I actually tested
3 MD Serum Powder (hence SP) for more consistency.
http://sales.starcitygames.com/cards...rum_powder.jpg
As you've already figured: STAX is heavily starting hand dependant, so for me SP seemed an obvious candidate to make it MD.
Let's analyze SP as a MD choice for Armageddon Stax real quick:
PROS:
- More STAX consistency ftw!
- it's colorless
- hardly ever a completely dead draw: Mid-/lategame look at it as a bad Mindstone - it still does it's part, it sacs to Smokestack :laugh: , produces mana - you get my point.
- Early game it's not even
that bad: I like the fact that you can ramp up to four mana in the face of City of Traitors w/o having to sac it for a new land drop (which can be quite helpful at times) and so on..
- Games 2/3 helps you see your SB hate more frequently & even more importantly
earlier than usual.
- Stax can bare to rfg entire starting hands, because it's unlikely to be cut off your crucial cards (all 3/4ofs) that way
CONS:
- You usually don't want to see it mid-/late game
- slightly lowers your must-counter count [yet, potentially provides you defense grids 5-7]
What to cut for SP:
when playing with powders, I ran a max of 24 lands (so pretty much cut 1-2 lands). Cutting 2 lands feels a lot at first glance. You've got to take into consideration though that with the SP-tech you'll get mana-screwed less frequently, plus you have 3 more (potential) mana sources.
Like Silverdragon, I lowered my Smokestack count to 2-3.
And I tested a 3/3 Magus-Angel split.
To be honest, I couldn't come up with a final conclusion about whether it's worth the virtual sacrifice. So I'd be happy to see more STAX.dec players test it and report their findings.
*Keep up the "prison work" :cool:
Klaus