testing ur list and I agree that there is a lot of potential in it. It plays like a traditional deathblade list. Although I have never liked that deck and always prefered Blade Control, TNN changed things around.
Some things I noticed while testing or that I would try differently:
- 3creature slots: Baleful Strix. I like this card but maybe its worth testing V.clique or even better Lingering Souls(this would lower the blue count,but might be huge to play both TNN and Lingering Souls as both have amazing synergy with the deck).
- Sometimes u are stuck with FoW. Same reason I have been playing 3 FoWs in Stoneblade the last 1.5 year. So I would suggest going to 3FoW MD and the 4th in sb.
- I would love 2 Ponders in here. It smooths ur draws alot and is always a good card to see. So I would suggest -1 FoW,-1 Vindicate, +2 Ponder(upping the U count +1).
- I dont think Karakas is needed anymore MD. U are not playing either V. Clique or Geist and the manabase can already be greedy at times. I'd replace it with a Tropical Island so u have a G to activate DRS's ability. I think this will benefit the deck way more than a potential(and even then prolly not good enough) answer to Emrakul/Griselbrand or bounce the occasional Thalia/Clique..
Greetings
Trying this:
-1 Vindicate (I see stax, so I thought this would be better, but for testing's sake I will drop meta-choices to test)
-1 FoW
-1 Karakas (for regular testing I will drop it, but if you see it in here again, it's because of reasons below)
+2 Ponder
+1 Tropical Island
NOTE: I'm testing the one Trop because I can see it being useful with the DRS against Tin Fins, Reanimator. I will not be adding A. Decay, I hated it. If you want, necro the old DeathBlade thread and try your own builds with it there using Decay, but this thread should stay Decay-Free imho. I honestly feel that Decay was the deciding factor in Esper to Deathblade, not DRS. I know that's where it got it's name, but Decay caused huge amounts of warping and killed the blue control aspect, leaving a more permanent destruction aspect. I'm also fairly wary of the Trop, as it does open me up to Wasteland more on my blue mana count, which I was trying desperately to avoid. I want to be able to have UU available at all times so that I can drop any land and play TNN. Also, TNN + SoFI is insane. INSANE. Card advantage off of a 3-turn clock. Yes, please.
I play Tin Fins and this is what my girlfriend is now playing (BW SorinBlade didn't hold a candle to the Grizz, she wanted blue, this is what I made), and I started the list off with 4 FoW and a MisD because she's new to blue. This is a reason I kept the Karakas, although it has good play against DnT, Reanimator, and a few other lists as well. Also, I hate starting new lists off with less than 4 force until I know what I would prefer in the slot. I am curious to hear why you recommend dropping the Force rather than the MisD.
I don't want to do what every other TNN list is doing and that is going heavy on the 3-slot. It makes the deck top-heavy, and that's bad. I will post the Sideboard:
3 Jace, the Mind Sculptor
2 Flusterstorm
2 Vendilion Clique
3 RIP (Most people will be playing S. Extraction, this is actually me testing the card in the list. If it fails, I will be playing Extraction as well)
2 Engineered Explosives
1 Vindicate
1 Submerge
I am unsure of the sideboard right now, but testing will help me get it correct, it will just take me some time. I'm pretty sure I have a terrible game against Merfolk and Goblins. Going green makes the Spike/Timmy part of me go "Savage Summoning!" However, I digress, it's not something I am currently comfortable testing, I like my list too much at the moment to go test a jank rare that probably won't work out in this list. Also, I think I want 2 Meddling Mage in here, but I'm not sure where they would go (SB obv but what to drop.).
I won't be dropping Strix. V. Cliques come in for TNN against Storm and other aggressive combo lists. Strix is a catch-all that is a mighty beast with Sword of Fire and Ice, or the occasional Batterskull. It's rediculous. Strix comes out for 2 Flusterstorm, and 1 RIP (also out, 1 Vindicate, 1 StP for the last 2 RIP) in the Storm combo matchup.
Thanks again,
-ABC
In your testing have you missed Snapcaster Mage, EE, or Academy Ruins? I've brewed a list similar except I run three snaps, two Jaces, one Elspeth and only two Strix. I've had zero time to test but I really want to give Elspeth a try.
Also, how have pierces worked for you in this build? I dropped them a while back and really haven't missed them much.
Well, I have never been a fan of SCM. I've owned 4 since pre-sale and I just can't appreciate them the way a lot of people do. It may be my playstyle, but honestly I prefer the Strix and the streamlined critter base. With DRS being HUGE in my meta, I prefer RIP and not getting my SCM vanilla'ed in response. I run 2x EE SB and I gotta say I do like the card, but even with it and Strix in the 75, I still just find A. Ruins a little cute. Maybe testing will show me otherwise, but I don't think its a great call, at least at this point. Seems good in theory with Decay being a thing...Geez, now I dunno about Ruins. I gotta test this for now, but I just hate the singleton that produces no colored mana....May be worth it, though, with 3 Equipment, Strix, and EE in the board. Maybe it's good in the board?
Also, I too am really interested in Elspeth, as well. I initially had my rough draft with her in the board. Maybe it's a good idea.
-ABC
I like ruins a lot. Even though it does produce colorless it's very handy. Granted, without EE main it might not be as useful, but it long games it's nice getting your equipment back. On the Elspeth thought, I've never been a fan on souls and loved Strix. I haven't played since June in Baltimore at SCG. I got 55th with my only losses being to Jund, dredge, and my friend on scape shift. Granted a lot has changed since then, I still think Strix is where you want to be. Also, Elspeth is hard to kill, provides you with defense, and makes anything into an evasive threat. The only reason I feel like EE needs to be MD is due to elves. As for Snapcaster, he's won me too many games to let go. I do hate cutting clique though, won so many games off her.
I'll post my list soon.
How has this been versus elves?
Here is what I'm currently considering:
Creatures 16
4 Stoneforge Mystic
4 Deathrite Shaman
3 True Name Nemesis
3 Snapcaster Mage
2 Baleful Strix
Spells 23
4 Brainstorm
4 Swords to Plowshares
3 Force of Will
3 Thoughtseize
2 Jace, the Mind Sculptor
1 Elspeth, Knight Errant
1 Inquisition Kozilek
1 Jitte
1 Batterskull
1 Sofi
1 Vindicate
1 EE
Lands 21
4 Flooded Strand
4 Polluted Delta
3 Tundra
3 Underground Sea
1 Scrubland
1 Tropical Island
1 Karakas
1 Academy Ruins
1 Island
1 Plains
1 Swamp