Yeah. Poron, I’m with you. The card is crapola. O ring is just not “strictly” better. We tend to overuse that label, and this appears to be some of us curtailing it’s application.
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Yeah. Poron, I’m with you. The card is crapola. O ring is just not “strictly” better. We tend to overuse that label, and this appears to be some of us curtailing it’s application.
Technically, strictly better doesn't happen that often - Wilder Nacatl may be strictly better than Wild Nacatl but even for stuff like Red Elemental Blast compared to Pyroblast you can say that having a split is better than two pyroblasts because of stuff like Meddling Mage. More power is better except when Meekstone is in play, and so on.
ok, not strictly. I just would never cut myself out of the chance of removing Blood Moon or Thran Dynamo for scry1
Okay, so apparently Bolas got wrecked a bit:
https://img.scryfall.com/cards/small...jpg?1555582043
Power level is very high in this set, as most have realized. It's pretty exciting to see cards possibly slot into the eternal formats. None of the cards pertain to decks I personally play (so far) but it will be exciting figuring out the landscape after this set settles. Modern Horizons is only a few months away from potentially shaking up eternal formats yet again, so it's going to be a roller-coaster year I think for Modern and Legacy. Wotc is historically poor at reading the tea leaves for eternal formats, but it seems like they are getting closer to the mark with War and possibly Horizons.
It hits some of the transform ones like Primal Wellspring or Vault of Catlacan too.
With the current direction they're going, Horizon looks promising. Power level has increased quite a bit ever since DOM (aka the first set the playtesting team got their hands on), and since the playtest team could fully influence the third Ravnica, it definitely shows results. It feels like they actually understand what the game needs and how to balance things, unlike the previous R&D. We even get halfway decent nonbasic hate again.
I was thinking the same, that Dominaria was a real turning point. Your insight helps me understand why. There seems to be a strong shift towards getting the 'old guard' back into the excitement of spoiler season. The rising quality of cards gives me hope that more cards will come off the banlist (Earthcraft, Mind Twist for legacy, Stoneforge Mystic for Modern) but I recognize that to be a pipe dream at this point.
They don't care about the "old guard", as you call it. WotC needs sales to balance out Hasbro's fuck-ups. Good sets sale, bad ones don't.
The main problem with R&D was that they had their heads to deep in their own asses due to echo chamber they've created. E.g. that tweet of Maro where he thought that having more than 4 copies of duals would break Legacy (when most lists don't run a full playset of a particular dual).
What I really like about the set is that alot of cards feel interesting/powerful without going fully broken.
I certainly forgot about her active ability and actually, that in itself is pretty good. You are right. However, the ability I was excited about was her static ability. There is more than enough grave hate easily accessible in this game, but there is not much effective fetch land hate that has alternative uses.
I think they have a pretty good idea of what they need to do to shake up eternal formats. The problem is that they just dont care enough to do it as often as we would like. They print cards like abrupt decay which was intended for eternal formats. Id say that the card changed things and became a staple. It was also intentional on their part. I remember reading an article about them wanting to provide something to combat counterbalance decks. This was of course before SDT ban.
I dont think this is too expensive. It's definitely on the high end but the issue I see is that it deals significant damage to you. So at the point it could be good enough to cast, you'd just die to it.
I would combo Deepglow Skate with some powerful planeswalkers. I'm sure there is probably 2-3 that can win with their ults when they etb. These will work though.
bile urchin
Vraska, Relic Seeker
with so many planeswalkers around Doubling season can be great. Let’s all read Sarkhan Vol’s ultimate about dragon with doubling season and think:confused:
with doubling season, having 4 copies of Jace, Architect of Thought lets you play 4 cards from the opponent's deck for free, and then get another planeswalker, which can be either Narset Transcendent, which pretty much renders most decks useless with its ultimate (even moreso after cycling through the jaces), or Tamiyo, Field Researcher which allows you to draw 3 and get an unkillable omniscience. Sarkhan seems kinda lame compared to these guys imo.
So the story basically is that Bolas gets imprisoned and Gideon and Domri get killed?
Got damn it WOTC, kill Jace already you cowards.
As it seems Gideon somehow sacrificed himself to save Liliana.
I haven't seen a real concrete evidence of Domri's demise or of any other planeswalker (except Gideon).
I'm against "Game of Thrones"-like MTG, but I didn't really like Domri, so it would be fine with me if he would be gone.
Question is in what state Liliana will be after this without the power of her contract, but still with the burden of the Chainveil, and the lot of good she's doing lately.
Bolas should have killed them all and the massive extinguishing of sparks should have alerted Urza wherever he fucked off to that it was time to get his poop in a group and start laying smackdowns on some dragon ass. Or Bolas vs. the Praetors in the ultimate showdown for the multiverse. Then wizards can just retcon the shit out of everything and start fresh with Jace as the all-mighty godhead of the multiverse forever and ever, amen.
https://pbs.twimg.com/media/C8rMmtSUwAA_gJx.jpg
Just replace the orb with poor Domri's severed dingus.
If nothing else, resurrecting Urza and Mishra is something they could tap into when they run out of other ideas.
If I remember the spoilers correctly (which also spoiled Domri's death and how Gideon died), then Liliana is almost back to oldwalker powers for some reason and then fucked off.
Domri died by getting his spark Eternal'd:
http://mythicspoiler.com/war/cards/sparkharvest1.jpg
Same reason why Bolas lost his spark because Liliana took control of the white and black zombie gods.
Are there some shenanigans to be explored with Ral, Storm Conduit and Narset's Reversal? I can't quite sort it out.
If you copy a copy spell, then you can go infinite with Ral, Narset's reversal is a copy effect, so it will work for that along with Expansion/Explosion but it doesn't bring you from 3 to 2 cards.
One way to get a "2 card" combo with Ral in standard is to activate his -2 (copy the next spell you cast) and then cast Finale of Promise with X>=2 and then play stack games with Doublecast and Narset's Reversal from the graveyard. In Legacy and Modern there are more options for copy effects.
The only shenanigans is the obvious one where you get a trigger both for casting and resolution of Reversal.
If you were looking for infinite shenanigans reversal is the one fork I can think of off hand that can't go infinite with Ral, because bouncing the spell means it won't be there for infinite copies.
Nope, the Eternals have some kind of special ability that harvests the spark of the user on touch, killing the Planeswalker in the process. That was the preparation for the Elder Spell that allowed Bolas to ascend into godhood.
Doesn't explain why it didn't kill him when he lost his spark due to the Eternal gods.
I dont understand why you need finale of promise at all. Also, maybe this is only two cards
If you -2 and cast Doublecast that starts the chain then after one doublecast resolves cast Narset's Reversal targeting the one remaining on the stack. That will trigger the double cast of Narset's Reversal and you can use that to continuously copy narsets.
Start Sequence
-2 from ral (let this resolve)
Stack Phase one
Doublecast (cast from hand)
Doublecast (triggered from ral)
Stack Phase two (after Doublecast triggered from ral resolves, cast narset's reversal)
Doublecast
Narset's Reversal -> targeting doublecast
Copy of Narset's Reversal triggered from Doublecast in phase one - targeting Narset's Reversal
So every resolution of the Copy of Narset's Reversal will create another copy and ral will trigger 1 damage every time.
Did I miss something?
Dont you end up with some doublecasts on the bottom of the stack (they dont double copies). So eventually you need to cast something from your hand again!?
Regardless imho best way with ral is just a bunch of normal spells + grapeshot. Copy a random cantrip, get to like storm 7 and grapeshot for the rest. Or the old "remand your storm spell" for double grapeshot thing.
Storm 6 = 18 dmg
Storm 7 = 23 dmg
Why go infinite when rals static basically halfs your storm count to win.
The infinite combo is standard-legal, I believe. Which means there could be a weird storm-ish deck in standard, which is about the only thing that could ever entice me to play standard again short of an astral slide or dredge reprint.
I was trying to get it down to starting the combo with Ral and one card from the hand.
The other thing (and I missed this too) is that whenever Narset's Reversal resolves, the total number of spells on the stack is decreased by 1. (+1 from the copy effect, -1 because a spell resolves, and -1 because Reversal also removes a spell from the stack.) So there aren't any indefinite loops with Narset's reversal copies.
As a 3-card combo, it does work with Expansion//Explosion.
I was worried about the interaction about bouncing the card to the hand and just now looked it up in the rules. if the spell leaves the stack (card physically leaves the stack) it wont actually be there to resolve.
No big deal because Expansion//Explosion exists but i was curious.
@rufus, I dont think you'll be able to get it down to ral + 1 mainly because spells that copy other spells need something to copy first.
In legacy , you could certainly make it happen with Ral + 1 in hand and 2 from the graveyard.
Ral -2, Cast Mizzix's Mastery targeting Fork and have the copy target Doublecast. (I don't know whether you're allowed to change targets like that if it's Finale of Promise instead of Mizzix's Mastery.)
Since Mizzix's Mastery is still on the stack while it's resolving, you can target it with Fork. (It won't fizzle until it "tries to resolve." ) Then the Doublecast trigger lets you create a copy of Fork - this leaves you with two copies of Fork on the stack and you can copy as often as you like.
WAR Walkers get anime tiddies promo versions
Art-wise, they're a mixed bag - some are better, some are worse (what the fuck is wrong with that Bolas?). Gotta love that Amano (the Final Fantasy artist) Liliana, though.