Originally Posted by
tjmorrison
Hello everyone. Im the guy that posted 16th at the scg in indy with my affinity list. after reading some of the posts about it on here, i figured i might as well post my two cents about the deck, explain some of the decisions and why they are correct, and some of the things i would change, as well as my report persay.
Maindeck:
Artifacts
4 Cranial Plating
3 Springleaf Drum
2 Thopter Foundry
Artifact Creatures
4 Arcbound Ravager
3 Etched Champion
4 Frogmite
4 Memnite
4 Myr Enforcer
2 Ornithopter
4 Signal Pest
Artifact Lands
4 Darksteel Citadel
Creatures
4 Disciple of the Vault
Legendary Artifacts
3 Mox Opal
Sorceries
4 Thoughtcast
Artifact Lands
1 Ancient Den
4 Seat of the Synod
4 Vault of Whispers
Lands
1 Blinkmoth Nexus
1 Glimmervoid
Sideboard:
4 Chalice of the Void
2 Nihil Spellbomb
4 Pithing Needle
3 Engineered Plague
2 Darkblast
First off, signal pest is amazing in this deck, it has the ability to put an opponent into serious trouble early. he is definitly better than ornithopter (every time i draw an ornithopter i get mad!), however ornithopter is a neccesary bad card because of springleaf drum. Ornithopter get sacced to foundry or to ravager as soon as they hit the board usually because it dies to every removal spell as soon as ravager or cranial plating hit the board.
Thopter Foundry is all around sick, it by itself wins your control match ups, and makes spot removal virtually useless against you, as well as combos with disciple, makes a huge flyer with ravager, makes your memnites better, gains you life in the aggro match, turns your mid-late game land draws useful, and is really sick with a signal pest on board. 2 was the perfect amount, i wouldnt go lower, and sword of the meek doesnt fit the deck well enough to make it relevant. we tested the hell out of it, in a blue moon it was good, the rest of the time it was just awful.
etched champion is amazing everytime you draw it. You are going to power it out turn 3, 5 out of 7 games its in your opener. It IS Progenitus, and CANNOT BE KILLED by and spot removal which makes it much better than master of etherium ever could be. i dont know if people running master are aware that there are cards called STP, Krosan Grip, Ancient Grudge, Vindicate, Putrefy, Smother, and Path to Exile running around in this format, which makes the card really bad because you have NO WAYS to stop any of this.
Glimpse of Nature does not belong in Affinity. Here are reasons why: 1. It allows you to keep really bad hands. Would you keep the following? memnite, memnite, ornithopter, seat of synod, vault of whispers, springleaf drum, mox opal? NO. it has no real action. If that springleaf drum was a glimpse would you keep it? YES. they force your glimpse and youre in the same boat as if you kept the first hand, no action. secondly it is green, and as we should all know by now there is only 1 good green card that has every been printed (tarmogoyf).
The land base was great all day too. Darksteel Citadel is your basic land for the deck, its the only one that cant be wastelanded, and since only 10% of your deck has color it makes sense to play it as a 4 of. kataki is also bad so 2 sources that arent artifact mana is better than none. I ran the 1 of glimmervoid to help with color fixing and 1 of ancient den to help cast thopter foundry. blinkmoth nexus is better than inkmoth, because if you have your opponent below 10 it makes sense to just kill them instead of giving them 9 infect.
I think i can sum this up best with the word synergy. Each cards function is synergetic with the next and thats why I was successful, and without mulling to 4 against elf combo game 3, and my opponent cheating with goblins twice, im positive that i could have went X-0 on the day. It was a blast playing.