I've been playing with this deck and really enjoy it. I want to make the red splash work to make the Delvers stronger and to get access to
Pyroblast in the board. How does this list look? I will add the disclaimer that I rarely get to play Legacy in person so this list is a result of reading this thread, watching Legacy streams, goldfishing, and playing against my other legacy decks.
4
Delver of Secrets4
Death's Shadow2
Gurmag Angler4
Brainstorm4
Ponder4
Thoughtseize2
Spell Pierce4
Daze4
Force of Will4
Lightning Bolt2
Snuff Out2
Price of Progress2
Winter Orb4
Polluted Delta4
Misty Rainforest2
Watery Grave1
Underground Sea1
Steam Vents1
Volcanic Island1
Cephalid Coliseum4
Wasteland// Sideboard
3
Divert1
Spell Pierce3
Pyroblast2
Fatal Push2
Fire Covenant4
Leyline of the Void
Some thoughts on the list:
No
Street Wraith: I wanted to find a card that was more impactful than the Wraiths but still advanced our game plan and did not become blanks in the late game. It is possible that we need some additional cantrips to supplement the Brainstorms and Ponders.
1
Cephalid Coliseum: This competes with a third Watery Grave or a second Underground Sea. Especially in a three-color version of the deck I've been watching for color problems but the Colliseum is very synergistic with the deck and can be a very strong topdeck.
2
Winter Orb: especially with the Spell Pierces main I wanted a card to help against fair decks like Maverick, Death and Taxes, and
Hymn to Tourach-based decks. The Orb makes our Dazes and Spell Pierces stronger and the threat of it encourages our opponent to play extra lands, which works well with...
2
Price of Progress (PoP): A finisher by itself, a pseudo-
Fling or
Temur Battle Rage with Death's Shadow, synergistic with Daze, Spell Pierce, Winter Orb, and also synergistic with Delver and Lightning Bolt. PoP does have some anti-synergy with
Wasteland and is bad in the same matchups that Wasteland is bad, but it seems like it is worth the risk right now.
Ideally (and I think pretty realistically) PoP will either do 4 to both players or do 4 to us and 6 to the opponent. The card's ceiling is very high, but against some decks it will be very poor and it will sometimes be a dead draw (like a lategame Wraith or Thoughtseize). Note that you can sometimes force a draw if PoP resolves, which is a non-negligible line of play. This card was probably close to unplayable a few weeks ago with all of the basics and snow-covered basics in the format but I expect it to be pretty strong now.
I much prefer
Dismember to
Snuff Out but I think that with
Winter Orb in the main deck Snuff Out gets the slots.
Fire Covenant is strong enough that I've played it in Jund. It's custom-made for this deck.
I would expect both Winter Orb and Price of Progress to steal games as non-standard maindeck cards. I haven't seen Price of Progress suggested before and I rarely see Winter Orb either. Are these good ideas, or cards that have already been tested and dismissed?