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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
L10
Hi HoneyT, congrats again with your excellent finish. I was wondering why you did not include Reclamation Sage as part of your GSZ package, considering that you have a lone Krosan Grip in your SB. Thanks!
I've simply never found Reclamation Sage necessary. It's not a card I need in my deck game one and Krosan Grip is just a better card to have in post-board games where it's used for very specific things like killing a Batterskull or Top.
Quote:
Originally Posted by
ANRoebuck
What's your combo match like with this build? Nicfit is always better against fair decks than against combo, but your build seems particularly skewed. I notice you only played against one combo deck in 15 rounds, and that was one of the two losses. You're low on disruption for game 1 (I know you have Liliana, but it's 3 mana and they choose what to discard). Did you test much against combo? Was there much combo in the room generally or was there a big bias towards creature decks?
No love for Phyrexian Tower? The ability to sac an Explorer to Tower on turn two is, in my view, one of the best reasons to play the deck. Turn two Thragtusk/Zenith for 4/Slaughter Games+Thoughtseize is no laughing matter, especially on the play. Only 1 of your 23 lands doesn't make coloured mana, so I'm sure you could get away with playing a Tower in this list. Plus tapping for colourless isn't terrible in a deck with 25 spells you can use colourless mana on, plus Top to sink it into later.
Golgari Charm straight in the main instead of in the side is a nice move. How did it work out for you?
Do you think all 4 Tops are necessary? The card is crazy good but I've never played more than 3 as I'm generally not spinning early anyway (it doesn't feel proactive enough).
1. I play against combo very frequently in my neck of the woods. I find this version has better combo game than any version but blue due to being able to play Liliana as additional disruption. The fact they choose what to discard is rarely relevant against the critiacal mass decks like Storm especially when I'm Therapying them as well. She also gives us an out to things like Reanimator or Show and Tell. Storm, Dredge, High Tide, Painter I find very favorable. Elves, Sneak and Show, and Reanimator are slightly unfavorable. And of course things like Belcher are unfavorable as well.
2. No. I used to play Tower and I hate it. This deck is less about turbo powering out something than it is about making sure I can cast all my spells. The deck is more color intensive than a lot of lists due to wanting to play Liliana and needing actual red sources for Fires. For every time Tower has been awesome, it's fucked me over way more times. I prefer mana stability to the potential for a T2 Thragtusk.
3. Golgari Charm was fine for that flex slot. Just a metagame call. I feel like a genius since I played against Death and Taxes three times. I expected a lot of Young Pyromancers, Elves, and Death and Taxes so I maindecked a copy. It's rarely totally dead as worse case scenario, I'm blowing up a Counterbalance or Sneak Attack or sometimes nuking Empty the Warrens tokens.
4. Yes. 4 Tops. No less. This is a hard control deck and it's the card I want to see most in my opening hand.
Quote:
Originally Posted by
Dissection
I was going to ask this as well. And any thoughts on Volrath's Stronghold? Only having Groves and Wolf Run seems like a little bit of missed opportunity for Prime Time.
Same thing. This deck can't afford tons of colorless lands and Wolf Run is the best. I wouldn't play Tower without Stronghold and vice versa. This deck is a slow, grindy deck. No need to make it slower AND more susceptible to graveyard hate by going for Tower+Stronghold when you can just fucking kill them with Wolf Run. You underestimate how fast a Primeval Titan kills somebody. It doesn't need to trigger more than once or twice for the game to be over.
Quote:
Originally Posted by
Zllig
Can anyone give me a good explanation of why 2 Vet/4 Deathrite is the right numbers? I wanna play some Nic Fit soon and wanna run the right stuff. For reference I'm going to play some BUG list with Titania.
It isn't.
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Quote:
Originally Posted by
Zllig
Can anyone give me a good explanation of why 2 Vet/4 Deathrite is the right numbers? I wanna play some Nic Fit soon and wanna run the right stuff. For reference I'm going to play some BUG list with Titania.
To clarify on previous responses, it is indeed wrong to play less than 4 Vets in Nic Fit. However, due to the metagame consisting of evasive threats, non-destructive removal, and combo really makes setting off an explorer tricky.
Cant say for sure what the solution for this would be: perhaps adding more sacrifice effects would be useful? Right now most lists run at most 6 (tower, therapies, intent) but outside of those there really arent a lot of options.
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Re: [Primer/Deck] Nic Fit
Do you guys think that I can cut two lands (going to 20) for the 3rd and 4th Ponder? I find that when I lose, it's very often due to flooding, and the deck actually doesn't need that much mana. This would allow me to cut the miser's Thragtusk (which has been underwhelming) for a 3rd DTT and just overall raise the consistency of the deck which is my main goal at this point, since the list curbstomps everything with a good draw.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Cliq
Do you guys think that I can cut two lands (going to 20) for the 3rd and 4th Ponder? I find that when I lose, it's very often due to flooding, and the deck actually doesn't need that much mana. This would allow me to cut the miser's Thragtusk (which has been underwhelming) for a 3rd DTT and just overall raise the consistency of the deck which is my main goal at this point, since the list curbstomps everything with a good draw.
Cliq post your list so I can take a look. But I think it would be extremely dangerous going to 20 lands in any version of Nic Fit. Hell, Miracles bare minimum land count is 21. How many games have you tested/played where you flooded out and on what turns usually compared to games where you haven't flooded?
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
bryanzoll
Cliq post your list so I can take a look. But I think it would be extremely dangerous going to 20 lands in any version of Nic Fit. Hell, Miracles bare minimum land count is 21. How many games have you tested/played where you flooded out and on what turns usually compared to games where you haven't flooded?
2 Abrupt Decay
4 Baleful Strix
2 Bayou
4 Brainstorm
4 Cabal Therapy
2 Consecrated Sphinx
2 Dig Through Time
4 Force of Will
1 Forest
2 Glen Elendra Archmage
3 Island
3 Jace, the Mind Sculptor
3 Misty Rainforest
1 Notion Thief
3 Pernicious Deed
1 Phyrexian Tower
2 Polluted Delta
2 Ponder
2 Swamp
1 Thragtusk
2 Tropical Island
2 Underground Sea
4 Verdant Catacombs
4 Veteran Explorer
Sideboard:
1 Abrupt Decay
3 Deathrite Shaman
2 Envelop
2 Flusterstorm
2 Pithing Needle
1 Sylvan Library
2 Thoughtseize
1 Thragtusk
1 Venser, Shaper Savant
I'll try 21 and see how it feels. It happened to me four games in a row last night in the midgame, but maybe it was just a bad run of luck.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Cliq
I'll try 21 and see how it feels. It happened to me four games in a row last night in the midgame, but maybe it was just a bad run of luck.
Definitely chalk it up to bad luck especially during turns 4-8. The other thing to take into consideration is how many explorer triggers you were able to resolve turns 1-4. That will usually help thin out the deck as well so you have smoother draws in the mid game. My only concern with dropping your land count right now is that you need to be able to hit 6 mana by turn 5-6 for 2 important reasons...1) to play your 6 drops hopefully a turn early and 2) since you are running pernicious deeds, you NEED to be able to pop a deeds for 3 the turn you play it if needed if you are under pressure from a TNN.
In your list, I would also cut a fetch land or two and add another basic (either island or forest looking at your configuration) just to get about the 6 basic land count mark. I usually run a bare minimum of 7 basics to allow for multiple explorer triggers and to draw / fetch basics.
Also being a more control type deck, have you looked into sensei's divining top? That would also help you out significantly in smoothing out your draws for the mid-game.
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New list with Titania, Rhino, Swagtusk, and Prime Time as bombs.
4 Veteran Explorer
2 Deathrite Shaman
1 Sylvan Safekeeper
1 Gaddock Teeg
1 Siege Rhino
1 Thragtusk
1 Titania, Protector of Argoth
1 Primeval Titan
4 Green Sun's Zenith
2 Sylvan Library
1 Diabolic Intent
4 Cabal Therapy
4 Toxic Deluge
4 Swords to Plowshares
1 Path to Exile
4 Abrupt Decay
4 Verdant Catacomb
4 Windswept Heath
2 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Plains
2 Swamp
1 Phyrexian Tower
1 Volrath's Stronghold
1 Dryad Arbor
2 Karakas
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
bryanzoll
Definitely chalk it up to bad luck especially during turns 4-8. The other thing to take into consideration is how many explorer triggers you were able to resolve turns 1-4. That will usually help thin out the deck as well so you have smoother draws in the mid game. My only concern with dropping your land count right now is that you need to be able to hit 6 mana by turn 5-6 for 2 important reasons...1) to play your 6 drops hopefully a turn early and 2) since you are running pernicious deeds, you NEED to be able to pop a deeds for 3 the turn you play it if needed if you are under pressure from a TNN.
In your list, I would also cut a fetch land or two and add another basic (either island or forest looking at your configuration) just to get about the 6 basic land count mark. I usually run a bare minimum of 7 basics to allow for multiple explorer triggers and to draw / fetch basics.
Also being a more control type deck, have you looked into sensei's divining top? That would also help you out significantly in smoothing out your draws for the mid-game.
I have 6 basics; I don't think I'd want the 7th. I am tempted to try a few Tops, though. Sylvan Library out of the SB is sickeningly good in the matchups where I can bring it in.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Cliq
2 Abrupt Decay
4 Baleful Strix
2 Bayou
4 Brainstorm
4 Cabal Therapy
2 Consecrated Sphinx
2 Dig Through Time
4 Force of Will
1 Forest
2 Glen Elendra Archmage
3 Island
3 Jace, the Mind Sculptor
3 Misty Rainforest
1 Notion Thief
3 Pernicious Deed
1 Phyrexian Tower
2 Polluted Delta
2 Ponder
2 Swamp
1 Thragtusk
2 Tropical Island
2 Underground Sea
4 Verdant Catacombs
4 Veteran Explorer
Sideboard:
1 Abrupt Decay
3 Deathrite Shaman
2 Envelop
2 Flusterstorm
2 Pithing Needle
1 Sylvan Library
2 Thoughtseize
1 Thragtusk
1 Venser, Shaper Savant
I'll try 21 and see how it feels. It happened to me four games in a row last night in the midgame, but maybe it was just a bad run of luck.
-1 delta, +1 Creeping Tar Pit, imo.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
EpicLevelCommoner
New list with Titania, Rhino, Swagtusk, and Prime Time as bombs.
4 Veteran Explorer
2 Deathrite Shaman
1 Sylvan Safekeeper
1 Gaddock Teeg
1 Siege Rhino
1 Thragtusk
1 Titania, Protector of Argoth
1 Primeval Titan
4 Green Sun's Zenith
2 Sylvan Library
1 Diabolic Intent
4 Cabal Therapy
4 Toxic Deluge
4 Swords to Plowshares
1 Path to Exile
4 Abrupt Decay
4 Verdant Catacomb
4 Windswept Heath
2 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Plains
2 Swamp
1 Phyrexian Tower
1 Volrath's Stronghold
1 Dryad Arbor
2 Karakas
NEEDS MOAR KOTR
I like the setup of this list, but 4 abrupt decay, 5 swords/path and 4 toxic deluge seems like too much. I would start with -1 path +1 wreck sage, and I think -1 deluge +1 library/council's judgment and -1 swords +1 kotr would probably also be good. If you could somehow find a way to squeeze in more fetches, that would be great as they fuel DRS, KOTR, and titania.
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Re: [Primer/Deck] Nic Fit
Today iam gonna test to local event JUNK Nic Fit
Lands:
2x Forest
2x Plains
2x Swamp
2x Bayou
1x Savannah
1x Scrubland
4x Verdant Catacombs
4x Windswept Heath
2x Marsh Flats
1x Dryad Arbor
Creatures:
4x Deathrite Shaman
2x Veteran Explorer
4x Stoneforge Mystic
1x Scavenging Ooze
1x Gaddock Teeg
1x Qasali Pridemage
1x Eternal Witness
1x Courser of Kruphix
1x Siege Rhino
1x Sigarda, Host of Herons
Other:
4x Cabal Therapy
4x Green Sun's Zenith
3x Swords to the Plowshares
3x Abrupt Decay
2x Toxic Deluge
2x Lingering Souls
1x Umezawa's Jitte
1x Batterskull
2x Sylvan Library
I am not sure with Qasali in main and Eternal witness, she is too slow :/ .
And sigarda like finisher.. i often rather go for rhine to get few lifes then 5/5 hexproof flyer
I appreciate your advice and suggestions
Nargo
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Re: [Primer/Deck] Nic Fit
Not gonna lie, Titania, Protector of Argoth is powerful. I would run her in Junk lists for sure (especially since there's no burning wish --> scapeshift combo).
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
firebadmattgood
-1 delta, +1 Creeping Tar Pit, imo.
Don't hate it. Trying this and -2 Ponder +2 Top, will report back.
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Re: [Primer/Deck] Nic Fit
Does anyone else play punishing nic fit?
I feel alone. Haha
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ricardio
Does anyone else play punishing nic fit?
I feel alone. Haha
http://www.mtgthesource.com/forums/s...-with-Nic-Fit)
In other words, yes. Try reading the last several pages of the thread.
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Re: [Primer/Deck] Nic Fit
I've read the whole thread. Saw your heartbreaking story and atm I'm not sure why more people aren't on punishing fire. It's incredible atm. Some of these build are moving from the core of nic fit to something diluted.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ricardio
I've read the whole thread. Saw your heartbreaking story and atm I'm not sure why more people aren't on punishing fire. It's incredible atm. Some of these build are moving from the core of nic fit to something diluted.
Punishing Fit to me is a very controlish type deck, I prefer mid-range scapewish because if the combo game fails I have very powerful threats on the ground to be dealt with...if I ever fall behind on the ground I can combo people out for 36 damage usually.
I just prefer to have a way to win out of nowhere. It has won me several matches I wouldn't have been able to regularly.
Both Jund colored variants are very strong right now imo. It's just a matter of preference and play style.
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Re: [Primer/Deck] Nic Fit
Id like some more substance on titania. In which matchups is she better then the other five drops she competes with the fact that she dies to bolt worries me as well as the fact that her etb trigger can be blocked by deathrites.
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Re: [Primer/Deck] Nic Fit
I'm not sold on Titania at all and have strong feelings there just isn't a spot to fit her in.
Maybe it's just me, but there is just too much hype around her and no one is showing evidence of testing and how she actually performed.
Give me concrete evidence and maybe I'd be a little more open.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
HoneyT
In other words, yes. Try reading the last several pages of the thread.
Hi! Really happy of results achieved! As I told you on the other topic I am using a similar list thus it will be interesting to have your feedback on sideboarding with different match-ups.
Additional question: was Massacre really effective? And what about toxic deluge?
I am thinking about bile blight but it might be less effective then TD.
Thanks!
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
uncletiggy
Id like some more substance on titania. In which matchups is she better then the other five drops she competes with the fact that she dies to bolt worries me as well as the fact that her etb trigger can be blocked by deathrites.
I still need to do some testing, but the basis of why I include her in my list is that she's a GSZable bomb that provides both utility AND raw power, much like PrimeTime and SwagTusk. In fact, I'd say she would eventually replace Sigarda in Junk lists due to her ability to play around spot removal without neglecting offensive potential.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
monaco.errante
Hi! Really happy of results achieved! As I told you on the other topic I am using a similar list thus it will be interesting to have your feedback on sideboarding with different match-ups.
Additional question: was Massacre really effective? And what about toxic deluge?
I am thinking about bile blight but it might be less effective then TD.
Thanks!
What are the specific matchups do you want sideboarding help for? I can't realistically post a guide for every viable deck in Legacy.
Toxic Deluge is the nut out of the board. Massacre was great as a metagame call. I expected a lot of Stoneforge/TNN decks and Death and Taxes while also being a card I'm happy to board in vs Elves and Delver. Also Bile Blight is garbage. You can do better in Legacy than a hard to cast, 2 mana spot removal spell.
RE: Titania-
I've been playing her a lot in Maverick and Lejay's Choke Stompy deck and she is incredibly powerful in the right circumstances. However, outside a build dedicated to her, I don't see her place in Nic Fit. She's very strong in decks with potential to abuse her with Wasteland and that can protect her such as the decks I mentioned earlier. Nic Fit does neither of those things. What Nic Fit wants in a late-game bomb is resiliency, something Titania doesn't have. She will not replace Sigarda or even Thragtusk.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
HoneyT
What are the specific matchups do you want sideboarding help for? I can't realistically post a guide for every viable deck in Legacy.
Basically I'm interested on those that are common in my area: miracles (above all), elves, d&t, ur/uwr delver (with thousands of treasure cruise :tongue:) and stoneforge decks
Just to understand how you prepared your sb :wink:
Thanks!
P.S. my sideboard right now is
3 reb
2 surgical
3 carpet of flowers
1 garruk relentless
2 slaughter game
1 maelstrom pulse
3 thoughtseize
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
EpicLevelCommoner
In fact, I'd say she would eventually replace Sigarda in Junk lists due to her ability to play around spot removal without neglecting offensive potential.
From a theory-crafting perspective this statement makes no freaking sense. How does a 5/3 that dies to lightning bolt have better evasion than a creature with hexproof and has flying?
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
bryanzoll
From a theory-crafting perspective this statement makes no freaking sense. How does a 5/3 that dies to lightning bolt have better evasion than a creature with hexproof and has flying?
Also dont forget thats Sigarda makes you pox/liliana proof.
I think i would never replace Sigarda for Titania, altough i can see myself running her/both in a Banza list, or other lists for that matter.
She seems to put some nice pressure and getting back utility land or even a fetch to get some token generation going.
Maybe something along with running Kotr and Loam might be pretty cool with Titania. I also want to abuse Wastelands, Bojuka Bog and such in some kind of list. Might slam together a list next week and see how it goes.
There has been some discussion, but i haven't bothered to read back yet. Currently i am more focussed on another deck im taking out for a spin coming weekend at a LGS.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
bryanzoll
From a theory-crafting perspective this statement makes no freaking sense. How does a 5/3 that dies to lightning bolt have better evasion than a creature with hexproof and has flying?
Quote:
Originally Posted by
Bobmans
Also dont forget thats Sigarda makes you pox/liliana proof.
Unless they kill her in response to the etb trigger to return a fetch to the board AND you don't have a fetch already on board, you'll always get at least one 5/3 in response to her dying. And she also plays around Liliana and Smallpox as well, except you can just sacrifice the token instead of Titania.
The biggest difference between the two is whether they are defensive or offensive. Titania can go wide rather easily with multiple 5/3s, making it a really good option for offensive potential. Sigarda, on the other hand, can fly, which is better defensively than offensively in a meta full of Delvers, and doesn't worry about any kind of spot removal other than Council's Judgment.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
EpicLevelCommoner
Unless they kill her in response to the etb trigger to return a fetch to the board AND you don't have a fetch already on board, you'll always get at least one 5/3 in response to her dying. And she also plays around Liliana and Smallpox as well, except you can just sacrifice the token instead of Titania.
The biggest difference between the two is whether they are defensive or offensive. Titania can go wide rather easily with multiple 5/3s, making it a really good option for offensive potential. Sigarda, on the other hand, can fly, which is better defensively than offensively in a meta full of Delvers, and doesn't worry about any kind of spot removal other than Council's Judgment.
You do realize that your argument is horrid? Every player is going to use spot removal to get rid of titania with the EtB trigger on the stack. Secondly, you do realize a 5/3 dies to a flipped delver? On top of that, you also in order to get value out of titania (multiple 5/3s) you need to already have cards like fetchlands or wastelands in play. I feel that ensuring you have a perfect board state to abuse titantia will slow you down enough to where you will end up losing games because you aren't focused on winning and more so making an army of 5/3s.
As I said previously, stop talking about how great you think titania is and how it will replace all of our high CMC bombs. Put her in a deck, playtest the gauntlet with a minimum of 50 games, and then tell me how she performed. Until then, its absolutely pointless discussing something that hasn't been tested. Everyone that has posted how great titania is doesn't know that yet and I have answered by a counteracted theory-craft. Good luck in play testing with her, but its a card I feel will have minimum impact in any version of Nic Fit and would be a waste of time trying to incorporate.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
bryanzoll
You do realize that your argument is horrid? Every player is going to use spot removal to get rid of titania with the EtB trigger on the stack. Secondly, you do realize a 5/3 dies to a flipped delver? On top of that, you also in order to get value out of titania (multiple 5/3s) you need to already have cards like fetchlands or wastelands in play. I feel that ensuring you have a perfect board state to abuse titantia will slow you down enough to where you will end up losing games because you aren't focused on winning and more so making an army of 5/3s.
As I said previously, stop talking about how great you think titania is and how it will replace all of our high CMC bombs. Put her in a deck, playtest the gauntlet with a minimum of 50 games, and then tell me how she performed. Until then, its absolutely pointless discussing something that hasn't been tested. Everyone that has posted how great titania is doesn't know that yet and I have answered by a counteracted theory-craft. Good luck in play testing with her, but its a card I feel will have minimum impact in any version of Nic Fit and would be a waste of time trying to incorporate.
As much as you wish to use reason as a basis for communication, you are arguing with the innovator of the recent "Whale Fit". If the combination of Palinchron and Recurring Nightmare instilled fear in your heart, wait until you see what havoc Titania will wreak in his latest list.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Qweerios
As much as you wish to use reason as a basis for communication, you are arguing with the innovator of the recent "Whale Fit". If the combination of Palinchron and Recurring Nightmare instilled fear in your heart, wait until you see what havoc Titania will wreak in his latest list.
This may be the greatest thing I've ever read. I've been wanting to do that for so long.
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Re: [Primer/Deck] Nic Fit
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Re: [Primer/Deck] Nic Fit
Cool: so y'all are attempting to invalidate what my argument by bringing up shit I said well over a year ago, back when I obviously didn't know what I was talking about?
Guess it doesn't matter though: whatever I say will just be dismissed, and I honestly don't care anymore. The one archetype where there is still room for so much innovation, yet no one wants to explore new options.
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Re: [Primer/Deck] Nic Fit
I dont personally care what you said a year ago. Im just curious how titania is any better then rampaging baloths? Its slower to make tokens it is removed by bolt and karakas for only one less mana. If you want to innovate go for it but innovate with a purpose. That purpose has to be solving a problem not polishing a turd. Titania is not fundamentally good in a red meta. Try your list with baloth if you want to explore making tokens with land drops. It certainly better with titan and explorer and you dont have to play safekeeper. Id also cut a deluge and play two nissas over the deluge and the safe keeper. Tweek the lands and tune the board to beat combo.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
uncletiggy
I dont personally care what you said a year ago. Im just curious how titania is any better then rampaging baloths? Its slower to make tokens it is removed by bolt and karakas for only one less mana. If you want to innovate go for it but innovate with a purpose. That purpose has to be solving a problem not polishing a turd. Titania is not fundamentally good in a red meta. Try your list with baloth if you want to explore making tokens with land drops. It certainly better with titan and explorer and you dont have to play safekeeper. Id also cut a deluge and play two nissas over the deluge and the safe keeper. Tweek the lands and tune the board to beat combo.
The purpose is giving Nic Fit decks a method of closing the game out quickly once they've established control. Only Scapewish has something even remotely like that in the form of Valakut, and that requires sacrificing your ability to fight combo to run the Jund color scheme.
Titania, as long as there is a fetch on the board or in your grave when she etbs, always gets at least 10 power on the board before she's removed, and if she is, that's another one of your bombs that isn't getting removed or your face that isn't getting burned. That's a two turn clock otherwise, much like Grave Titan+tokens or PrimeTime+Twin Treetop Village that have been explored in the past.
Also, 3GG vs 4GG is a really big thing for nic fit, just as 3 CMC vs 4CMC is a thing for most other Legacy decks. Titania also doesn't have to wait to generate a significant amount of power, with or without Safekeeper (as an aside, Safekeeper is there to protect Teeg in certain matchups first, not to make an army with Titania).
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Re: [Primer/Deck] Nic Fit
I just wanted to add that I think the general attitude towards titania is too skeptical compared to my testing. Maybe it has a place in nic fit, and maybe not, i dont know. But what i do know is that cranking out 10 power on turn 2 with an orcish lumberjack, while doubling as.a replacement for crucible of worlds, is pretty good. Sure you can bolt both of them, that means 2 cards less and 6 damage u don't have to worry about.
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Re: [Primer/Deck] Nic Fit
I've had several people ask about sideboarding with Punishing Nic Fit. Instead of replying to everybody individually, I'm just going to post some general guidelines here.
First off, we'll use my GP NJ list for reference:
// Deck: Punishing Nic Fit (60)
// Lands
2 Badlands
2 Bayou
1 Bloodstained Mire
3 Forest
4 Grove of the Burnwillows
1 Kessig Wolf Run
1 Mountain
3 Swamp
1 Taiga
4 Verdant Catacombs
1 Wooded Foothills
// Creatures
1 Eternal Witness
1 Huntmaster of the Fells
1 Obstinate Baloth
1 Primeval Titan
1 Scavenging Ooze
1 Thragtusk
1 Thrun, the Last Troll
4 Veteran Explorer
// Spells
3 Abrupt Decay
4 Cabal Therapy
1 Golgari Charm
4 Green Sun's Zenith
3 Liliana of the Veil
1 Maelstrom Pulse
3 Pernicious Deed
3 Punishing Fire
4 Sensei's Divining Top
// Sideboard
SB: 1 Golgari Charm
SB: 1 Krosan Grip
SB: 1 Massacre
SB: 3 Red Elemental Blast
SB: 2 Slaughter Games
SB: 3 Surgical Extraction
SB: 3 Thoughtseize
SB: 1 Toxic Deluge
Let's dive in to some of the more requested matchups:
Miracles:
I consider this matchup pretty favorable, though you have to play very fast. Winning game one is the most important part of the matchup as you're very unlikely to finish three full games. You have all the tools necessary to defeat them. Punishing Fires keep Jace in check and sit on Deeds for Entreat. You should almost never use a Deed for anything else in this matchup. Decays keep Counterbalance off the table so your Fires ping away uninterrupted and use Therapy to force through your threat/Deed. Avoid setting off Explorers if at all possible. They're great at chipping away their life total game one but that's about it. You have far more hard to deal with threats than they have answers for so you'll eventually stick something to kill them with (usually a Thrun). Kessig Wolf run is also fantastic as it makes them need an answer for literally every creature you play.
Post sideboard you get to remove a lot of garbage and bring in some huge gamebreakers. Out come most Explorers, Ooze, EWit and in come Slaughter Games, REBs, and K-Grip. I usually trim down on the PFires as well unless they're the creature heavy version with Cliques, Venser, and Snapcasters. The game plan is much the same post board, except you have the capability of locking them out of the game entirely. Slaughter Games get rid of their few win cons and that's that. Just beware of some spicy ones some Miracles players have access to. Try not to get blown out by random Keranos and Baneslayers and you should be fine.
Elves:
Doesn't look so bad on paper, pretty tough in actual gameplay as they're a very resilient little deck. You have to disrupt their hand AND the board. One or the other is simply not good enough. The trick is some good Therapies on their big cards (NO, Glimpse) and nuking their board with Deed. If you can maneuver the game to that state before you die, you stand a very good chance of winning. Punishing Fires will keep their board in check from that point and a fatty can play cleanup.
Post board things get a bit better with access to more sweepers, hand disruption, and Slaughter Games. You can trim a couple Explorers, a Liliana because she's very slow (I like keeping a couple to deal with possible Progenitus), Pulse for the same reason of being slow, Thrun, etc.. Gameplan remains the same, you just have a lot more ways to get the job done.
Death and Taxes:
A very favorable matchup, slow/grindy creature decks are the kind I designed this deck to prey on. Your decks strategy is inherently strong against them, you have Explorers to combat their mana denial, Therapy for their bigger threats (Stoneforge into BSkull), and PFires and Deeds for all of their dudes.
Things only get better post board as you get to bring in additional sweepers and a K-Grip. They bring in things like RIP so it's important to trim on some of the less necessary graveyard reliant cards like Witness and Ooze. Not much else to say, it's a very good matchup.
UR/UWR Delver, UWR Stoneblade etc:
Again, very strong matchups that this deck preys upon. None of them are capable of beating an active PFire on a reasonable boardstate and high enough life total. Deed, Liliana, any fatty etc. etc. All things they can't beat. People are afraid of Treasure Cruise but there's really no need to be. They get to draw three cards that don't do anything in the matchup. Three cards that our deck invalidates. Big whoop.
REBs and additional sweepers post board. GGs.
Those were the matchups that were specifically requested. If anybody has any other matchups they need help with, just ask.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
bruizar
I just wanted to add that I think the general attitude towards titania is too skeptical compared to my testing. Maybe it has a place in nic fit, and maybe not, i dont know. But what i do know is that cranking out 10 power on turn 2 with an orcish lumberjack, while doubling as.a replacement for crucible of worlds, is pretty good. Sure you can bolt both of them, that means 2 cards less and 6 damage u don't have to worry about.
I also had the idea of using of using orcish lumberjack with Titania. I abandoned it though, because I felt like it would be too much of a blowout if Titania got countered. Feel free to test it out though.
The place where I would start with Titania is as a combo finish in something like junk fit with sylvan safekeeper to protect her. You may just be able to run her with just kotr, so that you can activate kotr, search up a fetch, and crack the fetch in response to a removal spell.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
bruizar
I just wanted to add that I think the general attitude towards titania is too skeptical compared to my testing. Maybe it has a place in nic fit, and maybe not, i dont know. But what i do know is that cranking out 10 power on turn 2 with an orcish lumberjack, while doubling as.a replacement for crucible of worlds, is pretty good. Sure you can bolt both of them, that means 2 cards less and 6 damage u don't have to worry about.
I also had the idea of using of using orcish lumberjack with Titania. I abandoned it though, because I felt like it would be too much of a blowout if Titania got countered. Feel free to test it out though.
The place where I would start with Titania is as a combo finish in something like junk fit with sylvan safekeeper to protect her. You may just be able to run her with just kotr, so that you can activate kotr, search up a fetch, and crack the fetch in response to a removal spell. I'm not sure it's a better combo that say thune + feeder, but it's nice that oth creatures ca be fetched with gsz.
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Re: [Primer/Deck] Nic Fit
I'd like to add that another thing you can do with Titania is establish a wasteland lock with karakas.
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Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
bruizar
I'd like to add that another thing you can do with Titania is establish a wasteland lock with karakas.
that's nice, but it's another deck, not nic fit... in nic fit you definetly don't want play wasteland and slow your manacurve.
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Re: [Primer/Deck] Nic Fit
I will write a report when I am less tired but I won my local IQ
http://mtgpulse.com/event/18566#261705