Re: [SCD] Spirit of the Labyrinth
Ahh great, thanks guys!
I have never seen somebody chosing not to draw 3 that I completely forgot it wasn't mandatory.
Re: [SCD] Spirit of the Labyrinth
Since it counts as an enchantment, I plan on running SotL in Enchantress.
[/troll]
Re: [SCD] Spirit of the Labyrinth
Considering it's white and not black, I think they missed a great opportunity to add flash to it.
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Barook
Considering it's white and not black, I think they missed a great opportunity to add flash to it.
The stack is confusing for the brand's target demographic.
Re: [SCD] Spirit of the Labyrinth
Snapcaster nd notion thief don't give a fuck. It would have been better for it to have had flash.
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[SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Secretly.A.Bee
Snapcaster nd notion thief don't give a fuck. It would have been better for it to have had flash.
Here Here!
Although it may actually be too good with flash at two mana.
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Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Norm
Here Here!
Although it may actually be too good with flash at two mana.
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Uh, "turn target Brainstorm into Hymn at the caster, gain board presence, 1W" just "might" be too good?
Re: [SCD] Spirit of the Labyrinth
Well currently i don't think it's spicy enough for this format. I'm sure it will see niche play but overall it's just a beater that dies to everything TNN dies to and then more, with a slightly annoying ability. Meh.
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Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Secretly.A.Bee
I'm sure it will see niche play but overall it's just a beater that dies to everything TNN dies to and then more, with a slightly annoying ability.
I agree it's not the greatest right now, but that's only because Death and Taxes hasn't been the greatest lately. If True-Name Nemesis didn't put such an emphasis on creature decks having to have flying or evasive creatures then you'd definitely see Death and Taxes (and soon Spirit of the Labyrinth a lot more). Who knows, maybe it'll have a bigger impact on the cantrip decks than anticipated. It is a good card.
Re: [SCD] Spirit of the Labyrinth
I can see this in type 2 and maybe modern but if it's played the legacy( the only true format) in my opinion it will be a sideboarded and a 1-2 of. But will I be suprised to see people try to work it into anything... No I wont.
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Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
DDS5
I can see this in type 2 and maybe modern but if it's played the legacy( the only true format) in my opinion it will be a sideboarded and a 1-2 of. But will I be suprised to see people try to work it into anything... No I wont.
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It is going to go in my punishing mav build over aven mind censor as soon as it comes out as I cannot play thalia mainz nd need something to stop them combo decks.
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
lavafrogg
It is going to go in my punishing mav build over aven mind censor as soon as it comes out as I cannot play thalia mainz nd need something to stop them combo decks.
Quote:
Originally Posted by
DDS5
I can see this in type 2 and maybe modern but if it's played the legacy( the only true format) in my opinion it will be a sideboarded and a 1-2 of. But will I be suprised to see people try to work it into anything... No I wont.
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That is fair ship me a list I would be interested to see it
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Re: [SCD] Spirit of the Labyrinth
Although good against most of the field, the problem is it is symetrical, and thus bad for most decks to play. It might find a home in the few decks that can support it, and not take the hit (Deadguy/D&T) but those are really the only places, and I think there are better things to do doing (Thalia).
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Technics
Although good against most of the field, the problem is it is symetrical, and thus bad for most decks to play. It might find a home in the few decks that can support it, and not take the hit (Deadguy/D&T) but those are really the only places, and I think there are better things to do doing (Thalia).
I think Shes going to shine in Deadguy because Bob is a card advantage that doesn't draw cards.
Re: [SCD] Spirit of the Labyrinth
Agreed. I think Deadguy Ale is going to become a more popular choice in the coming weeks/months.
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Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Secretly.A.Bee
Agreed. I think Deadguy Ale is going to become a more popular choice in the coming weeks/months.
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I hope not.....lol that's the only deck I play. I like it when I'm not the overplayed deck, so people will have less hate for me in the board.
I'm considering running it, but a little gunshy of the 1 toughness. Already run enough guys that die to Golgari Charm.
Re: [SCD] Spirit of the Labyrinth
Yes, but if they don't have G. Charm in hand and you have SoL out, it will be possible to race them out. They have to find it or they die. Also Wilkin, I only say that because of the card advantage it generates vs. the lacking of it in D&T. It's probably an upgrade to the higher-tiered deck.
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Re: [SCD] Spirit of the Labyrinth
Did people already come up with a list which fits this card best =)?
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Secretly.A.Bee
Yes, but if they don't have G. Charm in hand and you have SoL out, it will be possible to race them out. They have to find it or they die. Also Wilkin, I only say that because of the card advantage it generates vs. the lacking of it in D&T. It's probably an upgrade to the higher-tiered deck.
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I dislike the "what do you do if you have no removal or counter in your hand but only sorcery speed cantrips?" argument. The only thing that happens then, is that your opponent drops SFM into Batterskull, TNN, S&T or Sneak Attack into Griselbrand/Emrakul or start chanining spells for storm.
It's outright alien to me, that some people asume, that legacy players always have hands without counters/removal/threats/combo so SotL is amazing against them.
Reminds me of the discussion of how good Pain Seer is in modern with the strange idea in mind, that your opponent does not have creatures in a format that is ABSOLUTELY DEFINED BY CREATURES
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Lemnear
I dislike the "what do you do if you have no removal or counter in your hand but only sorcery speed cantrips?" argument. The only thing that happens then, is that your opponent drops SFM into Batterskull, TNN, S&T or Sneak Attack into Griselbrand/Emrakul or start chanining spells for storm.
It's outright alien to me, that some people asume, that legacy players always have hands without counters/removal/threats/combo so SotL is amazing against them.
Reminds me of the discussion of how good Pain Seer is in modern with the strange idea in mind, that your opponent does not have creatures in a format that is ABSOLUTELY DEFINED BY CREATURES
This is why people think SotL will probably shine in Deadguy. You can rip up the opponents hand then drop SotL in play forcing the opponents to go into topdeck mode.
So yes people will have hands without counters/removal/threats/combo against the properly built decks.